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				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Refactoring and code style fixes in preparation of adding mesh typed items
This commit is contained in:
		
							
								
								
									
										789
									
								
								src/itemdef.cpp
									
									
									
									
									
								
							
							
						
						
									
										789
									
								
								src/itemdef.cpp
									
									
									
									
									
								
							@@ -28,15 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include "client/tile.h"
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#endif
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#include "log.h"
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#include "settings.h"
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#include "util/serialize.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include <map>
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#include <set>
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#ifdef __ANDROID__
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#include <GLES/gl.h>
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@@ -227,429 +222,437 @@ void ItemDefinition::deSerialize(std::istream &is)
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// SUGG: Support chains of aliases?
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class CItemDefManager: public IWritableItemDefManager
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#ifndef SERVER
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CItemDefManager::ClientCached::ClientCached() :
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		inventory_texture(NULL),
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		wield_mesh(NULL)
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{}
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#endif
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CItemDefManager::CItemDefManager()
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{
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#ifndef SERVER
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	struct ClientCached
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	{
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		video::ITexture *inventory_texture;
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		scene::IMesh *wield_mesh;
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		ClientCached():
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			inventory_texture(NULL),
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			wield_mesh(NULL)
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		{}
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	};
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	m_main_thread = thr_get_current_thread_id();
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#endif
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	clear();
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}
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public:
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	CItemDefManager()
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	{
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/******************************************************************************/
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CItemDefManager::~CItemDefManager()
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{
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#ifndef SERVER
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		m_main_thread = thr_get_current_thread_id();
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#endif
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		clear();
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	const std::vector<ClientCached*> &values = m_clientcached.getValues();
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	for(std::vector<ClientCached*>::const_iterator
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			i = values.begin(); i != values.end(); ++i) {
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		ClientCached *cc = *i;
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		if (cc->wield_mesh)
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			cc->wield_mesh->drop();
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		delete cc;
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	}
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	virtual ~CItemDefManager()
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	{
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#endif
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	for (std::map<std::string, ItemDefinition*>::iterator iter =
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			m_item_definitions.begin(); iter != m_item_definitions.end();
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			++iter) {
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		delete iter->second;
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	}
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	m_item_definitions.clear();
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}
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/******************************************************************************/
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const ItemDefinition& CItemDefManager::get(const std::string &name_) const
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{
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	// Convert name according to possible alias
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	std::string name = getAlias(name_);
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	// Get the definition
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	std::map<std::string, ItemDefinition*>::const_iterator i;
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	i = m_item_definitions.find(name);
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	if(i == m_item_definitions.end())
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		i = m_item_definitions.find("unknown");
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	assert(i != m_item_definitions.end());
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	return *(i->second);
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}
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/******************************************************************************/
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std::string CItemDefManager::getAlias(const std::string &name) const
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{
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	StringMap::const_iterator it = m_aliases.find(name);
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	if (it != m_aliases.end())
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		return it->second;
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	return name;
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}
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/******************************************************************************/
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std::set<std::string> CItemDefManager::getAll() const
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{
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	std::set<std::string> result;
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	for(std::map<std::string, ItemDefinition *>::const_iterator
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			it = m_item_definitions.begin();
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			it != m_item_definitions.end(); ++it) {
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		result.insert(it->first);
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	}
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	for (StringMap::const_iterator
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			it = m_aliases.begin();
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			it != m_aliases.end(); ++it) {
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		result.insert(it->first);
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	}
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	return result;
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}
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/******************************************************************************/
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bool CItemDefManager::isKnown(const std::string &name_) const
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{
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	// Convert name according to possible alias
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	std::string name = getAlias(name_);
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	// Get the definition
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	std::map<std::string, ItemDefinition*>::const_iterator i;
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	return m_item_definitions.find(name) != m_item_definitions.end();
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}
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#ifndef SERVER
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		const std::vector<ClientCached*> &values = m_clientcached.getValues();
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		for(std::vector<ClientCached*>::const_iterator
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				i = values.begin(); i != values.end(); ++i)
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		{
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			ClientCached *cc = *i;
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			if (cc->wield_mesh)
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				cc->wield_mesh->drop();
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			delete cc;
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		}
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#endif
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		for (std::map<std::string, ItemDefinition*>::iterator iter =
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				m_item_definitions.begin(); iter != m_item_definitions.end();
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				++iter) {
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			delete iter->second;
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		}
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		m_item_definitions.clear();
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	}
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	virtual const ItemDefinition& get(const std::string &name_) const
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	{
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		// Convert name according to possible alias
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		std::string name = getAlias(name_);
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		// Get the definition
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		std::map<std::string, ItemDefinition*>::const_iterator i;
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		i = m_item_definitions.find(name);
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		if(i == m_item_definitions.end())
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			i = m_item_definitions.find("unknown");
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		assert(i != m_item_definitions.end());
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		return *(i->second);
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	}
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	virtual std::string getAlias(const std::string &name) const
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	{
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		StringMap::const_iterator it = m_aliases.find(name);
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		if (it != m_aliases.end())
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			return it->second;
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		return name;
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	}
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	virtual std::set<std::string> getAll() const
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	{
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		std::set<std::string> result;
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		for(std::map<std::string, ItemDefinition *>::const_iterator
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				it = m_item_definitions.begin();
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				it != m_item_definitions.end(); ++it) {
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			result.insert(it->first);
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		}
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		for (StringMap::const_iterator
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				it = m_aliases.begin();
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				it != m_aliases.end(); ++it) {
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			result.insert(it->first);
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		}
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		return result;
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	}
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	virtual bool isKnown(const std::string &name_) const
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	{
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		// Convert name according to possible alias
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		std::string name = getAlias(name_);
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		// Get the definition
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		std::map<std::string, ItemDefinition*>::const_iterator i;
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		return m_item_definitions.find(name) != m_item_definitions.end();
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	}
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#ifndef SERVER
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public:
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	ClientCached* createClientCachedDirect(const std::string &name,
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			IGameDef *gamedef) const
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	{
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		infostream<<"Lazily creating item texture and mesh for \""
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				<<name<<"\""<<std::endl;
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/******************************************************************************/
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CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const std::string &name,
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		IGameDef *gamedef) const
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{
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	infostream<<"Lazily creating item texture and mesh for \""
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			<<name<<"\""<<std::endl;
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		// This is not thread-safe
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		sanity_check(thr_is_current_thread(m_main_thread));
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		// Skip if already in cache
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		ClientCached *cc = NULL;
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		m_clientcached.get(name, &cc);
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		if(cc)
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			return cc;
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		ITextureSource *tsrc = gamedef->getTextureSource();
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		INodeDefManager *nodedef = gamedef->getNodeDefManager();
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		const ItemDefinition &def = get(name);
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		// Create new ClientCached
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		cc = new ClientCached();
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		// Create an inventory texture
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		cc->inventory_texture = NULL;
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		if(def.inventory_image != "")
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			cc->inventory_texture = tsrc->getTexture(def.inventory_image);
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		// Additional processing for nodes:
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		// - Create a wield mesh if WieldMeshSceneNode can't render
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		//   the node on its own.
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		// - If inventory_texture isn't set yet, create one using
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		//   render-to-texture.
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		if (def.type == ITEM_NODE) {
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			// Get node properties
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			content_t id = nodedef->getId(name);
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			const ContentFeatures &f = nodedef->get(id);
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			bool need_rtt_mesh = cc->inventory_texture == NULL;
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			// Keep this in sync with WieldMeshSceneNode::setItem()
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			bool need_wield_mesh =
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				!(f.mesh_ptr[0] ||
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				  f.drawtype == NDT_NORMAL ||
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				  f.drawtype == NDT_ALLFACES ||
 | 
			
