HybridDog 
							
						 
					 
					
						
						
							
						
						9dc29a75b4 
					 
					
						
						
							
							Reduce the FPS when the window is unfocused ( #8837 )  
						
						
						
						
					 
					
						2020-10-03 17:33:51 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						947466ab28 
					 
					
						
						
							
							(se)SerializeString: Include max length in the name  
						
						... 
						
						
						
						This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions 
						
						
					 
					
						2020-10-01 09:52:59 +02:00 
						 
				 
			
				
					
						
							
							
								Paramat 
							
						 
					 
					
						
						
							
						
						9bff154cba 
					 
					
						
						
							
							Fix horizontal/vertical merging bug of hardware-colored framed glass ( #10417 )  
						
						... 
						
						
						
						Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.
Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously. 
						
						
					 
					
						2020-09-24 00:10:50 +01:00 
						 
				 
			
				
					
						
							
							
								Vincent Robinson 
							
						 
					 
					
						
						
							
						
						787561b29a 
					 
					
						
						
							
							Replace MyEventReceiver KeyList with std::unordered_set ( #10419 )  
						
						
						
						
					 
					
						2020-09-23 19:12:20 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						55e2dd911b 
					 
					
						
						
							
							Fix chat/infotext overlap if many chat lines ( #10399 )  
						
						... 
						
						
						
						Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full. 
						
						
					 
					
						2020-09-22 18:38:33 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						9ec75d7765 
					 
					
						
						
							
							Clean up server-side translations, remove global variable ( #10075 )  
						
						
						
						
					 
					
						2020-09-16 14:51:11 +01:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
						
						fcff9f2911 
					 
					
						
						
							
							Remove "generate normal maps" feature ( #10313 )  
						
						... 
						
						
						
						Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it 
						
						
					 
					
						2020-09-14 19:27:25 +02:00 
						 
				 
			
				
					
						
							
							
								David CARLIER 
							
						 
					 
					
						
						
							
						
						62913b872e 
					 
					
						
						
							
							Darwin platform build fix ( #10376 )  
						
						... 
						
						
						
						the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings. 
						
						
					 
					
						2020-09-09 19:12:03 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						b3ace8f197 
					 
					
						
						
							
							Scale inventory image for scaled allfaces nodes ( #10225 )  
						
						... 
						
						
						
						The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same) 
						
						
					 
					
						2020-09-04 20:49:50 +02:00 
						 
				 
			
				
					
						
							
							
								EvidenceB 
							
						 
					 
					
						
						
							
						
						5c4b560b68 
					 
					
						
						
							
							Add compass HUD element ( #9312 )  
						
						... 
						
						
						
						Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com >
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com >
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com > 
						
						
					 
					
						2020-08-29 20:13:30 +02:00 
						 
				 
			
				
					
						
							
							
								Hugues Ross 
							
						 
					 
					
						
						
							
						
						9976f36b18 
					 
					
						
						
							
							Make bgcolor tint button background images ( #9818 )  
						
						
						
						
					 
					
						2020-08-29 16:41:19 +01:00 
						 
				 
			
				
					
						
							
							
								mntmn 
							
						 
					 
					
						
						
							
						
						44c98089cf 
					 
					
						
						
							
							shaders: Fix transparency on GC7000L ( #10036 )  
						
						... 
						
						
						
						Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver). 
						
						
					 
					
						2020-08-25 20:49:51 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						f27cf47779 
					 
					
						
						
							
							Properly handle mod-errors in on_shutdown  
						
						
						
						
					 
					
						2020-08-24 19:55:25 +03:00 
						 
				 
			
				
					
						
							
							
								adrido 
							
						 
					 
					
						
						
							
						
						3c2890692b 
					 
					
						
						
							
							Fix MSVC compiler warnings ( #10197 )  
						
						
						
						
					 
					
						2020-08-23 15:41:04 +02:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
						
						5bda36143f 
					 
					
						
						
							
							Clean up sound_fade ( #10119 )  
						
						... 
						
						
						
						Add proper documentation and correct gain reduction calculations.
Co-authored-by: hecktest <> 
						
						
					 
					
						2020-08-19 19:26:37 +02:00 
						 
				 
			
				
					
						
							
							
								ANAND 
							
						 
					 
					
						
						
							
						
						291a6b70d6 
					 
					
						
						
							
							Allow binding dig, place actions to keys; remove LMB/RMB hardcoding  
						
						... 
						
