forked from nalc/spears
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22
CHANGELOG
22
CHANGELOG
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@ -1,3 +1,25 @@
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|||
Update 3.1.1
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||||
- Fix all initial settings values and completely deprecate defaults.lua
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||||
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Version 3.1:
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- Initial l18n translations support
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- Replace stereo sounds with mono
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- Fix behaviour with initial settings
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||||
- Clean reduntant variables and deprecate defaults.lua
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Version 3.0:
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- First attempt to detect collisionboxes
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- Implemented settings through settingtypes.txt, deprecating "spears.conf"
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Version 2.4:
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- Functions rewrite, fixed many vector/variable declarations and unknown node handling
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- Added pigiron support
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Version 2.3:
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- Updated to Minetest 5.6.0 API
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- Changed receipts to avoid being confused with arrows
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- Various cleansing and fixes
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Version 2.2:
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- "Hit detection" based on spearhead position
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- Spears go through buildable_to nodes (snow)
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@ -3,23 +3,28 @@
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|||
This mod adds spears to Minetest.
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||||
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How to download:
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||||
If you have this file, you already know
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||||
If you have this file, you probably know.
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If you're reading from gitlab.com, you already know.
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||||
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Forum topic:
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https://forum.minetest.net/viewtopic.php?f=11&t=13367
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How to install:
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Minetest content DB is the way!
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Craft a spear with | stick | stick | (material) |, works also mirrored.
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Craft a spear with | | | (material) |
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| | stick | |
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| stick | | |,
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works also mirrored.
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Spears can be thrown using right mouse button, they either hurt someone or stick where they land on; damage depends on speed and material, flight trajectory is ballistic with (unrealistic) drag.
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Spears can be used to fight, but are slower and weaker than swords.
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Spears can be used to dig, but are slower and weaker and pickaxes.
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If you miss the target it's your fault, the spear is fine.
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You can grab a spear on the fly (or maybe wait until it falls?).
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You can stick a spear into a block, but if you remove the block then the spear falls (obviously).
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This mod contains the word "spear" more than 100 times, if you want the exact number count them yourself.
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This mod contains the word "spear" more than 100 times, if you want the exact number you can count them.
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If you feel clever, throw a spear right above you and look at it to see what happens.
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You can even throw a spear from above down to your foes, it's even easier to hit.
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Someone once reported to have hit its own foot but it takes practice to do that.
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37
defaults.lua
37
defaults.lua
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@ -1,7 +1,30 @@
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DISABLE_STONE_SPEAR = false
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DISABLE_STEEL_SPEAR = false
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DISABLE_COPPER_SPEAR = false
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DISABLE_BRONZE_SPEAR = false
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DISABLE_DIAMOND_SPEAR = false
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DISABLE_OBSIDIAN_SPEAR = false
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DISABLE_GOLD_SPEAR = false
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-- Seems like defaults in settingtypes.txt are not taken by default
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--if minetest.settings:get("spears_throw_speed") == nil then
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-- minetest.settings:set("spears_throw_speed", 13)
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--end
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--[[ if minetest.settings:get("spears_drag_coeff") == nil then
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minetest.settings:set("spears_drag_coeff", 0.1)
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end ]]
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-- if minetest.settings:get("spears_node_cracky_limit") == nil then
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-- minetest.settings:set("spears_node_cracky_limit", 3)
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-- end
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-- DISABLE_STONE_SPEAR = false
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-- DISABLE_STEEL_SPEAR = false
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-- DISABLE_COPPER_SPEAR = false
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-- DISABLE_BRONZE_SPEAR = false
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-- DISABLE_DIAMOND_SPEAR = false
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-- DISABLE_OBSIDIAN_SPEAR = false
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-- DISABLE_GOLD_SPEAR = false
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-- DISABLE_IRON_SPEAR = false
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-- SPEARS_THROW_SPEED = 13
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-- SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
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-- SPEARS_DRAG_COEFF = 0.1
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-- SPEARS_NODE_UNKNOWN = nil
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-- SPEARS_NODE_THROUGH = 0
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-- SPEARS_NODE_STICKY = 1
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-- SPEARS_NODE_CRACKY = 2
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-- SPEARS_NODE_CRACKY_LIMIT = 3
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211
functions.lua
211
functions.lua
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@ -7,30 +7,40 @@ function spears_throw (itemstack, player, pointed_thing)
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local pitch = player:get_look_vertical()
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local yaw = player:get_look_horizontal()
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local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
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-- Plant into node
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear)
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local wear = itemstack:get_wear()
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local pointed_a = pointed_thing.above