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				  f.drawtype == NDT_AIRLIKE);
 | 
			
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			scene::IMesh *node_mesh = NULL;
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			if (need_rtt_mesh || need_wield_mesh) {
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				u8 param1 = 0;
 | 
			
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				if (f.param_type == CPT_LIGHT)
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					param1 = 0xee;
 | 
			
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				/*
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					Make a mesh from the node
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				*/
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				MeshMakeData mesh_make_data(gamedef, false);
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				u8 param2 = 0;
 | 
			
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				if (f.param_type_2 == CPT2_WALLMOUNTED)
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					param2 = 1;
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				MapNode mesh_make_node(id, param1, param2);
 | 
			
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				mesh_make_data.fillSingleNode(&mesh_make_node);
 | 
			
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				MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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				node_mesh = mapblock_mesh.getMesh();
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				node_mesh->grab();
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				video::SColor c(255, 255, 255, 255);
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				setMeshColor(node_mesh, c);
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				// scale and translate the mesh so it's a
 | 
			
		||||
				// unit cube centered on the origin
 | 
			
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				scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
 | 
			
		||||
				translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			/*
 | 
			
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				Draw node mesh into a render target texture
 | 
			
		||||
			*/
 | 
			
		||||
			if (need_rtt_mesh) {
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		||||
				TextureFromMeshParams params;
 | 
			
		||||
				params.mesh = node_mesh;
 | 
			
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				params.dim.set(64, 64);
 | 
			
		||||
				params.rtt_texture_name = "INVENTORY_"
 | 
			
		||||
					+ def.name + "_RTT";
 | 
			
		||||
				params.delete_texture_on_shutdown = true;
 | 
			
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				params.camera_position.set(0, 1.0, -1.5);
 | 
			
		||||
				params.camera_position.rotateXZBy(45);
 | 
			
		||||
				params.camera_lookat.set(0, 0, 0);
 | 
			
		||||
				// Set orthogonal projection
 | 
			
		||||
				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
 | 
			
		||||
						1.65, 1.65, 0, 100);
 | 
			
		||||
				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
 | 
			
		||||
				params.light_position.set(10, 100, -50);
 | 
			
		||||
				params.light_color.set(1.0, 0.5, 0.5, 0.5);
 | 
			
		||||
				params.light_radius = 1000;
 | 
			
		||||
 | 
			
		||||
#ifdef __ANDROID__
 | 
			
		||||
				params.camera_position.set(0, -1.0, -1.5);
 | 
			
		||||
				params.camera_position.rotateXZBy(45);
 | 
			
		||||
				params.light_position.set(10, -100, -50);
 | 
			
		||||
#endif
 | 
			
		||||
				cc->inventory_texture =
 | 
			
		||||
					tsrc->generateTextureFromMesh(params);
 | 
			
		||||
 | 
			
		||||
				// render-to-target didn't work
 | 
			
		||||
				if (cc->inventory_texture == NULL) {
 | 
			
		||||
					cc->inventory_texture =
 | 
			
		||||
						tsrc->getTexture(f.tiledef[0].name);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			/*
 | 
			