						
						
						Co-authored-by: Sam Caulfield <sam@samcaulfield.com > 
						
						
					 
					
						2020-08-15 12:19:20 +03:00 
						 
				 
			
				
					
						
							
							
								Paul Ouellette 
							
						 
					 
					
						
						
							
						
						542df11bed 
					 
					
						
						
							
							Fix GCC class-memaccess warnings ( #10239 )  
						
						
						
						
					 
					
						2020-08-01 17:25:33 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9bba52c400 
					 
					
						
						
							
							content_cao: Support texture animation for upright_sprite ( #10020 )  
						
						
						
						
					 
					
						2020-07-30 17:39:57 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						e5725dfb8e 
					 
					
						
						
							
							Allow starting local server using --go again ( #10229 )  
						
						
						
						
					 
					
						2020-07-29 23:20:01 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						470f328216 
					 
					
						
						
							
							Revert "Get rid of non-ascii characters in the debug display code ( #8821 )" ( #9828 )  
						
						... 
						
						
						
						This reverts commit 4f9ccd89b3 
						
						
					 
					
						2020-07-29 23:17:52 +02:00 
						 
				 
			
				
					
						
							
							
								Lejo 
							
						 
					 
					
						
						
							
						
						715a123a33 
					 
					
						
						
							
							Add PUT and DELETE request + specific method value to HTTP API ( #9909 )  
						
						
						
						
					 
					
						2020-07-29 23:16:21 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						ae83edd165 
					 
					
						
						
							
							Play place_failed sound if occupied or cannot attach ( #9486 )  
						
						
						
						
					 
					
						2020-07-27 19:40:33 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
						
						808fa5ecb3 
					 
					
						
						
							
							Improve default inventory+wield images of node drawtypes ( #9299 )  
						
						
						
						
					 
					
						2020-07-23 19:54:58 +02:00 
						 
				 
			
				
					
						
							
							
								LoneWolfHT 
							
						 
					 
					
						
						
							
						
						88ffd64124 
					 
					
						
						
							
							Add object crosshair, disable entity selectionboxes by default ( #9523 )  
						
						... 
						
						
						
						Adds new object crosshair base pack texture 
						
						
					 
					
						2020-07-14 19:13:04 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						4fa1e03f68 
					 
					
						
						
							
							Cleanup ClientLauncher structure ( #10160 )  
						
						... 
						
						
						
						Remove duplicated variables and unify the startup data into a new (inherited) struct. 
						
						
					 
					
						2020-07-14 19:10:37 +02:00 
						 
				 
			
				
					
						
							
							
								v-rob 
							
						 
					 
					
						
						
							
						
						2bec83eec0 
					 
					
						
						
							
							Add FormSpec font styling options ( #9763 )  
						
						... 
						
						
						
						* Add FormSpec font styling options
* Change multiplication to stof
* Remove extraneous check 
						
						
					 
					
						2020-07-12 09:48:50 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						d80def5bbf 
					 
					
						
						
							
							Bump animation frame count from u8 to u16 ( #10054 )  
						
						
						
						
					 
					
						2020-07-10 12:12:19 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c6422e0872 
					 
					
						
						
							
							Remove std::shared_ptr use in TileLayer ( #10090 )  
						
						
						
						
					 
					
						2020-07-10 12:11:44 +02:00 
						 
				 
			
				
					
						
							
							
								TheTermos 
							
						 
					 
					
						
						
							
						
						ebb721a476 
					 
					
						
						
							
							Fix player controls only being applied for the first move  
						
						
						
						
					 
					
						2020-07-07 19:09:23 +02:00 
						 
				 
			
				
					
						
							
							
								Paramat 
							
						 
					 
					
						
						
							
						
						dc6318b84a 
					 
					
						
						
							
							Apply camera smoothing to 'air stepheight' ( #10025 )  
						
						... 
						
						
						
						Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.
Rewrite the conditions for camera smoothing such that it is applied when jumping. 
						
