Loic Blot 
							
						 
					 
					
						
						
							
						
						ccdd886e27 
					 
					
						
						
							
							refacto: Hud: make driver, client, player, inventory, tsrc private & drop unused guienv  
						
						... 
						
						
						
						also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack 
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						a47a00228b 
					 
					
						
						
							
							refacto: drop unused Hud::smgr  
						
						
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						809e68fdc0 
					 
					
						
						
							
							refacto: don't use RenderingEngine singleton on CAO  
						
						... 
						
						
						
						* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it 
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						1bc855646e 
					 
					
						
						
							
							refacto: protect some RenderingEngine::get_scene_manager  
						
						... 
						
						
						
						* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky 
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						258101a910 
					 
					
						
						
							
							refacto: RenderingEngine is now better hidden  
						
						... 
						
						
						
						* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access 
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						74125a74d3 
					 
					
						
						
							
							refacto: hide mesh_cache inside the rendering engine  
						
						... 
						
						
						
						This permit cleaner access to meshCache and ensure we don't access to it from all the code 
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						e0716384d6 
					 
					
						
						
							
							refacto: add RenderingEngine::cleanupMeshCache  
						
						... 
						
						
						
						This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine 
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						e34d28af9f 
					 
					
						
						
							
							refacto: rendering engine singleton removal step 1 (filesystem)  
						
						... 
						
						
						
						Make the RenderingEngine filesystem member non accessible from everywhere
This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation
Found also another irrlicht <1.8 compat code to remove 
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						bc1888ff21 
					 
					
						
						
							
							fix: drop old irrlicht <1.8 compat on Client::loadMedia  
						
						
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1da73418cd 
					 
					
						
						
							
							Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )  
						
						
						
						
					 
					
						2021-04-20 19:50:19 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						90a7bd6a0a 
					 
					
						
						
							
							Put torch/signlike node on floor if no paramtype2 ( #11074 )  
						
						
						
						
					 
					
						2021-04-20 19:50:03 +02:00 
						 
				 
			
				
					
						
							
							
								Seth Traverse 
							
						 
					 
					
						
						
							
						
						16e5b39e1d 
					 
					
						
						
							
							Add a key to toggle map block bounds ( #11172 )  
						
						... 
						
						
						
						It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled. 
						
						
					 
					
						2021-04-20 19:23:31 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0077982fb7 
					 
					
						
						
							
							GLES fixes ( #11205 )  
						
						... 
						
						
						
						* Consistently set float precision for GLES
* Enable DPI scaling on Windows+GLES 
						
						
					 
					
						2021-04-18 16:07:13 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						4b8209d9a4 
					 
					
						
						
							
							Modifying fall damage via armor group ( #11080 )  
						
						... 
						
						
						
						Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. 
						
						
					 
					
						2021-04-11 17:09:37 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						e89e6c8380 
					 
					
						
						
							
							Don't reseed stars when changing star count  
						
						
						
						
					 
					
						2021-04-09 22:33:45 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						19c283546c 
					 
					
						
						
							
							Don't apply connection timeout limit to locally hosted servers  
						
						... 
						
						
						
						fixes  #11085  
					
						2021-04-05 15:21:43 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						c11208c4b5 
					 
					
						
						
							
							Game: Scale damage flash to max HP  
						
						... 
						
						
						
						The flash intensity is calculated proportionally to the maximal HP. 
						
						
					 
					
						2021-04-05 13:38:50 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f0bad0e2ba 
					 
					
						
						
							
							Reserve vectors before pushing and other code quality changes ( #11161 )  
						
						
						
						
					 
					
						2021-04-05 13:38:31 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						34888a914e 
					 
					
						
						
							
							Sort out cURL timeouts and increase default  
						
						
						
						
					 
					
						2021-04-02 00:19:39 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1e4913cd76 
					 
					
						
						
							
							Irrlicht support code maintenance  
						
						
						
						
					 
					
						2021-03-31 13:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0d90ed6d92 
					 
					
						
						
							
							Draw items as 2D images (instead of meshes) when possible  
						
						
						
						
					 
					
						2021-03-30 21:50:39 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						f4118a4fde 
					 
					
						
						
							
							Consistent title bar + render information in mainmenu ( #10764 )  
						
						
						
						
					 
					
						2021-03-30 21:49:15 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						6c9be39db0 
					 
					
						
						
							
							Fix wield image of plantlike_rooted ( #11067 )  
						
						
						
						
					 
					
						2021-03-30 00:27:46 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						3b78a22371 
					 
					
						
						
							
							Degrotate support for mesh nodes ( #7840 )  
						
						
						
						
					 
					
						2021-03-30 00:25:11 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						8d89f5f0cc 
					 
					
						
						
							
							Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )  
						
						
						
						
					 
					
						2021-03-29 19:55:24 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						437d011968 
					 
					
						
						
							
							Fix attached-to-object sounds having a higher reference distance  
						
						
						
						
					 
					
						2021-03-23 15:43:40 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						44ed05ddf0 
					 
					
						
						
							
							Restore minimal normal texture support (for minimap shading)  
						
						
						
						
					 
					
						2021-03-21 23:22:22 +01:00 
						 
				 
			
				
					
						
							