		||||
				Use the node mesh as the wield mesh
 | 
			
		||||
			*/
 | 
			
		||||
			if (need_wield_mesh) {
 | 
			
		||||
				cc->wield_mesh = node_mesh;
 | 
			
		||||
				cc->wield_mesh->grab();
 | 
			
		||||
 | 
			
		||||
				// no way reference count can be smaller than 2 in this place!
 | 
			
		||||
				assert(cc->wield_mesh->getReferenceCount() >= 2);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (node_mesh)
 | 
			
		||||
				node_mesh->drop();
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// Put in cache
 | 
			
		||||
		m_clientcached.set(name, cc);
 | 
			
		||||
	// This is not thread-safe
 | 
			
		||||
	sanity_check(thr_is_current_thread(m_main_thread));
 | 
			
		||||
 | 
			
		||||
	// Skip if already in cache
 | 
			
		||||
	ClientCached *cc = NULL;
 | 
			
		||||
	m_clientcached.get(name, &cc);
 | 
			
		||||
	if (cc)
 | 
			
		||||
		return cc;
 | 
			
		||||
 | 
			
		||||
	ITextureSource *tsrc = gamedef->getTextureSource();
 | 
			
		||||
	INodeDefManager *nodedef = gamedef->getNodeDefManager();
 | 
			
		||||
	const ItemDefinition &def = get(name);
 | 
			
		||||
 | 
			
		||||
	// Create new ClientCached
 | 
			
		||||
	cc = new ClientCached();
 | 
			
		||||
 | 
			
		||||
	// Create an inventory texture
 | 
			
		||||
	cc->inventory_texture = NULL;
 | 
			
		||||
	if (def.inventory_image != "")
 | 
			
		||||
		cc->inventory_texture = tsrc->getTexture(def.inventory_image);
 | 
			
		||||
 | 
			
		||||
	// Additional processing for nodes:
 | 
			
		||||
	// - Create a wield mesh if WieldMeshSceneNode can't render
 | 
			
		||||
	//   the node on its own.
 | 
			
		||||
	// - If inventory_texture isn't set yet, create one using
 | 
			
		||||
	//   render-to-texture.
 | 
			
		||||
	if (def.type == ITEM_NODE) {
 | 
			
		||||
		createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc);
 | 
			
		||||
	}
 | 
			
		||||
	ClientCached* getClientCached(const std::string &name,
 | 
			
		||||
			IGameDef *gamedef) const
 | 
			
		||||
 | 
			
		||||
	// Put in cache
 | 
			
		||||
	m_clientcached.set(name, cc);
 | 
			
		||||
 | 
			
		||||
	return cc;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::string &name,
 | 
			
		||||
		IGameDef *gamedef) const
 | 
			
		||||
{
 | 
			
		||||
	ClientCached *cc = NULL;
 | 
			
		||||
	m_clientcached.get(name, &cc);
 | 
			
		||||
	if (cc)
 | 
			
		||||
		return cc;
 | 
			
		||||
 | 
			
		||||
	if (thr_is_current_thread(m_main_thread)) {
 | 
			
		||||
 | 
			
		||||
		return createClientCachedDirect(name, gamedef);
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		ClientCached *cc = NULL;
 | 
			
		||||
		m_clientcached.get(name, &cc);
 | 
			
		||||
		if(cc)
 | 
			
		||||
			return cc;
 | 
			
		||||
		// We're gonna ask the result to be put into here
 | 
			
		||||
		static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
 | 
			
		||||
 | 
			
		||||
		if(thr_is_current_thread(m_main_thread))
 | 
			
		||||
		{
 | 
			
		||||
			return createClientCachedDirect(name, gamedef);
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			// We're gonna ask the result to be put into here
 | 
			
		||||
			static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
 | 
			
		||||
		// Throw a request in
 | 
			
		||||
		m_get_clientcached_queue.add(name, 0, 0, &result_queue);
 | 
			
		||||
		try{
 | 
			
		||||
			while (true) {
 | 
			
		||||
				// Wait result for a second
 | 
			
		||||
				GetResult<std::string, ClientCached*, u8, u8>
 | 
			
		||||
					result = result_queue.pop_front(1000);
 | 
			
		||||
 | 
			
		||||
			// Throw a request in
 | 
			
		||||
			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
 | 
			
		||||
			try{
 | 
			
		||||
				while(true) {
 | 
			
		||||
					// Wait result for a second
 | 
			
		||||
					GetResult<std::string, ClientCached*, u8, u8>
 | 
			
		||||
						result = result_queue.pop_front(1000);
 | 
			
		||||
 | 
			
		||||
					if (result.key == name) {
 | 
			
		||||
						return result.item;
 | 
			
		||||
					}
 | 
			
		||||
				if (result.key == name) {
 | 
			
		||||
					return result.item;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			catch(ItemNotFoundException &e)
 | 
			
