sfan5 
							
						 
					 
					
						
						
							
						
						11837d4623 
					 
					
						
						
							
							Remove BMP image support ( #15434 )  
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de > 
						
						
					 
					
						2024-11-15 12:21:30 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						8f03b70584 
					 
					
						
						
							
							IrrlichtMt: Document Driver/Device compatibility  
						
						
						
						
					 
					
						2024-11-15 12:18:48 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						4838eb2f7d 
					 
					
						
						
							
							Non-SDL: Add opengl3 support  
						
						
						
						
					 
					
						2024-11-15 12:18:48 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						794aea8e92 
					 
					
						
						
							
							Drop fixed pipeline support code ( #15421 )  
						
						... 
						
						
						
						OpenGL 2.0 is now mandatory. 
						
						
					 
					
						2024-11-13 14:24:01 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						11e04ec113 
					 
					
						
						
							
							Replace forgotten SEvent memset  
						
						
						
						
					 
					
						2024-11-13 14:23:13 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a5e3fca40c 
					 
					
						
						
							
							Revert "Disable SDL2 for 5.10.0 ( #15284 )"  
						
						... 
						
						
						
						This reverts commit 6d7a519740 
						
						
					 
					
						2024-11-10 20:56:09 +01:00 
						 
				 
			
				
					
						
							
							
								sfence 
							
						 
					 
					
						
						
							
						
						e55ba9c390 
					 
					
						
						
							
							Support generation of working Xcode project for signature purposes on MacOS ( #15303 )  
						
						
						
						
					 
					
						2024-11-10 19:06:52 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						8b27340b2e 
					 
					
						
						
							
							Work around Intel driver bug on Win 8.1 and older  
						
						
						
						
					 
					
						2024-11-10 17:44:45 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						0391d91e5d 
					 
					
						
						
							
							Improve error messages for failed mesh loading  
						
						
						
						
					 
					
						2024-11-09 18:13:56 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						50b7523336 
					 
					
						
						
							
							ogles 2 driver: Delete some dead code  
						
						... 
						
						
						
						grepping for IRR_COMPILE_GLES2_COMMON gives no other results
COGLESCoreExtensionHandler is only used through COpenGL3ExtensionHandler 
						
						
					 
					
						2024-11-08 20:43:24 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						fced6ff240 
					 
					
						
						
							
							Fix ECF_D32 support in ogles2 video driver  
						
						... 
						
						
						
						OES_depth32 only talks about support for render buffers, not textures,
so it's not relevant here:
https://github.com/KhronosGroup/OpenGL-Registry/blob/main/extensions/OES/OES_depth32.txt 
This fixes the scene being black with "video_driver = ogles2" and
"enable_post_processing = true" on my desktop computer. 
						
						
					 
					
						2024-11-08 20:43:24 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						bafc477919 
					 
					
						
						
							
							Revert "2D rendering: Enable bilinear filter for downscaling textures" ( #15385 )  
						
						... 
						
						
						
						This reverts commit minetest/irrlicht@fb7a0e4298 . 
						
						
					 
					
						2024-11-08 11:17:15 +01:00 
						 
				 
			
				
					
						
							
							
								Ælla Chiana Moskopp 
							
						 
					 
					
						
						
							
						
						60cd1e4529 
					 
					
						
						
							
							Correctly render transparency in TGA type 1 with color format A1R5G5B5  
						
						... 
						
						
						
						The branch removed in this patch handled color format A1R5G5B5 specially
when creating a texture from a TGA type 1 file, i.e. an image that has a
colormap. It did not handle the 1-bit alpha channel correctly, rendering
transparent pixels black instead.
Since the colormap is converted to A8R8G8B8 earlier anyways, the code
for the general case is able to handle this scenario already – at the
expense of making the created texture use twice as much GPU memory as
necessary. 
						