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local pointed_b = pointed_thing.under
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if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
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local node = minetest.get_node(pointed_b)
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local check_node = spears_check_node(node.name)
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if check_node == nil then
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return false
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elseif check_node == 'cracky' then
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minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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return false
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elseif check_node == 'sticky' then
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
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spear_object:set_rotation(rotation)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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spear_object:get_luaentity()._stickpos = pointed_thing.under
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return
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = pointed_b
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minetest.sound_play("default_place_node", {pos = pointed_a}, true)
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return false
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end
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else -- Throw
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local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
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--while vector.distance(player_pos, throw_pos) < 1.2 do
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-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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--end
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local player_vel = player:get_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = nil
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spear_object:get_luaentity()._owner = player:get_luaentity()
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return true
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||||
end
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-- Avoid hitting yourself and throw
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local throw_speed = 12
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while vector.distance(player_pos, throw_pos) < 1.2 do
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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end
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local player_vel = player:get_player_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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spear_object:get_luaentity()._stickpos = nil
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return true
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end
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function spears_set_entity(spear_type, base_damage, toughness)
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||||
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@ -41,6 +51,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
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|||
visual_size = {x = 0.3, y = 0.3, z = 0.3},
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wield_item = "spears:spear_" .. spear_type,
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
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lastpos={},
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},
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on_activate = function (self, staticdata, dtime_s)
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@ -59,66 +70,70 @@ function spears_set_entity(spear_type, base_damage, toughness)
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end,
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on_step = function(self, dtime)
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if not self._wear then
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local wear = self._wear
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||||
if wear == nil then
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self.object:remove()
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return
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||||
return false
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||||
end
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local pos = self.object:get_pos()
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local velocity = self.object:get_velocity()
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local speed = vector.length(velocity)
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||||
-- Spear is stuck ?
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if self._stickpos then
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if self._stickpos ~= nil then -- Spear is stuck
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local node = minetest.get_node(self._stickpos)
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local node_cracky = minetest.registered_nodes[node.name].groups.cracky
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local pos = self.object:get_pos()
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if node_cracky and node_cracky < 3 then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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local check_node = spears_check_node(node.name)
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if check_node ~= 'sticky' then -- Fall when node is removed
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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elseif not self._node_walkable then
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minetest.sound_play("default_place_node", {pos = throw_pos}, true)
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end
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self._node_walkable = minetest.registered_nodes[node.name].walkable
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if not node or not self._node_walkable then -- Fall when node is removed
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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return
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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||||
end
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||||
else -- Spear is flying
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local pos = self.object:get_pos()
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local node = minetest.get_node(spearhead_pos)
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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-- Hit someone?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
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-- Hit a target?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
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for _,object in ipairs(objects_in_radius) do
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if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
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if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
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local damage = (speed + base_damage)^1.15 - 20
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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minetest.sound_play("spears_hit", {pos = pos}, true)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
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return
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wear = spears_wear(wear, toughness)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return true
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end
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end
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-- Hit a node?
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if node and minetest.registered_nodes[node.name].walkable
|
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and not minetest.registered_nodes[node.name].buildable_to
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and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
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then -- Stick
|
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self._wear = self._wear + 65535/toughness
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if self._wear >= 65535 then
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-- Hit a node?