		||||
			{
 | 
			
		||||
				errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
 | 
			
		||||
				return &m_dummy_clientcached;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		catch(ItemNotFoundException &e)
 | 
			
		||||
		{
 | 
			
		||||
			errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
 | 
			
		||||
			return &m_dummy_clientcached;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	// Get item inventory texture
 | 
			
		||||
	virtual video::ITexture* getInventoryTexture(const std::string &name,
 | 
			
		||||
			IGameDef *gamedef) const
 | 
			
		||||
	{
 | 
			
		||||
		ClientCached *cc = getClientCached(name, gamedef);
 | 
			
		||||
		if(!cc)
 | 
			
		||||
			return NULL;
 | 
			
		||||
		return cc->inventory_texture;
 | 
			
		||||
	}
 | 
			
		||||
	// Get item wield mesh
 | 
			
		||||
	virtual scene::IMesh* getWieldMesh(const std::string &name,
 | 
			
		||||
			IGameDef *gamedef) const
 | 
			
		||||
	{
 | 
			
		||||
		ClientCached *cc = getClientCached(name, gamedef);
 | 
			
		||||
		if(!cc)
 | 
			
		||||
			return NULL;
 | 
			
		||||
		return cc->wield_mesh;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
// Get item inventory texture
 | 
			
		||||
video::ITexture* CItemDefManager::getInventoryTexture(const std::string &name,
 | 
			
		||||
		IGameDef *gamedef) const
 | 
			
		||||
{
 | 
			
		||||
	ClientCached *cc = getClientCached(name, gamedef);
 | 
			
		||||
	if (!cc)
 | 
			
		||||
		return NULL;
 | 
			
		||||
 | 
			
		||||
	return cc->inventory_texture;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
// Get item wield mesh
 | 
			
		||||
scene::IMesh* CItemDefManager::getWieldMesh(const std::string &name,
 | 
			
		||||
		IGameDef *gamedef) const
 | 
			
		||||
{
 | 
			
		||||
	ClientCached *cc = getClientCached(name, gamedef);
 | 
			
		||||
	if (!cc)
 | 
			
		||||
		return NULL;
 | 
			
		||||
 | 
			
		||||
	return cc->wield_mesh;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
	void clear()
 | 
			
		||||
	{
 | 
			
		||||
		for(std::map<std::string, ItemDefinition*>::const_iterator
 | 
			
		||||
				i = m_item_definitions.begin();
 | 
			
		||||
				i != m_item_definitions.end(); ++i)
 | 
			
		||||
		{
 | 
			
		||||
			delete i->second;
 | 
			
		||||
		}
 | 
			
		||||
		m_item_definitions.clear();
 | 
			
		||||
		m_aliases.clear();
 | 
			
		||||
 | 
			
		||||
		// Add the four builtin items:
 | 
			
		||||
		//   "" is the hand
 | 
			
		||||
		//   "unknown" is returned whenever an undefined item
 | 
			
		||||
		//     is accessed (is also the unknown node)
 | 
			
		||||
		//   "air" is the air node
 | 
			
		||||
		//   "ignore" is the ignore node
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
void CItemDefManager::clear()
 | 
			
