Aaron Suen 
							
						 
					 
					
						
						
							
						
						db32e6c5aa 
					 
					
						
						
							
							Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.  
						
						
						
						
					 
					
						2015-03-31 16:56:33 +10:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
							
						
						e1475bdc89 
					 
					
						
						
							
							Make sure g_timegetter is initalised before running speedtests  
						
						... 
						
						
						
						Thanks @SmallJoker for noticing the issue 
						
						
					 
					
						2015-03-29 22:21:32 +10:00 
						 
				 
			
				
					
						
							
							
								ShadowNinja 
							
						 
					 
					
						
						
							
						
						30075467b8 
					 
					
						
						
							
							Change error_message from wstring to string  
						
						... 
						
						
						
						This removes a lot of narrow/wide conversions where a wide string was never used. 
						
						
					 
					
						2015-03-27 20:24:04 -04:00 
						 
				 
			
				
					
						
							
							
								ShadowNinja 
							
						 
					 
					
						
						
							
						
						93fcab952b 
					 
					
						
						
							
							Clean up and tweak build system  
						
						... 
						
						
						
						* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files. 
						
						
					 
					
						2015-03-27 15:00:48 -04:00 
						 
				 
			
				
					
						
							
							
								Aaron Suen 
							
						 
					 
					
						
						
							
						
						6cf7c89236 
					 
					
						
						
							
							Fix for sun/moon tonemaps: don't upscale 1px images.  
						
						
						
						
					 
					
						2015-03-23 17:01:37 +10:00 
						 
				 
			
				
					
						
							
							
								Aaron Suen 
							
						 
					 
					
						
						
							
						
						837a2e1e5f 
					 
					
						
						
							
							Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.  
						
						
						
						
					 
					
						2015-03-22 01:31:01 +10:00 
						 
				 
			
				
					
						
							
							
								Aaron Suen 
							
						 
					 
					
						
						
							
						
						1e4fb80d46 
					 
					
						
						
							
							Configurable automatic texture scaling and filtering at load time.  
						
						... 
						
						
						
						Signed off by: Zeno, kwolekr 
						
						
					 
					
						2015-03-20 20:21:42 -04:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
							
						
						ced6d20295 
					 
					
						
						
							
							For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives  
						
						
						
						
					 
					
						2015-03-07 22:41:47 +10:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						0d1eedcccc 
					 
					
						
						
							
							Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/  
						
						
						
						
					 
					
						2015-03-05 11:59:40 +01:00 
						 
				 
			
				
					
						
							
							
								BlockMen 
							
						 
					 
					
						
						
							
						
						36e8ba9ce2 
					 
					
						
						
							
							Fix some rendering glitches  
						
						... 
						
						
						
						- Fixes particle draworder
- Fixes nodehighlighting 
						
						
					 
					
						2015-03-05 10:51:18 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						cf4045ff0f 
					 
					
						
						
							
							Use proper CMakeLists.txt for network and client directories  
						
						
						
						
					 
					
						2015-02-21 11:51:12 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						7880ff74b6 
					 
					
						
						
							
							Re-apply  4a6582c13c broken since  146f77fdb7 
						
						
						
						
					 
					
						2015-02-14 09:21:04 +01:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
							
						
						146f77fdb7 
					 
					
						
						
							
							main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes  
						
						
						
						
					 
					
						2015-02-12 15:00:03 +01:00