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|  | a0d7644a86 | 
							
								
								
									
										29
									
								
								README.txt
									
									
									
									
									
								
							
							
						
						| @@ -1,23 +1,24 @@ | |||||||
| The main game for the Minetest game engine [minetest_game] | Minetest Game [minetest_game] | ||||||
| ========================================================== | ============================= | ||||||
|  | The main subgame for the Minetest engine | ||||||
|  | ======================================== | ||||||
|  |  | ||||||
| To use this game with Minetest, insert this repository as | To use this subgame with the Minetest engine, insert this repository as | ||||||
|   /games/minetest_game | 	/games/minetest_game | ||||||
| in the Minetest Engine. |  | ||||||
|  |  | ||||||
| The Minetest Engine can be found in: | The Minetest engine can be found in: | ||||||
|   https://github.com/minetest/minetest/ | 	https://github.com/minetest/minetest/ | ||||||
|  |  | ||||||
| Compatibility | Compatibility | ||||||
| -------------- | -------------- | ||||||
| The minetest_game github master HEAD is generally compatible with the github | The Minetest Game github master HEAD is generally compatible with the github | ||||||
| master HEAD of minetest. | master HEAD of the Minetest engine. | ||||||
|  |  | ||||||
| Additionally, when the minetest engine is tagged to be a certain version (eg. | Additionally, when the Minetest engine is tagged to be a certain version (eg. | ||||||
| 0.4.10), minetest_game is tagged with the version too. | 0.4.10), Minetest Game is tagged with the version too. | ||||||
|  |  | ||||||
| When stable releases are made, minetest_game is packaged and made available in | When stable releases are made, Minetest Game is packaged and made available in | ||||||
|   http://minetest.net/download | 	http://minetest.net/download | ||||||
| and in case the repository has grown too much, it may be reset. In that sense, | and in case the repository has grown too much, it may be reset. In that sense, | ||||||
| this is not a "real" git repository. (Package maintainers please note!) | this is not a "real" git repository. (Package maintainers please note!) | ||||||
|  |  | ||||||
| @@ -49,4 +50,4 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | |||||||
| http://creativecommons.org/licenses/by-sa/3.0/ | http://creativecommons.org/licenses/by-sa/3.0/ | ||||||
|  |  | ||||||
| License of menu/header.png | License of menu/header.png | ||||||
| Copyright (C) 2013 BlockMen CC BY-3.0 | Copyright (C) 2015 paramat CC BY-SA 3.0 | ||||||
|   | |||||||
							
								
								
									
										731
									
								
								game_api.txt
									
									
									
									
									
								
							
							
						
