lisacvuk 
							
						 
					 
					
						
						
							
						
						62c10e3d08 
					 
					
						
						
							
							Disable fall damage when "immortal" group set ( #6946 )  
						
						
						
						
					 
					
						2018-01-23 19:28:21 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						0425c6b8c8 
					 
					
						
						
							
							CSM: Remove screenshot API  
						
						... 
						
						
						
						Reverted from commit 19960e26c6 
						
						
					 
					
						2018-01-23 05:27:38 +00:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						d6050bee51 
					 
					
						
						
							
							[CSM] Don't Load the package library ( #6944 )  
						
						... 
						
						
						
						Already removed by a latter step in CSM init so this just saves on pointless work. 
						
						
					 
					
						2018-01-22 08:34:49 +01:00 
						 
				 
			
				
					
						
							
							
								Wayward One 
							
						 
					 
					
						
						
							
						
						684e70477d 
					 
					
						
						
							
							Change include from "cmake_config.h" to "config.h"  
						
						... 
						
						
						
						Fixes  #6894  
					
						2018-01-21 23:25:04 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						49ff1d2ea8 
					 
					
						
						
							
							[CSM] Remove on_connect callback ( #6941 )  
						
						... 
						
						
						
						Fixes  #6939  
					
						2018-01-21 18:27:27 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						5dab742645 
					 
					
						
						
							
							[CSM] Add functions to create particles and particlespawners. ( #6072 )  
						
						
						
						
					 
					
						2018-01-20 23:31:53 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						99c9e7a986 
					 
					
						
						
							
							Game refactor [4/X]: keycache is now owned by InputHandler  
						
						... 
						
						
						
						* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file 
						
						
					 
					
						2018-01-20 16:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						f5a006dce7 
					 
					
						
						
							
							Game refactor [3/X]: Move keycache to inputhandler  
						
						
						
						
					 
					
						2018-01-20 16:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						64fe79b53b 
					 
					
						
						
							
							Game refactor [2/X]:  Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)  
						
						... 
						
						
						
						* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create 
						
						
					 
					
						2018-01-20 16:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						362323cdc2 
					 
					
						
						
							
							Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input  
						
						... 
						
						
						
						Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler 
						
						
					 
					
						2018-01-20 16:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						9649e47214 
					 
					
						
						
							
							[CSM] Add basic HUD manipulation. ( #6067 )  
						
						... 
						
						
						
						* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now. 
						
						
					 
					
						2018-01-20 14:09:58 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						d45e5da8ca 
					 
					
						
						
							
							Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs  
						
						... 
						
						
						
						'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt. 
						
						
					 
					
						2018-01-16 08:47:07 +00:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						4c0d4e4105 
					 
					
						
						
							
							Load a texturepack from the 'textures' subfolder of a game  
						
						
						
						
					 
					
						2018-01-16 08:45:17 +00:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						142474196a 
					 
					
						
						
							
							Mapgen folder: Update and improve copyright information of files  
						
						
						
						
					 
					
						2018-01-15 04:42:08 +00:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						670f8afd18 
					 
					
						
						
							
							Registration confirmation dialog: Fix grammar  
						
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						Fixes commit 792752997c 
						
						
					 
					
						2018-01-13 19:30:34 +00:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						792752997c 
					 
					
						
						
							
							Add confirmation on new player registration ( #6849 )  
						
						... 
						
						
						
						* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration() 
						
						
					 
					
						2018-01-13 12:07:16 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						fad263dec9 
					 
					
						
						
							
							Revert "Add an active object step time budget  #6721 "  
						
						... 
						
						
						
						This reverts commit 9c669016d1#6907  
						
						
					 
					
						2018-01-12 23:47:39 -08:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						6f2fe8a554 
					 
					
						
						
							
							Forget to fix non freetype build in StaticText  
						
						
						
						
					 
					
						2018-01-12 08:36:38 +01:00 
						 
				 
			
				
					
						
							
							
								number Zero 
							
						 
					 
					
						
						
							
						
						b4df0d67dd 
					 
					
						
						
							
							Fix ambient occlusion and dark lines at mapblock borders  
						
						
						
						
					 
					
						2018-01-12 05:44:11 +00:00 
						 
				 
			
				
					
						
							
							
								Pedro Gimeno 
							
						 
					 
					
						
						
							
						
						f77f19a941 
					 
					
						
						
							
							Fix off-by-one in log output line length ( #6896 )  
						
						
						
						
					 
					
						2018-01-09 19:07:14 +01:00 
						 
				 
			
				
					
						
							
							
								Pedro Gimeno 
							
						 
					 
					
						
						
							
						
						63f4ee21b0 
					 
					
						
						
							
							Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()  
						
						
						
						
					 
					
						2018-01-08 20:32:15 +00:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						0a83c42dfd 
					 
					
						
						
							
							Fix naming conventions of noise userdata  
						
						
						
						
					 
					
						2018-01-07 01:06:18 +00:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						9146c6a50f 
					 
					
						
						
							
							Don't recalculate statustext initial color everytime & review fixes  
						
						
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						f40f4143df 
					 
					
						
						
							
							GameUI refactor (part 7/7): Finish to include profiler things to GameUI  
						
						... 
						
						
						
						Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						02f82eca0b 
					 
					
						
						
							
							GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						326b0faa5e 
					 
					
						
						
							
							GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						fe510d90c1 
					 
					
						
						
							
							GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						aab3b18e4b 
					 
					
						
						
							
							GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						3a772e7ed6 
					 
					
						
						
							
							GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText  
						
						... 
						
