red-001 
							
						 
					 
					
						
						
							
						
						9649e47214 
					 
					
						
						
							
							[CSM] Add basic HUD manipulation. ( #6067 )  
						
						... 
						
						
						
						* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now. 
						
						
					 
					
						2018-01-20 14:09:58 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						d45e5da8ca 
					 
					
						
						
							
							Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs  
						
						... 
						
						
						
						'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt. 
						
						
					 
					
						2018-01-16 08:47:07 +00:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						4c0d4e4105 
					 
					
						
						
							
							Load a texturepack from the 'textures' subfolder of a game  
						
						
						
						
					 
					
						2018-01-16 08:45:17 +00:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						70a90bc83a 
					 
					
						
						
							
							Lua_api.txt: Various improvements  
						
						... 
						
						
						
						Improve documentation for formspec 'position' and 'anchor' elements.
Add missing documentation of 'animation' and 'glow' for particle spawners. 
						
						
					 
					
						2018-01-15 04:42:14 +00:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						142474196a 
					 
					
						
						
							
							Mapgen folder: Update and improve copyright information of files  
						
						
						
						
					 
					
						2018-01-15 04:42:08 +00:00 
						 
				 
			
				
					
						
							
							
								ezhh 
							
						 
					 
					
						
						
							
						
						5435b07d4e 
					 
					
						
						
							
							Lua_api.txt: Improve bullet point indentation consistency  
						
						
						
						
					 
					
						2018-01-13 19:37:17 +00:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						670f8afd18 
					 
					
						
						
							
							Registration confirmation dialog: Fix grammar  
						
						... 
						
						
						
						Fixes commit 792752997c 
						
						
					 
					
						2018-01-13 19:30:34 +00:00 
						 
				 
			
				
					
						
							
							
								ezhh 
							
						 
					 
					
						
						
							
						
						8349a3db10 
					 
					
						
						
							
							Lua_api.txt: Add chat command params info  
						
						
						
						
					 
					
						2018-01-13 14:59:18 +00:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						792752997c 
					 
					
						
						
							
							Add confirmation on new player registration ( #6849 )  
						
						... 
						
						
						
						* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration() 
						
						
					 
					
						2018-01-13 12:07:16 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
							
						
						fad263dec9 
					 
					
						
						
							
							Revert "Add an active object step time budget  #6721 "  
						
						... 
						
						
						
						This reverts commit 9c669016d1#6907  
						
						
					 
					
						2018-01-12 23:47:39 -08:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						7e50529867 
					 
					
						
						
							
							Add a build step to test non freetype builds ( #6908 )  
						
						... 
						
						
						
						* Add a build step to test non freetype builds 
						
						
					 
					
						2018-01-12 15:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						6f2fe8a554 
					 
					
						
						
							
							Forget to fix non freetype build in StaticText  
						
						
						
						
					 
					
						2018-01-12 08:36:38 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						62872dabac 
					 
					
						
						
							
							Lua_api.txt: Fix, improve and add to Object Properties documentation  
						
						... 
						
						
						
						Correct 'automatic rotate' to be a number instead of a bool. 
						
						
					 
					
						2018-01-12 05:51:40 +00:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						05e9e128b9 
					 
					
						
						
							
							Lua_api.txt: Improve and complete ABM documentation  
						
						... 
						
						
						
						Document 'active object count (wider)'. 
						
						
					 
					
						2018-01-12 05:45:39 +00:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						b8fc6a1955 
					 
					
						
						
							
							Settingtypes.txt: Correct value of 'max block send distance'  
						
						
						
						
					 
					
						2018-01-12 05:45:39 +00:00 
						 
				 
			
				
					
						
							
							
								number Zero 
							
						 
					 
					
						
						
							
						
						b4df0d67dd 
					 
					
						
						
							
							Fix ambient occlusion and dark lines at mapblock borders  
						
						
						
						
					 
					
						2018-01-12 05:44:11 +00:00 
						 
				 
			
				
					
						
							
							
								Pedro Gimeno 
							
						 
					 
					
						
						
							
						
						f77f19a941 
					 
					
						
						
							