						| @@ -1,224 +1,401 @@ | |||||||
| minetest_game API | Minetest Game API | ||||||
| ====================== | ================= | ||||||
| GitHub Repo: https://github.com/minetest/minetest_game | GitHub Repo: https://github.com/minetest/minetest_game | ||||||
|  |  | ||||||
| Introduction | Introduction | ||||||
| ------------ | ------------ | ||||||
| The minetest_game gamemode offers multiple new possibilities in addition to Minetest's built-in API, allowing you to |  | ||||||
| add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||||
|  | allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | ||||||
| For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | ||||||
| Please note: | Please note: | ||||||
| 	[XYZ] refers to a section the Minetest API |  | ||||||
| 	[#ABC] refers to a section in this document |  * [XYZ] refers to a section the Minetest API | ||||||
| 	^ Explanation for line above |  * [#ABC] refers to a section in this document | ||||||
|  |  | ||||||
| Bucket API | Bucket API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| The bucket API allows registering new types of buckets for non-default liquids. | The bucket API allows registering new types of buckets for non-default liquids. | ||||||
|  |  | ||||||
|  |  | ||||||
| 	bucket.register_liquid( | 	bucket.register_liquid( | ||||||
| 		"default:lava_source",		-- Source node name | 		"default:lava_source",   -- name of the source node | ||||||
| 		"default:lava_flowing",		-- Flowing node name | 		"default:lava_flowing",  -- name of the flowing node | ||||||
| 		"bucket:bucket_lava",		-- Name to be used for bucket | 		"bucket:bucket_lava",    -- name of the new bucket item (or nil if liquid is not takeable) | ||||||
| 		"bucket_lava.png",			-- Bucket texture (for wielditem and inventory_image) | 		"bucket_lava.png",       -- texture of the new bucket item (ignored if itemname == nil) | ||||||
| 		"Lava Bucket"				-- Bucket description | 		"Lava Bucket",           -- text description of the bucket item | ||||||
|  | 		{lava_bucket = 1}        -- groups of the bucket item, OPTIONAL | ||||||
| 	) | 	) | ||||||
|  |  | ||||||
| Beds API | Beds API | ||||||
| -------- | -------- | ||||||
|  |  | ||||||
| 	beds.register_bed( | 	beds.register_bed( | ||||||
| 		"beds:bed",			-- Bed name | 		"beds:bed",    -- Bed name | ||||||
| 		def: See [#Bed definition]	-- Bed definition | 		def            -- See [#Bed definition] | ||||||
| 	) | 	) | ||||||
|  |  | ||||||
| 	beds.read_spawns()			-- returns a table containing players respawn positions |  * `beds.read_spawns() `   Returns a table containing players respawn positions | ||||||
| 	beds.kick_players()			-- forces all players to leave bed |  * `beds.kick_players()`  Forces all players to leave bed | ||||||
| 	beds.skip_night()			-- sets world time to morning and saves respawn position of all players currently sleeping |  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping | ||||||
|  |  | ||||||
| #Bed definition | ### Bed definition | ||||||
| --------------- |  | ||||||
| { | 	{ | ||||||
| 	description = "Simple Bed", | 		description = "Simple Bed", | ||||||
| 	inventory_image = "beds_bed.png", | 		inventory_image = "beds_bed.png", | ||||||
| 	wield_image = "beds_bed.png", | 		wield_image = "beds_bed.png", | ||||||
| 	tiles = { | 		tiles = { | ||||||
| 	    bottom = {[Tile definition], | 			bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed. | ||||||
| 		^ the tiles of the bottom part of the bed | 			top = {Tile definition} -- the tiles of the bottom part of the bed. | ||||||
| 	    }, | 		}, | ||||||
| 	    top = {[Tile definition], | 		nodebox = { | ||||||
| 		^ the tiles of the bottom part of the bed | 			bottom = 'regular nodebox',     -- bottom part of bed (see [Node boxes]) | ||||||
| 	    } | 			top = 'regular nodebox',        -- top part of bed (see [Node boxes]) | ||||||
| 	}, | 		}, | ||||||
| 	nodebox = { | 		selectionbox = 'regular nodebox',  -- for both nodeboxes (see [Node boxes]) | ||||||
| 	    bottom = regular nodebox, see [Node boxes],		-- bottm part of bed | 		recipe = {                                         -- Craft recipe | ||||||
| 	    top = regular nodebox, see [Node boxes],		-- top part of bed | 			{"group:wool", "group:wool", "group:wool"}, | ||||||
| 	}, | 			{"group:wood", "group:wood", "group:wood"} | ||||||
| 	selectionbox = regular nodebox, see [Node boxes],	-- for both nodeboxes | 		} | ||||||
| 	recipe = {	-- Craft recipe |  | ||||||
| 		{"group:wool", "group:wool", "group:wool"}, |  | ||||||
| 		{"group:wood", "group:wood", "group:wood"} |  | ||||||
| 	} | 	} | ||||||
| } |  | ||||||
|  |  | ||||||
| Doors API | Doors API | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
| The doors mod allows modders to register custom doors and trapdoors. | The doors mod allows modders to register custom doors and trapdoors. | ||||||
|  |  | ||||||
| doors.register_door(name, def) | `doors.register_door(name, def)` | ||||||
| ^ name: "Door name" |  | ||||||
| ^ def: See [#Door definition] |  | ||||||
|  -> Registers new door |  | ||||||
|  |  | ||||||
| doors.register_trapdoor(name, def) |  * Registers new door | ||||||
| ^ name: "Trapdoor name" |  * `name` Name for door | ||||||
| ^ def: See [#Trapdoor definition] |  * `def`  See [#Door definition] | ||||||
|  -> Registers new trapdoor |  | ||||||
|  | `doors.register_trapdoor(name, def)` | ||||||
|  |  | ||||||
|  |  * Registers new trapdoor | ||||||
|  |  * `name` Name for trapdoor | ||||||
|  |  * `def`  See [#Trapdoor definition] | ||||||
|  |  | ||||||
|  | `doors.register_fencegate(name, def)` | ||||||
|  |  | ||||||
|  |  * Registers new fence gate | ||||||
|  |  * `name` Name for fence gate | ||||||
|  |  * `def`  See [#Fence gate definition] | ||||||
|  |  | ||||||
|  | `doors.get(pos)` | ||||||
|  |  | ||||||
|  |  * `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}` | ||||||
|  |  * Returns an ObjectRef to a door, or nil if the position does not contain a door | ||||||
|  |  | ||||||
|  |     ### Methods | ||||||
|  |  | ||||||
|  |         :open(player)   -- Open the door object, returns if door was opened | ||||||
|  |         :close(player)  -- Close the door object, returns if door was closed | ||||||
|  |         :toggle(player) -- Toggle the door state, returns if state was toggled | ||||||
|  |         :state()        -- returns the door state, true = open, false = closed | ||||||
|  |  | ||||||
|  |     the "player" parameter can be omitted in all methods. If passed then | ||||||
|  |     the usual permission checks will be performed to make sure the player | ||||||
|  |     has the permissions needed to open this door. If omitted then no | ||||||
|  |     permission checks are performed. | ||||||
|  |  | ||||||
|  | ### Door definition | ||||||
|  |  | ||||||
| #Door definition |  | ||||||
| ---------------- |  | ||||||
| { |  | ||||||
| 	description = "Door description", | 	description = "Door description", | ||||||
| 	inventory_image = "mod_door_inv.png", | 	inventory_image = "mod_door_inv.png", | ||||||
| 	groups = {group = 1}, | 	groups = {choppy = 2}, | ||||||
| 	tiles_bottom: [Tile definition], | 	tiles = {"mod_door.png"}, -- UV map. | ||||||
| 	^ the tiles of the bottom part of the door {front, side} | 	recipe = craftrecipe, | ||||||
| 	tiles_top: [Tile definition], | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
| 	^ the tiles of the bottom part of the door {front, side} | 	sound_open = sound play for open door, -- optional | ||||||
| 	node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, | 	sound_close = sound play for close door, -- optional | ||||||
| 	node_box_top = regular nodebox, see [Node boxes], OPTIONAL, | 	protected = false, -- If true, only placer can open the door (locked for others) | ||||||
| 	selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, |  | ||||||
| 	selection_box_top = regular nodebox, see [Node boxes], OPTIONAL, |  | ||||||
| 	sound_open_door = sound play for open door, OPTIONAL, |  | ||||||
| 	sound_close_door = sound play for close door, OPTIONAL, |  | ||||||
| 	only_placer_can_open = true/false, |  | ||||||
| 	^ If true, only placer can open the door (locked for others) |  | ||||||
| } |  | ||||||
|  |  | ||||||
| #Trapdoor definition | ### Trapdoor definition | ||||||
| ---------------- |  | ||||||
| { | 	description = "Trapdoor description", | ||||||
| 	tile_front = "doors_trapdoor.png", | 	inventory_image = "mod_trapdoor_inv.png", | ||||||
| 	^ the texture for the front and back of the trapdoor | 	groups = {choppy = 2}, | ||||||
| 	tile_side: "doors_trapdoor_side.png", | 	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor | ||||||
| 	^ the tiles of the four side parts of the trapdoor | 	tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor | ||||||
| 	sound_open = sound to play when opening the trapdoor, OPTIONAL, | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
| 	sound_close = sound to play when closing the trapdoor, OPTIONAL, | 	sound_open = sound play for open door, -- optional | ||||||
| 	-> You can add any other node definition properties for minetest.register_node, | 	sound_close = sound play for close door, -- optional | ||||||
| 	   such as wield_image, inventory_image, sounds, groups, description, ... | 	protected = false, -- If true, only placer can open the door (locked for others) | ||||||
| 	   Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick |  | ||||||
| 	   will be overwritten by the trapdoor registration function | ### Fence gate definition | ||||||
| } |  | ||||||
|  | 	description = "Wooden Fence Gate", | ||||||
|  | 	texture = "default_wood.png", | ||||||
|  | 	material = "default:wood", | ||||||
|  | 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
|  | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
|  |  | ||||||
|  | Fence API | ||||||
|  | --------- | ||||||
|  |  | ||||||
|  | Allows creation of new fences with "fencelike" drawtype. | ||||||
|  |  | ||||||
|  | `default.register_fence(name, item definition)` | ||||||
|  |  | ||||||
|  |  Registers a new fence. Custom fields texture and material are required, as | ||||||
|  |  are name and description. The rest is optional. You can pass most normal | ||||||
|  |  nodedef fields here except drawtype. The fence group will always be added | ||||||
|  |  for this node. | ||||||
|  |  | ||||||
|  | ### fence definition | ||||||
|  |  | ||||||
|  | 	name = "default:fence_wood", | ||||||
|  | 	description = "Wooden Fence", | ||||||
|  | 	texture = "default_wood.png", | ||||||
|  | 	material = "default:wood", | ||||||
|  | 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
|  | 	sounds = default.node_sound_wood_defaults(), | ||||||
|  |  | ||||||
|  | Walls API | ||||||
|  | --------- | ||||||
|  |  | ||||||
|  | The walls API allows easy addition of stone auto-connecting wall nodes. | ||||||
|  |  | ||||||
|  | walls.register(name, desc, texture, mat, sounds) | ||||||
|  | ^ name = "walls:stone_wall". Node name. | ||||||
|  | ^ desc = "A Stone wall" | ||||||
|  | ^ texture = "default_stone.png" | ||||||
|  | ^ mat = "default:stone". Used to auto-generate crafting recipe. | ||||||
|  | ^ sounds = sounds: see [#Default sounds] | ||||||
|  |  | ||||||
| Farming API | Farming API | ||||||
| ----------- | ----------- | ||||||
|  |  | ||||||
| The farming API allows you to easily register plants and hoes. | The farming API allows you to easily register plants and hoes. | ||||||
|  |  | ||||||
| farming.register_hoe(name, hoe definition) | `farming.register_hoe(name, hoe definition)` | ||||||
|  -> Register a new hoe, see [#hoe definition] |  * Register a new hoe, see [#hoe definition] | ||||||
|  |  | ||||||
| farming.register_plant(name, Plant definition) | `farming.register_plant(name, Plant definition)` | ||||||
|  -> Register a new growing plant, see [#Plant definition] |  * Register a new growing plant, see [#Plant definition] | ||||||
|  |  | ||||||
| #Hoe Definition | ### Hoe Definition | ||||||
| --------------- |  | ||||||
| { |  | ||||||
| 	description = "",	-- Description for tooltip | 	{ | ||||||
| 	inventory_image = "unknown_item.png",	-- Image to be used as wield- and inventory image | 		description = "",                      -- Description for tooltip | ||||||
| 	max_uses = 30,	-- Uses until destroyed | 		inventory_image = "unknown_item.png",  -- Image to be used as wield- and inventory image | ||||||
| 	material = "",	-- Material for recipes | 		max_uses = 30,                         -- Uses until destroyed | ||||||
| 	recipe = {	-- Craft recipe, if material isn't used | 		material = "",                         -- Material for recipes | ||||||
| 		{"air", "air", "air"}, | 		recipe = {                             -- Craft recipe, if material isn't used | ||||||
| 		{"", "group:stick"}, | 			{"air", "air", "air"}, | ||||||
| 		{"", "group:stick"}, | 			{"", "group:stick"}, | ||||||
|  | 			{"", "group:stick"}, | ||||||
|  | 		} | ||||||
| 	} | 	} | ||||||
| } |  | ||||||
|  |  | ||||||
| #Plant definition | ### Plant definition | ||||||
| ----------------- |  | ||||||
| { | 	{ | ||||||
| 	description = "",	-- Description of seed item | 		description = "",                      -- Description of seed item | ||||||
| 	inventory_image = "unknown_item.png",	-- Image to be used as seed's wield- and inventory image | 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image | ||||||
| 	steps = 8,	-- How many steps the plant has to grow, until it can be harvested | 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested | ||||||
| 	^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | ||||||
| 	minlight = 13, -- Minimum light to grow | 		minlight = 13,                         -- Minimum light to grow | ||||||
| 	maxlight = default.LIGHT_MAX -- Maximum light to grow | 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | ||||||
| } | 	} | ||||||
|  |  | ||||||
|  | Fire API | ||||||
|  | -------- | ||||||
|  |  | ||||||
|  | New node def property: | ||||||
|  |  | ||||||
|  | `on_burn(pos)` | ||||||
|  |  | ||||||
|  |  * Called when fire attempts to remove a burning node. | ||||||
|  |  * `pos` Position of the burning node. | ||||||
|  |  | ||||||
|  | Give Initial Stuff API | ||||||
|  | ---------------------- | ||||||
|  |  | ||||||
|  | `give_initial_stuff.give(player)` | ||||||
|  |  | ||||||
|  | ^ Give initial stuff to "player" | ||||||
|  |  | ||||||
|  | `give_initial_stuff.add(stack)` | ||||||
|  |  | ||||||
|  | ^ Add item to the initial stuff | ||||||
|  | ^ Stack can be an ItemStack or a item name eg: "default:dirt 99" | ||||||
|  | ^ Can be called after the game has loaded | ||||||
|  |  | ||||||
|  | `give_initial_stuff.clear()` | ||||||
|  |  | ||||||
|  | ^ Removes all items from the initial stuff | ||||||
|  | ^ Can be called after the game has loaded | ||||||
|  |  | ||||||
|  | `give_initial_stuff.get_list()` | ||||||
|  |  | ||||||
|  | ^ returns list of item stacks | ||||||
|  |  | ||||||
|  | `give_initial_stuff.set_list(list)` | ||||||
|  |  | ||||||
|  | ^ List of initial items with numeric indices. | ||||||
|  |  | ||||||
|  | `give_initial_stuff.add_from_csv(str)` | ||||||
|  |  | ||||||
|  | ^ str is a comma separated list of initial stuff | ||||||
|  | ^ Adds items to the list of items to be given | ||||||
|  |  | ||||||
|  |  | ||||||
|  | TNT API | ||||||
|  | ---------- | ||||||
|  |  | ||||||
|  | `tnt.register_tnt(definition)` | ||||||
|  |  | ||||||
|  | ^ Register a new type of tnt. | ||||||
|  |  | ||||||
|  |  * `name` The name of the node. If no prefix is given `tnt` is used. | ||||||
|  |  * `description` A description for your TNT. | ||||||
|  |  * `radius` The radius within which the TNT can destroy nodes. The default is 3. | ||||||
|  |  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. | ||||||
|  |  * `disable_drops` Disable drops. By default it is set to false. | ||||||
|  |  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. | ||||||
|  |  * `ignore_on_blast` Don't call `on_blast` even if a node has one. | ||||||
|  |  * `tiles` Textures for node | ||||||
|  |   * `side`  Side tiles. By default the name of the tnt with a suffix of `_side.png`. | ||||||
|  |   * `top`  Top tile. By default the name of the tnt with a suffix of `_top.png`. | ||||||
|  |   * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. | ||||||
|  |   * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". | ||||||
|  |  | ||||||
|  | `tnt.boom(position, definition)` | ||||||
|  |  | ||||||
|  | ^ Create an explosion. | ||||||
|  |  | ||||||
|  | * `position` The center of explosion. | ||||||
|  | * `definition` The TNT definion as passed to `tnt.register` | ||||||
|  |  | ||||||
|  | `tnt.burn(position)` | ||||||
|  |  | ||||||
|  | ^ Ignite TNT at position | ||||||
|  |  | ||||||
|  |  | ||||||
|  | To make dropping items from node inventories easier, you can use the | ||||||
|  | following helper function from 'default': | ||||||
|  |  | ||||||
|  | default.get_inventory_drops(pos, inventory, drops) | ||||||
|  |  | ||||||
|  | ^ Return drops from node inventory "inventory" in drops. | ||||||
|  |  | ||||||
|  | * `pos` - the node position | ||||||
|  | * `inventory` - the name of the inventory (string) | ||||||
|  | * `drops` - an initialized list | ||||||
|  |  | ||||||
|  | The function returns no values. The drops are returned in the `drops` | ||||||
|  | parameter, and drops is not reinitialized so you can call it several | ||||||
|  | times in a row to add more inventory items to it. | ||||||
|  |  | ||||||
|  |  | ||||||
|  | `on_blast` callbacks: | ||||||
|  |  | ||||||
|  | Both nodedefs and entitydefs can provide an `on_blast()` callback | ||||||
|  |  | ||||||
|  | `nodedef.on_blast(pos, intensity)` | ||||||
|  | ^ Allow drop and node removal overriding | ||||||
|  | * `pos` - node position | ||||||
|  | * `intensity` - TNT explosion measure. larger or equal to 1.0 | ||||||
|  | ^ Should return a list of drops (e.g. {"default:stone"}) | ||||||
|  | ^ Should perform node removal itself. If callback exists in the nodedef | ||||||
|  | ^ then the TNT code will not destroy this node. | ||||||
|  |  | ||||||
|  | `entitydef.on_blast(luaobj, damage)` | ||||||
|  | ^ Allow TNT effects on entities to be overridden | ||||||
|  | * `luaobj` - LuaEntityRef of the entity | ||||||
|  | * `damage` - suggested HP damage value | ||||||
|  | ^ Should return a list of (bool do_damage, bool do_knockback, table drops) | ||||||
|  | * `do_damage` - if true then TNT mod wil damage the entity | ||||||
|  | * `do_knockback` - if true then TNT mod will knock the entity away | ||||||
|  | * `drops` - a list of drops, e.g. {"wool:red"} | ||||||
|  |  | ||||||
|  |  | ||||||
| Screwdriver API | Screwdriver API | ||||||
| --------------- | --------------- | ||||||