						
						
						Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add() 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						0ebaed430a 
					 
					
						
						
							
							GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI  
						
						... 
						
						
						
						Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them
Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Paramat 
							
						 
					 
					
						
						
							
						
						549cfd9db8 
					 
					
						
						
							
							Biomes: Add vertical biome blend ( #6853 )  
						
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						Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend. 
						
						
					 
					
						2018-01-05 00:10:55 +01:00 
						 
				 
			
				
					
						
							
							
								you 
							
						 
					 
					
						
						
							
						
						e7b44c3295 
					 
					
						
						
							
							Fix Wstringop-overflow warning from util/srp.cpp ( #6855 )  
						
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						* Fix Wstringop-overflow warning from util/srp.cpp 
						
						
					 
					
						2018-01-04 14:25:20 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						30821ad8de 
					 
					
						
						
							
							[CSM] Don't load the IO library. ( #6087 )  
						
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						* [CSM] Don't load the IO library.
* Rename the function to match the Lua API function name and add a missing `const`
* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja. 
						
						
					 
					
						2018-01-04 08:21:12 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						2af47e6f5f 
					 
					
						
						
							
							Fix crash on can_bypass_userlimit returning non-boolean  
						
						
						
						
					 
					
						2018-01-03 14:18:13 +00:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						2aad3be2cb 
					 
					
						
						
							
							Mgv7 floatlands: Add exponent parameter  
						
						... 
						
						
						
						Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged. 
						
						
					 
					
						2018-01-03 04:05:55 +00:00 
						 
				 
			
				
					
						
							
							
								Thomas--S 
							
						 
					 
					
						
						
							
						
						f3b9d87076 
					 
					
						
						
							
							Connected Nodeboxes: Add disconnected boxes  
						
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						The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.
* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides) 
						
						
					 
					
						2018-01-03 04:05:21 +00:00 
						 
				 
			
				
					
						
							
							
								Hybrid Dog 
							
						 
					 
					
						
						
							
						
						345e1041a2 
					 
					
						
						
							
							Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code  
						
						
						
						
					 
					
						2018-01-03 04:01:15 +00:00 
						 
				 
			
				
					
						
							
							
								Hybrid Dog 
							
						 
					 
					
						
						
							
						
						d7c1f6c92e 
					 
					
						
						
							
							Tool getDigParams: Fix selecting the best fitting time  
						
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						Previously, time was compared with result_time before dividing it by
the level difference. 
						
						
					 
					
						2018-01-03 03:58:11 +00:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						0d6b58a772 
					 
					
						
						
							
							Add unittests on ActiveObject and BanManager class ( #6866 )  
						
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						* Add unittests on ActiveObject and BanManager class
This also permit to fix a bug in ban manager setting bans modified when no modification occurs 
						
						
					 
					
						2018-01-01 18:48:52 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						026ad912af 
					 
					
						
						
							
							Fix rounding error in g/set_node caused by truncation to float  
						
						
						
						
					 
					
						2017-12-26 21:55:08 +00:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						0bcc2f33eb 
					 
					
						
						
							
							Add check to pause game on lost window focus  
						
						
						
						
					 
					
						2017-12-26 21:53:45 +00:00 
						 
				 
			
				
					
						
							
							
								Dániel Juhász 
							
						 
					 
					
						
						
							
						
						2153965cf9 
					 
					
						
						
							
							Line_of_sight: Improve using VoxelLineIterator  
						
						... 
						
						
						
						This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate. 
						
						
					 
					
						2017-12-26 21:51:32 +00:00 
						 
				 
			
				
					
						
							
							
								number Zero 
							
						 
					 
					
						
						
							
						
						189daf87a0 
					 
					
						
						
							
							Fix dancing text  
						
						
						
						
					 
					
						2017-12-25 15:00:50 +01:00 
						 
				 
			
				
					
						
							
							
								Rob Blanckaert 
							
						 
					 
					
						
						
							
						
						787cd15c14 
					 
					
						
						
							
							- Clear colors when reading property info.  
						
						... 
						
						
						
						- Set vertex colors on upright_sprites. 
						
						
					 
					
						2017-12-25 15:00:25 +01:00 
						 
				 
			
				
					
						
							
							
								nOOb3167 
							
						 
					 
					
						
						
							
						
						7354d0f3d8 
					 
					
						
						
							
							Fix undefined behaviour on getting pointer to data in empty vector  
						
						... 
						
						
						
						`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC 
						
						
					 
					
						2017-12-22 10:39:25 +00:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						257626ceed 
					 
					
						
						
							
							Fix wrong scrolling ( #6809 )  
						
						
						
						
					 
					
						2017-12-21 20:58:06 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Irwin 
							
						 
					 
					
						
						
							
						
						18b921015a 
					 
					
						
						
							
							Allow 'default' parameter in 'settings:get_bool' function  
						
						... 
						
						
						
						Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.
#6188  
						
						
					 
					
						2017-12-17 15:27:37 +00:00 
						 
				 
			
				
					
						
							
							
								Ezhh 
							
						 
					 
					
						
						
							
						
						26c7e98e3d 
					 
					
						
						
							
							Adjust default console height  
						
						... 
						
						
						
						#6797  
					
						2017-12-17 04:38:54 +00:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						770eb09adc 
					 
					
						
						
							
							Fix items turning black ( #6780 )  
						
						
						
						
					 
					
						2017-12-16 17:01:37 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						f1d2bc0965 
					 
					
						
						
							
							Zoom: Add 'disabled by game or mod' message  
						
						
						
						
					 
					
						2017-12-14 20:59:54 +00:00