							Fix off-by-one in log output line length ( #6896 )  
						
						
						
						
					 
					
						2018-01-09 19:07:14 +01:00 
						 
				 
			
				
					
						
							
							
								Pedro Gimeno 
							
						 
					 
					
						
						
							
						
						63f4ee21b0 
					 
					
						
						
							
							Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()  
						
						
						
						
					 
					
						2018-01-08 20:32:15 +00:00 
						 
				 
			
				
					
						
							
							
								Sokomine 
							
						 
					 
					
						
						
							
						
						2992b774fe 
					 
					
						
						
							
							Lua API docs: Add warning that schematic placing is cached  
						
						
						
						
					 
					
						2018-01-07 11:47:52 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						0a83c42dfd 
					 
					
						
						
							
							Fix naming conventions of noise userdata  
						
						
						
						
					 
					
						2018-01-07 01:06:18 +00:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						9146c6a50f 
					 
					
						
						
							
							Don't recalculate statustext initial color everytime & review fixes  
						
						
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						f40f4143df 
					 
					
						
						
							
							GameUI refactor (part 7/7): Finish to include profiler things to GameUI  
						
						... 
						
						
						
						Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						02f82eca0b 
					 
					
						
						
							
							GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						326b0faa5e 
					 
					
						
						
							
							GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						fe510d90c1 
					 
					
						
						
							
							GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						aab3b18e4b 
					 
					
						
						
							
							GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class  
						
						... 
						
						
						
						Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						3a772e7ed6 
					 
					
						
						
							
							GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText  
						
						... 
						
						
						
						Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add() 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						0ebaed430a 
					 
					
						
						
							
							GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI  
						
						... 
						
						
						
						Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them
Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests 
						
						
					 
					
						2018-01-05 20:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								Paramat 
							
						 
					 
					
						
						
							
						
						549cfd9db8 
					 
					
						
						
							
							Biomes: Add vertical biome blend ( #6853 )  
						
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						Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend. 
						
						
					 
					
						2018-01-05 00:10:55 +01:00 
						 
				 
			
				
					
						
							
							
								Wayward One 
							
						 
					 
					
						
						
							
						
						ff2ceed381 
					 
					
						
						
							
							Prevent Android from automatically locking display ( #6876 )  
						
						... 
						
						
						
						As mentioned in #5759  
						
						
					 
					
						2018-01-04 21:18:18 +01:00 
						 
				 
			
				
					
						
							
							
								you 
							
						 
					 
					
						
						
							
						
						e7b44c3295 
					 
					
						
						
							
							Fix Wstringop-overflow warning from util/srp.cpp ( #6855 )  
						
						... 
						
						
						
						* Fix Wstringop-overflow warning from util/srp.cpp 
						
						
					 
					
						2018-01-04 14:25:20 +01:00 
						 
				 
			
				
					
						
							
							
								red-001 
							
						 
					 
					
						
						
							
						
						30821ad8de 
					 
					
						
						
							
							[CSM] Don't load the IO library. ( #6087 )  
						
						... 
						
						
						
						* [CSM] Don't load the IO library.
* Rename the function to match the Lua API function name and add a missing `const`
* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja. 
						
						
					 
					
						2018-01-04 08:21:12 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						e7396a0c50 
					 
					
						
						
							
							Mgv7: Add docs for the new floatland exponent parameter  
						
						
						
						
					 
					
						2018-01-04 04:29:04 +00:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						2af47e6f5f 
					 
					
						
						
							
							Fix crash on can_bypass_userlimit returning non-boolean  
						
						
						
						
					 
					
						2018-01-03 14:18:13 +00:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
							
						
						2aad3be2cb 
					 
					
						
						
							
							Mgv7 floatlands: Add exponent parameter  
						
						... 
						
						
						
						Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged. 
						