|  |  | ||||||
| The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it. | The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it. | ||||||
| To use it, add the on_screwdriver function to the node definition. | To use it, add the `on_screwdriver` function to the node definition. | ||||||
| on_rotate(pos, node, user, mode, new_param2) |  | ||||||
| ^ pos: position of the node that the screwdriver is being used on | `on_rotate(pos, node, user, mode, new_param2)` | ||||||
| ^ node: that node |  | ||||||
| ^ user: the player who used the screwdriver |  * `pos` Position of the node that the screwdriver is being used on | ||||||
| ^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS |  * `node` that node | ||||||
| ^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there |  * `user` The player who used the screwdriver | ||||||
| ^ return value: false to disallow rotation, nil to keep default behaviour, true to allow |  * `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS | ||||||
|   it but to indicate that changed have already been made (so the screwdriver will wear out) |  * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there | ||||||
| ^ use on_rotate = screwdriver.disallow to always disallow rotation |  * return value: false to disallow rotation, nil to keep default behaviour, true to allow | ||||||
| ^ use on_rotate = screwdriver.rotate_simple to allow only face rotation |  	it but to indicate that changed have already been made (so the screwdriver will wear out) | ||||||
|  |  * use `on_rotate = screwdriver.disallow` to always disallow rotation | ||||||
|  |  * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation | ||||||
|  |  | ||||||
| Stairs API | Stairs API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | ||||||
| delivered with minetest_game, to keep them compatible with other mods. | delivered with Minetest Game, to keep them compatible with other mods. | ||||||
|  |  | ||||||
| stairs.register_stair(subname, recipeitem, groups, images, description, sounds) | `stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` | ||||||
|  -> Registers a stair. |  | ||||||
|  -> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" |  | ||||||
|  -> recipeitem: Item used in the craft recipe, e.g. "default:cobble" |  | ||||||
|  -> groups: see [Known damage and digging time defining groups] |  | ||||||
|  -> images: see [Tile definition] |  | ||||||
|  -> description: used for the description field in the stair's definition |  | ||||||
|  -> sounds: see [#Default sounds] |  | ||||||
|  |  | ||||||
| stairs.register_slab(subname, recipeitem, groups, images, description, sounds) |  * Registers a stair. | ||||||
|  -> Registers a slabs |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||||
|  -> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||||
|  -> recipeitem: Item used in the craft recipe, e.g. "default:cobble" |  * `groups`: see [Known damage and digging time defining groups] | ||||||
|  -> groups: see [Known damage and digging time defining groups] |  * `images`: see [Tile definition] | ||||||
|  -> images: see [Tile definition] |  * `description`: used for the description field in the stair's definition | ||||||
|  -> description: used for the description field in the stair's definition |  * `sounds`: see [#Default sounds] | ||||||
|  -> sounds: see [#Default sounds] |  | ||||||
|  |  | ||||||
| stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) | `stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` | ||||||
|  -> A wrapper for stairs.register_stair and stairs.register_slab |  | ||||||
|  -> Uses almost the same arguments as stairs.register_stair |  * Registers a slabs | ||||||
|  -> desc_stair: Description for stair node |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||||
|  -> desc_slab: Description for slab node |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||||
|  |  * `groups`: see [Known damage and digging time defining groups] | ||||||
|  |  * `images`: see [Tile definition] | ||||||
|  |  * `description`: used for the description field in the stair's definition | ||||||
|  |  * `sounds`: see [#Default sounds] | ||||||
|  |  | ||||||
|  | `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` | ||||||
|  |  | ||||||
|  |  * A wrapper for stairs.register_stair and stairs.register_slab | ||||||
|  |  * Uses almost the same arguments as stairs.register_stair | ||||||
|  |  * `desc_stair`: Description for stair node | ||||||
|  |  * `desc_slab`: Description for slab node | ||||||
|  |  | ||||||
| Xpanes API | Xpanes API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| Creates panes that automatically connect to each other | Creates panes that automatically connect to each other | ||||||
|  |  | ||||||
| xpanes.register_pane(subname, def) | `xpanes.register_pane(subname, def)` | ||||||
|  -> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}" |  | ||||||
|  -> def: See [#Pane definition] |  | ||||||
|  |  | ||||||
| #Pane definition |  * `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}" | ||||||
| ---------------- |  * `def`: See [#Pane definition] | ||||||
| { |  | ||||||
| 	textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, | ### Pane definition | ||||||
| 	^ More tiles aren't supported |  | ||||||
| 	groups = {group = rating}, | 	{ | ||||||
| 	^ Uses the known node groups, see [Known damage and digging time defining groups] | 		textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported | ||||||
| 	sounds = SoundSpec, | 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | ||||||
| 	^ See [#Default sounds] | 		sounds = SoundSpec,        -- See [#Default sounds] | ||||||
| 	recipe = {{"","","","","","","","",""}}, | 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | ||||||
| 	^ Recipe field only | 	} | ||||||
| } |  | ||||||
|  |  | ||||||
| Raillike definitions | Raillike definitions | ||||||
| -------------------- | -------------------- | ||||||
|  |  | ||||||
| The following nodes use the group `connect_to_raillike` and will only connect to | The following nodes use the group `connect_to_raillike` and will only connect to | ||||||
| raillike nodes within this group and the same group value. | raillike nodes within this group and the same group value. | ||||||
| Use `minetest.raillike_group(<Name>)` to get the group value. | Use `minetest.raillike_group(<Name>)` to get the group value. | ||||||
|  |  | ||||||
| | Node type		| Raillike group name | | Node type             | Raillike group name | ||||||
| +-----------------------+---------------------------------- | |-----------------------|--------------------- | ||||||
| | default:rail		| "rail" | | default:rail          | "rail" | ||||||
| | tnt:gunpowder		| "gunpowder" | | tnt:gunpowder         | "gunpowder" | ||||||
| | tnt:gunpowder_burning	| "gunpowder" | | tnt:gunpowder_burning	| "gunpowder" | ||||||
|  |  | ||||||
| Example: | Example: | ||||||
| @@ -229,156 +406,188 @@ of your node. | |||||||
|  |  | ||||||
| Default sounds | Default sounds | ||||||
| -------------- | -------------- | ||||||
|  |  | ||||||
| Sounds inside the default table can be used within the sounds field of node definitions. | Sounds inside the default table can be used within the sounds field of node definitions. | ||||||
|  |  | ||||||
| default.node_sound_defaults() |  * `default.node_sound_defaults()` | ||||||
| default.node_sound_stone_defaults() |  * `default.node_sound_stone_defaults()` | ||||||
| default.node_sound_dirt_defaults() |  * `default.node_sound_dirt_defaults()` | ||||||
| default.node_sound_sand_defaults() |  * `default.node_sound_sand_defaults()` | ||||||
| default.node_sound_wood_defaults() |  * `default.node_sound_wood_defaults()` | ||||||
| default.node_sound_leaves_defaults() |  * `default.node_sound_leaves_defaults()` | ||||||
| default.node_sound_glass_defaults() |  * `default.node_sound_glass_defaults()` | ||||||
|  |  | ||||||
| Default constants | Default constants | ||||||
| ----------------- | ----------------- | ||||||
| default.LIGHT_MAX |  | ||||||
| ^ The maximum light level (see [Node definition] light_source) | `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | ||||||
|  |  | ||||||
| Player API | Player API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| The player API can register player models and update the player's appearence | The player API can register player models and update the player's appearence | ||||||
|  |  | ||||||
| default.player_register_model(name, def) | `default.player_register_model(name, def)` | ||||||
| ^ Register a new model to be used by players. |  | ||||||
|  -> name: model filename such as "character.x", "foo.b3d", etc. |  | ||||||
|  -> def: See [#Model definition] |  | ||||||
|  |  | ||||||
| default.registered_player_models[name] |  * Register a new model to be used by players. | ||||||
| ^ Get a model's definition |  * name: model filename such as "character.x", "foo.b3d", etc. | ||||||
|  -> see [#Model definition] |  * def: See [#Model definition] | ||||||
|  |  | ||||||
| default.player_set_model(player, model_name) | `default.registered_player_models[name]` | ||||||
| ^ Change a player's model |  | ||||||
|  -> player: PlayerRef |  | ||||||
|  -> model_name: model registered with player_register_model() |  | ||||||
|  |  | ||||||
| default.player_set_animation(player, anim_name [, speed]) |  * Get a model's definition | ||||||
| ^ Applies an animation to a player |  * see [#Model definition] | ||||||
|  -> anim_name: name of the animation. |  | ||||||
|  -> speed: frames per second. If nil, default from the model is used |  | ||||||
|  |  | ||||||
| default.player_set_textures(player, textures) | `default.player_set_model(player, model_name)` | ||||||
| ^ Sets player textures |  | ||||||
|  -> player: PlayerRef |  * Change a player's model | ||||||
|  -> textures: array of textures |  * `player`: PlayerRef | ||||||
|  ^ If <textures> is nil, the default textures from the model def are used |  * `model_name`: model registered with player_register_model() | ||||||
|  |  | ||||||
|  | `default.player_set_animation(player, anim_name [, speed])` | ||||||
|  |  | ||||||
|  |  * Applies an animation to a player | ||||||
|  |  * anim_name: name of the animation. | ||||||
|  |  * speed: frames per second. If nil, default from the model is used | ||||||
|  |  | ||||||
|  | `default.player_set_textures(player, textures)` | ||||||
|  |  | ||||||
|  |  * Sets player textures | ||||||
|  |  * `player`: PlayerRef | ||||||
|  |  * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used | ||||||
|  |  | ||||||
| default.player_get_animation(player) | default.player_get_animation(player) | ||||||
| ^ Returns a table containing fields "model", "textures" and "animation". |  | ||||||
| ^ Any of the fields of the returned table may be nil. |  | ||||||
|  -> player: PlayerRef |  | ||||||
|  |  | ||||||
| Model Definition |  * Returns a table containing fields `model`, `textures` and `animation`. | ||||||
| ---------------- |  * Any of the fields of the returned table may be nil. | ||||||
| { |  * player: PlayerRef | ||||||
| 	animation_speed = 30, -- Default animation speed, in FPS. |  | ||||||
| 	textures = {"character.png", }, -- Default array of textures. | ### Model Definition | ||||||
| 	visual_size = {x=1, y=1,}, -- Used to scale the model. |  | ||||||
| 	animations = { | 	{ | ||||||
| 		-- <anim_name> = { x=<start_frame>, y=<end_frame>, }, | 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||||
| 		foo = { x= 0, y=19, }, | 		textures = {"character.png", },  -- Default array of textures. | ||||||
| 		bar = { x=20, y=39, }, | 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||||
|  | 		animations = { | ||||||
|  | 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||||
|  | 			foo = {x = 0, y = 19}, | ||||||
|  | 			bar = {x = 20, y = 39}, | ||||||
| 		-- ... | 		-- ... | ||||||
| 	}, | 		}, | ||||||
| } | 	} | ||||||
|  |  | ||||||
| Leafdecay | Leafdecay | ||||||
| --------- | --------- | ||||||
| To enable leaf decay for a node, add it to the "leafdecay" group. |  | ||||||
|  |  | ||||||
| The rating of the group determines how far from a node in the group "tree" | To enable leaf decay for a node, add it to the `leafdecay` group. | ||||||
|  |  | ||||||
|  | The rating of the group determines how far from a node in the group `tree` | ||||||
| the node can be without decaying. | the node can be without decaying. | ||||||
|  |  | ||||||
| If param2 of the node is ~= 0, the node will always be preserved. Thus, if | If `param2` of the node is ~= 0, the node will always be preserved. Thus, if | ||||||
| the player places a node of that kind, you will want to set param2=1 or so. | the player places a node of that kind, you will want to set `param2 = 1` or so. | ||||||
|  |  | ||||||
| The function default.after_place_leaves can be set as after_place_node of a node | The function `default.after_place_leaves` can be set as `after_place_node of a node` | ||||||
| to set param2 to 1 if the player places the node (should not be used for nodes | to set param2 to 1 if the player places the node (should not be used for nodes | ||||||
| that use param2 otherwise (e.g. facedir)). | that use param2 otherwise (e.g. facedir)). | ||||||
|  |  | ||||||
| If the node is in the leafdecay_drop group then it will always be dropped as an | If the node is in the `leafdecay_drop` group then it will always be dropped as an | ||||||
| item. | item. | ||||||
|  |  | ||||||
| Dyes | Dyes | ||||||
| ---- | ---- | ||||||
|  |  | ||||||
| To make recipes that will work with any dye ever made by anybody, define | To make recipes that will work with any dye ever made by anybody, define | ||||||
| them based on groups. You can select any group of groups, based on your need for | them based on groups. You can select any group of groups, based on your need for | ||||||
| amount of colors. | amount of colors. | ||||||
|  |  | ||||||
| #Color groups | ### Color groups | ||||||
| ------------- |  | ||||||
| Base color groups: |  | ||||||
| - basecolor_white |  | ||||||
| - basecolor_grey |  | ||||||
| - basecolor_black |  | ||||||
| - basecolor_red |  | ||||||
| - basecolor_yellow |  | ||||||
| - basecolor_green |  | ||||||
| - basecolor_cyan |  | ||||||
| - basecolor_blue |  | ||||||
| - basecolor_magenta |  | ||||||
|  |  | ||||||
| Extended color groups (* = equal to a base color): | Base color groups: | ||||||
| * excolor_white |  | ||||||
| - excolor_lightgrey |  * `basecolor_white` | ||||||
| * excolor_grey |  * `basecolor_grey` | ||||||
| - excolor_darkgrey |  * `basecolor_black` | ||||||
| * excolor_black |  * `basecolor_red` | ||||||
| * excolor_red |  * `basecolor_yellow` | ||||||
| - excolor_orange |  * `basecolor_green` | ||||||
| * excolor_yellow |  * `basecolor_cyan` | ||||||
| - excolor_lime |  * `basecolor_blue` | ||||||
| * excolor_green |  * `basecolor_magenta` | ||||||
| - excolor_aqua |  | ||||||
| * excolor_cyan | Extended color groups ( * means also base color ) | ||||||
| - excolor_sky_blue |  | ||||||
| * excolor_blue |  * `excolor_white` * | ||||||
| - excolor_violet |  * `excolor_lightgrey` | ||||||
| * excolor_magenta |  * `excolor_grey` * | ||||||
| - excolor_red_violet |  * `excolor_darkgrey` | ||||||
|  |  * `excolor_black` * | ||||||
|  |  * `excolor_red` * | ||||||
|  |  * `excolor_orange` | ||||||
|  |  * `excolor_yellow` * | ||||||
|  |  * `excolor_lime` | ||||||
|  |  * `excolor_green` * | ||||||
|  |  * `excolor_aqua` | ||||||
|  |  * `excolor_cyan` * | ||||||
|  |  * `excolor_sky_blue` | ||||||
|  |  * `excolor_blue` * | ||||||
|  |  * `excolor_violet` | ||||||
|  |  * `excolor_magenta` * | ||||||
|  |  * `excolor_red_violet` | ||||||
|  |  | ||||||
| The whole unifieddyes palette as groups: | The whole unifieddyes palette as groups: | ||||||
| - unicolor_<excolor> |  | ||||||
|  |  * `unicolor_<excolor>` | ||||||
|  |  | ||||||
| For the following, no white/grey/black is allowed: | For the following, no white/grey/black is allowed: | ||||||
| - unicolor_medium_<excolor> |  | ||||||
| - unicolor_dark_<excolor> |  * `unicolor_medium_<excolor>` | ||||||
| - unicolor_light_<excolor> |  * `unicolor_dark_<excolor>` | ||||||
| - unicolor_<excolor>_s50 |  * `unicolor_light_<excolor>` | ||||||
| - unicolor_medium_<excolor>_s50 |  * `unicolor_<excolor>_s50` | ||||||
| - unicolor_dark_<excolor>_s50 |  * `unicolor_medium_<excolor>_s50` | ||||||
|  |  * `unicolor_dark_<excolor>_s50` | ||||||
|  |  | ||||||
| Example of one shapeless recipe using a color group: | Example of one shapeless recipe using a color group: | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "shapeless", |  | ||||||
| 	output = '<mod>:item_yellow', |  | ||||||
| 	recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| #Color lists | 	minetest.register_craft({ | ||||||
| ------------ | 		type = "shapeless", | ||||||
| dye.basecolors | 		output = '<mod>:item_yellow', | ||||||
| ^ Array containing the names of available base colors | 		recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, | ||||||
|  | 	}) | ||||||
|  |  | ||||||
| dye.excolors | ### Color lists | ||||||
| ^ Array containing the names of the available extended colors |  | ||||||
|  |  * `dye.basecolors` are an array containing the names of available base colors | ||||||
|  |  | ||||||
|  |  * `dye.excolors` are an array containing the names of the available extended colors | ||||||
|  |  | ||||||
| Trees | Trees | ||||||
| ----- | ----- | ||||||
| default.grow_tree(pos, is_apple_tree) |  | ||||||
| ^ Grows a tree or apple tree at pos |  | ||||||
|  |  | ||||||
| default.grow_jungle_tree(pos) |  * `default.grow_tree(pos, is_apple_tree)` | ||||||
| ^ Grows a jungletree at pos |   * Grows a mgv6 tree or apple tree at pos | ||||||
|  |  | ||||||
| default.grow_pine_tree(pos) |  * `default.grow_jungle_tree(pos)` | ||||||
| ^ Grows a pinetree at pos |   * Grows a mgv6 jungletree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_pine_tree(pos)` | ||||||
|  |   * Grows a mgv6 pinetree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_new_apple_tree(pos)` | ||||||
|  |   * Grows a new design apple tree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_new_jungle_tree(pos)` | ||||||
|  |   * Grows a new design jungle tree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_new_pine_tree(pos)` | ||||||
|  |   * Grows a new design pine tree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_new_acacia_tree(pos)` | ||||||
|  |   * Grows a new design acacia tree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_new_aspen_tree(pos)` | ||||||
|  |   * Grows a new design aspen tree at pos | ||||||
|  |  | ||||||
|  |  * `default.grow_new_snowy_pine_tree(pos)` | ||||||
|  |   * Grows a new design snowy pine tree at pos | ||||||
|   | |||||||
							