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local node = minetest.get_node(spearhead_pos)
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local check_node = spears_check_node(node.name)
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if check_node == nil then
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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elseif check_node ~= 'through' then
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wear = spears_wear(wear, toughness)
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if wear >= 65535 then
|
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
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return
|
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minetest.add_item(pos, {name='defaut:stick'})
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return false
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elseif check_node == 'cracky' then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
|
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return false
|
||||
elseif check_node == 'sticky' then
|
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
|
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minetest.sound_play("default_place_node", {pos = pos}, true)
|
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self._stickpos = spearhead_pos
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self._wear = wear
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end
|
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self._stickpos = spearhead_pos
|
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else -- Get drag
|
||||
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
|
||||
else -- Get drag
|
||||
local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
|
||||
local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff") or 0.1)
|
||||
local drag = math.max(viscosity, drag_coeff)
|
||||
local acceleration = vector.multiply(velocity, -drag)
|
||||
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
|
||||
self.object:set_acceleration(acceleration)
|
||||
|
@ -128,3 +143,83 @@ function spears_set_entity(spear_type, base_damage, toughness)
|
|||
}
|
||||
return SPEAR_ENTITY
|
||||
end
|
||||
|
||||
function spears_check_node(node_name)
|
||||
local node = minetest.registered_nodes[node_name]
|
||||
local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
|
||||
if node == nil then
|
||||
return nil
|
||||
elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
|
||||
return 'cracky'
|
||||
elseif node.walkable and not node.buildable_to then
|
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return 'sticky'
|
||||
else
|
||||
return 'through'
|
||||
end
|
||||
end
|
||||
|
||||
function spears_wear(initial_wear, toughness)
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
local wear = initial_wear + 65535/toughness
|
||||
return wear
|
||||
else
|
||||
local wear = initial_wear
|
||||
return wear
|
||||
end
|
||||
end
|
||||
|
||||
function spears_check_target(self, object, spearhead_pos)
|
||||
if object:get_luaentity() == self then
|
||||
return false
|
||||
elseif isPointInsideEntity(object, spearhead_pos) then
|
||||
-- print(self.name .. " hit " .. object:get_luaentity().name)
|
||||
return true
|
||||
else
|
||||
-- print(self.name .. " missed " .. object:get_luaentity().name)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Function to check if a point is inside an entity
|
||||
function isPointInsideEntity(object, point)
|
||||
local pos = object:get_pos()
|
||||
local collisionbox = object:get_properties().collisionbox
|
||||
local yaw = object:get_yaw()
|
||||
|
||||
-- Adjust position for the center of the collision box
|
||||
local center = {
|
||||
x = pos.x + (collisionbox[1] + collisionbox[4]) / 2,
|
||||
y = pos.y + (collisionbox[2] + collisionbox[5]) / 2,
|
||||
z = pos.z + (collisionbox[3] + collisionbox[6]) / 2
|
||||
}
|
||||
|
||||
-- Rotate the point around the entity's center
|
||||
local rotatedPoint = rotatePoint(point, center, yaw)
|
||||
|
||||
-- Check if the rotated point is inside the collision box
|
||||
return rotatedPoint.x >= pos.x + collisionbox[1] and
|
||||
rotatedPoint.x <= pos.x + collisionbox[4] and
|
||||
rotatedPoint.y >= pos.y + collisionbox[2] and
|
||||
rotatedPoint.y <= pos.y + collisionbox[5] and
|
||||
rotatedPoint.z >= pos.z + collisionbox[3] and
|
||||
rotatedPoint.z <= pos.z + collisionbox[6]
|
||||
end
|
||||
|
||||
-- Function to rotate a point around a center and yaw angle
|
||||
function rotatePoint(point, center, yaw)
|
||||
local cosYaw = math.cos(yaw)
|
||||
local sinYaw = math.sin(yaw)
|
||||
|
||||
local translatedX = point.x - center.x
|
||||
local translatedZ = point.z - center.z
|
||||
|
||||
local rotatedX = translatedX * cosYaw - translatedZ * sinYaw
|
||||
local rotatedZ = translatedX * sinYaw + translatedZ * cosYaw
|
||||
|
||||
return {
|
||||
x = rotatedX + center.x,
|
||||
y = point.y,
|
||||
z = rotatedZ + center.z
|
||||
}
|
||||
end
|
||||
|
||||
|
|
17
init.lua
17
init.lua
|
@ -1,15 +1,14 @@
|
|||
dofile(minetest.get_modpath("spears").."/defaults.lua")
|
||||
-- dofile(minetest.get_modpath("spears").."/defaults.lua")
|
||||
|
||||
local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
||||
if input then
|
||||
dofile(minetest.get_modpath("spears").."/spears.conf")
|
||||
input:close()
|
||||
input = nil
|
||||
end
|
||||
-- local input = io.open(minetest.get_modpath("spears").."/spears.conf", "r")
|
||||
-- if input then
|
||||
-- dofile(minetest.get_modpath("spears").."/spears.conf")
|
||||
-- input:close()
|
||||
-- input = nil
|
||||
-- end
|
||||
|
||||
dofile(minetest.get_modpath("spears").."/functions.lua")
|
||||
|
||||
dofile(minetest.get_modpath("spears").."/tools.lua")
|
||||
|
||||
|
||||
minetest.log("action", "[spears] loaded.")