		||||
{
 | 
			
		||||
	for (std::map<std::string, ItemDefinition*>::const_iterator
 | 
			
		||||
			i = m_item_definitions.begin();
 | 
			
		||||
			i != m_item_definitions.end(); ++i) {
 | 
			
		||||
 | 
			
		||||
		ItemDefinition* hand_def = new ItemDefinition;
 | 
			
		||||
		hand_def->name = "";
 | 
			
		||||
		hand_def->wield_image = "wieldhand.png";
 | 
			
		||||
		hand_def->tool_capabilities = new ToolCapabilities;
 | 
			
		||||
		m_item_definitions.insert(std::make_pair("", hand_def));
 | 
			
		||||
 | 
			
		||||
		ItemDefinition* unknown_def = new ItemDefinition;
 | 
			
		||||
		unknown_def->type = ITEM_NODE;
 | 
			
		||||
		unknown_def->name = "unknown";
 | 
			
		||||
		m_item_definitions.insert(std::make_pair("unknown", unknown_def));
 | 
			
		||||
 | 
			
		||||
		ItemDefinition* air_def = new ItemDefinition;
 | 
			
		||||
		air_def->type = ITEM_NODE;
 | 
			
		||||
		air_def->name = "air";
 | 
			
		||||
		m_item_definitions.insert(std::make_pair("air", air_def));
 | 
			
		||||
 | 
			
		||||
		ItemDefinition* ignore_def = new ItemDefinition;
 | 
			
		||||
		ignore_def->type = ITEM_NODE;
 | 
			
		||||
		ignore_def->name = "ignore";
 | 
			
		||||
		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
 | 
			
		||||
		delete i->second;
 | 
			
		||||
	}
 | 
			
		||||
	virtual void registerItem(const ItemDefinition &def)
 | 
			
		||||
	{
 | 
			
		||||
		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
 | 
			
		||||
		// Ensure that the "" item (the hand) always has ToolCapabilities
 | 
			
		||||
		if(def.name == "")
 | 
			
		||||
			FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
 | 
			
		||||
	m_item_definitions.clear();
 | 
			
		||||
	m_aliases.clear();
 | 
			
		||||
 | 
			
		||||
		if(m_item_definitions.count(def.name) == 0)
 | 
			
		||||
			m_item_definitions[def.name] = new ItemDefinition(def);
 | 
			
		||||
		else
 | 
			
		||||
			*(m_item_definitions[def.name]) = def;
 | 
			
		||||
	// Add the four builtin items:
 | 
			
		||||
	//   "" is the hand
 | 
			
		||||
	//   "unknown" is returned whenever an undefined item
 | 
			
		||||
	//     is accessed (is also the unknown node)
 | 
			
		||||
	//   "air" is the air node
 | 
			
		||||
	//   "ignore" is the ignore node
 | 
			
		||||
 | 
			
		||||
		// Remove conflicting alias if it exists
 | 
			
		||||
		bool alias_removed = (m_aliases.erase(def.name) != 0);
 | 
			
		||||
		if(alias_removed)
 | 
			
		||||
			infostream<<"ItemDefManager: erased alias "<<def.name
 | 
			
		||||
					<<" because item was defined"<<std::endl;
 | 
			
		||||
	ItemDefinition* hand_def = new ItemDefinition;
 | 
			
		||||
	hand_def->name = "";
 | 
			
		||||
	hand_def->wield_image = "wieldhand.png";
 | 
			
		||||
	hand_def->tool_capabilities = new ToolCapabilities;
 | 
			
		||||
	m_item_definitions.insert(std::make_pair("", hand_def));
 | 
			
		||||
 | 
			
		||||
	ItemDefinition* unknown_def = new ItemDefinition;
 | 
			
		||||
	unknown_def->type = ITEM_NODE;
 | 
			
		||||
	unknown_def->name = "unknown";
 | 
			
		||||
	m_item_definitions.insert(std::make_pair("unknown", unknown_def));
 | 
			
		||||
 | 
			
		||||
	ItemDefinition* air_def = new ItemDefinition;
 | 
			
		||||
	air_def->type = ITEM_NODE;
 | 
			
		||||
	air_def->name = "air";
 | 
			
		||||
	m_item_definitions.insert(std::make_pair("air", air_def));
 | 
			
		||||
 | 
			
		||||
	ItemDefinition* ignore_def = new ItemDefinition;
 | 
			
		||||
	ignore_def->type = ITEM_NODE;
 | 
			
		||||
	ignore_def->name = "ignore";
 | 
			
		||||
	m_item_definitions.insert(std::make_pair("ignore", ignore_def));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
void CItemDefManager::registerItem(const ItemDefinition &def)
 | 
			
		||||
{
 | 
			
		||||
	verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
 | 
			
		||||
	// Ensure that the "" item (the hand) always has ToolCapabilities
 | 
			
		||||
	if (def.name == "")
 | 
			
		||||
		FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
 | 
			
		||||
 | 
			
		||||
	if (m_item_definitions.count(def.name) == 0)
 | 
			
		||||
		m_item_definitions[def.name] = new ItemDefinition(def);
 | 
			
		||||
	else
 | 
			
		||||
		*(m_item_definitions[def.name]) = def;
 | 
			
		||||
 | 
			
		||||
	// Remove conflicting alias if it exists
 | 
			
		||||
	bool alias_removed = (m_aliases.erase(def.name) != 0);
 | 
			
		||||
	if (alias_removed)
 | 
			
		||||
		infostream<<"ItemDefManager: erased alias "<<def.name
 | 
			
		||||
				<<" because item was defined"<<std::endl;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
void CItemDefManager::registerAlias(const std::string &name,
 | 
			
		||||
		const std::string &convert_to)
 | 
			
		||||
{
 | 
			
		||||
	if (m_item_definitions.find(name) == m_item_definitions.end()) {
 | 
			
		||||
 | 
			
		||||
		verbosestream<<"ItemDefManager: setting alias "<<name
 | 
			
		||||
			<<" -> "<<convert_to<<std::endl;
 | 
			
		||||
		m_aliases[name] = convert_to;
 | 
			
		||||
	}
 | 
			
		||||
	virtual void registerAlias(const std::string &name,
 | 
			
		||||
			const std::string &convert_to)
 | 
			
		||||
	{
 | 
			
		||||
		if(m_item_definitions.find(name) == m_item_definitions.end())
 | 
			
		||||
		{
 | 
			
		||||
			verbosestream<<"ItemDefManager: setting alias "<<name
 | 
			
		||||
				<<" -> "<<convert_to<<std::endl;
 | 
			
		||||
			m_aliases[name] = convert_to;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	void serialize(std::ostream &os, u16 protocol_version)
 | 
			
		||||
	{
 | 
			
		||||
		writeU8(os, 0); // version
 | 
			
		||||
		u16 count = m_item_definitions.size();
 | 
			
		||||
		writeU16(os, count);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		for (std::map<std::string, ItemDefinition *>::const_iterator
 | 
			