								
								
									
										
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								menu/header.png
									
									
									
									
									
								
							
							
						
						| Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 1.9 KiB | 
| @@ -1,6 +1,4 @@ | |||||||
| # This file contains settings of minetest_game that can be changed in | # This file contains settings of Minetest Game that can be changed in minetest.conf | ||||||
| # minetest.conf |  | ||||||
| # |  | ||||||
| # By default, all the settings are commented and not functional. | # By default, all the settings are commented and not functional. | ||||||
| # Uncomment settings by removing the preceding #. | # Uncomment settings by removing the preceding #. | ||||||
|  |  | ||||||
| @@ -11,11 +9,18 @@ | |||||||
| # 0 to disable | # 0 to disable | ||||||
| #share_bones_time = 1200 | #share_bones_time = 1200 | ||||||
|  |  | ||||||
| # Whether fire should be disabled (all fire nodes will instantly disappear) | # How much earlier the bones of a dead player can be looted by | ||||||
|  | # everyone if the player dies in a protected area they don't own. | ||||||
|  | # 0 to disable. By default it is "share_bones_time" divide by four. | ||||||
|  | #share_bones_time_early = 300 | ||||||
|  |  | ||||||
|  | # Whether standard fire should be disabled ('basic flame' nodes will disappear) | ||||||
|  | # 'permanent flame' nodes will remain with either setting | ||||||
| #disable_fire = false | #disable_fire = false | ||||||
|  |  | ||||||
| # Whether steel tools, torches and cobblestone should be given to new players | # Whether the stuff in initial_stuff should be given to new players | ||||||
| #give_initial_stuff = false | #give_initial_stuff = false | ||||||
|  | #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 | ||||||
|  |  | ||||||
| # Whether the TNT mod should be enabled | # Whether the TNT mod should be enabled | ||||||
| #enable_tnt = <true in singleplayer, false in multiplayer> | #enable_tnt = <true in singleplayer, false in multiplayer> | ||||||
| @@ -26,3 +31,11 @@ | |||||||
| # Enable the stairs mod ABM that replaces the old 'upside down' | # Enable the stairs mod ABM that replaces the old 'upside down' | ||||||
| # stair and slab nodes in old maps with the new param2 versions. | # stair and slab nodes in old maps with the new param2 versions. | ||||||
| #enable_stairs_replace_abm = false | #enable_stairs_replace_abm = false | ||||||
|  |  | ||||||
|  | # Whether you allow respawning in beds | ||||||
|  | # Default value is true | ||||||
|  | #enable_bed_respawn = true | ||||||
|  |  | ||||||
|  | # Whether players can skip night by sleeping | ||||||
|  | # Default value is true | ||||||
|  | #enable_bed_night_skip = true | ||||||
|   | |||||||
| @@ -1,18 +0,0 @@ | |||||||
| 1.0.1 beta |  | ||||||
| ---------- |  | ||||||
| - Add backwards compatibility with PilzAdam's beds mod |  | ||||||
| - Fix placement |  | ||||||
| - Fix small bugs |  | ||||||
| - Prevent possible crash |  | ||||||
|  |  | ||||||
| 1.1 |  | ||||||
| --- |  | ||||||
| - Add fancy bed model (based on jp's model) |  | ||||||
| - Add API to register beds |  | ||||||
| - Allow players always to detach from bed (by donat-b)  |  | ||||||
| - If more than 50% of players want sleep they can skip the night |  | ||||||
| - Don't show sleep dialog in singleplayer |  | ||||||
|  |  | ||||||
| 1.1.1 |  | ||||||
| ----- |  | ||||||
| - Prevent possbile crash by trying to reposition leaving players |  | ||||||
| @@ -1,5 +1,5 @@ | |||||||
| Minetest mod "Beds" | Minetest Game mod: beds | ||||||
| =================== | ======================= | ||||||
| by BlockMen (c) 2014-2015 | by BlockMen (c) 2014-2015 | ||||||
|  |  | ||||||
| Version: 1.1.1 | Version: 1.1.1 | ||||||
| @@ -14,7 +14,8 @@ if more than 50% of the players are lying in bed and use this option. | |||||||
| Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point | Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point | ||||||
| is set to the beds location and you will respawn there after death. | is set to the beds location and you will respawn there after death. | ||||||
| You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf | You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf | ||||||
|  | You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using | ||||||
|  | the /set command ingame. | ||||||
|  |  | ||||||
|  |  | ||||||
| License of source code, textures: WTFPL | License of source code, textures: WTFPL | ||||||
|   | |||||||
| @@ -1,3 +1,27 @@ | |||||||
|  |  | ||||||
|  | local reverse = true | ||||||
|  |  | ||||||
|  | local function destruct_bed(pos, n) | ||||||
|  | 	local node = minetest.get_node(pos) | ||||||
|  | 	local other | ||||||
|  |  | ||||||
|  | 	if n == 2 then | ||||||
|  | 		local dir = minetest.facedir_to_dir(node.param2) | ||||||
|  | 		other = vector.subtract(pos, dir) | ||||||
|  | 	elseif n == 1 then | ||||||
|  | 		local dir = minetest.facedir_to_dir(node.param2) | ||||||
|  | 		other = vector.add(pos, dir) | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	if reverse then | ||||||
|  | 		reverse = not reverse | ||||||
|  | 		minetest.remove_node(other) | ||||||
|  | 		nodeupdate(other) | ||||||
|  | 	else | ||||||
|  | 		reverse = not reverse | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
| function beds.register_bed(name, def) | function beds.register_bed(name, def) | ||||||
| 	minetest.register_node(name .. "_bottom", { | 	minetest.register_node(name .. "_bottom", { | ||||||
| 		description = def.description, | 		description = def.description, | ||||||
| @@ -18,38 +42,59 @@ function beds.register_bed(name, def) | |||||||
| 		selection_box = { | 		selection_box = { | ||||||
| 			type = "fixed", | 			type = "fixed", | ||||||
| 			fixed = def.selectionbox, | 			fixed = def.selectionbox, | ||||||
| 				 |  | ||||||
| 		}, | 		}, | ||||||
| 		after_place_node = function(pos, placer, itemstack) |  | ||||||
| 			local n = minetest.get_node_or_nil(pos) | 		on_place = function(itemstack, placer, pointed_thing) | ||||||
| 			if not n or not n.param2 then | 			local under = pointed_thing.under | ||||||
| 				minetest.remove_node(pos) | 			local pos | ||||||
| 				return true | 			if minetest.registered_items[minetest.get_node(under).name].buildable_to then | ||||||
|  | 				pos = under | ||||||
|  | 			else | ||||||
|  | 				pos = pointed_thing.above | ||||||
| 			end | 			end | ||||||
| 			local dir = minetest.facedir_to_dir(n.param2) |  | ||||||
| 			local p = vector.add(pos, dir) | 			if minetest.is_protected(pos, placer:get_player_name()) and | ||||||
| 			local n2 = minetest.get_node_or_nil(p) | 					not minetest.check_player_privs(placer, "protection_bypass") then | ||||||
| 			local def = n2 and minetest.registered_items[n2.name] | 				minetest.record_protection_violation(pos, placer:get_player_name()) | ||||||
|  | 				return itemstack | ||||||
|  | 			end | ||||||
|  |  | ||||||
|  | 			local def = minetest.registered_nodes[minetest.get_node(pos).name] | ||||||
| 			if not def or not def.buildable_to then | 			if not def or not def.buildable_to then | ||||||
| 				minetest.remove_node(pos) | 				return itemstack | ||||||
| 				return true |  | ||||||
| 			end | 			end | ||||||
| 			minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2}) |  | ||||||
| 			return false | 			local dir = minetest.dir_to_facedir(placer:get_look_dir()) | ||||||
|  | 			local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) | ||||||
|  |  | ||||||
|  | 			if minetest.is_protected(botpos, placer:get_player_name()) and | ||||||
|  | 					not minetest.check_player_privs(placer, "protection_bypass") then | ||||||
|  | 				minetest.record_protection_violation(botpos, placer:get_player_name()) | ||||||
|  | 				return itemstack | ||||||
|  | 			end | ||||||
|  |  | ||||||
|  | 			local botdef = minetest.registered_nodes[minetest.get_node(botpos).name] | ||||||
|  | 			if not botdef or not botdef.buildable_to then | ||||||
|  | 				return itemstack | ||||||
|  | 			end | ||||||
|  |  | ||||||
|  | 			minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) | ||||||
|  | 			minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) | ||||||
|  |  | ||||||
|  | 			if not minetest.setting_getbool("creative_mode") then | ||||||
|  | 				itemstack:take_item() | ||||||
|  | 			end | ||||||
|  | 			return itemstack | ||||||
| 		end, | 		end, | ||||||
|  |  | ||||||
| 		on_destruct = function(pos) | 		on_destruct = function(pos) | ||||||
| 			local n = minetest.get_node_or_nil(pos) | 			destruct_bed(pos, 1) | ||||||
| 			if not n then return end |  | ||||||
| 			local dir = minetest.facedir_to_dir(n.param2) |  | ||||||
| 			local p = vector.add(pos, dir) |  | ||||||
| 			local n2 = minetest.get_node(p) |  | ||||||
| 			if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then |  | ||||||
| 				minetest.remove_node(p) |  | ||||||
| 			end |  | ||||||
| 		end, | 		end, | ||||||
|  |  | ||||||
| 		on_rightclick = function(pos, node, clicker) | 		on_rightclick = function(pos, node, clicker) | ||||||
| 			beds.on_rightclick(pos, clicker) | 			beds.on_rightclick(pos, clicker) | ||||||
| 		end, | 		end, | ||||||
|  |  | ||||||
| 		on_rotate = function(pos, node, user, mode, new_param2) | 		on_rotate = function(pos, node, user, mode, new_param2) | ||||||
| 			local dir = minetest.facedir_to_dir(node.param2) | 			local dir = minetest.facedir_to_dir(node.param2) | ||||||
| 			local p = vector.add(pos, dir) | 			local p = vector.add(pos, dir) | ||||||
| @@ -76,9 +121,10 @@ function beds.register_bed(name, def) | |||||||
| 				return false | 				return false | ||||||
| 			end | 			end | ||||||
| 			node.param2 = new_param2 | 			node.param2 = new_param2 | ||||||
| 			minetest.swap_node(pos, node) | 			-- do not remove_node here - it will trigger destroy_bed() | ||||||
| 			minetest.remove_node(p) | 			minetest.set_node(p, {name = "air"}) | ||||||
| 			minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2}) | 			minetest.set_node(pos, node) | ||||||
|  | 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | ||||||
| 			return true | 			return true | ||||||
| 		end, | 		end, | ||||||
| 	}) | 	}) | ||||||
| @@ -89,21 +135,21 @@ function beds.register_bed(name, def) | |||||||
| 		paramtype = "light", | 		paramtype = "light", | ||||||
| 		paramtype2 = "facedir", | 		paramtype2 = "facedir", | ||||||
| 		is_ground_content = false, | 		is_ground_content = false, | ||||||
|  | 		pointable = false, | ||||||
| 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | ||||||
| 		sounds = default.node_sound_wood_defaults(), | 		sounds = default.node_sound_wood_defaults(), | ||||||
|  | 		drop = name .. "_bottom", | ||||||
| 		node_box = { | 		node_box = { | ||||||
| 			type = "fixed", | 			type = "fixed", | ||||||
| 			fixed = def.nodebox.top, | 			fixed = def.nodebox.top, | ||||||
| 		}, | 		}, | ||||||
| 		selection_box = { | 		on_destruct = function(pos) | ||||||
| 			type = "fixed", | 			destruct_bed(pos, 2) | ||||||
| 			fixed = {0, 0, 0, 0, 0, 0}, | 		end, | ||||||
| 		}, |  | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
| 	minetest.register_alias(name, name .. "_bottom") | 	minetest.register_alias(name, name .. "_bottom") | ||||||
|  |  | ||||||
| 	-- register recipe |  | ||||||
| 	minetest.register_craft({ | 	minetest.register_craft({ | ||||||
| 		output = name, | 		output = name, | ||||||
| 		recipe = def.recipe | 		recipe = def.recipe | ||||||
|   | |||||||
| @@ -1,44 +1,45 @@ | |||||||
| -- fancy shaped bed | -- Fancy shaped bed | ||||||
|  |  | ||||||
| beds.register_bed("beds:fancy_bed", { | beds.register_bed("beds:fancy_bed", { | ||||||
| 	description = "Fancy Bed", | 	description = "Fancy Bed", | ||||||
| 	inventory_image = "beds_bed_fancy.png", | 	inventory_image = "beds_bed_fancy.png", | ||||||
| 	wield_image = "beds_bed_fancy.png", | 	wield_image = "beds_bed_fancy.png", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 	    bottom = { | 		bottom = { | ||||||
| 		"beds_bed_top1.png", | 			"beds_bed_top1.png", | ||||||
| 		"default_wood.png", | 			"default_wood.png", | ||||||
| 		"beds_bed_side1.png", | 			"beds_bed_side1.png", | ||||||
| 		"beds_bed_side1.png^[transformFX", | 			"beds_bed_side1.png^[transformFX", | ||||||
| 		"default_wood.png", | 			"default_wood.png", | ||||||
| 		"beds_bed_foot.png", | 			"beds_bed_foot.png", | ||||||
| 	    }, | 		}, | ||||||
| 	    top = { | 		top = { | ||||||
| 		"beds_bed_top2.png", | 			"beds_bed_top2.png", | ||||||
| 		"default_wood.png", | 			"default_wood.png", | ||||||
| 		"beds_bed_side2.png", | 			"beds_bed_side2.png", | ||||||
| 		"beds_bed_side2.png^[transformFX", | 			"beds_bed_side2.png^[transformFX", | ||||||
| 		"beds_bed_head.png", | 			"beds_bed_head.png", | ||||||
| 		"default_wood.png", | 			"default_wood.png", | ||||||
| 	    } | 		} | ||||||
| 	}, | 	}, | ||||||
| 	nodebox = { | 	nodebox = { | ||||||
| 	    bottom = { | 		bottom = { | ||||||
| 		{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, | 			{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, | ||||||
| 		{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, | 			{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, | ||||||
| 		{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, | 			{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, | ||||||
| 		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | 			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||||
| 		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | 			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||||
| 		{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, | 			{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, | ||||||
| 	      }, | 		}, | ||||||
| 	      top = { | 		top = { | ||||||
| 		{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, | 			{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, | ||||||
| 		{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, | 			{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, | ||||||
| 		{-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, | 			{-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, | ||||||
| 		{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, | 			{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, | ||||||
| 		{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | 			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||||
| 		{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | 			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||||
| 		{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, | 			{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, | ||||||
| 	      } | 		} | ||||||
| 	}, | 	}, | ||||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
| 	recipe = { | 	recipe = { | ||||||
| @@ -48,41 +49,42 @@ beds.register_bed("beds:fancy_bed", { | |||||||
| 	}, | 	}, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| -- simple shaped bed | -- Simple shaped bed | ||||||
|  |  | ||||||
| beds.register_bed("beds:bed", { | beds.register_bed("beds:bed", { | ||||||
| 	description = "Simple Bed", | 	description = "Simple Bed", | ||||||
| 	inventory_image = "beds_bed.png", | 	inventory_image = "beds_bed.png", | ||||||
| 	wield_image = "beds_bed.png", | 	wield_image = "beds_bed.png", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 	    bottom = { | 		bottom = { | ||||||
| 		"beds_bed_top_bottom.png^[transformR90", | 			"beds_bed_top_bottom.png^[transformR90", | ||||||
| 		"default_wood.png", | 			"default_wood.png", | ||||||
| 		"beds_bed_side_bottom_r.png", | 			"beds_bed_side_bottom_r.png", | ||||||
| 		"beds_bed_side_bottom_r.png^[transformfx", | 			"beds_bed_side_bottom_r.png^[transformfx", | ||||||
| 		"beds_transparent.png", | 			"beds_transparent.png", | ||||||
| 		"beds_bed_side_bottom.png" | 			"beds_bed_side_bottom.png" | ||||||
| 	    }, | 		}, | ||||||
| 	    top = { | 		top = { | ||||||
| 		"beds_bed_top_top.png^[transformR90", | 			"beds_bed_top_top.png^[transformR90", | ||||||
| 		"default_wood.png",  | 			"default_wood.png",  | ||||||
| 		"beds_bed_side_top_r.png", | 			"beds_bed_side_top_r.png", | ||||||
| 		"beds_bed_side_top_r.png^[transformfx", | 			"beds_bed_side_top_r.png^[transformfx", | ||||||
| 		"beds_bed_side_top.png", | 			"beds_bed_side_top.png", | ||||||
| 		"beds_transparent.png", | 			"beds_transparent.png", | ||||||
| 	    } | 		} | ||||||
| 	}, | 	}, | ||||||
| 	nodebox = { | 	nodebox = { | ||||||
| 	    bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||||
| 	    top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | 		top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||||
| 	}, | 	}, | ||||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{"wool:red", "wool:red", "wool:white"}, | 		{"wool:red", "wool:red", "wool:white"}, | ||||||
| 		{"group:wood", "group:wood", "group:wood"} | 		{"group:wood", "group:wood", "group:wood"} | ||||||
| 	}, | 	}, | ||||||
|  |  | ||||||
| }) | }) | ||||||
|  |  | ||||||
| -- aliases for PA's beds mod | -- Aliases for PilzAdam's beds mod | ||||||
|  |  | ||||||
| minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") | minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") | ||||||
| minetest.register_alias("beds:bed_top_red", "beds:bed_top") | minetest.register_alias("beds:bed_top_red", "beds:bed_top") | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | local pi = math.pi | ||||||
| local player_in_bed = 0 | local player_in_bed = 0 | ||||||
| local is_sp = minetest.is_singleplayer() | local is_sp = minetest.is_singleplayer() | ||||||
| local enable_respawn = minetest.setting_getbool("enable_bed_respawn") | local enable_respawn = minetest.setting_getbool("enable_bed_respawn") | ||||||
| @@ -5,22 +6,29 @@ if enable_respawn == nil then | |||||||
| 	enable_respawn = true | 	enable_respawn = true | ||||||
| end | end | ||||||
|  |  | ||||||
|  | -- Helper functions | ||||||
| -- helper functions |  | ||||||
|  |  | ||||||
| local function get_look_yaw(pos) | local function get_look_yaw(pos) | ||||||
| 	local n = minetest.get_node(pos) | 	local n = minetest.get_node(pos) | ||||||
| 	if n.param2 == 1 then | 	if n.param2 == 1 then | ||||||
| 		return 7.9, n.param2 | 		return pi / 2, n.param2 | ||||||
| 	elseif n.param2 == 3 then | 	elseif n.param2 == 3 then | ||||||
| 		return 4.75, n.param2 | 		return -pi / 2, n.param2 | ||||||
| 	elseif n.param2 == 0 then | 	elseif n.param2 == 0 then | ||||||
| 		return 3.15, n.param2 | 		return pi, n.param2 | ||||||
| 	else | 	else | ||||||
| 		return 6.28, n.param2 | 		return 0, n.param2 | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  | local function is_night_skip_enabled() | ||||||
|  | 	local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") | ||||||
|  | 	if enable_night_skip == nil then | ||||||
|  | 		enable_night_skip = true | ||||||
|  | 	end | ||||||
|  | 	return enable_night_skip | ||||||
|  | end | ||||||
|  |  | ||||||
| local function check_in_beds(players) | local function check_in_beds(players) | ||||||
| 	local in_bed = beds.player | 	local in_bed = beds.player | ||||||
| 	if not players then | 	if not players then | ||||||
| @@ -61,8 +69,8 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 		end | 		end | ||||||
|  |  | ||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| 		player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) | 		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) | ||||||
| 		player:set_look_yaw(math.random(1, 180)/100) | 		player:set_look_yaw(math.random(1, 180) / 100) | ||||||
| 		default.player_attached[name] = false | 		default.player_attached[name] = false | ||||||
| 		player:set_physics_override(1, 1, 1) | 		player:set_physics_override(1, 1, 1) | ||||||
| 		hud_flags.wielditem = true | 		hud_flags.wielditem = true | ||||||
| @@ -75,11 +83,11 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 		player_in_bed = player_in_bed + 1 | 		player_in_bed = player_in_bed + 1 | ||||||
|  |  | ||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| 		player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0}) | 		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) | ||||||
| 		local yaw, param2 = get_look_yaw(bed_pos) | 		local yaw, param2 = get_look_yaw(bed_pos) | ||||||
| 		player:set_look_yaw(yaw) | 		player:set_look_yaw(yaw) | ||||||
| 		local dir = minetest.facedir_to_dir(param2) | 		local dir = minetest.facedir_to_dir(param2) | ||||||
| 		local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2} | 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | ||||||
| 		player:set_physics_override(0, 0, 0) | 		player:set_physics_override(0, 0, 0) | ||||||
| 		player:setpos(p) | 		player:setpos(p) | ||||||
| 		default.player_attached[name] = true | 		default.player_attached[name] = true | ||||||
| @@ -93,17 +101,15 @@ end | |||||||
| local function update_formspecs(finished) | local function update_formspecs(finished) | ||||||
| 	local ges = #minetest.get_connected_players() | 	local ges = #minetest.get_connected_players() | ||||||
| 	local form_n = "" | 	local form_n = "" | ||||||
| 	local is_majority = (ges/2) < player_in_bed | 	local is_majority = (ges / 2) < player_in_bed | ||||||
|  |  | ||||||
| 	if finished then | 	if finished then | ||||||
| 		form_n = beds.formspec .. | 		form_n = beds.formspec .. "label[2.7,11; Good morning.]" | ||||||
| 			"label[2.7,11; Good morning.]" |  | ||||||
| 	else | 	else | ||||||
| 		form_n = beds.formspec .. | 		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. | ||||||
| 			"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"	 | 			" of " .. tostring(ges) .. " players are in bed]" | ||||||
| 		if is_majority then | 		if is_majority and is_night_skip_enabled() then | ||||||
| 			form_n = form_n .. | 			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" | ||||||
| 				"button_exit[2,8;4,0.75;force;Force night skip]" |  | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| @@ -113,10 +119,10 @@ local function update_formspecs(finished) | |||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- public functions | -- Public functions | ||||||
|  |  | ||||||
| function beds.kick_players() | function beds.kick_players() | ||||||
| 	for name,_ in pairs(beds.player) do | 	for name, _ in pairs(beds.player) do | ||||||
| 		local player = minetest.get_player_by_name(name) | 		local player = minetest.get_player_by_name(name) | ||||||
| 		lay_down(player, nil, nil, false) | 		lay_down(player, nil, nil, false) | ||||||
| 	end | 	end | ||||||
| @@ -154,17 +160,19 @@ function beds.on_rightclick(pos, player) | |||||||
| 	-- skip the night and let all players stand up | 	-- skip the night and let all players stand up | ||||||
| 	if check_in_beds() then | 	if check_in_beds() then | ||||||
| 		minetest.after(2, function() | 		minetest.after(2, function() | ||||||
| 			beds.skip_night() |  | ||||||
| 			if not is_sp then | 			if not is_sp then | ||||||
| 				update_formspecs(true) | 				update_formspecs(is_night_skip_enabled()) | ||||||
|  | 			end | ||||||
|  | 			if is_night_skip_enabled() then | ||||||
|  | 				beds.skip_night() | ||||||
|  | 				beds.kick_players() | ||||||
| 			end | 			end | ||||||
| 			beds.kick_players() |  | ||||||
| 		end) | 		end) | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- callbacks | -- Callbacks | ||||||
|  |  | ||||||
| minetest.register_on_joinplayer(function(player) | minetest.register_on_joinplayer(function(player) | ||||||
| 	beds.read_spawns() | 	beds.read_spawns() | ||||||
| @@ -189,9 +197,11 @@ minetest.register_on_leaveplayer(function(player) | |||||||
| 	beds.player[name] = nil | 	beds.player[name] = nil | ||||||
| 	if check_in_beds() then | 	if check_in_beds() then | ||||||
| 		minetest.after(2, function() | 		minetest.after(2, function() | ||||||
| 			beds.skip_night() | 			update_formspecs(is_night_skip_enabled()) | ||||||
| 			update_formspecs(true) | 			if is_night_skip_enabled() then | ||||||
| 			beds.kick_players() | 				beds.skip_night() | ||||||
|  | 				beds.kick_players() | ||||||
|  | 			end | ||||||
| 		end) | 		end) | ||||||
| 	end | 	end | ||||||
| end) | end) | ||||||
| @@ -206,8 +216,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | |||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	if fields.force then | 	if fields.force then | ||||||
| 		beds.skip_night() | 		update_formspecs(is_night_skip_enabled()) | ||||||
| 		update_formspecs(true) | 		if is_night_skip_enabled() then | ||||||
| 		beds.kick_players() | 			beds.skip_night() | ||||||
|  | 			beds.kick_players() | ||||||
|  | 		end | ||||||
| 	end | 	end | ||||||
| end) | end) | ||||||
|   | |||||||
| @@ -3,14 +3,15 @@ beds.player = {} | |||||||
| beds.pos = {} | beds.pos = {} | ||||||
| beds.spawn = {} | beds.spawn = {} | ||||||
|  |  | ||||||
| beds.formspec = "size[8,15;true]".. | beds.formspec = "size[8,15;true]" .. | ||||||
| 		"bgcolor[#080808BB; true]".. | 	"bgcolor[#080808BB; true]" .. | ||||||
| 		"button_exit[2,12;4,0.75;leave;Leave Bed]" | 	"button_exit[2,12;4,0.75;leave;Leave Bed]" | ||||||
|  |  | ||||||
| local modpath = minetest.get_modpath("beds") | local modpath = minetest.get_modpath("beds") | ||||||
|  |  | ||||||
| -- load files | -- Load files | ||||||
| dofile(modpath.."/functions.lua") |  | ||||||
| dofile(modpath.."/api.lua") | dofile(modpath .. "/functions.lua") | ||||||
| dofile(modpath.."/beds.lua") | dofile(modpath .. "/api.lua") | ||||||
| dofile(modpath.."/spawns.lua") | dofile(modpath .. "/beds.lua") | ||||||
|  | dofile(modpath .. "/spawns.lua") | ||||||
|   | |||||||
| @@ -18,8 +18,8 @@ function beds.read_spawns() | |||||||
| 		repeat | 		repeat | ||||||
| 			local x = input:read("*n") | 			local x = input:read("*n") | ||||||
| 			if x == nil then | 			if x == nil then | ||||||
|             			break | 				break | ||||||
|             		end | 			end | ||||||
| 			local y = input:read("*n") | 			local y = input:read("*n") | ||||||
| 			local z = input:read("*n") | 			local z = input:read("*n") | ||||||
| 			local name = input:read("*l") | 			local name = input:read("*l") | ||||||
| @@ -41,10 +41,12 @@ function beds.save_spawns() | |||||||
| 	if not beds.spawn then | 	if not beds.spawn then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  | 	local data = {} | ||||||
| 	local output = io.open(org_file, "w") | 	local output = io.open(org_file, "w") | ||||||
| 	for i, v in pairs(beds.spawn) do | 	for k, v in pairs(beds.spawn) do | ||||||
| 		output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") | 		table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k)) | ||||||
| 	end | 	end | ||||||
|  | 	output:write(table.concat(data)) | ||||||
| 	io.close(output) | 	io.close(output) | ||||||
| end | end | ||||||
|  |  | ||||||
| @@ -52,7 +54,10 @@ function beds.set_spawns() | |||||||
| 	for name,_ in pairs(beds.player) do | 	for name,_ in pairs(beds.player) do | ||||||
| 		local player = minetest.get_player_by_name(name) | 		local player = minetest.get_player_by_name(name) | ||||||
| 		local p = player:getpos() | 		local p = player:getpos() | ||||||
| 		beds.spawn[name] = p | 		-- but don't change spawn location if borrowing a bed | ||||||
|  | 		if not minetest.is_protected(p, name) then | ||||||
|  | 			beds.spawn[name] = p | ||||||
|  | 		end | ||||||
| 	end | 	end | ||||||
| 	beds.save_spawns() | 	beds.save_spawns() | ||||||
| end | end | ||||||
|   | |||||||
| @@ -1,6 +1,6 @@ | |||||||
| Minetest 0.4 mod: boats | Minetest Game mod: boats | ||||||
| ======================= | ======================== | ||||||
| by PilzAdam, slightly modified for NeXt | by PilzAdam | ||||||
|  |  | ||||||
| License of source code: | License of source code: | ||||||
| ----------------------- | ----------------------- | ||||||
|   | |||||||
| @@ -36,7 +36,7 @@ local boat = { | |||||||
| 	physical = true, | 	physical = true, | ||||||
| 	collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | 	collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | ||||||
| 	visual = "mesh", | 	visual = "mesh", | ||||||
| 	mesh = "boat.obj", | 	mesh = "boats_boat.obj", | ||||||
| 	textures = {"default_wood.png"}, | 	textures = {"default_wood.png"}, | ||||||
|  |  | ||||||
| 	driver = nil, | 	driver = nil, | ||||||
| @@ -62,6 +62,14 @@ function boat.on_rightclick(self, clicker) | |||||||
| 			clicker:setpos(pos) | 			clicker:setpos(pos) | ||||||
| 		end) | 		end) | ||||||
| 	elseif not self.driver then | 	elseif not self.driver then | ||||||
|  | 		local attach = clicker:get_attach() | ||||||
|  | 		if attach and attach:get_luaentity() then | ||||||
|  | 			local luaentity = attach:get_luaentity() | ||||||
|  | 			if luaentity.driver then | ||||||
|  | 				luaentity.driver = nil | ||||||
|  | 			end | ||||||
|  | 			clicker:set_detach() | ||||||
|  | 		end | ||||||
| 		self.driver = clicker | 		self.driver = clicker | ||||||
| 		clicker:set_attach(self.object, "", | 		clicker:set_attach(self.object, "", | ||||||
| 			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) | 			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) | ||||||
| @@ -88,8 +96,7 @@ function boat.get_staticdata(self) | |||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| function boat.on_punch(self, puncher, time_from_last_punch, | function boat.on_punch(self, puncher) | ||||||
| 		tool_capabilities, direction) |  | ||||||
| 	if not puncher or not puncher:is_player() or self.removed then | 	if not puncher or not puncher:is_player() or self.removed then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| @@ -105,7 +112,12 @@ function boat.on_punch(self, puncher, time_from_last_punch, | |||||||
| 			self.object:remove() | 			self.object:remove() | ||||||
| 		end) | 		end) | ||||||
| 		if not minetest.setting_getbool("creative_mode") then | 		if not minetest.setting_getbool("creative_mode") then | ||||||
| 			puncher:get_inventory():add_item("main", "boats:boat") | 			local inv = puncher:get_inventory() | ||||||
|  | 			if inv:room_for_item("main", "boats:boat") then | ||||||
|  | 				inv:add_item("main", "boats:boat") | ||||||
|  | 			else | ||||||
|  | 				minetest.add_item(self.object:getpos(), "boats:boat") | ||||||
|  | 			end | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
| @@ -147,8 +159,8 @@ function boat.on_step(self, dtime) | |||||||
| 		self.v = 0 | 		self.v = 0 | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	if math.abs(self.v) > 4.5 then | 	if math.abs(self.v) > 5 then | ||||||
| 		self.v = 4.5 * get_sign(self.v) | 		self.v = 5 * get_sign(self.v) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local p = self.object:getpos() | 	local p = self.object:getpos() | ||||||
| @@ -170,8 +182,8 @@ function boat.on_step(self, dtime) | |||||||
| 		p.y = p.y + 1 | 		p.y = p.y + 1 | ||||||
| 		if is_water(p) then | 		if is_water(p) then | ||||||
| 			local y = self.object:getvelocity().y | 			local y = self.object:getvelocity().y | ||||||
| 			if y >= 4.5 then | 			if y >= 5 then | ||||||
| 				y = 4.5 | 				y = 5 | ||||||
| 			elseif y < 0 then | 			elseif y < 0 then | ||||||
| 				new_acce = {x = 0, y = 20, z = 0} | 				new_acce = {x = 0, y = 20, z = 0} | ||||||
| 			else | 			else | ||||||
| @@ -203,8 +215,8 @@ minetest.register_entity("boats:boat", boat) | |||||||
|  |  | ||||||
| minetest.register_craftitem("boats:boat", { | minetest.register_craftitem("boats:boat", { | ||||||
| 	description = "Boat", | 	description = "Boat", | ||||||
| 	inventory_image = "boat_inventory.png", | 	inventory_image = "boats_inventory.png", | ||||||
| 	wield_image = "boat_wield.png", | 	wield_image = "boats_wield.png", | ||||||
| 	wield_scale = {x = 2, y = 2, z = 1}, | 	wield_scale = {x = 2, y = 2, z = 1}, | ||||||
| 	liquids_pointable = true, | 	liquids_pointable = true, | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										358
									
