sfan5 
							
						 
					 
					
						
						
							
						
						e5542e5b02 
					 
					
						
						
							
							Remove or restrict some client settings ( #15633 )  
						
						
						
						
					 
					
						2025-01-08 10:56:45 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						41f7031e49 
					 
					
						
						
							
							Fix reduced bloom at 10 bits  
						
						... 
						
						
						
						forgotten in eb8beb335e 
						
						
					 
					
						2025-01-08 10:56:28 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						7f1316236b 
					 
					
						
						
							
							Silence failing raycast unit test ( #15644 )  
						
						... 
						
						
						
						The cause for the test failure is an edge case bug
in the raycast implementation (perfectly diagonal raycasts).
This is fixed by switching to a continuous random distribution
which makes it extremely unlikely that the buggy edge case occurs.
Additionally, devtest unit test failures now print their random seed
to be easier to reproduce in the future. 
						
						
					 
					
						2025-01-08 10:56:05 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c346612468 
					 
					
						
						
							
							Fix falling nodes digging nodes they aren't supposed to ( #15638 )  
						
						
						
						
					 
					
						2025-01-06 19:42:11 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						431c5c8b36 
					 
					
						
						
							
							Fix wireframe mode in opengl3 driver ( #15626 )  
						
						... 
						
						
						
						`GL_LINES` isn't suitable, because it makes lines between pairs of 2 vertices,
not loops around 3 vertices.
Support for OpenGL ES isn't simple, as it has no `glPolygonMode`. And showing broken
wireframe (i.e. with `GL_LINES`) would cause confusion. 
						
						
					 
					
						2025-01-06 19:39:17 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						f467bde6ac 
					 
					
						
						
							
							Add unit test for raycasts falsely skipping nodes ( #15555 )  
						
						
						
						
					 
					
						2025-01-05 16:32:09 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						06f39e1915 
					 
					
						
						
							
							Fix missing bounding box for CAO 'wielditem' visual  
						
						
						
						
					 
					
						2025-01-05 16:30:53 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4774e65ed9 
					 
					
						
						
							
							Implement polygon offset in GL3 driver  
						
						
						
						
					 
					
						2025-01-05 16:30:53 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5b14c03301 
					 
					
						
						
							
							Use polygon offset to fix z-fighting for overlay tiles  
						
						
						
						
					 
					
						2025-01-05 16:30:53 +01:00 
						 
				 
			
				
					
						
							
							
								wrrrzr 
							
						 
					 
					
						
						
							
						
						dfd7628950 
					 
					
						
						
							
							Rename getGameMinetestConfig to getGameConfig  
						
						
						
						
					 
					
						2025-01-05 13:20:37 +01:00 
						 
				 
			
				
					
						
							
							
								DS 
							
						 
					 
					
						
						
							
						
						4c4918b154 
					 
					
						
						
							
							Fix show_debug setting causing inconsistency between debug control and shown debug info  
						
						
						
						
					 
					
						2025-01-05 13:20:21 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						5bcb7983ec 
					 
					
						
						
							
							Fix missing bounding box for upright_sprite  
						
						... 
						
						
						
						(also simplifies the mesh building)
fixes  #15616  
						
						
					 
					
						2025-01-04 12:40:14 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0614b175b5 
					 
					
						
						
							
							Optimize draw3DBox generic case  
						
						
						
						
					 
					
						2025-01-04 12:40:14 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4e2ca05f08 
					 
					
						
						
							
							Add debug mode that shows mesh buffer bounding boxes  
						
						
						
						
					 
					
						2025-01-04 12:40:14 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9554e3d43a 
					 
					
						
						
							
							Add support for glObjectLabel to aid debugging  
						
						
						
						
					 
					
						2025-01-04 12:40:14 +01:00 
						 
				 
			
				
					
						
							
							
								wrrrzr 
							
						 
					 
					
						
						
							
						
						d2004d32f6 
					 
					
						
						
							
							Move AutoExposure constructor to header  
						
						
						
						
					 
					
						2025-01-04 12:39:52 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						e8f6127779 
					 
					
						
						
							
							Reduce irrlicht_extrabloated.h includes in header files  
						
						
						
						
					 
					
						2025-01-04 12:39:34 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						81f51492ff 
					 
					
						
						
							
							Don't silence errorstream in tests ( #15629 )  
						
						
						
						
					 
					
						2025-01-04 12:39:16 +01:00 
						 
				 
			
				
					
						
							
							
								JosiahWI 
							
						 
					 
					
						
						
							
						
						eb512cc36a 
					 
					
						
						
							
							Eliminate superfluous null check in CGUIEnvironment::getNextElement  
						
						
						
						
					 
					
						2025-01-04 12:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								cx384 
							
						 
					 
					
						
						
							
						
						c4d624083d 
					 
					
						
						
							
							Main menu server tab search improvements  
						
						
						
						
					 
					
						2025-01-02 15:22:49 +01:00 
						 
				 
			
				
					
						
							
							
								wozrer 
							
						 
					 
					
						
						
							
						
						a1b8d20f18 
					 
					
						
						
							
							Rename getMapSettingNoiseParams to getNoiseParams  
						
						
						
						
					 
					
						2025-01-02 14:59:19 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0a67e6180d 
					 
					
						
						
							
							Disable failing unit test for the time being  
						
						... 
						
						
						
						see #15598  
						
						
					 
					
						2025-01-02 12:42:19 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
							
						
						2db4ad8c77 
					 
					
						
						
							
							Fix MSAA and bloom flashing artifacts ( #15610 )  
						
						... 
						