		||||
				it = m_item_definitions.begin();
 | 
			
		||||
				it != m_item_definitions.end(); ++it) {
 | 
			
		||||
			ItemDefinition *def = it->second;
 | 
			
		||||
			// Serialize ItemDefinition and write wrapped in a string
 | 
			
		||||
			std::ostringstream tmp_os(std::ios::binary);
 | 
			
		||||
			def->serialize(tmp_os, protocol_version);
 | 
			
		||||
			os << serializeString(tmp_os.str());
 | 
			
		||||
		}
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
void CItemDefManager::serialize(std::ostream &os, u16 protocol_version)
 | 
			
		||||
{
 | 
			
		||||
	writeU8(os, 0); // version
 | 
			
		||||
	u16 count = m_item_definitions.size();
 | 
			
		||||
	writeU16(os, count);
 | 
			
		||||
 | 
			
		||||
		writeU16(os, m_aliases.size());
 | 
			
		||||
	for (std::map<std::string, ItemDefinition *>::const_iterator
 | 
			
		||||
			it = m_item_definitions.begin();
 | 
			
		||||
			it != m_item_definitions.end(); ++it) {
 | 
			
		||||
		ItemDefinition *def = it->second;
 | 
			
		||||
		// Serialize ItemDefinition and write wrapped in a string
 | 
			
		||||
		std::ostringstream tmp_os(std::ios::binary);
 | 
			
		||||
		def->serialize(tmp_os, protocol_version);
 | 
			
		||||
		os << serializeString(tmp_os.str());
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
		for (StringMap::const_iterator
 | 
			
		||||
				it = m_aliases.begin();
 | 
			
		||||
				it != m_aliases.end(); ++it) {
 | 
			
		||||
			os << serializeString(it->first);
 | 
			
		||||
			os << serializeString(it->second);
 | 
			
		||||
		}
 | 
			
		||||
	writeU16(os, m_aliases.size());
 | 
			
		||||
 | 
			
		||||
	for (StringMap::const_iterator
 | 
			
		||||
			it = m_aliases.begin();
 | 
			
		||||
			it != m_aliases.end(); ++it) {
 | 
			
		||||
		os << serializeString(it->first);
 | 
			
		||||
		os << serializeString(it->second);
 | 
			
		||||
	}
 | 
			
		||||
	void deSerialize(std::istream &is)
 | 
			
		||||
	{
 | 
			
		||||
		// Clear everything
 | 
			
		||||
		clear();
 | 
			
		||||
		// Deserialize
 | 
			
		||||
		int version = readU8(is);
 | 
			
		||||
		if(version != 0)
 | 
			
		||||
			throw SerializationError("unsupported ItemDefManager version");
 | 
			
		||||
		u16 count = readU16(is);
 | 
			
		||||
		for(u16 i=0; i<count; i++)
 | 
			
		||||
		{
 | 
			
		||||
			// Deserialize a string and grab an ItemDefinition from it
 | 
			
		||||
			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
 | 
			
		||||
			ItemDefinition def;
 | 
			
		||||
			def.deSerialize(tmp_is);
 | 
			
		||||
			// Register
 | 
			
		||||
			registerItem(def);
 | 
			
		||||
		}
 | 
			
		||||
		u16 num_aliases = readU16(is);
 | 
			
		||||
		for(u16 i=0; i<num_aliases; i++)
 | 
			
		||||
		{
 | 
			
		||||
			std::string name = deSerializeString(is);
 | 
			
		||||
			std::string convert_to = deSerializeString(is);
 | 
			
		||||
			registerAlias(name, convert_to);
 | 
			
		||||
		}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
void CItemDefManager::deSerialize(std::istream &is)
 | 
			
		||||
{
 | 
			
		||||
	// Clear everything
 | 
			
		||||
	clear();
 | 
			
		||||
	// Deserialize
 | 
			
		||||
	int version = readU8(is);
 | 
			
		||||
	if(version != 0)
 | 
			
		||||
		throw SerializationError("unsupported ItemDefManager version");
 | 
			
		||||
	u16 count = readU16(is);
 | 
			
		||||
 | 
			
		||||
	for (u16 i=0; i<count; i++) {
 | 
			
		||||
 | 
			
		||||
		// Deserialize a string and grab an ItemDefinition from it
 | 
			
		||||
		std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
 | 
			
		||||
		ItemDefinition def;
 | 
			
		||||
		def.deSerialize(tmp_is);
 | 
			
		||||
		// Register
 | 
			
		||||
		registerItem(def);
 | 
			
		||||
	}
 | 
			
		||||
	void processQueue(IGameDef *gamedef)
 | 
			
		||||
	{
 | 
			
		||||
 | 
			
		||||
	u16 num_aliases = readU16(is);
 | 
			
		||||
	for (u16 i=0; i<num_aliases; i++) {
 | 
			
		||||
 | 
			
		||||
		std::string name = deSerializeString(is);
 | 
			
		||||
		std::string convert_to = deSerializeString(is);
 | 
			
		||||
		registerAlias(name, convert_to);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
void CItemDefManager::processQueue(IGameDef *gamedef)
 | 
			
		||||
{
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
		//NOTE this is only thread safe for ONE consumer thread!
 | 
			