								
								mods/boats/models/boats_boat.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,358 @@ | |||||||
|  | # Blender v2.76 (sub 11) OBJ File: 'boat.blend' | ||||||
|  | # www.blender.org | ||||||
|  | mtllib boat.mtl | ||||||
|  | o boats_boat | ||||||
|  | v -6.786140 -3.033999 -9.415440 | ||||||
|  | v -6.786140 -1.967150 -9.415440 | ||||||
|  | v -6.786140 -1.967150 8.793510 | ||||||
|  | v -6.786140 -3.033999 8.793510 | ||||||
|  | v 5.732520 -1.967150 -9.415440 | ||||||
|  | v 5.732520 -3.033999 -9.415440 | ||||||
|  | v 5.732520 -3.033999 8.793510 | ||||||
|  | v 5.732520 -1.967150 8.793510 | ||||||
|  | v -2.233900 -3.033999 -9.415440 | ||||||
|  | v -2.233900 -1.967150 -9.415440 | ||||||
|  | v -2.233900 -1.967150 8.793510 | ||||||
|  | v -2.233900 -3.033999 8.793510 | ||||||
|  | v 2.318340 -3.033999 -9.415440 | ||||||
|  | v 2.318340 -1.967150 -9.415440 | ||||||
|  | v 2.318340 -1.967150 8.793510 | ||||||
|  | v 2.318340 -3.033999 8.793510 | ||||||
|  | v -3.371960 -3.033999 8.793510 | ||||||
|  | v -3.371960 -1.967150 8.793510 | ||||||
|  | v -3.371960 -1.967150 -9.415440 | ||||||
|  | v -3.371960 -3.033999 -9.415440 | ||||||
|  | v 2.318340 0.276645 8.793510 | ||||||
|  | v 1.180280 -1.967150 8.793510 | ||||||
|  | v 5.732520 0.276645 8.793510 | ||||||
|  | v 5.732520 1.039180 8.793510 | ||||||
|  | v 6.870580 0.276645 8.793510 | ||||||
|  | v 6.870580 -1.967150 8.793510 | ||||||
|  | v 2.318340 1.039180 8.793510 | ||||||
|  | v 1.180280 0.276645 8.793510 | ||||||
|  | v 1.180280 1.039180 8.793510 | ||||||
|  | v 1.180280 -3.033999 8.793510 | ||||||
|  | v -2.233900 0.276645 8.793510 | ||||||
|  | v -3.371960 0.276645 8.793510 | ||||||
|  | v -2.233900 1.039180 8.793510 | ||||||
|  | v -3.371960 1.039180 8.793510 | ||||||
|  | v -6.786140 0.276645 8.793510 | ||||||
|  | v -7.786200 0.276645 8.793510 | ||||||
|  | v -7.786200 -1.967150 8.793510 | ||||||
|  | v -6.786140 1.039180 8.793510 | ||||||
|  | v 1.180280 -1.967150 -9.415440 | ||||||
|  | v 1.180280 -3.033999 -9.415440 | ||||||
|  | v 2.318340 0.276645 -9.415440 | ||||||
|  | v 1.180280 0.276645 -9.415440 | ||||||
|  | v 2.318340 1.039180 -9.415440 | ||||||
|  | v 5.732520 0.276645 -9.415440 | ||||||
|  | v 6.870580 -1.967150 -9.415440 | ||||||
|  | v 5.732520 1.039180 -9.415440 | ||||||
|  | v 6.870580 0.276645 -9.415440 | ||||||
|  | v 0.042220 1.039180 -9.415440 | ||||||
|  | v 1.180280 1.039180 -9.415440 | ||||||
|  | v 0.042220 -1.967150 -9.415440 | ||||||
|  | v -1.095840 -1.967150 -9.415440 | ||||||
|  | v -2.233900 0.276645 -9.415440 | ||||||
|  | v -3.371960 0.276645 -9.415440 | ||||||
|  | v -2.233900 1.039180 -9.415440 | ||||||
|  | v -1.095840 1.039180 -9.415440 | ||||||
|  | v -3.371960 1.039180 -9.415440 | ||||||
|  | v -6.786140 0.276645 -9.415440 | ||||||
|  | v -6.786140 1.039180 -9.415440 | ||||||
|  | v -7.786200 -1.967150 -9.415440 | ||||||
|  | v -7.786200 0.276645 -9.415440 | ||||||
|  | v -1.095840 0.156645 -12.044100 | ||||||
|  | v -1.095840 -4.601110 -9.415440 | ||||||
|  | v -1.095840 1.039181 -10.802900 | ||||||
|  | v -1.095840 2.868579 -10.802900 | ||||||
|  | v -1.095840 2.868580 -7.883420 | ||||||
|  | v -1.095840 3.746069 -12.034100 | ||||||
|  | v -1.095840 3.746070 -7.883420 | ||||||
|  | v -1.095840 0.156645 -14.294900 | ||||||
|  | v -1.095840 -4.601110 -14.284900 | ||||||
|  | v 0.042220 -4.601110 -14.284900 | ||||||
|  | v 0.042220 -4.601110 -9.415440 | ||||||
|  | v 0.042220 1.039181 -10.802900 | ||||||
|  | v 0.042220 0.156645 -12.044100 | ||||||
|  | v 0.042220 2.868579 -10.802900 | ||||||
|  | v 0.042220 0.156645 -14.294900 | ||||||
|  | v 0.042220 3.746069 -12.034100 | ||||||
|  | v 0.042220 3.746070 -7.883420 | ||||||
|  | v 0.042220 2.868580 -7.883420 | ||||||
|  | v -1.096322 -3.033999 -9.415440 | ||||||
|  | v 0.044046 -3.035397 -9.415440 | ||||||
|  | vt 1.000000 0.187500 | ||||||
|  | vt -1.000000 0.312500 | ||||||
|  | vt 1.000000 0.312500 | ||||||
|  | vt 0.687500 1.000000 | ||||||
|  | vt 0.500000 0.875000 | ||||||
|  | vt 0.500000 0.625000 | ||||||
|  | vt -1.000000 0.062500 | ||||||
|  | vt 1.000000 0.062500 | ||||||
|  | vt 1.000000 -0.000000 | ||||||
|  | vt -1.000000 0.125000 | ||||||
|  | vt 1.000000 0.125000 | ||||||
|  | vt 0.437500 0.125000 | ||||||
|  | vt 0.312500 0.500000 | ||||||
|  | vt 0.312500 0.125000 | ||||||
|  | vt 1.000000 0.625000 | ||||||
|  | vt -1.000000 0.500000 | ||||||
|  | vt 1.000000 0.500000 | ||||||
|  | vt 0.187500 0.687500 | ||||||
|  | vt -0.187500 0.687500 | ||||||
|  | vt -0.187500 0.312500 | ||||||
|  | vt 1.000000 0.812500 | ||||||
|  | vt -1.000000 0.937500 | ||||||
|  | vt -1.000000 0.812500 | ||||||
|  | vt 0.812500 0.687500 | ||||||
|  | vt 1.187500 0.687500 | ||||||
|  | vt 0.812500 0.312500 | ||||||
|  | vt 1.000000 0.562500 | ||||||
|  | vt 0.312500 0.437500 | ||||||
|  | vt 1.000000 0.437500 | ||||||
|  | vt 1.000000 0.750000 | ||||||
|  | vt -1.000000 0.875000 | ||||||
|  | vt -1.000000 0.750000 | ||||||
|  | vt -1.000000 1.000000 | ||||||
|  | vt 1.000000 1.000000 | ||||||
|  | vt 0.437500 0.625000 | ||||||
|  | vt 0.562500 0.437500 | ||||||
|  | vt 0.562500 0.625000 | ||||||
|  | vt -1.000000 0.437500 | ||||||
|  | vt -1.000000 0.000000 | ||||||
|  | vt 0.500000 0.062500 | ||||||
|  | vt 0.375000 0.750000 | ||||||
|  | vt 0.500000 0.750000 | ||||||
|  | vt -1.000000 0.250000 | ||||||
|  | vt -1.000000 0.687500 | ||||||
|  | vt 1.000000 0.687500 | ||||||
|  | vt 0.625000 0.375000 | ||||||
|  | vt 1.000000 0.375000 | ||||||
|  | vt 1.000000 0.250000 | ||||||
|  | vt 1.000000 0.937500 | ||||||
|  | vt 0.437500 0.812500 | ||||||
|  | vt 0.312500 0.312500 | ||||||
|  | vt 0.312500 0.812500 | ||||||
|  | vt 0.437500 0.312500 | ||||||
|  | vt 0.437500 0.437500 | ||||||
|  | vt 0.687500 0.812500 | ||||||
|  | vt 0.000000 0.687500 | ||||||
|  | vt 0.000000 0.812500 | ||||||
|  | vt -1.000000 0.562500 | ||||||
|  | vt 0.875000 0.812500 | ||||||
|  | vt 0.875000 0.687500 | ||||||
|  | vt 0.250000 0.312500 | ||||||
|  | vt 0.562500 0.187500 | ||||||
|  | vt 0.250000 0.187500 | ||||||
|  | vt -1.000000 0.187500 | ||||||
|  | vt 0.312500 0.625000 | ||||||
|  | vt 0.312500 0.187500 | ||||||
|  | vt 0.312500 -0.187500 | ||||||
|  | vt 1.000000 -0.187500 | ||||||
|  | vt 0.687500 0.500000 | ||||||
|  | vt -0.000000 1.000000 | ||||||
|  | vt 0.000000 0.875000 | ||||||
|  | vt 0.437500 0.500000 | ||||||
|  | vt -1.000000 0.625000 | ||||||
|  | vt 0.812500 0.187500 | ||||||
|  | vt 1.187500 0.187500 | ||||||
|  | vt 1.187500 0.312500 | ||||||
|  | vt 1.312500 0.312500 | ||||||
|  | vt 1.312500 0.687500 | ||||||
|  | vt 0.687500 0.187500 | ||||||
|  | vt 0.687500 0.312500 | ||||||
|  | vt 1.187500 0.812500 | ||||||
|  | vt 0.812500 0.812500 | ||||||
|  | vt 0.187500 0.312500 | ||||||
|  | vt 0.312500 0.687500 | ||||||
|  | vt 0.687500 0.687500 | ||||||
|  | vt -0.187500 0.187500 | ||||||
|  | vt 0.187500 0.187500 | ||||||
|  | vt -0.312500 0.687500 | ||||||
|  | vt -0.312500 0.312500 | ||||||
|  | vt 0.187500 0.812500 | ||||||
|  | vt -0.187500 0.812500 | ||||||
|  | vt 0.437500 0.687500 | ||||||
|  | vt 0.437500 0.187500 | ||||||
|  | vt 0.562500 0.812500 | ||||||
|  | vt 0.562500 0.687500 | ||||||
|  | vt 0.312500 0.562500 | ||||||
|  | vt 1.000000 0.875000 | ||||||
|  | vt 0.375000 0.062500 | ||||||
|  | vt -1.000000 0.375000 | ||||||
|  | vt 0.625000 0.500000 | ||||||
|  | vt 0.875000 0.562500 | ||||||
|  | vt 0.937500 0.812500 | ||||||
|  | vt 0.937500 0.687500 | ||||||
|  | vt 0.875000 0.937500 | ||||||
|  | vt 0.562500 0.312500 | ||||||
|  | vn -1.000000 0.000000 0.000000 | ||||||
|  | vn 1.000000 0.000000 0.000000 | ||||||
|  | vn 0.000000 0.000000 1.000000 | ||||||
|  | vn 0.000000 0.000000 -1.000000 | ||||||
|  | vn 0.000000 -1.000000 0.000000 | ||||||
|  | vn 0.000000 1.000000 0.000000 | ||||||
|  | vn 0.000000 -0.002100 -1.000000 | ||||||
|  | vn 0.001200 -1.000000 0.000000 | ||||||
|  | vn 0.000000 0.002800 -1.000000 | ||||||
|  | vn -0.001200 -1.000000 0.000200 | ||||||
|  | g boats_boat_boats_boat_None | ||||||
|  | usemtl None | ||||||
|  | s off | ||||||
|  | f 41/1/1 27/2/1 43/3/1 | ||||||
|  | f 76/4/2 74/5/2 72/6/2 | ||||||
|  | f 8/7/2 6/1/2 5/8/2 | ||||||
|  | f 15/9/1 13/10/1 16/11/1 | ||||||
|  | f 51/12/3 71/13/3 50/14/3 | ||||||
|  | f 56/15/2 32/16/2 53/17/2 | ||||||
|  | f 15/18/3 8/19/3 23/20/3 | ||||||
|  | f 22/21/2 40/22/2 39/23/2 | ||||||
|  | f 19/24/4 2/25/4 53/26/4 | ||||||
|  | f 70/27/5 62/28/5 69/29/5 | ||||||
|  | f 11/30/5 19/31/5 10/32/5 | ||||||
|  | f 4/15/5 20/33/5 17/34/5 | ||||||
|  | f 72/35/3 64/36/3 63/37/3 | ||||||
|  | f 13/8/5 7/38/5 16/7/5 | ||||||
|  | f 23/39/6 47/11/6 44/9/6 | ||||||
|  | f 68/40/7 70/41/7 69/42/7 | ||||||
|  | f 80/43/8 40/10/8 30/11/8 | ||||||
|  | f 3/15/1 1/32/1 4/30/1 | ||||||
|  | f 20/44/2 18/27/2 17/45/2 | ||||||
|  | f 74/17/5 65/46/5 64/47/5 | ||||||
|  | f 31/43/1 54/47/1 52/48/1 | ||||||
|  | f 22/47/5 14/43/5 15/48/5 | ||||||
|  | f 46/1/2 23/7/2 44/8/2 | ||||||
|  | f 57/21/1 38/22/1 58/49/1 | ||||||
|  | f 61/50/9 76/51/9 73/52/9 | ||||||
|  | f 37/45/5 2/23/5 3/21/5 | ||||||
|  | f 78/28/3 67/53/3 65/54/3 | ||||||
|  | f 64/5/1 66/4/1 63/6/1 | ||||||
|  | f 76/55/6 67/56/6 77/57/6 | ||||||
|  | f 47/17/2 26/10/2 45/11/2 | ||||||
|  | f 5/16/5 26/47/5 8/17/5 | ||||||
|  | f 33/58/6 48/59/6 55/60/6 | ||||||
|  | f 29/38/2 42/3/2 49/29/2 | ||||||
|  | f 32/44/6 52/21/6 53/45/6 | ||||||
|  | f 58/15/6 34/33/6 56/34/6 | ||||||
|  | f 27/7/6 46/29/6 43/8/6 | ||||||
|  | f 73/61/6 68/62/6 61/63/6 | ||||||
|  | f 21/58/6 42/29/6 28/38/6 | ||||||
|  | f 11/29/1 9/58/1 12/27/1 | ||||||
|  | f 59/45/1 36/2/1 60/3/1 | ||||||
|  | f 60/9/6 35/10/6 57/11/6 | ||||||
|  | f 41/1/1 21/64/1 27/2/1 | ||||||
|  | f 72/6/2 48/65/2 50/66/2 | ||||||
|  | f 50/66/2 71/67/2 70/68/2 | ||||||
|  | f 70/68/2 75/17/2 73/69/2 | ||||||
|  | f 76/4/2 77/70/2 74/5/2 | ||||||
|  | f 77/70/2 78/71/2 74/5/2 | ||||||
|  | f 50/66/2 70/68/2 73/69/2 | ||||||
|  | f 73/69/2 76/4/2 72/6/2 | ||||||
|  | f 72/6/2 50/66/2 73/69/2 | ||||||
|  | f 8/7/2 7/64/2 6/1/2 | ||||||
|  | f 15/9/1 14/39/1 13/10/1 | ||||||
|  | f 51/12/3 62/72/3 71/13/3 | ||||||
|  | f 56/15/2 34/73/2 32/16/2 | ||||||
|  | f 32/26/3 34/74/3 38/75/3 | ||||||
|  | f 35/76/3 36/77/3 37/78/3 | ||||||
|  | f 32/26/3 38/75/3 35/76/3 | ||||||
|  | f 29/66/3 33/79/3 31/80/3 | ||||||
|  | f 32/26/3 35/76/3 3/25/3 | ||||||
|  | f 28/51/3 29/66/3 31/80/3 | ||||||
|  | f 31/80/3 32/26/3 18/24/3 | ||||||
|  | f 3/25/3 4/81/3 17/82/3 | ||||||
|  | f 35/76/3 37/78/3 3/25/3 | ||||||
|  | f 21/83/3 28/51/3 22/84/3 | ||||||
|  | f 3/25/3 17/82/3 18/24/3 | ||||||
|  | f 11/85/3 12/55/3 30/52/3 | ||||||
|  | f 32/26/3 3/25/3 18/24/3 | ||||||
|  | f 11/85/3 30/52/3 22/84/3 | ||||||
|  | f 31/80/3 18/24/3 11/85/3 | ||||||
|  | f 24/86/3 27/87/3 21/83/3 | ||||||
|  | f 28/51/3 31/80/3 11/85/3 | ||||||
|  | f 11/85/3 22/84/3 28/51/3 | ||||||
|  | f 24/86/3 21/83/3 23/20/3 | ||||||
|  | f 26/88/3 25/89/3 23/20/3 | ||||||
|  | f 23/20/3 21/83/3 15/18/3 | ||||||
|  | f 15/18/3 16/90/3 7/91/3 | ||||||
|  | f 21/83/3 22/84/3 15/18/3 | ||||||
|  | f 8/19/3 26/88/3 23/20/3 | ||||||
|  | f 15/18/3 7/91/3 8/19/3 | ||||||
|  | f 22/21/2 30/49/2 40/22/2 | ||||||
|  | f 47/89/4 45/88/4 5/19/4 | ||||||
|  | f 5/19/4 6/91/4 13/90/4 | ||||||
|  | f 5/19/4 13/90/4 14/18/4 | ||||||
|  | f 44/20/4 47/89/4 5/19/4 | ||||||
|  | f 43/87/4 46/86/4 44/20/4 | ||||||
|  | f 41/83/4 43/87/4 44/20/4 | ||||||
|  | f 44/20/4 5/19/4 14/18/4 | ||||||
|  | f 39/84/4 40/52/4 80/50/4 | ||||||
|  | f 44/20/4 14/18/4 41/83/4 | ||||||
|  | f 42/51/4 41/83/4 39/84/4 | ||||||
|  | f 39/84/4 80/50/4 50/92/4 | ||||||
|  | f 41/83/4 14/18/4 39/84/4 | ||||||
|  | f 48/93/4 49/66/4 42/51/4 | ||||||
|  | f 50/92/4 48/93/4 42/51/4 | ||||||
|  | f 80/50/4 79/94/4 50/92/4 | ||||||
|  | f 50/92/4 42/51/4 39/84/4 | ||||||
|  | f 54/79/4 55/62/4 52/80/4 | ||||||
|  | f 50/92/4 79/94/4 51/95/4 | ||||||
|  | f 52/80/4 55/62/4 51/95/4 | ||||||
|  | f 51/95/4 79/94/4 10/85/4 | ||||||
|  | f 79/94/4 9/55/4 10/85/4 | ||||||
|  | f 53/26/4 52/80/4 10/85/4 | ||||||
|  | f 58/75/4 56/74/4 53/26/4 | ||||||
|  | f 59/78/4 60/77/4 57/76/4 | ||||||
|  | f 57/76/4 58/75/4 53/26/4 | ||||||
|  | f 52/80/4 51/95/4 10/85/4 | ||||||
|  | f 19/24/4 20/82/4 1/81/4 | ||||||
|  | f 53/26/4 10/85/4 19/24/4 | ||||||
|  | f 59/78/4 57/76/4 2/25/4 | ||||||
|  | f 19/24/4 1/81/4 2/25/4 | ||||||
|  | f 2/25/4 57/76/4 53/26/4 | ||||||
|  | f 70/27/5 71/96/5 62/28/5 | ||||||
|  | f 11/30/5 18/97/5 19/31/5 | ||||||
|  | f 4/15/5 1/73/5 20/33/5 | ||||||
|  | f 72/35/3 74/54/3 64/36/3 | ||||||
|  | f 13/8/5 6/29/5 7/38/5 | ||||||
|  | f 23/39/6 25/10/6 47/11/6 | ||||||
|  | f 68/40/7 75/98/7 70/41/7 | ||||||
|  | f 30/11/5 12/17/5 79/99/5 | ||||||
|  | f 79/99/10 80/43/10 30/11/10 | ||||||
|  | f 12/17/5 9/16/5 79/99/5 | ||||||
|  | f 3/15/1 2/73/1 1/32/1 | ||||||
|  | f 20/44/2 19/58/2 18/27/2 | ||||||
|  | f 74/17/5 78/100/5 65/46/5 | ||||||
|  | f 31/43/1 33/99/1 54/47/1 | ||||||
|  | f 22/47/5 39/99/5 14/43/5 | ||||||
|  | f 46/1/2 24/64/2 23/7/2 | ||||||
|  | f 57/21/1 35/23/1 38/22/1 | ||||||
|  | f 61/50/9 66/53/9 76/51/9 | ||||||
|  | f 37/45/5 59/44/5 2/23/5 | ||||||
|  | f 78/28/3 77/51/3 67/53/3 | ||||||
|  | f 62/67/1 51/66/1 69/68/1 | ||||||
|  | f 51/66/1 55/65/1 63/6/1 | ||||||
|  | f 68/17/1 69/68/1 61/69/1 | ||||||
|  | f 61/69/1 69/68/1 51/66/1 | ||||||
|  | f 61/69/1 51/66/1 63/6/1 | ||||||
|  | f 65/71/1 67/70/1 64/5/1 | ||||||
|  | f 61/69/1 63/6/1 66/4/1 | ||||||
|  | f 64/5/1 67/70/1 66/4/1 | ||||||
|  | f 76/55/6 66/85/6 67/56/6 | ||||||
|  | f 47/17/2 25/16/2 26/10/2 | ||||||
|  | f 5/16/5 45/99/5 26/47/5 | ||||||
|  | f 55/60/6 54/101/6 33/58/6 | ||||||
|  | f 33/58/6 29/22/6 48/59/6 | ||||||
|  | f 48/59/6 72/102/6 63/103/6 | ||||||
|  | f 29/22/6 49/104/6 48/59/6 | ||||||
|  | f 48/59/6 63/103/6 55/60/6 | ||||||
|  | f 29/38/2 28/2/2 42/3/2 | ||||||
|  | f 32/44/6 31/23/6 52/21/6 | ||||||
|  | f 58/15/6 38/73/6 34/33/6 | ||||||
|  | f 27/7/6 24/38/6 46/29/6 | ||||||
|  | f 73/61/6 75/105/6 68/62/6 | ||||||
|  | f 21/58/6 41/27/6 42/29/6 | ||||||
|  | f 11/29/1 10/38/1 9/58/1 | ||||||
|  | f 59/45/1 37/44/1 36/2/1 | ||||||
|  | f 60/9/6 36/39/6 35/10/6 | ||||||
| Before Width: | Height: | Size: 851 B After Width: | Height: | Size: 851 B | 
| Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 546 B | 
| @@ -1,5 +1,5 @@ | |||||||
| Minetest 0.4 mod: bones | Minetest Game mod: bones | ||||||
| ======================= | ======================== | ||||||
|  |  | ||||||
| License of source code: | License of source code: | ||||||
| ----------------------- | ----------------------- | ||||||
|   | |||||||
| @@ -5,24 +5,26 @@ bones = {} | |||||||
|  |  | ||||||
| local function is_owner(pos, name) | local function is_owner(pos, name) | ||||||
| 	local owner = minetest.get_meta(pos):get_string("owner") | 	local owner = minetest.get_meta(pos):get_string("owner") | ||||||
| 	if owner == "" or owner == name then | 	if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then | ||||||
| 		return true | 		return true | ||||||
| 	end | 	end | ||||||
| 	return false | 	return false | ||||||
| end | end | ||||||
|  |  | ||||||
| bones.bones_formspec = | bones.bones_formspec = | ||||||
| 	"size[8,9]".. | 	"size[8,9]" .. | ||||||
| 	default.gui_bg.. | 	default.gui_bg .. | ||||||
| 	default.gui_bg_img.. | 	default.gui_bg_img .. | ||||||
| 	default.gui_slots.. | 	default.gui_slots .. | ||||||
| 	"list[current_name;main;0,0.3;8,4;]".. | 	"list[current_name;main;0,0.3;8,4;]" .. | ||||||
| 	"list[current_player;main;0,4.85;8,1;]".. | 	"list[current_player;main;0,4.85;8,1;]" .. | ||||||
| 	"list[current_player;main;0,6.08;8,3;8]".. | 	"list[current_player;main;0,6.08;8,3;8]" .. | ||||||
|  | 	"listring[current_name;main]" .. | ||||||
|  | 	"listring[current_player;main]" .. | ||||||
| 	default.get_hotbar_bg(0,4.85) | 	default.get_hotbar_bg(0,4.85) | ||||||
|  |  | ||||||
| local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200) | local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 | ||||||
| local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4)) | local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 | ||||||
|  |  | ||||||
| minetest.register_node("bones:bones", { | minetest.register_node("bones:bones", { | ||||||
| 	description = "Bones", | 	description = "Bones", | ||||||
| @@ -43,7 +45,11 @@ minetest.register_node("bones:bones", { | |||||||
| 	 | 	 | ||||||
| 	can_dig = function(pos, player) | 	can_dig = function(pos, player) | ||||||
| 		local inv = minetest.get_meta(pos):get_inventory() | 		local inv = minetest.get_meta(pos):get_inventory() | ||||||
| 		return is_owner(pos, player:get_player_name()) and inv:is_empty("main") | 		local name = "" | ||||||
|  | 		if player then | ||||||
|  | 			name = player:get_player_name() | ||||||
|  | 		end | ||||||
|  | 		return is_owner(pos, name) and inv:is_empty("main") | ||||||
| 	end, | 	end, | ||||||
| 	 | 	 | ||||||
| 	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) | 	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) | ||||||
| @@ -76,6 +82,10 @@ minetest.register_node("bones:bones", { | |||||||
| 			return | 			return | ||||||
| 		end | 		end | ||||||
| 		 | 		 | ||||||
|  | 		if(minetest.get_meta(pos):get_string("infotext") == "") then | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  | 		 | ||||||
| 		local inv = minetest.get_meta(pos):get_inventory() | 		local inv = minetest.get_meta(pos):get_inventory() | ||||||
| 		local player_inv = player:get_inventory() | 		local player_inv = player:get_inventory() | ||||||
| 		local has_space = true | 		local has_space = true | ||||||
| @@ -93,6 +103,11 @@ minetest.register_node("bones:bones", { | |||||||
| 		 | 		 | ||||||
| 		-- remove bones if player emptied them | 		-- remove bones if player emptied them | ||||||
| 		if has_space then | 		if has_space then | ||||||
|  | 			if player_inv:room_for_item("main", {name = "bones:bones"}) then | ||||||
|  | 				player_inv:add_item("main", {name = "bones:bones"}) | ||||||
|  | 			else | ||||||
|  | 				minetest.add_item(pos,"bones:bones") | ||||||
|  | 			end | ||||||
| 			minetest.remove_node(pos) | 			minetest.remove_node(pos) | ||||||
| 		end | 		end | ||||||
| 	end, | 	end, | ||||||
| @@ -108,6 +123,8 @@ minetest.register_node("bones:bones", { | |||||||
| 			return true | 			return true | ||||||
| 		end | 		end | ||||||
| 	end, | 	end, | ||||||
|  | 	on_blast = function(pos) | ||||||
|  | 	end, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| local function may_replace(pos, player) | local function may_replace(pos, player) | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| Minetest 0.4 mod: bucket | Minetest Game mod: bucket | ||||||
| ========================= | ========================= | ||||||
|  |  | ||||||
| License of source code: | License of source code: | ||||||
|   | |||||||
							
