sfan5 
							
						 
					 
					
						
						
							
						
						d6da80fe24 
					 
					
						
						
							
							Fix vertex color on OpenGL 3  
						
						... 
						
						
						
						closes  #14985  
					
						2024-09-28 12:09:58 +02:00 
						 
				 
			
				
					
						
							
							
								GefullteTaubenbrust2 
							
						 
					 
					
						
						
							
						
						d8f1daac25 
					 
					
						
						
							
							Visual Effects Vol. 1 ( #14610 )  
						
						... 
						
						
						
						This PR adds a variety of effects to enhance the visual experience.
    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de > 
						
						
					 
					
						2024-09-24 11:14:27 -07:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						70e169f165 
					 
					
						
						
							
							Drop fixed pipeline lighting stuff ( #15165 )  
						
						
						
						
					 
					
						2024-09-18 12:18:28 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6f275e2ba0 
					 
					
						
						
							
							Remove dead code in COpenGL3MaterialBaseCB  
						
						
						
						
					 
					
						2024-09-16 23:12:52 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e90ef85e7d 
					 
					
						
						
							
							Fix texture matrix handling in our shaders  
						
						
						
						
					 
					
						2024-09-07 14:23:37 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						b010714426 
					 
					
						
						
							
							[no sq] Move shaders & remove dead Irrlicht tests ( #15006 )  
						
						... 
						
						
						
						* Move irrlicht shaders to correct place
* Remove unused Irrlicht tests 
						
						
					 
					
						2024-08-19 09:17:52 +02:00 
						 
				 
			
				
					
						
							
							
								cx384 
							
						 
					 
					
						
						
							
						
						03e600a721 
					 
					
						
						
							
							Fix whitespaces  
						
						
						
						
					 
					
						2024-08-17 21:02:54 +02:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						6c0b8229ec 
					 
					
						
						
							
							Fix artifacts with bloom + tonemapping on ogles2 ( #14688 )  
						
						
						
						
					 
					
						2024-05-23 20:36:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a9a0f1e129 
					 
					
						
						
							
							Fix GLES shader precision issues ( #14516 )  
						
						
						
						
					 
					
						2024-04-05 13:00:10 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ff88ed7c75 
					 
					
						
						
							
							Add symlink for Irrlicht shaders  
						
						
						
						
					 
					
						2024-04-03 13:56:27 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						bb7f57b095 
					 
					
						
						
							
							VBO-related optimizations and improvements ( #14395 )  
						
						
						
						
					 
					
						2024-02-29 17:20:57 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9e3a11534f 
					 
					
						
						
							
							Allow fog color to be overriden properly ( #14296 )  
						
						
						
						
					 
					
						2024-01-23 22:33:33 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						e9233bc169 
					 
					
						
						
							
							Fix typo in minimap bumpmapping shader ( #14280 )  
						
						
						
						
					 
					
						2024-01-20 15:36:53 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						8093044f07 
					 
					
						
						
							
							Support OpenGL 3 ( #13321 )  
						
						
						
						
					 
					
						2024-01-16 21:09:18 +01:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						8e9d7611ae 
					 
					
						
						
							
							Apply saturation even if tonemapping is disabled  
						
						
						
						
					 
					
						2024-01-03 21:55:53 +01:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						de4cc5c20a 
					 
					
						
						
							
							Fix tonemapping effect  
						
						
						
						
					 
					
						2024-01-03 21:55:53 +01:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
							
						
						e0d4a9d575 
					 
					
						
						
							
							Make volumetric light effect strength server controllable  
						
						... 
						
						
						
						- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom 
						
						
					 
					
						2023-12-21 16:21:01 -08:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						04f0d545da 
					 
					
						
						
							
							Initial implementation of 'Godrays'  
						
						
						
						
					 
					
						2023-12-21 16:21:01 -08:00 
						 
				 
			
				
					
						
							
							
								HybridDog 
							
						 
					 
					
						
						
							
						
						b1aec1b5c8 
					 
					
						
						
							
							Add dithering ( #9014 )  
						
						
						
						
					 
					
						2023-12-19 20:18:11 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						0ade097e99 
					 
					
						
						
							
							Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )  
						
						
						
						
					 
					
						2023-06-30 19:11:17 -07:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						c09a3a52ac 
					 
					
						
						
							
							Add antialiasing filters (FXAA, SSAA) ( #13253 )  
						
						
						
						
					 
					
						2023-06-28 05:30:08 +02:00 
						 
				 
			
				
					
						
							
							
								Thresher 
							
						 
					 
					
						
						
							
						
						180ec92ef9 
					 
					
						
						
							
							Remove trailing whitespace ( #13505 )  
						
						
						
						
					 
					
						2023-05-18 20:34:18 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						1de8a1e962 
					 
					
						
						
							
							Fix missing shadows when sun tilt is zero  
						
						
						
						
					 
					
						2023-03-11 13:49:40 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						4cd6b773bb 
					 
					
						
						
							
							Fix no color values on bloom texture ( #13197 )  
						
						... 
						
						
						
						Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE 
						
						
					 
					
						2023-02-10 21:04:37 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						6d45c243f8 
					 
					
						
						
							
							Add dynamic exposure correction ( #12959 )  
						
						... 
						