						
					 
					
						2018-01-03 04:05:55 +00:00 
						 
				 
			
				
					
						
							
							
								Thomas--S 
							
						 
					 
					
						
						
							
						
						f3b9d87076 
					 
					
						
						
							
							Connected Nodeboxes: Add disconnected boxes  
						
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						The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.
* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides) 
						
						
					 
					
						2018-01-03 04:05:21 +00:00 
						 
				 
			
				
					
						
							
							
								Hybrid Dog 
							
						 
					 
					
						
						
							
						
						345e1041a2 
					 
					
						
						
							
							Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code  
						
						
						
						
					 
					
						2018-01-03 04:01:15 +00:00 
						 
				 
			
				
					
						
							
							
								Hybrid Dog 
							
						 
					 
					
						
						
							
						
						d7c1f6c92e 
					 
					
						
						
							
							Tool getDigParams: Fix selecting the best fitting time  
						
						... 
						
						
						
						Previously, time was compared with result_time before dividing it by
the level difference. 
						
						
					 
					
						2018-01-03 03:58:11 +00:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						0d6b58a772 
					 
					
						
						
							
							Add unittests on ActiveObject and BanManager class ( #6866 )  
						
						... 
						
						
						
						* Add unittests on ActiveObject and BanManager class
This also permit to fix a bug in ban manager setting bans modified when no modification occurs 
						
						
					 
					
						2018-01-01 18:48:52 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						9f6d84aee3 
					 
					
						
						
							
							Update README.md copyright notice too  
						
						
						
						
					 
					
						2018-01-01 17:17:31 +01:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						f6a97c5c8a 
					 
					
						
						
							
							Happy new year 2018: update LICENSE.txt  
						
						
						
						
					 
					
						2018-01-01 17:13:37 +01:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						4e652ea9dd 
					 
					
						
						
							
							Advanced settings: Add range check for float type  
						
						
						
						
					 
					
						2017-12-26 21:55:58 +00:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						026ad912af 
					 
					
						
						
							
							Fix rounding error in g/set_node caused by truncation to float  
						
						
						
						
					 
					
						2017-12-26 21:55:08 +00:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
						
						0bcc2f33eb 
					 
					
						
						
							
							Add check to pause game on lost window focus  
						
						
						
						
					 
					
						2017-12-26 21:53:45 +00:00 
						 
				 
			
				
					
						
							
							
								Dániel Juhász 
							
						 
					 
					
						
						
							
						
						2153965cf9 
					 
					
						
						
							
							Line_of_sight: Improve using VoxelLineIterator  
						
						... 
						
						
						
						This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate. 
						
						
					 
					
						2017-12-26 21:51:32 +00:00 
						 
				 
			
				
					
						
							
							
								sofar 
							
						 
					 
					
						
						
							
						
						ca64f564cd 
					 
					
						
						
							
							Wireshark plugin: Complete all commands. ( #6841 )  
						
						... 
						
						
						
						This still leaves plenty of data undecoded, but just having the packet
types all covered 100% for 0.4.16 will make looking at traces a lot
simpler than seeing half the packets show up as unknown. 
						
						
					 
					
						2017-12-26 14:06:31 +01:00 
						 
				 
			
				
					
						
							
							
								number Zero 
							
						 
					 
					
						
						
							
						
						189daf87a0 
					 
					
						
						
							
							Fix dancing text  
						
						
						
						
					 
					
						2017-12-25 15:00:50 +01:00 
						 
				 
			
				
					
						
							
							
								Rob Blanckaert 
							
						 
					 
					
						
						
							
						
						787cd15c14 
					 
					
						
						
							
							- Clear colors when reading property info.  
						
						... 
						
						
						
						- Set vertex colors on upright_sprites. 
						
						
					 
					
						2017-12-25 15:00:25 +01:00 
						 
				 
			
				
					
						
							
							
								nOOb3167 
							
						 
					 
					
						
						
							
						
						8037eda42c 
					 
					
						
						
							
							Fix error if setting menu_last_game is not a valid game  
						
						
						
						
					 
					
						2017-12-22 10:39:51 +00:00 
						 
				 
			
				
					
						
							
							
								nOOb3167 
							
						 
					 
					
						
						
							
						
						7354d0f3d8 
					 
					
						
						
							
							Fix undefined behaviour on getting pointer to data in empty vector  
						
						... 
						
						
						
						`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC 
						
						
					 
					
						2017-12-22 10:39:25 +00:00