								
								
									
										
											BIN
										
									
								
								mods/bucket/textures/bucket.png
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						| Before Width: | Height: | Size: 163 B After Width: | Height: | Size: 205 B | 
| Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 221 B | 
| Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 221 B | 
| Before Width: | Height: | Size: 169 B After Width: | Height: | Size: 221 B | 
| @@ -1,5 +1,5 @@ | |||||||
| Minetest 0.4 mod: creative | Minetest Game mod: creative | ||||||
| ========================== | =========================== | ||||||
|  |  | ||||||
| Implements creative mode. | Implements creative mode. | ||||||
|  |  | ||||||
| @@ -13,6 +13,7 @@ are added to the creative inventory. | |||||||
| License of source code and media files: | License of source code and media files: | ||||||
| --------------------------------------- | --------------------------------------- | ||||||
| Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> | Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> | ||||||
|  | Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> | ||||||
|  |  | ||||||
| This program is free software. It comes without any warranty, to | This program is free software. It comes without any warranty, to | ||||||
| the extent permitted by applicable law. You can redistribute it | the extent permitted by applicable law. You can redistribute it | ||||||
|   | |||||||
| @@ -1,13 +1,21 @@ | |||||||
| -- minetest/creative/init.lua | -- minetest/creative/init.lua | ||||||
|  |  | ||||||
| creative_inventory = {} | creative = {} | ||||||
| creative_inventory.creative_inventory_size = 0 | local player_inventory = {} | ||||||
|  | local creative_mode = minetest.setting_getbool("creative_mode") | ||||||
|  |  | ||||||
| -- Create detached creative inventory after loading all mods | -- Create detached creative inventory after loading all mods | ||||||
| minetest.after(0, function() | creative.init_creative_inventory = function(player) | ||||||
| 	local inv = minetest.create_detached_inventory("creative", { | 	local player_name = player:get_player_name() | ||||||
|  | 	player_inventory[player_name] = {} | ||||||
|  | 	player_inventory[player_name].size = 0 | ||||||
|  | 	player_inventory[player_name].filter = "" | ||||||
|  | 	player_inventory[player_name].start_i = 1 | ||||||
|  | 	player_inventory[player_name].tab_id = 2 | ||||||
|  |  | ||||||
|  | 	minetest.create_detached_inventory("creative_" .. player_name, { | ||||||
| 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) | 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||||
| 			if minetest.setting_getbool("creative_mode") then | 			if creative_mode and not to_list == "main" then | ||||||
| 				return count | 				return count | ||||||
| 			else | 			else | ||||||
| 				return 0 | 				return 0 | ||||||
| @@ -17,7 +25,7 @@ minetest.after(0, function() | |||||||
| 			return 0 | 			return 0 | ||||||
| 		end, | 		end, | ||||||
| 		allow_take = function(inv, listname, index, stack, player) | 		allow_take = function(inv, listname, index, stack, player) | ||||||
| 			if minetest.setting_getbool("creative_mode") then | 			if creative_mode then | ||||||
| 				return -1 | 				return -1 | ||||||
| 			else | 			else | ||||||
| 				return 0 | 				return 0 | ||||||
| @@ -28,128 +36,205 @@ minetest.after(0, function() | |||||||
| 		on_put = function(inv, listname, index, stack, player) | 		on_put = function(inv, listname, index, stack, player) | ||||||
| 		end, | 		end, | ||||||
| 		on_take = function(inv, listname, index, stack, player) | 		on_take = function(inv, listname, index, stack, player) | ||||||
| 			--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) | 			local player_name, stack_name = player:get_player_name(), stack:get_name() | ||||||
|  | 			--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table())) | ||||||
| 			if stack then | 			if stack then | ||||||
| 				minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory") | 				minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory") | ||||||
| 				--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) | 				--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count()) | ||||||
| 			end | 			end | ||||||
| 		end, | 		end, | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
|  | 	creative.update_creative_inventory(player_name) | ||||||
|  | 	--print("creative inventory size: " .. player_inventory[player_name].size) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function tab_category(tab_id) | ||||||
|  | 	local id_category = { | ||||||
|  | 		nil, -- Reserved for crafting tab. | ||||||
|  | 		minetest.registered_items, | ||||||
|  | 		minetest.registered_nodes, | ||||||
|  | 		minetest.registered_tools, | ||||||
|  | 		minetest.registered_craftitems | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	-- If index out of range, show default ("All") page. | ||||||
|  | 	return id_category[tab_id] or id_category[2] | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function creative.update_creative_inventory(player_name) | ||||||
| 	local creative_list = {} | 	local creative_list = {} | ||||||
| 	for name,def in pairs(minetest.registered_items) do | 	local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) | ||||||
| 		if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) | 	local inv = player_inventory[player_name] | ||||||
| 				and def.description and def.description ~= "" then |  | ||||||
| 			table.insert(creative_list, name) | 	for name, def in pairs(tab_category(inv.tab_id)) do | ||||||
|  | 		if not (def.groups.not_in_creative_inventory == 1) and | ||||||
|  | 				def.description and def.description ~= "" and | ||||||
|  | 				(def.name:find(inv.filter, 1, true) or | ||||||
|  | 					def.description:lower():find(inv.filter, 1, true)) then | ||||||
|  | 			creative_list[#creative_list+1] = name | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	table.sort(creative_list) | 	table.sort(creative_list) | ||||||
| 	inv:set_size("main", #creative_list) | 	player_inv:set_size("main", #creative_list) | ||||||
| 	for _,itemstring in ipairs(creative_list) do | 	player_inv:set_list("main", creative_list) | ||||||
| 		inv:add_item("main", ItemStack(itemstring)) | 	inv.size = #creative_list | ||||||
| 	end | end | ||||||
| 	creative_inventory.creative_inventory_size = #creative_list |  | ||||||
| 	--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) |  | ||||||
| end) |  | ||||||
|  |  | ||||||
| -- Create the trash field | -- Create the trash field | ||||||
| local trash = minetest.create_detached_inventory("creative_trash", { | local trash = minetest.create_detached_inventory("creative_trash", { | ||||||
| 	-- Allow the stack to be placed and remove it in on_put() | 	-- Allow the stack to be placed and remove it in on_put() | ||||||
| 	-- This allows the creative inventory to restore the stack | 	-- This allows the creative inventory to restore the stack | ||||||
| 	allow_put = function(inv, listname, index, stack, player) | 	allow_put = function(inv, listname, index, stack, player) | ||||||
| 		if minetest.setting_getbool("creative_mode") then | 		if creative_mode then | ||||||
| 			return stack:get_count() | 			return stack:get_count() | ||||||
| 		else | 		else | ||||||
| 			return 0 | 			return 0 | ||||||
| 		end | 		end | ||||||
| 	end, | 	end, | ||||||
| 	on_put = function(inv, listname, index, stack, player) | 	on_put = function(inv, listname) | ||||||
| 		inv:set_stack(listname, index, "") | 		inv:set_list(listname, {}) | ||||||
| 	end, | 	end, | ||||||
| }) | }) | ||||||
| trash:set_size("main", 1) | trash:set_size("main", 1) | ||||||
|  |  | ||||||
|  | creative.formspec_add = "" | ||||||
|  |  | ||||||
| creative_inventory.set_creative_formspec = function(player, start_i, pagenum) | creative.set_creative_formspec = function(player, start_i) | ||||||
| 	pagenum = math.floor(pagenum) | 	local player_name = player:get_player_name() | ||||||
| 	local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) | 	local inv = player_inventory[player_name] | ||||||
| 	player:set_inventory_formspec( | 	local pagenum = math.floor(start_i / (3*8) + 1) | ||||||
| 			"size[13,7.5]".. | 	local pagemax = math.ceil(inv.size / (3*8)) | ||||||
| 			--"image[6,0.6;1,2;player.png]".. |  | ||||||
| 			default.gui_bg.. | 	player:set_inventory_formspec([[ | ||||||
| 			default.gui_bg_img.. | 		size[8,8.6] | ||||||
| 			default.gui_slots.. | 		image[4.06,3.4;0.8,0.8;creative_trash_icon.png] | ||||||
| 			"list[current_player;main;5,3.5;8,1;]".. | 		list[current_player;main;0,4.7;8,1;] | ||||||
| 			"list[current_player;main;5,4.75;8,3;8]".. | 		list[current_player;main;0,5.85;8,3;8] | ||||||
| 			"list[current_player;craft;8,0;3,3;]".. | 		list[detached:creative_trash;main;4,3.3;1,1;] | ||||||
| 			"list[current_player;craftpreview;12,1;1,1;]".. | 		listring[] | ||||||
| 			"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]".. | 		tablecolumns[color;text;color;text] | ||||||
| 			"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. | 		tableoptions[background=#00000000;highlight=#00000000;border=false] | ||||||
| 			"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. | 		button[5.4,3.2;0.8,0.9;creative_prev;<] | ||||||
| 			"button[0.3,6.5;1.6,1;creative_prev;<<]".. | 		button[7.25,3.2;0.8,0.9;creative_next;>] | ||||||
| 			"button[2.7,6.5;1.6,1;creative_next;>>]".. | 		button[2.1,3.4;0.8,0.5;creative_search;?] | ||||||
| 			"listring[current_player;main]".. | 		button[2.75,3.4;0.8,0.5;creative_clear;X] | ||||||
| 			"listring[current_player;craft]".. | 		tooltip[creative_search;Search] | ||||||
| 			"listring[current_player;main]".. | 		tooltip[creative_clear;Reset] | ||||||
| 			"listring[detached:creative;main]".. | 		listring[current_player;main] | ||||||
| 			"label[5,1.5;Trash:]".. | 		]] .. | ||||||
| 			"list[detached:creative_trash;main;5,2;1,1;]".. | 		"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" .. | ||||||
| 			default.get_hotbar_bg(5,3.5) | 		"listring[detached:creative_" .. player_name .. ";main]" .. | ||||||
|  | 		"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" .. | ||||||
|  | 		"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. | ||||||
|  | 		"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" .. | ||||||
|  | 		default.get_hotbar_bg(0,4.7) .. | ||||||
|  | 		default.gui_bg .. default.gui_bg_img .. default.gui_slots | ||||||
|  | 		.. creative.formspec_add | ||||||
| 	) | 	) | ||||||
| end | end | ||||||
|  |  | ||||||
|  | creative.set_crafting_formspec = function(player) | ||||||
|  | 	player:set_inventory_formspec([[ | ||||||
|  | 		size[8,8.6] | ||||||
|  | 		list[current_player;craft;2,0.75;3,3;] | ||||||
|  | 		list[current_player;craftpreview;6,1.75;1,1;] | ||||||
|  | 		list[current_player;main;0,4.7;8,1;] | ||||||
|  | 		list[current_player;main;0,5.85;8,3;8] | ||||||
|  | 		list[detached:creative_trash;main;0,2.75;1,1;] | ||||||
|  | 		image[0.06,2.85;0.8,0.8;creative_trash_icon.png] | ||||||
|  | 		image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270] | ||||||
|  | 		tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false] | ||||||
|  | 		listring[current_player;main] | ||||||
|  | 		listring[current_player;craft] | ||||||
|  | 		]] .. | ||||||
|  | 		default.get_hotbar_bg(0,4.7) .. | ||||||
|  | 		default.gui_bg .. default.gui_bg_img .. default.gui_slots | ||||||
|  | 	) | ||||||
|  | end | ||||||
|  |  | ||||||
| minetest.register_on_joinplayer(function(player) | minetest.register_on_joinplayer(function(player) | ||||||
| 	-- If in creative mode, modify player's inventory forms | 	-- If in creative mode, modify player's inventory forms | ||||||
| 	if not minetest.setting_getbool("creative_mode") then | 	if not creative_mode then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	creative_inventory.set_creative_formspec(player, 0, 1) | 	creative.init_creative_inventory(player) | ||||||
|  | 	creative.set_creative_formspec(player, 0) | ||||||
| end) | end) | ||||||
|  |  | ||||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||||
| 	if not minetest.setting_getbool("creative_mode") then | 	if formname ~= "" or not creative_mode then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	-- Figure out current page from formspec |  | ||||||
| 	local current_page = 0 |  | ||||||
| 	local formspec = player:get_inventory_formspec() |  | ||||||
| 	local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") |  | ||||||
| 	start_i = tonumber(start_i) or 0 |  | ||||||
|  |  | ||||||
| 	if fields.creative_prev then | 	local player_name = player:get_player_name() | ||||||
| 		start_i = start_i - 4*6 | 	local inv = player_inventory[player_name] | ||||||
| 	end |  | ||||||
| 	if fields.creative_next then |  | ||||||
| 		start_i = start_i + 4*6 |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	if start_i < 0 then | 	if fields.quit then | ||||||
| 		start_i = start_i + 4*6 | 		if inv.tab_id == 1 then | ||||||
| 	end | 			creative.set_crafting_formspec(player) | ||||||
| 	if start_i >= creative_inventory.creative_inventory_size then | 		end | ||||||
| 		start_i = start_i - 4*6 | 	elseif fields.creative_tabs then | ||||||
| 	end | 		local tab = tonumber(fields.creative_tabs) | ||||||
|  | 		inv.tab_id = tab | ||||||
|  |  | ||||||
| 	if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then | 		if tab == 1 then | ||||||
| 		start_i = 0 | 			creative.set_crafting_formspec(player) | ||||||
| 	end | 		else | ||||||
|  | 			creative.update_creative_inventory(player_name) | ||||||
|  | 			creative.set_creative_formspec(player, 0) | ||||||
|  | 		end | ||||||
|  | 	elseif fields.creative_clear then | ||||||
|  | 		inv.filter = "" | ||||||
|  | 		creative.update_creative_inventory(player_name) | ||||||
|  | 		creative.set_creative_formspec(player, 0) | ||||||
|  | 	elseif fields.creative_search then | ||||||
|  | 		inv.filter = fields.creative_filter:lower() | ||||||
|  | 		creative.update_creative_inventory(player_name) | ||||||
|  | 		creative.set_creative_formspec(player, 0) | ||||||
|  | 	else | ||||||
|  | 		local formspec = player:get_inventory_formspec() | ||||||
|  | 		local start_i = player_inventory[player_name].start_i or 0 | ||||||
|  |  | ||||||
| 	creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) | 		if fields.creative_prev then | ||||||
|  | 			start_i = start_i - 3*8 | ||||||
|  | 			if start_i < 0 then | ||||||
|  | 				start_i = inv.size - (inv.size % (3*8)) | ||||||
|  | 				if inv.size == start_i then | ||||||
|  | 					start_i = math.max(0, inv.size - (3*8)) | ||||||
|  | 				end | ||||||
|  | 			end | ||||||
|  | 		elseif fields.creative_next then | ||||||
|  | 			start_i = start_i + 3*8 | ||||||
|  | 			if start_i >= inv.size then | ||||||
|  | 				start_i = 0 | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		player_inventory[player_name].start_i = start_i | ||||||
|  | 		creative.set_creative_formspec(player, start_i) | ||||||
|  | 	end | ||||||
| end) | end) | ||||||
|  |  | ||||||
| if minetest.setting_getbool("creative_mode") then | if creative_mode then | ||||||
| 	local digtime = 0.5 | 	local digtime = 0.5 | ||||||
|  | 	local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3} | ||||||
|  |  | ||||||
| 	minetest.register_item(":", { | 	minetest.register_item(":", { | ||||||
| 		type = "none", | 		type = "none", | ||||||
| 		wield_image = "wieldhand.png", | 		wield_image = "wieldhand.png", | ||||||
| 		wield_scale = {x=1,y=1,z=2.5}, | 		wield_scale = {x = 1, y = 1, z = 2.5}, | ||||||
| 		range = 10, | 		range = 10, | ||||||
| 		tool_capabilities = { | 		tool_capabilities = { | ||||||
| 			full_punch_interval = 0.5, | 			full_punch_interval = 0.5, | ||||||
| 			max_drop_level = 3, | 			max_drop_level = 3, | ||||||
| 			groupcaps = { | 			groupcaps = { | ||||||
| 				crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, | 				crumbly = caps, | ||||||
| 				cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, | 				cracky  = caps, | ||||||
| 				snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, | 				snappy  = caps, | ||||||
| 				choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, | 				choppy  = caps, | ||||||
| 				oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, | 				oddly_breakable_by_hand = caps, | ||||||
| 			}, | 			}, | ||||||
| 			damage_groups = {fleshy = 10}, | 			damage_groups = {fleshy = 10}, | ||||||
| 		} | 		} | ||||||
| @@ -165,7 +250,7 @@ if minetest.setting_getbool("creative_mode") then | |||||||
| 		end | 		end | ||||||
| 		local inv = digger:get_inventory() | 		local inv = digger:get_inventory() | ||||||
| 		if inv then | 		if inv then | ||||||
| 			for _,item in ipairs(drops) do | 			for _, item in ipairs(drops) do | ||||||
| 				item = ItemStack(item):get_name() | 				item = ItemStack(item):get_name() | ||||||
| 				if not inv:contains_item("main", item) then | 				if not inv:contains_item("main", item) then | ||||||
| 					inv:add_item("main", item) | 					inv:add_item("main", item) | ||||||
| @@ -173,5 +258,4 @@ if minetest.setting_getbool("creative_mode") then | |||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| 	 |  | ||||||
| end | end | ||||||
|   | |||||||
							