						
						
						* Mark varColor and nightratio as centroids
* Leave old workaround in place for GLES 
						
						
					 
					
						2025-01-01 14:18:05 -08:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						f54d209bc8 
					 
					
						
						
							
							Remove normal map leftovers ( #15609 )  
						
						... 
						
						
						
						leftovers from #10487  / ed22260822 
						
						
					 
					
						2024-12-31 19:28:57 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a4d2633ac6 
					 
					
						
						
							
							Minor improvements in ImageSource code  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f37f9a6f0b 
					 
					
						
						
							
							Optimize getImageAverageColor  
						
						... 
						
						
						
						also fixes a bug with non-square handling
before:
  getImageAverageColor [us] _____________________  804x  11.253
after:
  imageAverageColorInline [us] __________________  804x   0.557 
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ded8c25e34 
					 
					
						
						
							
							Change default post_processing_texture_bits to 10  
						
						... 
						
						
						
						Since the legacy GL driver is no longer the default,
we don't run into a situation where an unintended fallback to 8-bit happens. 
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1a6ae148b7 
					 
					
						
						
							
							Update texture_min_size description  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						8c52d5f2dd 
					 
					
						
						
							
							Implement LODBias in GL3 driver  
						
						... 
						
						
						
						(currently unused) 
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1ea8763259 
					 
					
						
						
							
							Clean up Irrlicht shader API  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						40afc84597 
					 
					
						
						
							
							Replace data structure for HW buffer book-keeping  
						
						... 
						
						
						
						before
  time in endScene ÷ num hw buf ________________  199x   0.128
after
  time in endScene ÷ num hw buf ________________  199x   0.057 
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						a2058f7f3a 
					 
					
						
						
							
							Avoid some inefficiencies when handling ItemStack(Metadata)  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d884a1624f 
					 
					
						
						
							
							Show active HW buffers in profiler  
						
						
						
						
					 
					
						2024-12-31 14:47:46 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						b50b619be7 
					 
					
						
						
							
							Add explanation to touchscreen item tooltip code ( #15607 )  
						
						... 
						
						
						
						this explains some cryptic inventory code I wrote in #14029  / 771da80bbb 
						
						
					 
					
						2024-12-31 14:11:17 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						27c3aade5d 
					 
					
						
						
							
							TouchControls: More methods instead of static functions ( #15602 )  
						
						
						
						
					 
					
						2024-12-30 19:03:32 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f2b1cc3e61 
					 
					
						
						
							
							Fix situation around aabbox3d default constructor ( #15586 )  
						
						... 
						
						
						
						Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com > 
						
						
					 
					
						2024-12-29 14:36:30 +01:00 
						 
				 
			
				
					
						
							
							
								wrrrzr 
							
						 
					 
					
						
						
							
						
						cca65fde08 
					 
					
						
						
							
							Controls: extract init_joysticks ( #15597 )  
						
						
						
						
					 
					
						2024-12-28 22:05:01 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						35bc217ba8 
					 
					
						
						
							
							IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders ( #15591 )  
						
						... 
						
						
						
						This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot. 
						
						
					 
					
						2024-12-28 22:04:05 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						412cc96bc9 
					 
					
						
						
							
							Fix some compiler warnings ( #15596 )  
						
						
						
						
					 
					
						2024-12-26 11:29:00 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d2a7875b5b 
					 
					
						
						
							
							Group sparse mesh buffers over entire scene for rendering  
						
						
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						612d4f9656 
					 
					
						
						
							
							Improve quicktune feature a bit  
						
						
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						33b8307119 
					 
					
						
						
							
							OpenGL: allow uploads of buffers to hardware ahead-of-time  
						
						
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						bb550158fc 
					 
					
						
						
							
							OpenGL: encapsulate VBOs into a class  
						
						... 
						
						
						
						internal only for now but this will be handy 
						
						
					 
					
						2024-12-24 15:27:08 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						b087e2554f 
					 
					
						
						
							
							Add glTF STEP interpolation support ( #15525 )  
						
						
						
						
					 
					
						2024-12-24 15:25:07 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						d1dd044455 
					 
					
						
						
							
							Reorder client initialization ( #15554 )  
						
						... 
						
						
						
						Previously, ServerEnv created a player instance before they're fully initialized.
This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY
^ which includes StageTwoClientInit for player loading or creation 
						
						
					 
					
						2024-12-24 15:24:56 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c49ff76955 
					 
					
						
						
							
							IGUIFont / CGUITTFont code cleanups ( #15581 )  
						
						
						
						
					 
					
						2024-12-23 12:49:47 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0bfd9bc09e 
					 
					
						
						
							
							Condense renderer information into a single string  
						
						
						
						
					 
					
						2024-12-23 12:49:31 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9f52f84f2b 
					 
					
						
						
							
							Prefer GL3 driver over legacy GL driver  
						
						
						
						
					 
					
						2024-12-23 12:49:31 +01:00 
						 
				 
			
				
					
						
							
							
								cx384 
							
						 
					 
					
						
						
							
						
						83bc27d99d 
					 
					
						
						
							
							Move formspec code from game.cpp to separate file  
						
						
						
						
					 
					
						2024-12-21 18:43:05 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d4ccc8de79 
					 
					
						
						
							
							Fix incorrect handling of skinned meshes as mesh nodes  
						
						... 
						
						
						
						fixes  #15576  
					
						2024-12-20 19:04:56 +01:00