|
||||
minetest.log("action", "[MOD] Spears loaded with throwing speed " .. minetest.settings:get("spears_throw_speed") .. " and drag coeff. " .. minetest.settings:get("spears_drag_coeff"))
|
||||
|
|
9
locale/spears.eo.tr
Normal file
9
locale/spears.eo.tr
Normal file
|
@ -0,0 +1,9 @@
|
|||
# textdomain: spears
|
||||
Stone Spear=Ŝtona Ponardego
|
||||
Iron Spear=Fera Ponardego
|
||||
Steel Spear=Ŝtala Ponardego
|
||||
Copper Spear=Kupra Ponardego
|
||||
Bronze Spear=Bronza Ponardego
|
||||
Obsidian Spear=Obsidiana Ponardego
|
||||
Diamond Spear=Diamanta Ponardego
|
||||
Golden Spear=Ora Ponardego
|
9
locale/spears.fr.tr
Normal file
9
locale/spears.fr.tr
Normal file
|
@ -0,0 +1,9 @@
|
|||
# textdomain: spears
|
||||
|
||||
Stone spear=Lance en pierre
|
||||
Steel spear=Lance en acier
|
||||
Copper spear=Lance en cuivre
|
||||
Bronze spear=Lance en bronze
|
||||
Obsidian spear=Lance en obsidienne
|
||||
Diamond spear=Lance en diamant
|
||||
Golden spear=Lance en or
|
9
locale/spears.it.tr
Normal file
9
locale/spears.it.tr
Normal file
|
@ -0,0 +1,9 @@
|
|||
# textdomain: spears
|
||||
Stone Spear=Lancia di Pietra
|
||||
Iron Spear=Lancia di Ferro
|
||||
Steel Spear=Lancia di Acciaio
|
||||
Copper Spear=Lancia di Rame
|
||||
Bronze Spear=Lancia di Bronzo
|
||||
Obsidian Spear=Lancia di Ossidiana
|
||||
Diamond Spear=Lancia di Diamante
|
||||
Golden Spear=Lancia Dorata
|
9
locale/template.txt
Normal file
9
locale/template.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
# textdomain: spears
|
||||
Stone Spear=
|
||||
Iron Spear=
|
||||
Steel Spear=
|
||||
Copper Spear=
|
||||
Bronze Spear=
|
||||
Obsidian Spear=
|
||||
Diamond Spear=
|
||||
Golden Spear=
|
7
mod.conf
7
mod.conf
|
@ -1,4 +1,7 @@
|
|||
name = spears
|
||||
title = Separs
|
||||
description = Add spears to Minetest
|
||||
depends = default
|
||||
optional_depends = pigiron
|
||||
description = Add spears to Minetest, versatile weapons that can be thrown
|
||||
author = Echoes91
|
||||
title = Spears
|
||||
min_minetest_version = 5.4
|
||||
|
|
17
settingtypes.txt
Normal file
17
settingtypes.txt
Normal file
|
@ -0,0 +1,17 @@
|
|||
# Initial speed
|
||||
spears_throw_speed (Spear's speed when throwing) float 13
|
||||
|
||||
# Drag and fluid viscosity slows down the spear
|
||||
spears_drag_coeff (Drag coefficient for spears in air) float 0.1
|
||||
|
||||
# Crackyness limit to stick a spear into a node instead of bouncing
|
||||
spears_node_cracky_limit (Cracky node level limit to stick a spear) int 3
|
||||
|
||||
spears_enable_stone_spear (Stone spear enabled) bool true
|
||||
spears_enable_iron_spear (Iron spear enabled, requires pigiron mod) bool false
|
||||
spears_enable_steel_spear (Steel spear enabled) bool true
|
||||
spears_enable_copper_spear (Copper spear enabled) bool true
|
||||
spears_enable_bronze_spear (Bronze spear enabled) bool true
|
||||
spears_enable_obsidian_spear (Obsidian spear enabled) bool true
|
||||
spears_enable_diamond_spear (Diamond spear enabled) bool true
|
||||
spears_enable_gold_spear (Gold spear enabled) bool true
|
Binary file not shown.
