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Update inventorymanager.cpp
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@@ -524,38 +524,30 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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}
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InventoryLocation from_loc;
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if(from_inv.type == InventoryLocation::NODEMETA)
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{
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if(from_inv.type == InventoryLocation::NODEMETA){
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from_loc.setNodeMeta(from_inv.p);
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}
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else if(from_inv.type == InventoryLocation::DETACHED)
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{
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else if(from_inv.type == InventoryLocation::DETACHED){
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from_loc.setDetached(from_inv.name);
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}
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else if(from_inv.type == InventoryLocation::PLAYER)
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{
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else if(from_inv.type == InventoryLocation::PLAYER){
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from_loc.setPlayer(from_inv.name);
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}
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else if(from_inv.type == InventoryLocation::UNDEFINED)
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{
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else if(from_inv.type == InventoryLocation::UNDEFINED){
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from_loc.setUndefined();
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}
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InventoryLocation to_loc;
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if(to_inv.type == InventoryLocation::NODEMETA)
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{
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if(to_inv.type == InventoryLocation::NODEMETA){
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to_loc.setNodeMeta(to_inv.p);
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}
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else if(to_inv.type == InventoryLocation::DETACHED)
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{
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else if(to_inv.type == InventoryLocation::DETACHED){
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to_loc.setDetached(to_inv.name);
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}
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else if(to_inv.type == InventoryLocation::PLAYER)
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{
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else if(to_inv.type == InventoryLocation::PLAYER){
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to_loc.setPlayer(to_inv.name);
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}
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else if(to_inv.type == InventoryLocation::UNDEFINED)
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{
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else if(to_inv.type == InventoryLocation::UNDEFINED){
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to_loc.setUndefined();
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}
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PLAYER_TO_SA(player)->on_inventory_move_item(from_loc, from_list, from_i, to_loc, to_list, to_i, src_item, count, player);
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