		||||
		while(!m_get_clientcached_queue.empty())
 | 
			
		||||
		{
 | 
			
		||||
			GetRequest<std::string, ClientCached*, u8, u8>
 | 
			
		||||
					request = m_get_clientcached_queue.pop();
 | 
			
		||||
	//NOTE this is only thread safe for ONE consumer thread!
 | 
			
		||||
	while (!m_get_clientcached_queue.empty()) {
 | 
			
		||||
 | 
			
		||||
			m_get_clientcached_queue.pushResult(request,
 | 
			
		||||
					createClientCachedDirect(request.key, gamedef));
 | 
			
		||||
		}
 | 
			
		||||
#endif
 | 
			
		||||
		GetRequest<std::string, ClientCached*, u8, u8>
 | 
			
		||||
				request = m_get_clientcached_queue.pop();
 | 
			
		||||
 | 
			
		||||
		m_get_clientcached_queue.pushResult(request,
 | 
			
		||||
				createClientCachedDirect(request.key, gamedef));
 | 
			
		||||
	}
 | 
			
		||||
private:
 | 
			
		||||
	// Key is name
 | 
			
		||||
	std::map<std::string, ItemDefinition*> m_item_definitions;
 | 
			
		||||
	// Aliases
 | 
			
		||||
	StringMap m_aliases;
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
	// The id of the thread that is allowed to use irrlicht directly
 | 
			
		||||
	threadid_t m_main_thread;
 | 
			
		||||
	// A reference to this can be returned when nothing is found, to avoid NULLs
 | 
			
		||||
	mutable ClientCached m_dummy_clientcached;
 | 
			
		||||
	// Cached textures and meshes
 | 
			
		||||
	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
 | 
			
		||||
	// Queued clientcached fetches (to be processed by the main thread)
 | 
			
		||||
	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
 | 
			
		||||
#endif
 | 
			
		||||
};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
void CItemDefManager::createNodeItemTexture(const std::string& name,
 | 
			
		||||
		const ItemDefinition& def, INodeDefManager* nodedef,
 | 
			
		||||
		ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const
 | 
			
		||||
{
 | 
			
		||||
	// Get node properties
 | 
			
		||||
	content_t id = nodedef->getId(name);
 | 
			
		||||
	const ContentFeatures& f = nodedef->get(id);
 | 
			
		||||
	bool need_rtt_mesh = cc->inventory_texture == NULL;
 | 
			
		||||
	// Keep this in sync with WieldMeshSceneNode::setItem()
 | 
			
		||||
	bool need_wield_mesh = !(f.mesh_ptr[0] || f.drawtype == NDT_NORMAL
 | 
			
		||||
			|| f.drawtype == NDT_ALLFACES || f.drawtype == NDT_AIRLIKE);
 | 
			
		||||
	scene::IMesh* node_mesh = NULL;
 | 
			
		||||
 | 
			
		||||
	if (need_rtt_mesh || need_wield_mesh) {
 | 
			
		||||
 | 
			
		||||
		u8 param1 = 0;
 | 
			
		||||
		if (f.param_type == CPT_LIGHT)
 | 
			
		||||
			param1 = 0xee;
 | 
			
		||||
 | 
			
		||||
		/*
 | 
			
		||||
		 Make a mesh from the node
 | 
			
		||||
		 */
 | 
			
		||||
		MeshMakeData mesh_make_data(gamedef, false);
 | 
			
		||||
		u8 param2 = 0;
 | 
			
		||||
		if (f.param_type_2 == CPT2_WALLMOUNTED)
 | 
			
		||||
			param2 = 1;
 | 
			
		||||
 | 
			
		||||
		MapNode mesh_make_node(id, param1, param2);
 | 
			
		||||
		mesh_make_data.fillSingleNode(&mesh_make_node);
 | 
			
		||||
		MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
 | 
			
		||||
		node_mesh = mapblock_mesh.getMesh();
 | 
			
		||||
		node_mesh->grab();
 | 
			
		||||
		video::SColor c(255, 255, 255, 255);
 | 
			
		||||
		setMeshColor(node_mesh, c);
 | 
			
		||||
		// scale and translate the mesh so it's a
 | 
			
		||||
		// unit cube centered on the origin
 | 
			
		||||
		scaleMesh(node_mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS));
 | 
			
