savilli 
							
						 
					 
					
						
						
							
						
						d57c936b08 
					 
					
						
						
							
							Don't trigger a key event if a key with the same associated char was pressed ( #13773 )  
						
						
						
						
					 
					
						2023-09-22 21:25:13 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c3114132d3 
					 
					
						
						
							
							Improve readability and infos in verbose log ( #13828 )  
						
						
						
						
					 
					
						2023-09-22 18:41:10 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						e36b2226b9 
					 
					
						
						
							
							Skip face culling in shadows for double-sided materials (e.g. plantlike) ( #13500 )  
						
						... 
						
						
						
						* Skip face culling in shadows for double-sided materials (e.g. plantlike)
* Keep previous face culling for transparent surfaces e.g. water 
						
						
					 
					
						2023-09-17 21:42:14 +02:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						a88e61c2cf 
					 
					
						
						
							
							Improve UX when no game exists and drop default_game ( #13550 )  
						
						
						
						
					 
					
						2023-09-17 18:45:28 +01:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						8ebaf753d3 
					 
					
						
						
							
							New physics overrides ( #11465 )  
						
						
						
						
					 
					
						2023-09-15 20:10:08 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						2479d51cc6 
					 
					
						
						
							
							Fix double-free of minimap textures  
						
						
						
						
					 
					
						2023-09-13 15:27:07 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						033128d8dc 
					 
					
						
						
							
							Show better description to users when std::bad_alloc happens  
						
						
						
						
					 
					
						2023-09-13 13:58:59 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						4ef93fe25f 
					 
					
						
						
							
							Allow place_param2 = 0 node placement predictions ( #13787 )  
						
						... 
						
						
						
						The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.
This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua). 
						
						
					 
					
						2023-09-13 13:57:57 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						833c324498 
					 
					
						
						
							
							Make the crosshair DPI-aware ( #13772 )  
						
						
						
						
					 
					
						2023-09-11 18:59:32 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						010d08f6a4 
					 
					
						
						
							
							Fix -Wmissing-braces warnings in mapblock_mesh.cpp  
						
						
						
						
					 
					
						2023-09-09 18:48:56 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						7897450b27 
					 
					
						
						
							
							Fix -Winconsistent-missing-override warnings  
						
						
						
						
					 
					
						2023-09-09 18:48:56 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						2ad4c9e0ce 
					 
					
						
						
							
							Fix -Wunused-but-set-variable warnings  
						
						
						
						
					 
					
						2023-09-09 18:48:56 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f080aa29b5 
					 
					
						
						
							
							Remove usage of obsolete HighPrecisionFPU field  
						
						
						
						
					 
					
						2023-09-01 12:46:36 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						7b56daa236 
					 
					
						
						
							
							Small setting-related fixes ( #13755 )  
						
						
						
						
					 
					
						2023-08-27 20:18:41 +02:00 
						 
				 
			
				
					
						
							
							
								Rising Leaf 
							
						 
					 
					
						
						
							
						
						660151572f 
					 
					
						
						
							
							Do not render objects that are invisble into the shadow map  
						
						
						
						
					 
					
						2023-08-26 20:12:17 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						f47b00426a 
					 
					
						
						
							
							Revert "Get rid of guiroot"  
						
						... 
						
						
						
						This reverts commit 45e7a80057 
						
						
					 
					
						2023-08-24 22:14:44 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						7e4dccb3b5 
					 
					
						
						
							
							Revert "Get rid of global guienv variable"  
						
						... 
						
						
						
						This reverts commit 16da954bd7 
						
						
					 
					
						2023-08-24 22:14:44 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						aea9242a96 
					 
					
						
						
							
							Allow nodes to have their post_effect_color affected by lighting ( #13637 )  
						
						... 
						
						
						
						Co-authored-by: DS <ds.desour@proton.me > 
						
						
					 
					
						2023-08-24 20:16:36 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						92b6ff4721 
					 
					
						
						
							
							TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )  
						
						... 
						
						
						
						Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com > 
						
						
					 
					
						2023-08-24 17:45:51 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						72ef90885d 
					 
					
						
						
							
							Clean up texture filtering settings ( #13683 )  
						
						
						
						
					 
					
						2023-08-24 10:50:47 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						16da954bd7 
					 
					
						
						
							
							Get rid of global guienv variable  
						
						... 
						
						
						
						(It can already be accessed via the renderingengine.) 
						
						
					 
					
						2023-08-14 18:13:47 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						45e7a80057 
					 
					
						
						
							
							Get rid of guiroot  
						
						... 
						
						
						
						The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.) 
						
						
					 
					
						2023-08-14 18:13:47 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						7e7aceb8c1 
					 
					
						
						
							
							Replace all actual uses of irrlicht CGUIStaticText with our StaticText  
						
						
						
						
					 
					
						2023-08-14 18:13:47 +02:00 
						 
				 
			
				
					
						
							
							
								ndren 
							
						 
					 
					
						
						
							
						
						53c594abe0 
					 
					
						
						
							
							Introduce and start using microsecond sleep on Linux ( #13445 )  
						
						
						
						
					 
					
						2023-07-22 17:19:49 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						6f0d36c41a 
					 
					
						
						
							
							Fixes and improvements  
						
						
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						7473e4cafd 
					 
					
						
						
							
							Expose all OpenGL filtering modes, use OpenGL names for them  
						
						... 
						