						
					 
					
						2024-11-06 20:07:05 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5c5538685e 
					 
					
						
						
							
							Don't memset SEvent directly ( #15359 )  
						
						... 
						
						
						
						Fixes a compiler warning by manually zeroing the tag and the largest union member instead 
						
						
					 
					
						2024-10-31 19:24:43 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						4b90e582b4 
					 
					
						
						
							
							Rename to Luanti ( #15294 )  
						
						... 
						
						
						
						The new header intentionally isn't in MTG stone design (or any other MTG-esque design), since we want to distance Luanti and MTG from each other. The font "undefined medium" (https://undefined-medium.com/ ) was used. 
ASCII art generated by https://patorjk.com/software/taag/#p=display&f=Graffiti&t=luanti 
https://github.com/minetest/minetest/pull/11952#issuecomment-1013364703 
---------
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2024-10-27 14:04:51 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						2d135cc1bb 
					 
					
						
						
							
							Revert "Use EGL over GLX" ( #15315 )  
						
						... 
						
						
						
						This reverts commit aa273119f2 
						
						
					 
					
						2024-10-24 17:52:06 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						aa273119f2 
					 
					
						
						
							
							Irrlicht: Use EGL over GLX ( #15286 )  
						
						
						
						
					 
					
						2024-10-22 23:04:46 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						e5d321d286 
					 
					
						
						
							
							Cleanup headers in irr/include/ ( #15181 )  
						
						
						
						
					 
					
						2024-10-18 10:58:32 +02:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						9f43018df2 
					 
					
						
						
							
							Better UX when touch events aren't supported by Irrlicht device ( #15288 )  
						
						
						
						
					 
					
						2024-10-16 21:37:00 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						c7938ce81c 
					 
					
						
						
							
							Improve glTF logging ( #15274 )  
						
						... 
						
						
						
						Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.
Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them. 
						
						
					 
					
						2024-10-15 12:19:19 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6d7a519740 
					 
					
						
						
							
							Disable SDL2 for 5.10.0 ( #15284 )  
						
						... 
						
						
						
						see #14545  
						
						
					 
					
						2024-10-14 22:09:11 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						06907aa99b 
					 
					
						
						
							
							Support floating-point animation frame numbers  
						
						
						
						
					 
					
						2024-10-10 21:39:57 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						323fc0a798 
					 
					
						
						
							
							Add glTF animation support  
						
						
						
						
					 
					
						2024-10-10 21:39:57 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						d8274af670 
					 
					
						
						
							
							Refactor global inversed matrix usage (+ minor fix)  
						
						... 
						
						
						
						Thanks to GreenXenith and Josiah for spotting a bug here 
						
						
					 
					
						2024-10-10 21:39:57 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						224066c1d3 
					 
					
						
						
							
							Implement glTF texture wrapping support  
						
						
						
						
					 
					
						2024-10-10 21:02:05 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						2fee37f31b 
					 
					
						
						
							
							Fix gltf / glb loader oversights  
						
						... 
						
						
						
						- Avoid an unnecessary copy
- Reject models requiring extensions
Co-authored-by: DS <ds.desour@proton.me > 
						
						
					 
					
						2024-10-10 21:02:05 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						521e678d39 
					 
					
						
						
							
							Add binary glTF (.glb) support  
						
						
						
						
					 
					
						2024-10-10 21:02:05 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Mueller 
							
						 
					 
					
						
						
							
						
						7e4919c6ed 
					 
					
						
						
							
							Refactor matrix4.h  
						
						... 
						
						
						
						Sets the surprising row-major conventions used here straight.
Renames rotateVect to rotateAndScaleVect:
If the matrix also scales, that is applied as well by the method.
Obsolete rotateVect variants are removed.
The inverseRotateVect method is also renamed accordingly.
Note that this applies the transpose of the product
of the scale and rotation matrices, which inverts just the rotation. 
						