								
								
									
										
											BIN
										
									
								
								mods/creative/textures/creative_trash_icon.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 179 B | 
| @@ -1,4 +1,4 @@ | |||||||
| Minetest 0.4 mod: default | Minetest Game mod: default | ||||||
| ========================== | ========================== | ||||||
|  |  | ||||||
| License of source code: | License of source code: | ||||||
| @@ -27,7 +27,6 @@ Cisoun's WTFPL texture pack: | |||||||
|   default_lava.png |   default_lava.png | ||||||
|   default_leaves.png |   default_leaves.png | ||||||
|   default_sapling.png |   default_sapling.png | ||||||
|   default_sign_wall.png |  | ||||||
|   default_stone.png |   default_stone.png | ||||||
|   default_tree.png |   default_tree.png | ||||||
|   default_tree_top.png |   default_tree_top.png | ||||||
| @@ -59,7 +58,6 @@ VanessaE (WTFPL): | |||||||
|   default_desert_sand.png |   default_desert_sand.png | ||||||
|   default_desert_stone.png |   default_desert_stone.png | ||||||
|   default_sand.png |   default_sand.png | ||||||
|   default_jungletree_top.png |  | ||||||
|  |  | ||||||
| Calinou (CC BY-SA): | Calinou (CC BY-SA): | ||||||
|   default_brick.png |   default_brick.png | ||||||
| @@ -89,7 +87,6 @@ InfinityProject (WTFPL): | |||||||
|  |  | ||||||
| Splizard (CC BY-SA 3.0): | Splizard (CC BY-SA 3.0): | ||||||
|   default_snow.png |   default_snow.png | ||||||
|   default_snow_side.png |  | ||||||
|   default_pine_sapling.png |   default_pine_sapling.png | ||||||
|  |  | ||||||
| Zeg9 (CC BY-SA 3.0): | Zeg9 (CC BY-SA 3.0): | ||||||
| @@ -100,28 +97,30 @@ Zeg9 (CC BY-SA 3.0): | |||||||
|   default_gold_block.png |   default_gold_block.png | ||||||
|  |  | ||||||
| paramat (CC BY-SA 3.0): | paramat (CC BY-SA 3.0): | ||||||
|   wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0) |   wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) | ||||||
|   default_pinetree.png |   default_pinetree.png | ||||||
|   default_pinetree_top.png |   default_pinetree_top.png | ||||||
|   default_pinewood.png |   default_pinewood.png | ||||||
|   default_sandstone_brick.png |  | ||||||
|   default_obsidian_brick.png |  | ||||||
|   default_river_water.png |  | ||||||
|   default_river_water_source_animated.png |  | ||||||
|   default_river_water_flowing_animated.png |  | ||||||
|   default_acacia_leaves.png |   default_acacia_leaves.png | ||||||
|   default_acacia_sapling.png |   default_acacia_sapling.png | ||||||
|   default_acacia_tree.png |   default_acacia_tree.png | ||||||
|   default_acacia_tree_top.png |   default_acacia_tree_top.png | ||||||
|   default_acacia_wood.png |   default_acacia_wood.png | ||||||
|  |   default_junglewood.png | ||||||
|  |   default_jungletree_top.png | ||||||
|  |   default_sandstone_brick.png | ||||||
|  |   default_obsidian_brick.png | ||||||
|  |   default_stone_brick.png | ||||||
|  |   default_desert_stone_brick.png | ||||||
|  |   default_river_water.png | ||||||
|  |   default_river_water_source_animated.png | ||||||
|  |   default_river_water_flowing_animated.png | ||||||
|   default_dry_grass.png |   default_dry_grass.png | ||||||
|   default_dry_grass_side.png |   default_dry_grass_side.png | ||||||
|   default_dry_grass_*.png |   default_dry_grass_*.png | ||||||
|   default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0) |   default_grass.png | ||||||
|   default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0) |   default_grass_side.png | ||||||
|   default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0) |   default_snow_side.png | ||||||
|   default_stone_brick.png, derived from a texture by Cisoun (WTFPL) |  | ||||||
|   default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL) |  | ||||||
|  |  | ||||||
| brunob.santos (CC BY-SA 4.0): | brunob.santos (CC BY-SA 4.0): | ||||||
|   default_desert_cobble.png |   default_desert_cobble.png | ||||||
| @@ -145,9 +144,19 @@ BlockMen (CC BY-SA 3.0): | |||||||
|   default_mineral_mese.png |   default_mineral_mese.png | ||||||
|   default_meselamp.png |   default_meselamp.png | ||||||
|   bubble.png |   bubble.png | ||||||
|   heart.png |  | ||||||
|   gui_*.png |   gui_*.png | ||||||
|  |  | ||||||
|  | sofar (CC BY-SA 3.0): | ||||||
|  |   default_book_written.png, based on default_book.png | ||||||
|  |   default_aspen_sapling | ||||||
|  |   default_aspen_leaves | ||||||
|  |   default_aspen_tree | ||||||
|  |   default_aspen_tree_top, derived from default_pine_tree_top (by paramat) | ||||||
|  |   default_aspen_wood, derived from default_pine_wood (by paramat) | ||||||
|  |  | ||||||
|  | sofar (WTFPL): | ||||||
|  |   default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel | ||||||
|  |  | ||||||
| Neuromancer (CC BY-SA 2.0): | Neuromancer (CC BY-SA 2.0): | ||||||
|   default_cobble.png, based on texture by Brane praefect |   default_cobble.png, based on texture by Brane praefect | ||||||
|   default_mossycobble.png, based on texture by Brane praefect |   default_mossycobble.png, based on texture by Brane praefect | ||||||
| @@ -166,10 +175,16 @@ Gambit (WTFPL): | |||||||
|   default_grass_*.png |   default_grass_*.png | ||||||
|   default_paper.png |   default_paper.png | ||||||
|   default_diamond_block.png |   default_diamond_block.png | ||||||
|  |   default_ladder_steel.png | ||||||
|  |   default_sign_wall_wood.png | ||||||
|  |   default_flint.png | ||||||
|  |  | ||||||
| asl97 (WTFPL): | asl97 (WTFPL): | ||||||
|   default_ice.png |   default_ice.png | ||||||
|  |  | ||||||
|  | KevDoy (CC BY-SA 3.0) | ||||||
|  |   heart.png | ||||||
|  |  | ||||||
| Glass breaking sounds (CC BY 3.0): | Glass breaking sounds (CC BY 3.0): | ||||||
|   1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ |   1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ | ||||||
|   2: http://www.freesound.org/people/Tomlija/sounds/97669/ |   2: http://www.freesound.org/people/Tomlija/sounds/97669/ | ||||||
|   | |||||||
| @@ -23,7 +23,7 @@ minetest.register_alias("bookshelf", "default:bookshelf") | |||||||
| minetest.register_alias("glass", "default:glass") | minetest.register_alias("glass", "default:glass") | ||||||
| minetest.register_alias("wooden_fence", "default:fence_wood") | minetest.register_alias("wooden_fence", "default:fence_wood") | ||||||
| minetest.register_alias("rail", "default:rail") | minetest.register_alias("rail", "default:rail") | ||||||
| minetest.register_alias("ladder", "default:ladder") | minetest.register_alias("ladder", "default:ladder_wood") | ||||||
| minetest.register_alias("wood", "default:wood") | minetest.register_alias("wood", "default:wood") | ||||||
| minetest.register_alias("mese", "default:mese") | minetest.register_alias("mese", "default:mese") | ||||||
| minetest.register_alias("cloud", "default:cloud") | minetest.register_alias("cloud", "default:cloud") | ||||||
| @@ -32,7 +32,7 @@ minetest.register_alias("water_source", "default:water_source") | |||||||
| minetest.register_alias("lava_flowing", "default:lava_flowing") | minetest.register_alias("lava_flowing", "default:lava_flowing") | ||||||
| minetest.register_alias("lava_source", "default:lava_source") | minetest.register_alias("lava_source", "default:lava_source") | ||||||
| minetest.register_alias("torch", "default:torch") | minetest.register_alias("torch", "default:torch") | ||||||
| minetest.register_alias("sign_wall", "default:sign_wall") | minetest.register_alias("sign_wall", "default:sign_wall_wood") | ||||||
| minetest.register_alias("furnace", "default:furnace") | minetest.register_alias("furnace", "default:furnace") | ||||||
| minetest.register_alias("chest", "default:chest") | minetest.register_alias("chest", "default:chest") | ||||||
| minetest.register_alias("locked_chest", "default:chest_locked") | minetest.register_alias("locked_chest", "default:chest_locked") | ||||||
| @@ -74,3 +74,7 @@ minetest.register_alias("default:mese_block", "default:mese") | |||||||
| -- Aliases for corrected pine node names | -- Aliases for corrected pine node names | ||||||
| minetest.register_alias("default:pinetree", "default:pine_tree") | minetest.register_alias("default:pinetree", "default:pine_tree") | ||||||
| minetest.register_alias("default:pinewood", "default:pine_wood") | minetest.register_alias("default:pinewood", "default:pine_wood") | ||||||
|  |  | ||||||
|  | minetest.register_alias("default:ladder", "default:ladder_wood") | ||||||
|  | minetest.register_alias("default:sign_wall", "default:sign_wall_wood") | ||||||
|  |  | ||||||
|   | |||||||
| @@ -28,6 +28,13 @@ minetest.register_craft({ | |||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = 'default:aspen_wood 4', | ||||||
|  | 	recipe = { | ||||||
|  | 		{'default:aspen_tree'}, | ||||||
|  | 	} | ||||||
|  | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'default:stick 4', | 	output = 'default:stick 4', | ||||||
| 	recipe = { | 	recipe = { | ||||||
| @@ -36,15 +43,16 @@ minetest.register_craft({ | |||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'default:fence_wood 2', | 	output = 'default:sign_wall_steel 3', | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{'group:stick', 'group:stick', 'group:stick'}, | 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||||
| 		{'group:stick', 'group:stick', 'group:stick'}, | 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||||
|  | 		{'', 'group:stick', ''}, | ||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'default:sign_wall', | 	output = 'default:sign_wall_wood 3', | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | 		{'group:wood', 'group:wood', 'group:wood'}, | ||||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | 		{'group:wood', 'group:wood', 'group:wood'}, | ||||||
| @@ -499,6 +507,13 @@ minetest.register_craft({ | |||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = 'default:clay_lump 4', | ||||||
|  | 	recipe = { | ||||||
|  | 		{'default:clay'}, | ||||||
|  | 	} | ||||||
|  | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'default:brick', | 	output = 'default:brick', | ||||||
| 	recipe = { | 	recipe = { | ||||||
| @@ -540,7 +555,7 @@ minetest.register_craft({ | |||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'default:ladder', | 	output = 'default:ladder_wood 3', | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{'group:stick', '', 'group:stick'}, | 		{'group:stick', '', 'group:stick'}, | ||||||
| 		{'group:stick', 'group:stick', 'group:stick'}, | 		{'group:stick', 'group:stick', 'group:stick'}, | ||||||
| @@ -548,6 +563,15 @@ minetest.register_craft({ | |||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	output = 'default:ladder_steel 15', | ||||||
|  | 	recipe = { | ||||||
|  | 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||||
|  | 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||||
|  | 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||||
|  | 	} | ||||||
|  | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'default:mese', | 	output = 'default:mese', | ||||||
| 	recipe = { | 	recipe = { | ||||||
| @@ -749,7 +773,31 @@ minetest.register_craft({ | |||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| 	recipe = "default:ladder", | 	recipe = "default:fence_acacia_wood", | ||||||
|  | 	burntime = 15, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "fuel", | ||||||
|  | 	recipe = "default:fence_junglewood", | ||||||
|  | 	burntime = 15, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "fuel", | ||||||
|  | 	recipe = "default:fence_pine_wood", | ||||||
|  | 	burntime = 15, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "fuel", | ||||||
|  | 	recipe = "default:fence_aspen_wood", | ||||||
|  | 	burntime = 15, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "fuel", | ||||||
|  | 	recipe = "default:ladder_wood", | ||||||
| 	burntime = 5, | 	burntime = 5, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| @@ -773,7 +821,7 @@ minetest.register_craft({ | |||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| 	recipe = "default:sign_wall", | 	recipe = "default:sign_wall_wood", | ||||||
| 	burntime = 10, | 	burntime = 10, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ | |||||||
| minetest.register_craftitem("default:stick", { | minetest.register_craftitem("default:stick", { | ||||||
| 	description = "Stick", | 	description = "Stick", | ||||||
| 	inventory_image = "default_stick.png", | 	inventory_image = "default_stick.png", | ||||||
| 	groups = {stick=1}, | 	groups = {stick = 1}, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craftitem("default:paper", { | minetest.register_craftitem("default:paper", { | ||||||
| @@ -11,82 +11,166 @@ minetest.register_craftitem("default:paper", { | |||||||
| 	inventory_image = "default_paper.png", | 	inventory_image = "default_paper.png", | ||||||
| }) | }) | ||||||
|  |  | ||||||
| local function book_on_use(itemstack, user, pointed_thing) | local lpp = 14 -- Lines per book's page | ||||||
|  | local function book_on_use(itemstack, user) | ||||||
| 	local player_name = user:get_player_name() | 	local player_name = user:get_player_name() | ||||||
| 	local data = minetest.deserialize(itemstack:get_metadata()) | 	local data = minetest.deserialize(itemstack:get_metadata()) | ||||||
| 	local title, text, owner = "", "", player_name | 	local formspec, title, text, owner = "", "", "", player_name | ||||||
|  | 	local page, page_max, lines, string = 1, 1, {}, "" | ||||||
|  |  | ||||||
| 	if data then | 	if data then | ||||||
| 		title, text, owner = data.title, data.text, data.owner | 		title = data.title | ||||||
|  | 		text = data.text | ||||||
|  | 		owner = data.owner | ||||||
|  |  | ||||||
|  | 		for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do | ||||||
|  | 			lines[#lines+1] = str | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		if data.page then | ||||||
|  | 			page = data.page | ||||||
|  | 			page_max = data.page_max | ||||||
|  |  | ||||||
|  | 			for i = ((lpp * page) - lpp) + 1, lpp * page do | ||||||
|  | 				if not lines[i] then break end | ||||||
|  | 				string = string .. lines[i] .. "\n" | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
| 	end | 	end | ||||||
| 	local formspec |  | ||||||
| 	if owner == player_name then | 	if owner == player_name then | ||||||
| 		formspec = "size[8,8]"..default.gui_bg.. | 		formspec = "size[8,8]" .. default.gui_bg .. | ||||||
| 			"field[0.5,1;7.5,0;title;Title:;".. | 			default.gui_bg_img .. | ||||||
| 				minetest.formspec_escape(title).."]".. | 			"field[0.5,1;7.5,0;title;Title:;" .. | ||||||
| 			"textarea[0.5,1.5;7.5,7;text;Contents:;".. | 				minetest.formspec_escape(title) .. "]" .. | ||||||
| 				minetest.formspec_escape(text).."]".. | 			"textarea[0.5,1.5;7.5,7;text;Contents:;" .. | ||||||
|  | 				minetest.formspec_escape(text) .. "]" .. | ||||||
| 			"button_exit[2.5,7.5;3,1;save;Save]" | 			"button_exit[2.5,7.5;3,1;save;Save]" | ||||||
| 	else | 	else | ||||||
| 		formspec = "size[8,8]"..default.gui_bg.. | 		formspec = "size[8,8]" .. default.gui_bg .. | ||||||
| 			"label[0.5,0.5;by "..owner.."]".. | 			default.gui_bg_img .. | ||||||
| 			"label[0.5,0;"..minetest.formspec_escape(title).."]".. | 			"label[0.5,0.5;by " .. owner .. "]" .. | ||||||
| 			"textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]" | 			"tablecolumns[color;text]" .. | ||||||
|  | 			"tableoptions[background=#00000000;highlight=#00000000;border=false]" .. | ||||||
|  | 			"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" .. | ||||||
|  | 			"textarea[0.5,1.5;7.5,7;;" .. | ||||||
|  | 				minetest.formspec_escape(string ~= "" and string or text) .. ";]" .. | ||||||
|  | 			"button[2.4,7.6;0.8,0.8;book_prev;<]" .. | ||||||
|  | 			"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" .. | ||||||
|  | 			"button[4.9,7.6;0.8,0.8;book_next;>]" | ||||||
| 	end | 	end | ||||||
| 	minetest.show_formspec(user:get_player_name(), "default:book", formspec) |  | ||||||
|  | 	minetest.show_formspec(player_name, "default:book", formspec) | ||||||
| end | end | ||||||
|  |  | ||||||
| minetest.register_on_player_receive_fields(function(player, form_name, fields) | minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||||
| 	if form_name ~= "default:book" or not fields.save or | 	if formname ~= "default:book" then return end | ||||||
| 			fields.title == "" or fields.text == "" then |  | ||||||
| 		return |  | ||||||
| 	end |  | ||||||
| 	local inv = player:get_inventory() | 	local inv = player:get_inventory() | ||||||