						
						
						Because of a review comment on the Irrlicht PR by numberZero. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						6bf63d4b41 
					 
					
						
						
							
							Rename SMaterial::TextureLayer -> SMaterial::TextureLayers  
						
						... 
						
						
						
						It's not the "texture layer" of the material, but an array of texture layers. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						05ebe2418b 
					 
					
						
						
							
							Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP  
						
						... 
						
						
						
						The enum values don't reference material flags, but material properties. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						9bef3c136a 
					 
					
						
						
							
							Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter  
						
						... 
						
						
						
						You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						307e380f30 
					 
					
						
						
							
							Refactor the way you set material properties  
						
						... 
						
						
						
						Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer. 
						
						
					 
					
						2023-07-20 22:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						128d22e6ee 
					 
					
						
						
							
							GUI: Automatic scaling of checkboxes and scrollbars ( #13666 )  
						
						... 
						
						
						
						Mainly helpful on high-DPI screens or when 'gui_scaling' is changed 
						
						
					 
					
						2023-07-17 20:46:15 +02:00 
						 
				 
			
				
					
						
							
							
								archfan 
							
						 
					 
					
						
						
							
						
						9b310a6e6f 
					 
					
						
						
							
							Decrease sneak margin to combat phasing through thin walls ( #13607 )  
						
						... 
						
						
						
						A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this. 
						
						
					 
					
						2023-07-17 20:44:33 +02:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						3a47559e86 
					 
					
						
						
							
							Fix some memory leaks and code style issues  
						
						... 
						
						
						
						Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info> 
						
						
					 
					
						2023-07-14 21:00:29 +07:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						1837a11c22 
					 
					
						
						
							
							Improve messages when changing viewing range and exceeding server-set limit ( #13647 )  
						
						
						
						
					 
					
						2023-07-14 14:41:45 +02:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						136a93f628 
					 
					
						
						
							
							Reverse eye-offset Z-coordinate in 3rd person front view ( #13369 )  
						
						
						
						
					 
					
						2023-07-08 12:00:15 +07:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						0218963f1b 
					 
					
						
						
							
							Fix max_formspec_size not taking gui_scaling into account ( #13493 )  
						
						
						
						
					 
					
						2023-07-07 21:42:43 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						078bd95a49 
					 
					
						
						
							
							Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )  
						
						
						
						
					 
					
						2023-07-07 21:42:10 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						26453df2f7 
					 
					
						
						
							
							Don't crash if a Lua error occurs inside get_staticdata  
						
						
						
						
					 
					
						2023-07-03 20:34:02 +02:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						d71872af23 
					 
					
						
						
							
							Fix texture paths for system-installed builds  
						
						... 
						
						
						
						* window icon
* custom touchscreen checkbox sprites 
						
						
					 
					
						2023-07-03 20:31:03 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						25ef8f3934 
					 
					
						
						
							
							Fix local animations not resetting  
						
						... 
						
						
						
						Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future 
						
						
					 
					
						2023-07-02 12:47:18 +02:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						0ade097e99 
					 
					
						
						
							
							Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )  
						
						
						
						
					 
					
						2023-06-30 19:11:17 -07:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						dde8f0e20a 
					 
					
						
						
							
							Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects  
						
						
						
						
					 
					
						2023-06-29 18:58:10 +02:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						d7291e0600 
					 
					
						
						
							
							Update client::ActiveObjectMgr::getActiveSelectableObjects API  
						
						
						
						
					 
					
						2023-06-29 18:58:10 +02:00 
						 
				 
			
				
					
						
							
							
								x2048 
							
						 
					 
					
						
						
							
						
						c09a3a52ac 
					 
					
						
						
							
							Add antialiasing filters (FXAA, SSAA) ( #13253 )  
						
						
						
						
					 
					
						2023-06-28 05:30:08 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						aada2403c9 
					 
					
						
						
							
							Try all known video drivers if the requested one fails to initialize  
						
						
						
						
					 
					
						2023-06-25 11:13:23 +02:00 
						 
				 
			
				
					
						
							
							
								wsor4035 
							
						 
					 
					
						
						
							
						
						5b6bc8a12b 
					 
					
						
						
							
							Remove unsupported media formats from client.cpp  
						
						
						
						
					 
					
						2023-06-22 17:52:48 +02:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						7c26cb1c35 
					 
					
						
						
							
							Drop unused tile rotations  
						
						
						
						
					 
					
						2023-06-22 17:50:20 +02:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						1102f92dac 
					 
					
						
						
							
							Use a enum for tile rotation  
						
						
						
						
					 
					
						2023-06-22 17:50:20 +02:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						729671d6ae 
					 
					
						
						
							
							In getNodeTile, use a descriptive struct for the lookup table  
						
						
						
						
					 
					
						2023-06-22 17:50:20 +02:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						d676520526 
					 
					
						
						
							
							Optimize trigonometry out of MapblockMeshGenerator::drawCuboid  
						
						
						
						
					 
					
						2023-06-22 17:50:20 +02:00