		||||
		translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
 | 
			
		||||
	}
 | 
			
		||||
	/*
 | 
			
		||||
	 Draw node mesh into a render target texture
 | 
			
		||||
	 */
 | 
			
		||||
	if (need_rtt_mesh) {
 | 
			
		||||
 | 
			
		||||
		TextureFromMeshParams params;
 | 
			
		||||
		params.mesh = node_mesh;
 | 
			
		||||
		params.dim.set(64, 64);
 | 
			
		||||
		params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT";
 | 
			
		||||
		params.delete_texture_on_shutdown = true;
 | 
			
		||||
		params.camera_position.set(0, 1.0, -1.5);
 | 
			
		||||
		params.camera_position.rotateXZBy(45);
 | 
			
		||||
		params.camera_lookat.set(0, 0, 0);
 | 
			
		||||
		// Set orthogonal projection
 | 
			
		||||
		params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65,
 | 
			
		||||
				1.65, 0, 100);
 | 
			
		||||
		params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
 | 
			
		||||
		params.light_position.set(10, 100, -50);
 | 
			
		||||
		params.light_color.set(1.0, 0.5, 0.5, 0.5);
 | 
			
		||||
		params.light_radius = 1000;
 | 
			
		||||
		cc->inventory_texture = tsrc->generateTextureFromMesh(params);
 | 
			
		||||
		// render-to-target didn't work
 | 
			
		||||
		if (cc->inventory_texture == NULL) {
 | 
			
		||||
 | 
			
		||||
			cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	/*
 | 
			
		||||
	 Use the node mesh as the wield mesh
 | 
			
		||||
	 */
 | 
			
		||||
	if (need_wield_mesh) {
 | 
			
		||||
 | 
			
		||||
		cc->wield_mesh = node_mesh;
 | 
			
		||||
		cc->wield_mesh->grab();
 | 
			
		||||
		// no way reference count can be smaller than 2 in this place!
 | 
			
		||||
		assert(cc->wield_mesh->getReferenceCount() >= 2);
 | 
			
		||||
	}
 | 
			
		||||
	if (node_mesh)
 | 
			
		||||
		node_mesh->drop();
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
 | 
			
		||||
IWritableItemDefManager* createItemDefManager()
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -25,9 +25,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <iostream>
 | 
			
		||||
#include <set>
 | 
			
		||||
#include <map>
 | 
			
		||||
#include "itemgroup.h"
 | 
			
		||||
#include "sound.h"
 | 
			
		||||
#include "util/container.h"
 | 
			
		||||
#include "util/thread.h"
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
#include "client/tile.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
class IGameDef;
 | 
			
		||||
class INodeDefManager;
 | 
			
		||||
struct ToolCapabilities;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
@@ -39,7 +48,7 @@ enum ItemType
 | 
			
		||||
	ITEM_NONE,
 | 
			
		||||
	ITEM_NODE,
 | 
			
		||||
	ITEM_CRAFT,
 | 
			
		||||
	ITEM_TOOL,
 | 
			
		||||
	ITEM_TOOL
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct ItemDefinition
 | 
			
		||||
@@ -157,6 +166,77 @@ public:
 | 
			
		||||
	virtual void processQueue(IGameDef *gamedef)=0;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class CItemDefManager: public IWritableItemDefManager
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	CItemDefManager();
 | 
			
		||||
	virtual ~CItemDefManager();
 | 
			
		||||
	virtual const ItemDefinition& get(const std::string &name_) const;
 | 
			
		||||
	virtual std::string getAlias(const std::string &name) const;
 | 
			
		||||
	virtual std::set<std::string> getAll() const;
 | 
			
		||||
	virtual bool isKnown(const std::string &name_) const;
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
	// Get item inventory texture
 | 
			
		||||
	virtual video::ITexture* getInventoryTexture(const std::string &name,
 | 
			
		||||
			IGameDef *gamedef) const;
 | 
			
		||||
 | 
			
		||||
	// Get item wield mesh
 | 
			
		||||
	virtual scene::IMesh* getWieldMesh(const std::string &name,
 | 
			
		||||
			IGameDef *gamedef) const;
 | 
			
		||||
#endif
 | 
			
		||||
	void clear();
 | 
			
		||||
 | 
			
		||||
	virtual void registerItem(const ItemDefinition &def);
 | 
			
		||||
	virtual void registerAlias(const std::string &name,
 | 
			
		||||
			const std::string &convert_to);
 | 
			
		||||
	void serialize(std::ostream &os, u16 protocol_version);
 | 
			
		||||
	void deSerialize(std::istream &is);
 | 
			
		||||
 | 
			
		||||
	void processQueue(IGameDef *gamedef);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
	struct ClientCached
 | 
			
		||||
	{
 | 
			
		||||
		video::ITexture *inventory_texture;
 | 
			
		||||
		scene::IMesh *wield_mesh;
 | 
			
		||||
 | 
			
		||||
		ClientCached();
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	void createNodeItemTexture(const std::string& name,
 | 
			
		||||
			const ItemDefinition& def, INodeDefManager* nodedef,
 | 
			
		||||
			ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
 | 
			
		||||
 | 
			
		||||
	ClientCached* createClientCachedDirect(const std::string &name,
 | 
			
		||||
			IGameDef *gamedef) const;
 | 
			
		||||
 | 
			
		||||
	ClientCached* getClientCached(const std::string &name,
 | 
			
		||||
			IGameDef *gamedef) const;
 | 
			
		||||
 | 
			
		||||
	// The id of the thread that is allowed to use irrlicht directly
 | 
			
		||||
	threadid_t m_main_thread;
 | 
			
		||||
 | 
			
		||||
	// A reference to this can be returned when nothing is found, to avoid NULLs
 | 
			
		||||
	mutable ClientCached m_dummy_clientcached;
 | 
			
		||||
 | 
			
		||||
	// Cached textures and meshes
 | 
			
		||||
	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
 | 
			
		||||
 | 
			
		||||
	// Queued clientcached fetches (to be processed by the main thread)
 | 
			
		||||
	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
	// Key is name
 | 
			
		||||
	std::map<std::string, ItemDefinition*> m_item_definitions;
 | 
			
		||||
 | 
			
		||||
	// Aliases
 | 
			
		||||
	std::map<std::string, std::string> m_aliases;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
IWritableItemDefManager* createItemDefManager();
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user