						
					 
					
						2020-07-05 23:45:21 +01:00 
						 
				 
			
				
					
						
							
							
								hecktest 
							
						 
					 
					
						
						
							
						
						7be082f9a8 
					 
					
						
						
							
							Fix bone-attached entities ( #10015 )  
						
						
						
						
					 
					
						2020-06-26 00:06:29 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						57df895cf9 
					 
					
						
						
							
							ParticleSpawner: Fix crash when attaching to invisible entity  
						
						
						
						
					 
					
						2020-06-19 19:29:47 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						495f7198ef 
					 
					
						
						
							
							content_cao: Fix behavior of legacy "textures" field for wielditems  
						
						
						
						
					 
					
						2020-06-18 19:36:06 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						3a6dfda358 
					 
					
						
						
							
							Make shading of CAOs optional ( #10033 )  
						
						
						
						
					 
					
						2020-06-16 20:48:31 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						e7e065f553 
					 
					
						
						
							
							Exposing the zoom key to Lua API ( #9903 )  
						
						... 
						
						
						
						Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com > 
						
						
					 
					
						2020-06-13 22:46:20 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						2424dfe007 
					 
					
						
						
							
							Server pushing media at runtime ( #9961 )  
						
						
						
						
					 
					
						2020-06-13 19:03:26 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3f0cbbc372 
					 
					
						
						
							
							Use multiple light positions for CAO lighting  
						
						
						
						
					 
					
						2020-06-11 21:13:26 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f89794108c 
					 
					
						
						
							
							content_cao: Do not expire visuals for texture updates  
						
						
						
						
					 
					
						2020-06-11 21:12:36 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						80d9e9c183 
					 
					
						
						
							
							Fix build error on Ubuntu 16.04 (again)  
						
						
						
						
					 
					
						2020-06-10 11:46:14 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						64380cf92e 
					 
					
						
						
							
							Fix build error on Ubuntu 16.04  
						
						
						
						
					 
					
						2020-06-10 10:58:13 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						fe3e69eb40 
					 
					
						
						
							
							Fix broken coloring of wielditems ( #9969 )  
						
						... 
						
						
						
						Fixes a regression that appeared in 5.3.0-dev. 
						
						
					 
					
						2020-06-09 21:38:09 +02:00 
						 
				 
			
				
					
						
							
							
								hecktest 
							
						 
					 
					
						
						
							
						
						09e285f38c 
					 
					
						
						
							
							Fix player-to-object attachment teleport bug ( #10008 )  
						
						... 
						
						
						
						Fixes two bugs:
 * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
 *  When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions. 
						
						
					 
					
						2020-06-09 19:36:47 +02:00 
						 
				 
			
				
					
						
							
							
								MoNTE48 
							
						 
					 
					
						
						
							
						
						b9f618746c 
					 
					
						
						
							
							TouchScreenGUI: fix some bugs, cleanup  
						
						
						
						
					 
					
						2020-06-09 19:35:25 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0ab580810c 
					 
					
						
						
							
							Reset touching_ground when in free_move  
						
						... 
						
						
						
						This corrects local player animation after enabling fly while standing on ground. 
						
						
					 
					
						2020-06-07 20:45:26 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
						
						fe1f72ab0a 
					 
					
						
						
							
							Recalculate mesh normals for CAOs ( #10000 )  
						
						
						
						
					 
					
						2020-06-07 18:14:00 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						8fc9e7eb11 
					 
					
						
						
							
							GenericCAO: Fix glow not working since  a08d18a 
						
						
						
						
					 
					
						2020-06-07 14:17:32 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						e746607d0f 
					 
					
						
						
							
							Restore visual_scale support for nodeboxes (and allfaces) ( #9906 )  
						
						
						
						
					 
					
						2020-06-06 22:25:18 +02:00 
						 
				 
			
				
					
						
							
							
								Maksim 
							
						 
					 
					
						
						
							
						
						7ec0e3df35 
					 
					
						
						
							
							Fix HUD scaling ( #9721 )  
						
						... 
						
						
						
						This resolves HUD scaling issues on Android and desktops with custom DPI settings. 
						
						
					 
					
						2020-06-05 21:42:33 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						c1e01bc638 
					 
					
						
						
							
							Move shared parameters sending to UnitSAO ( #9968 )  
						
						... 
						
						
						
						Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0) 
						
						
					 
					
						2020-06-04 19:31:46 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						a08d18acad 
					 
					
						
						
							
							ContentCAO: Update light of all attached entities ( #9975 )  
						
						
						
						
					 
					
						2020-06-01 19:01:47 +02:00