Binary file not shown.
|
@ -1,6 +0,0 @@
|
|||
DISABLE_STONE_SPEAR = true
|
||||
DISABLE_STEEL_SPEAR = true
|
||||
DISABLE_COPPER_SPEAR = true
|
||||
DISABLE_BRONZE_SPEAR = true
|
||||
DISABLE_DIAMOND_SPEAR = true
|
||||
DISABLE_OBSIDIAN_SPEAR = true
|
BIN
textures/spears_spear_iron.png
Normal file
BIN
textures/spears_spear_iron.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 223 B |
76
tools.lua
76
tools.lua
|
@ -1,20 +1,29 @@
|
|||
local S = minetest.get_translator("spears")
|
||||
|
||||
function spears_register_spear(spear_type, desc, base_damage, toughness, material)
|
||||
|
||||
minetest.register_tool("spears:spear_" .. spear_type, {
|
||||
description = desc .. " spear",
|
||||
description = desc,
|
||||
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
|
||||
inventory_image = "spears_spear_" .. spear_type .. ".png",
|
||||
wield_scale= {x = 1.5, y = 1.5, z = 1.5},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
spears_throw(itemstack, user, pointed_thing)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if minetest.registered_nodes[node.name] and (node.name == "itemframes:pedestal" or node.name == "itemframes:frame") then
|
||||
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
spears_throw(itemstack, user, pointed_thing)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
|
@ -38,46 +47,59 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
|
|||
minetest.register_craft({
|
||||
output = 'spears:spear_' .. spear_type,
|
||||
recipe = {
|
||||
{'', '', material},
|
||||
{'', 'group:stick', ''},
|
||||
{'group:stick', '', ''},
|
||||
{"", "", material},
|
||||
{"", "group:stick", ""},
|
||||
{"group:stick", "", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'spears:spear_' .. spear_type,
|
||||
recipe = {
|
||||
{material, '', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{'', '', 'group:stick'},
|
||||
{material, "", ""},
|
||||
{"", "group:stick", ""},
|
||||
{"", "", "group:stick"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if not DISABLE_STONE_SPEAR then
|
||||
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
|
||||
if minetest.settings:get_bool('spears_enable_stone_spear') then
|
||||
spears_register_spear('stone', S('Stone Spear'), 4, 20, 'group:stone')
|
||||
end
|
||||
|
||||
if not DISABLE_STEEL_SPEAR then
|
||||
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
|
||||
if minetest.get_modpath("pigiron") then
|
||||
if minetest.settings:get_bool('spears_enable_iron_spear') then
|
||||
spears_register_spear('iron', S('Iron Spear'), 5.5, 30, 'pigiron:iron_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||
spears_register_spear('steel', S('Steel Spear'), 6, 35, 'default:steel_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||
spears_register_spear('copper', S('Copper Spear'), 4.8, 30, 'default:copper_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||
spears_register_spear('bronze', S('Bronze Spear'), 5.5, 35, 'default:bronze_ingot')
|
||||
end
|
||||
else
|
||||
if minetest.settings:get_bool('spears_enable_steel_spear') then
|
||||
spears_register_spear('steel', S('Steel Spear'), 6, 30, 'default:steel_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_copper_spear') then
|
||||
spears_register_spear('copper', S('Copper Spear'), 5, 30, 'default:copper_ingot')
|
||||
end
|
||||
if minetest.settings:get_bool('spears_enable_bronze_spear') then
|
||||
spears_register_spear('bronze', S('Bronze Spear'), 6, 35, 'default:bronze_ingot')
|
||||
end
|
||||
end
|
||||
|
||||
if not DISABLE_COPPER_SPEAR then
|
||||
spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot')
|
||||
if minetest.settings:get_bool('spears_enable_obsidian_spear') then
|
||||
spears_register_spear('obsidian', S('Obsidian Spear'), 8, 30, 'default:obsidian')
|
||||
end
|
||||
|
||||
if not DISABLE_BRONZE_SPEAR then
|
||||
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
|
||||
if minetest.settings:get_bool('spears_enable_diamond_spear') then
|
||||
spears_register_spear('diamond', S('Diamond Spear'), 8, 40, 'default:diamond')
|
||||
end
|
||||
|
||||
if not DISABLE_OBSIDIAN_SPEAR then
|
||||
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
|
||||
end
|
||||
|
||||
if not DISABLE_DIAMOND_SPEAR then
|
||||
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
|
||||
end
|
||||
|
||||
if not DISABLE_GOLD_SPEAR then
|
||||
spears_register_spear('gold', 'Golden', 5, 40, 'default:gold_ingot')
|
||||
if minetest.settings:get_bool('spears_enable_gold_spear') then
|
||||
spears_register_spear('gold', S('Golden Spear'), 5, 40, 'default:gold_ingot')
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user