						
					 
					
						2024-10-10 17:40:31 +02:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						f5076723e8 
					 
					
						
						
							
							Android: Fix camera jump when switching to mouse mode  
						
						... 
						
						
						
						Easy way to reproduce:
1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second
Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.
This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already. 
						
						
					 
					
						2024-10-09 18:26:19 +02:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						4952f17df4 
					 
					
						
						
							
							Auto-toggle TouchControls in-game when receiving touch/mouse input  
						
						
						
						
					 
					
						2024-10-09 18:26:19 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3c5f05b284 
					 
					
						
						
							
							Don't expose irrlicht internal headers as public  
						
						
						
						
					 
					
						2024-10-09 16:25:02 +02:00 
						 
				 
			
				
					
						
							
							
								swagtoy 
							
						 
					 
					
						
						
							
						
						05cbd84ae0 
					 
					
						
						
							
							Fix irrString use-after-free with char-like assignment (operator=)  
						
						
						
						
					 
					
						2024-10-04 10:45:09 +02:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						3eef1ca28f 
					 
					
						
						
							
							Fix incorrect SMaterial::operator!= (regression from  #15165 ) ( #15226 )  
						
						
						
						
					 
					
						2024-10-03 11:37:14 +02:00 
						 
				 
			
				
					
						
							
							
								swagtoy 
							
						 
					 
					
						
						
							
						
						c6fc694ea6 
					 
					
						
						
							
							Fix deletePathFromFilename returning cutoff filenames ( #15211 )  
						
						
						
						
					 
					
						2024-09-30 22:41:53 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						e3efaa1733 
					 
					
						
						
							
							Move irr_ptr.h too irr/include/  
						
						
						
						
					 
					
						2024-09-18 12:19:40 +02:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						70e169f165 
					 
					
						
						
							
							Drop fixed pipeline lighting stuff ( #15165 )  
						
						
						
						
					 
					
						2024-09-18 12:18:28 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						58ea11c2b3 
					 
					
						
						
							
							Add some debug helpers around this area  
						
						
						
						
					 
					
						2024-09-16 23:12:52 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6f275e2ba0 
					 
					
						
						
							
							Remove dead code in COpenGL3MaterialBaseCB  
						
						
						
						
					 
					
						2024-09-16 23:12:52 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						4aec4fbe6f 
					 
					
						
						
							
							Add support for Tracy profiler ( #15113 )  
						
						
						
						
					 
					
						2024-09-15 13:47:45 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						2208fc0632 
					 
					
						
						
							
							Move Minetest GUISkin -> Irrlicht CGUISkin  
						
						
						
						
					 
					
						2024-09-08 13:53:33 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						c8ebc2e5d0 
					 
					
						
						
							
							Delete Irrlicht CGUISkin  
						
						
						
						
					 
					
						2024-09-08 13:53:33 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3feec87d52 
					 
					
						
						
							
							Count global number of drawcalls too  
						
						
						
						
					 
					
						2024-09-08 13:53:23 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e90ef85e7d 
					 
					
						
						
							
							Fix texture matrix handling in our shaders  
						
						
						
						
					 
					
						2024-09-07 14:23:37 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e55fb6da71 
					 
					
						
						
							
							Mark a bunch of classes as final  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3fb4049612 
					 
					
						
						
							
							Prevent accidentally copy/move of refcounted objects  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						62131fe295 
					 
					
						
						
							
							Put all pieces together and clean up leftover code  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6b7fc1e9fe 
					 
					
						
						
							
							Handle vertex & index VBOs separately in GL drivers  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						be9aa19208 
					 
					
						
						
							
							Propagate changes to IMeshBuffer parent class  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						435a89b5a4 
					 
					
						
						
							
							Apply same changes to SSkinMeshBuffer  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						47e4c33a50 
					 
					
						
						
							
							Split CIndexBuffer from CMeshBuffer  
						
						
						
						
					 
					
						2024-09-02 21:50:13 +02:00