							
								Elias Åström 
							
						 
					 
					
						
						
							
						
						59a1b53d67 
					 
					
						
						
							
							Scale mouse/joystick sensitivity depending on FOV ( #11007 )  
						
						
						
						
					 
					
						2021-03-19 21:43:01 +01:00 
						 
				 
			
				
					
						
							
							
								Jean-Patrick Guerrero 
							
						 
					 
					
						
						
							
						
						285ba74723 
					 
					
						
						
							
							GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls  
						
						
						
						
					 
					
						2021-03-16 23:28:16 +01:00 
						 
				 
			
				
					
						
							
							
								Jean-Patrick Guerrero 
							
						 
					 
					
						
						
							
						
						66b5c08664 
					 
					
						
						
							
							Fix deprecated calls with Irrlicht 1.9  
						
						
						
						
					 
					
						2021-03-16 23:27:15 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						051bc9e662 
					 
					
						
						
							
							Enable Irrlicht debug logging with --trace  
						
						
						
						
					 
					
						2021-03-12 20:56:02 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1bc85a47cb 
					 
					
						
						
							
							Avoid unnecessary copies during media/mesh loading  
						
						
						
						
					 
					
						2021-03-12 20:56:02 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						cff35cf0b3 
					 
					
						
						
							
							Handle mesh load failure without crashing  
						
						
						
						
					 
					
						2021-03-12 20:56:02 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3579dd2186 
					 
					
						
						
							
							Restore Irrlicht 1.9 support  
						
						
						
						
					 
					
						2021-03-09 21:53:17 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						bf8fb2672e 
					 
					
						
						
							
							Use place_param2 client-side for item appearance & prediction ( #11024 )  
						
						
						
						
					 
					
						2021-03-09 00:56:53 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						593d5f4465 
					 
					
						
						
							
							Clean up ClientEvent hudadd/hudchange internals  
						
						
						
						
					 
					
						2021-03-06 23:02:10 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						abb0c99a6c 
					 
					
						
						
							
							Pause animations while game is paused ( #10658 )  
						
						... 
						
						
						
						Pauses all mesh animations while game is paused. 
						
						
					 
					
						2021-03-05 16:30:01 +01:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
						
						225e69063f 
					 
					
						
						
							
							Keep mapblocks in memory if they're in range ( #10714 )  
						
						... 
						
						
						
						Some other minor parts of clientmap.cpp have been cleaned up along the way 
						
						
					 
					
						2021-02-26 21:23:46 +01:00 
						 
				 
			
				
					
						
							
							
								savilli 
							
						 
					 
					
						
						
							
						
						3edb1ddb81 
					 
					
						
						
							
							Fix hud_change and hud_remove after hud_add ( #10997 )  
						
						
						
						
					 
					
						2021-02-26 21:21:20 +01:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						827224635b 
					 
					
						
						
							
							Use "Aux1" key name consistently everywhere  
						
						
						
						
					 
					
						2021-02-24 11:45:30 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9b59b2f75d 
					 
					
						
						
							
							Fix keyWasDown in input handler  
						
						... 
						
						
						
						This was changed 291a6b70d6 
						
						
					 
					
						2021-02-23 19:41:38 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						bce875fada 
					 
					
						
						
							
							Minimap: Fix default label translations  
						
						
						
						
					 
					
						2021-02-22 20:25:16 +01:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						e441ab9675 
					 
					
						
						
							
							Fix world-aligned node rendering at bottom ( #10742 )  
						
						
						
						
					 
					
						2021-02-19 19:45:36 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						f85e9ab925 
					 
					
						
						
							
							Add nametag background setting and object property ( #10937 )  
						
						
						
						
					 
					
						2021-02-17 19:51:28 +00:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f018737b06 
					 
					
						
						
							
							Fix segfault with invalid texture strings and minimap enabled  
						
						... 
						
						
						
						closes  #10949  
					
						2021-02-14 11:28:02 +01:00 
						 
				 
			
				
					
						
							
							
								Jean-Patrick Guerrero 
							
						 
					 
					
						
						
							
						
						1d64e6537c 
					 
					
						
						
							
							Pause menu: Fix segfault on u/down key input  
						
						
						
						
					 
					
						2021-02-08 18:56:51 +01:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						3ac07ad34d 
					 
					
						
						
							
							Fall back to default when rendering mode (3d_mode) is set invalid ( #10922 )  
						
						
						
						
					 
					
						2021-02-06 13:47:12 +01:00 
						 
				 
			
				
					
						
							
							
								k.h.lai 
							
						 
					 
					
						
						
							
						
						2072afb72b 
					 
					
						
						
							
							Fix memory leak detected by address sanitizer ( #10896 )  
						
						
						
						
					 
					
						2021-02-02 20:56:24 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c834d2ab25 
					 
					
						
						
							
							Drop wide/narrow conversion functions  
						
						... 
						
						
						
						The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely. 
						
						
					 
					
						2021-02-02 20:46:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						fd1c1a755e 
					 
					
						
						
							
							Readd Client::sendPlayerPos optimization (was part of  81c7f0a)  
						
						... 
						
						
						
						This reverts commit b49dfa92ce 
						
						
					 
					
						2021-01-31 20:38:12 +01:00