forked from nalc/homedecor_modpack
272 lines
7.0 KiB
Lua
272 lines
7.0 KiB
Lua
local S = homedecor.gettext
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local table_colors = { "", "mahogany", "white" }
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for _, i in ipairs(table_colors) do
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local color = "_"..i
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local color2 = "_"..i
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local desc = S("Table ("..i..")")
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if i == "" then
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color = ""
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color2 = "_beech"
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desc = S("Table")
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end
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homedecor.register("table"..color, {
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description = desc,
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tiles = { "homedecor_generic_wood"..color2..".png" },
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
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{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
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{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
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{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
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{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
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{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
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{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
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{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
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{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
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},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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local chaircolors = {
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{ "", "plain" },
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{ "black", "Black" },
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{ "red", "Red" },
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{ "pink", "Pink" },
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{ "violet", "Violet" },
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{ "blue", "Blue" },
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{ "dark_green", "Dark Green" },
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}
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local kc_cbox = {
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type = "fixed",
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fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 },
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}
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local ac_cbox = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5 },
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{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
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}
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}
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for i in ipairs(chaircolors) do
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local color = "_"..chaircolors[i][1]
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local color2 = chaircolors[i][1]
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local name = S(chaircolors[i][2])
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local chairtiles = {
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"homedecor_generic_wood_beech.png",
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"wool"..color..".png",
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}
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if chaircolors[i][1] == "" then
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color = ""
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chairtiles = {
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"homedecor_generic_wood_beech.png",
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"homedecor_generic_wood_beech.png"
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}
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end
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homedecor.register("chair"..color, {
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description = S("Kitchen chair (%s)"):format(name),
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mesh = "homedecor_kitchen_chair.obj",
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tiles = chairtiles,
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selection_box = kc_cbox,
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collision_box = kc_cbox,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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--[[
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on_rightclick = function(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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homedecor.sit_exec(pos, node, clicker)
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end,
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--]]
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})
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if color ~= "" then
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homedecor.register("armchair"..color, {
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description = S("Armchair (%s)"):format(name),
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mesh = "forniture_armchair.obj",
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tiles = {
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"wool"..color..".png",
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"wool_dark_grey.png",
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"default_wood.png"
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},
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = ac_cbox
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})
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minetest.register_craft({
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output = "homedecor:armchair"..color.." 2",
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recipe = {
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{ "wool:"..color2,""},
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{ "group:wood","group:wood" },
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{ "wool:"..color2,"wool:"..color2 },
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},
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})
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end
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end
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local ob_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
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}
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minetest.register_node(":homedecor:openframe_bookshelf", {
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description = "Bookshelf (open-frame)",
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drawtype = "mesh",
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mesh = "homedecor_openframe_bookshelf.obj",
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tiles = {
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"homedecor_openframe_bookshelf_books.png",
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"default_wood.png"
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},
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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paramtype = "light",
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paramtype2 = "facedir",
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selection_box = ob_cbox,
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collision_box = ob_cbox,
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})
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local wd_cbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
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}
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homedecor.register("wardrobe_bottom", {
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mesh = "homedecor_bedroom_wardrobe.obj",
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tiles = {
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"homedecor_generic_wood_beech.png",
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"homedecor_wardrobe_drawers.png",
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"homedecor_wardrobe_doors.png"
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},
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inventory_image = "homedecor_wardrobe_inv.png",
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description = "Wardrobe",
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groups = {snappy=3},
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selection_box = wd_cbox,
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collision_box = wd_cbox,
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sounds = default.node_sound_wood_defaults(),
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expand = { top="air" },
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infotext = S("Wardrobe cabinet"),
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inventory = {
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size=24,
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},
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})
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minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
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minetest.register_alias("homedecor:wardrobe_top", "air")
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homedecor.register("wall_shelf", {
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description = "Wall Shelf",
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tiles = {
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"homedecor_wood_table_large_edges.png",
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
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{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
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}
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}
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})
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local ofchairs_sbox = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, 29/32, 8/16 }
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}
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local ofchairs_cbox = {
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type = "fixed",
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fixed = {
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{ -5/16, 1/16, -7/16, 5/16, 4/16, 7/16 }, -- seat
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{ -5/16, 4/16, 4/16, 5/16, 29/32, 15/32 }, -- seatback
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{ -1/16, -11/32, -1/16, 1/16, 1/16, 1/16 }, -- cylinder
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{ -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels
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}
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}
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local ofchairs = {"basic", "upscale"}
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for _, c in ipairs(ofchairs) do
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homedecor.register("office_chair_"..c, {
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description = "Office chair ("..c..")",
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drawtype = "mesh",
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tiles = { "homedecor_office_chair_"..c..".png" },
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mesh = "homedecor_office_chair_"..c..".obj",
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = ofchairs_sbox,
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collision_box = ofchairs_cbox,
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expand = { top = "air" },
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})
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end
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-- Sitting functions disabled for now because of buggyness.
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--[[
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function homedecor.sit(pos, node, clicker)
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local name = clicker:get_player_name()
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local meta = minetest:get_meta(pos)
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local param2 = node.param2
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if clicker:get_player_name() == meta:get_string("player") then
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meta:set_string("player", "")
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand", 30)
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else
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meta:set_string("player", clicker:get_player_name())
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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if param2 == 1 then
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clicker:set_look_yaw(7.9)
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elseif param2 == 3 then
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clicker:set_look_yaw(4.75)
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elseif param2 == 0 then
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clicker:set_look_yaw(3.15)
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else
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clicker:set_look_yaw(6.28)
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end
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end
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end
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function homedecor.sit_exec(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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homedecor.sit(pos, node, clicker)
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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end
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--]]
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-- Aliases for 3dforniture mod.
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minetest.register_alias("3dforniture:table", "homedecor:table")
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minetest.register_alias("3dforniture:chair", "homedecor:chair")
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minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black")
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minetest.register_alias("homedecor:armchair", "homedecor:armchair_black")
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minetest.register_alias('table', 'homedecor:table')
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minetest.register_alias('chair', 'homedecor:chair')
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minetest.register_alias('armchair', 'homedecor:armchair')
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