						
						
						* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod 
						
						
					 
					
						2023-01-06 22:33:25 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						7bf64fc61a 
					 
					
						
						
							
							Add configurable saturation ( #12865 )  
						
						... 
						
						
						
						* Add configurable saturation
Co-authored-by: Pevernow <3450354617@qq.com >
Co-authored-by: x2048 <codeforsmile@gmail.com >
Author:    Lars <larsh@apache.org > 
						
						
					 
					
						2022-11-18 11:49:52 -08:00 
						 
				 
			
				
					
						
							
							
								Abdou-31 
							
						 
					 
					
						
						
							
						
						d1b80b462e 
					 
					
						
						
							
							Fix typos and en_US/en_GB inconsistency in various files ( #12902 )  
						
						
						
						
					 
					
						2022-11-09 11:57:19 -05:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						957a3e52fe 
					 
					
						
						
							
							Return correct variable when debugging bloom.  
						
						... 
						
						
						
						Fixes  #12922  
					
						2022-11-03 08:43:31 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						9b24041394 
					 
					
						
						
							
							Improve bloom effect ( #12916 )  
						
						... 
						
						
						
						* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength 
						
						
					 
					
						2022-11-02 09:09:48 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						7a28f2c4fa 
					 
					
						
						
							
							Fix tone mapping being always enabled  
						
						... 
						
						
						
						broke in 579fc93c24 
						
						
					 
					
						2022-10-09 19:11:04 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						579fc93c24 
					 
					
						
						
							
							Make bloom shaders compatible with GLES2 ( #12834 )  
						
						... 
						
						
						
						Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com > 
						
						
					 
					
						2022-10-04 13:52:56 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						9df79a4b2d 
					 
					
						
						
							
							Bloom ( #12791 )  
						
						... 
						
						
						
						Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings. 
						
						
					 
					
						2022-09-29 20:34:05 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						ff6dcfea82 
					 
					
						
						
							
							Implement rendering pipeline and post-processing ( #12465 )  
						
						... 
						
						
						
						Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: lhofhansl <lhofhansl@yahoo.com > 
						
						
					 
					
						2022-09-06 08:25:18 +02:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						df1d215f48 
					 
					
						
						
							
							Node vertex shader: Properly use the waved world position ( #12665 )  
						
						
						
						
					 
					
						2022-08-10 18:04:12 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						dc45b85a54 
					 
					
						
						
							
							Improve shadow filters ( #12195 )  
						
						... 
						
						
						
						* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code 
						
						
					 
					
						2022-05-21 16:49:30 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						a5d29fa1d4 
					 
					
						
						
							
							Implement shadow offsets for the new SM distortion function ( #12191 )  
						
						... 
						
						
						
						* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders 
						
						
					 
					
						2022-04-14 22:49:30 +02:00 
						 
				 
			
				
					
						
							
							
								ShadowNinja 
							
						 
					 
					
						
						
							
						
						7993909fab 
					 
					
						
						
							
							Spacing fixes  
						
						
						
						
					 
					
						2022-04-08 14:55:21 +01:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						48f7c5603e 
					 
					
						
						
							
							Adjust shadowmap distortion to use entire SM texture ( #12166 )  
						
						
						
						
					 
					
						2022-04-07 22:13:50 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						31578303a4 
					 
					
						
						
							
							Tune shadow perspective distortion ( #12146 )  
						
						... 
						
						
						
						* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance 
						
						
					 
					
						2022-03-31 22:40:06 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						0f25fa7af6 
					 
					
						
						
							
							Add API to control shadow intensity from the game/mod ( #11944 )  
						
						... 
						
						
						
						* Also Disable shadows when sun/moon is hidden. Fixes  #11972 . 
						
						
					 
					
						2022-03-26 16:58:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						b651bbf446 
					 
					
						
						
							
							Reuse normal offset calculation for nodes  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						4801bdf45a 
					 
					
						
						
							
							Correct normal bias for entities  
						
						... 
						
						
						
						Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						25c1974e0d 
					 
					
						
						
							
							Change normal bias for entities to avoid shadow acne  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						12896b22d8 
					 
					
						
						
							
							Remove debugging code  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						e531c59606 
					 
					
						
						
							
							Ensure nightRatio is greater than zero in object shader  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						97cb404822 
					 
					
						
						
							
							Apply texture matrix when rendering shadowmap  
						
						... 
						
						
						
						Fixes shadows of animated sprite entities 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						a684a91bf5 
					 
					
						
						
							
							Fix shadow rendering with filtering disabled  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						54dccc480e 
					 
					
						
						
							
							Improve lighting of entities.  
						
						... 
						
						
						
						Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						f2cccf8da7 
					 
					
						
						
							
							Improve self-shadowing based on light/normal angle  
						
						... 
						
						
						
						Add compatibility with colored shadows. 
						
						
					 
					
						2022-03-07 23:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						10be033791 
					 
					
						
						
							
							Copy shadow mapping shader from nodes to objects  
						
						
						
						
					 
					
						2022-03-07 23:45:26 +01:00