| 	local stack = player:get_wielded_item() | 	local stack = player:get_wielded_item() | ||||||
| 	local new_stack, data |  | ||||||
| 	if stack:get_name() ~= "default:book_written" then | 	if fields.save and fields.title ~= "" and fields.text ~= "" then | ||||||
| 		local count = stack:get_count() | 		local new_stack, data | ||||||
| 		if count == 1 then | 		if stack:get_name() ~= "default:book_written" then | ||||||
| 			stack:set_name("default:book_written") | 			local count = stack:get_count() | ||||||
|  | 			if count == 1 then | ||||||
|  | 				stack:set_name("default:book_written") | ||||||
|  | 			else | ||||||
|  | 				stack:set_count(count - 1) | ||||||
|  | 				new_stack = ItemStack("default:book_written") | ||||||
|  | 			end | ||||||
| 		else | 		else | ||||||
| 			stack:set_count(count - 1) | 			data = minetest.deserialize(stack:get_metadata()) | ||||||
| 			new_stack = ItemStack("default:book_written") |  | ||||||
| 		end | 		end | ||||||
| 	else |  | ||||||
| 		data = minetest.deserialize(stack:get_metadata()) | 		if not data then data = {} end | ||||||
| 	end | 		data.title = fields.title | ||||||
| 	if not data then data = {} end | 		data.text = fields.text | ||||||
| 	data.title = fields.title | 		data.text_len = #data.text | ||||||
| 	data.text = fields.text | 		data.page = 1 | ||||||
| 	data.owner = player:get_player_name() | 		data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) | ||||||
| 	local data_str = minetest.serialize(data) | 		data.owner = player:get_player_name() | ||||||
| 	if new_stack then | 		local data_str = minetest.serialize(data) | ||||||
| 		new_stack:set_metadata(data_str) |  | ||||||
| 		if inv:room_for_item("main", new_stack) then | 		if new_stack then | ||||||
| 			inv:add_item("main", new_stack) | 			new_stack:set_metadata(data_str) | ||||||
|  | 			if inv:room_for_item("main", new_stack) then | ||||||
|  | 				inv:add_item("main", new_stack) | ||||||
|  | 			else | ||||||
|  | 				minetest.add_item(player:getpos(), new_stack) | ||||||
|  | 			end | ||||||
| 		else | 		else | ||||||
| 			minetest.add_item(player:getpos(), new_stack) | 			stack:set_metadata(data_str) | ||||||
| 		end | 		end | ||||||
| 	else |  | ||||||
|  | 	elseif fields.book_next or fields.book_prev then | ||||||
|  | 		local data = minetest.deserialize(stack:get_metadata()) | ||||||
|  | 		if not data.page then return end | ||||||
|  |  | ||||||
|  | 		if fields.book_next then | ||||||
|  | 			data.page = data.page + 1 | ||||||
|  | 			if data.page > data.page_max then | ||||||
|  | 				data.page = 1 | ||||||
|  | 			end | ||||||
|  | 		else | ||||||
|  | 			data.page = data.page - 1 | ||||||
|  | 			if data.page == 0 then | ||||||
|  | 				data.page = data.page_max | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		local data_str = minetest.serialize(data) | ||||||
| 		stack:set_metadata(data_str) | 		stack:set_metadata(data_str) | ||||||
|  | 		book_on_use(stack, player) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	player:set_wielded_item(stack) | 	player:set_wielded_item(stack) | ||||||
| end) | end) | ||||||
|  |  | ||||||
| minetest.register_craftitem("default:book", { | minetest.register_craftitem("default:book", { | ||||||
| 	description = "Book", | 	description = "Book", | ||||||
| 	inventory_image = "default_book.png", | 	inventory_image = "default_book.png", | ||||||
| 	groups = {book=1}, | 	groups = {book = 1}, | ||||||
| 	on_use = book_on_use, | 	on_use = book_on_use, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craftitem("default:book_written", { | minetest.register_craftitem("default:book_written", { | ||||||
| 	description = "Book With Text", | 	description = "Book With Text", | ||||||
| 	inventory_image = "default_book.png", | 	inventory_image = "default_book_written.png", | ||||||
| 	groups = {book=1, not_in_creative_inventory=1}, | 	groups = {book = 1, not_in_creative_inventory = 1}, | ||||||
| 	stack_max = 1, | 	stack_max = 1, | ||||||
| 	on_use = book_on_use, | 	on_use = book_on_use, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | minetest.register_craft({ | ||||||
|  | 	type = "shapeless", | ||||||
|  | 	output = "default:book_written", | ||||||
|  | 	recipe = {"default:book", "default:book_written"} | ||||||
|  | }) | ||||||
|  |  | ||||||
|  | minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) | ||||||
|  | 	if itemstack:get_name() ~= "default:book_written" then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local copy = ItemStack("default:book_written") | ||||||
|  | 	local original | ||||||
|  | 	local index | ||||||
|  | 	for i = 1, player:get_inventory():get_size("craft") do | ||||||
|  | 		if old_craft_grid[i]:get_name() == "default:book_written" then | ||||||
|  | 			original = old_craft_grid[i] | ||||||
|  | 			index = i | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | 	if not original then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	local copymeta = original:get_metadata() | ||||||
|  | 	-- copy of the book held by player's mouse cursor | ||||||
|  | 	itemstack:set_metadata(copymeta) | ||||||
|  | 	-- put the book with metadata back in the craft grid | ||||||
|  | 	craft_inv:set_stack("craft", index, original) | ||||||
|  | end) | ||||||
|  |  | ||||||
| minetest.register_craftitem("default:coal_lump", { | minetest.register_craftitem("default:coal_lump", { | ||||||
| 	description = "Coal Lump", | 	description = "Coal Lump", | ||||||
| 	inventory_image = "default_coal_lump.png", | 	inventory_image = "default_coal_lump.png", | ||||||
| @@ -157,3 +241,9 @@ minetest.register_craftitem("default:obsidian_shard", { | |||||||
| 	description = "Obsidian Shard", | 	description = "Obsidian Shard", | ||||||
| 	inventory_image = "default_obsidian_shard.png", | 	inventory_image = "default_obsidian_shard.png", | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | minetest.register_craftitem("default:flint", { | ||||||
|  | 	description = "Flint", | ||||||
|  | 	inventory_image = "default_flint.png" | ||||||
|  | }) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -40,9 +40,21 @@ end | |||||||
| function default.node_sound_sand_defaults(table) | function default.node_sound_sand_defaults(table) | ||||||
| 	table = table or {} | 	table = table or {} | ||||||
| 	table.footstep = table.footstep or | 	table.footstep = table.footstep or | ||||||
| 			{name = "default_sand_footstep", gain = 0.2} | 			{name = "default_sand_footstep", gain = 0.12} | ||||||
| 	table.dug = table.dug or | 	table.dug = table.dug or | ||||||
| 			{name = "default_sand_footstep", gain = 0.4} | 			{name = "default_sand_footstep", gain = 0.24} | ||||||
|  | 	table.place = table.place or | ||||||
|  | 			{name = "default_place_node", gain = 1.0} | ||||||
|  | 	default.node_sound_defaults(table) | ||||||
|  | 	return table | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function default.node_sound_gravel_defaults(table) | ||||||
|  | 	table = table or {} | ||||||
|  | 	table.footstep = table.footstep or | ||||||
|  | 			{name = "default_gravel_footstep", gain = 0.5} | ||||||
|  | 	table.dug = table.dug or | ||||||
|  | 			{name = "default_gravel_footstep", gain = 1.0} | ||||||
| 	table.place = table.place or | 	table.place = table.place or | ||||||
| 			{name = "default_place_node", gain = 1.0} | 			{name = "default_place_node", gain = 1.0} | ||||||
| 	default.node_sound_defaults(table) | 	default.node_sound_defaults(table) | ||||||
| @@ -88,38 +100,42 @@ end | |||||||
| -- Lavacooling | -- Lavacooling | ||||||
| -- | -- | ||||||
|  |  | ||||||
| default.cool_lava_source = function(pos) | default.cool_lava = function(pos, node) | ||||||
| 	minetest.set_node(pos, {name = "default:obsidian"}) | 	if node.name == "default:lava_source" then | ||||||
| 	minetest.sound_play("default_cool_lava", | 		minetest.set_node(pos, {name = "default:obsidian"}) | ||||||
| 		{pos = pos, max_hear_distance = 16, gain = 0.25}) | 	else -- Lava flowing | ||||||
| end | 		minetest.set_node(pos, {name = "default:stone"}) | ||||||
|  | 	end | ||||||
| default.cool_lava_flowing = function(pos) |  | ||||||
| 	minetest.set_node(pos, {name = "default:stone"}) |  | ||||||
| 	minetest.sound_play("default_cool_lava", | 	minetest.sound_play("default_cool_lava", | ||||||
| 		{pos = pos, max_hear_distance = 16, gain = 0.25}) | 		{pos = pos, max_hear_distance = 16, gain = 0.25}) | ||||||
| end | end | ||||||
|  |  | ||||||
| minetest.register_abm({ | minetest.register_abm({ | ||||||
| 	nodenames = {"default:lava_flowing"}, | 	nodenames = {"default:lava_source", "default:lava_flowing"}, | ||||||
| 	neighbors = {"group:water"}, | 	neighbors = {"group:water"}, | ||||||
| 	interval = 1, | 	interval = 1, | ||||||
| 	chance = 2, | 	chance = 1, | ||||||
|  | 	catch_up = false, | ||||||
| 	action = function(...) | 	action = function(...) | ||||||
| 		default.cool_lava_flowing(...) | 		default.cool_lava(...) | ||||||
| 	end, | 	end, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_abm({ |  | ||||||
| 	nodenames = {"default:lava_source"}, |  | ||||||
| 	neighbors = {"group:water"}, |  | ||||||
| 	interval = 1, |  | ||||||
| 	chance = 2, |  | ||||||
| 	action = function(...) |  | ||||||
| 		default.cool_lava_source(...) |  | ||||||
| 	end, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
|  | -- | ||||||
|  | -- optimized helper to put all items in an inventory into a drops list | ||||||
|  | -- | ||||||
|  | function default.get_inventory_drops(pos, inventory, drops) | ||||||
|  | 	local inv = minetest.get_meta(pos):get_inventory() | ||||||
|  | 	local n = #drops | ||||||
|  | 	for i = 1, inv:get_size(inventory) do | ||||||
|  | 		local stack = inv:get_stack(inventory, i) | ||||||
|  | 		if stack:get_count() > 0 then | ||||||
|  | 			drops[n+1] = stack:to_table() | ||||||
|  | 			n = n + 1 | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Papyrus and cactus growing | -- Papyrus and cactus growing | ||||||
| @@ -175,8 +191,8 @@ end | |||||||
| minetest.register_abm({ | minetest.register_abm({ | ||||||
| 	nodenames = {"default:cactus"}, | 	nodenames = {"default:cactus"}, | ||||||
| 	neighbors = {"group:sand"}, | 	neighbors = {"group:sand"}, | ||||||
| 	interval = 50, | 	interval = 12, | ||||||
| 	chance = 20, | 	chance = 83, | ||||||
| 	action = function(...) | 	action = function(...) | ||||||
| 		default.grow_cactus(...) | 		default.grow_cactus(...) | ||||||
| 	end | 	end | ||||||
| @@ -185,8 +201,8 @@ minetest.register_abm({ | |||||||
| minetest.register_abm({ | minetest.register_abm({ | ||||||
| 	nodenames = {"default:papyrus"}, | 	nodenames = {"default:papyrus"}, | ||||||
| 	neighbors = {"default:dirt", "default:dirt_with_grass"}, | 	neighbors = {"default:dirt", "default:dirt_with_grass"}, | ||||||
| 	interval = 50, | 	interval = 14, | ||||||
| 	chance = 20, | 	chance = 71, | ||||||
| 	action = function(...) | 	action = function(...) | ||||||
| 		default.grow_papyrus(...) | 		default.grow_papyrus(...) | ||||||
| 	end | 	end | ||||||
| @@ -207,6 +223,62 @@ function default.dig_up(pos, node, digger) | |||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- | ||||||
|  | -- Fence registration helper | ||||||
|  | -- | ||||||
|  | function default.register_fence(name, def) | ||||||
|  | 	minetest.register_craft({ | ||||||
|  | 		output = name .. " 4", | ||||||
|  | 		recipe = { | ||||||
|  | 			{ def.material, 'group:stick', def.material }, | ||||||
|  | 			{ def.material, 'group:stick', def.material }, | ||||||
|  | 		} | ||||||
|  | 	}) | ||||||
|  |  | ||||||
|  | 	local fence_texture = "default_fence_overlay.png^" .. def.texture .. | ||||||
|  | 			"^default_fence_overlay.png^[makealpha:255,126,126" | ||||||
|  | 	-- Allow almost everything to be overridden | ||||||
|  | 	local default_fields = { | ||||||
|  | 		paramtype = "light", | ||||||
|  | 		drawtype = "nodebox", | ||||||
|  | 		node_box = { | ||||||
|  | 			type = "connected", | ||||||
|  | 			fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, | ||||||
|  | 			-- connect_top = | ||||||
|  | 			-- connect_bottom = | ||||||
|  | 			connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, | ||||||
|  | 				{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, | ||||||
|  | 			connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, | ||||||
|  | 				{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, | ||||||
|  | 			connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, | ||||||
|  | 				{-1/16,-5/16,1/8,1/16,-3/16,1/2}}, | ||||||
|  | 			connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, | ||||||
|  | 				{1/8,-5/16,-1/16,1/2,-3/16,1/16}}, | ||||||
|  | 		}, | ||||||
|  | 		connects_to = {"group:fence", "group:wood", "group:tree"}, | ||||||
|  | 		inventory_image = fence_texture, | ||||||
|  | 		wield_image = fence_texture, | ||||||
|  | 		tiles = {def.texture}, | ||||||
|  | 		sunlight_propagates = true, | ||||||
|  | 		is_ground_content = false, | ||||||
|  | 		groups = {}, | ||||||
|  | 	} | ||||||
|  | 	for k, v in pairs(default_fields) do | ||||||
|  | 		if not def[k] then | ||||||
|  | 			def[k] = v | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Always add to the fence group, even if no group provided | ||||||
|  | 	def.groups.fence = 1 | ||||||
|  |  | ||||||
|  | 	def.texture = nil | ||||||
|  | 	def.material = nil | ||||||
|  |  | ||||||
|  | 	minetest.register_node(name, def) | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Leafdecay | -- Leafdecay | ||||||
| -- | -- | ||||||
| @@ -223,9 +295,11 @@ minetest.register_globalstep(function(dtime) | |||||||
| end) | end) | ||||||
|  |  | ||||||
| default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) | default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) | ||||||
| 	local node = minetest.get_node(pos) | 	if placer and not placer:get_player_control().sneak then | ||||||
| 	node.param2 = 1 | 		local node = minetest.get_node(pos) | ||||||
| 	minetest.set_node(pos, node) | 		node.param2 = 1 | ||||||
|  | 		minetest.set_node(pos, node) | ||||||
|  | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| minetest.register_abm({ | minetest.register_abm({ | ||||||
| @@ -306,33 +380,74 @@ minetest.register_abm({ | |||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Grass growing | -- Convert dirt to something that fits the environment | ||||||
| -- | -- | ||||||
|  |  | ||||||
| minetest.register_abm({ | minetest.register_abm({ | ||||||
| 	nodenames = {"default:dirt"}, | 	nodenames = {"default:dirt"}, | ||||||
| 	interval = 2, | 	neighbors = { | ||||||
| 	chance = 200, | 		"default:dirt_with_grass", | ||||||
|  | 		"default:dirt_with_dry_grass", | ||||||
|  | 		"default:dirt_with_snow", | ||||||
|  | 		"group:grass", | ||||||
|  | 		"group:dry_grass", | ||||||
|  | 		"default:snow", | ||||||
|  | 	}, | ||||||
|  | 	interval = 6, | ||||||
|  | 	chance = 67, | ||||||
|  | 	catch_up = false, | ||||||
| 	action = function(pos, node) | 	action = function(pos, node) | ||||||
|  | 		-- Most likely case, half the time it's too dark for this. | ||||||
| 		local above = {x = pos.x, y = pos.y + 1, z = pos.z} | 		local above = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||||
| 		local name = minetest.get_node(above).name | 		if (minetest.get_node_light(above) or 0) < 13 then | ||||||
| 		local nodedef = minetest.registered_nodes[name] | 			return | ||||||
| 		if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and | 		end | ||||||
| 				nodedef.liquidtype == "none" and |  | ||||||
| 				(minetest.get_node_light(above) or 0) >= 13 then | 		-- Look for likely neighbors. | ||||||
| 			if name == "default:snow" or name == "default:snowblock" then | 		local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass", | ||||||
| 				minetest.set_node(pos, {name = "default:dirt_with_snow"}) | 				"default:dirt_with_dry_grass", "default:dirt_with_snow"}) | ||||||
| 			else | 		if p2 then | ||||||
| 				minetest.set_node(pos, {name = "default:dirt_with_grass"}) | 			-- But the node needs to be under air in this case. | ||||||
|  | 			local n2 = minetest.get_node(above) | ||||||
|  | 			if n2 and n2.name == "air" then | ||||||
|  | 				local n3 = minetest.get_node(p2) | ||||||
|  | 				minetest.set_node(pos, {name = n3.name}) | ||||||
|  | 				return | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
|  |  | ||||||
|  | 		-- Anything on top? | ||||||
|  | 		local n2 = minetest.get_node(above) | ||||||
|  | 		if not n2 then | ||||||
|  | 			return | ||||||
|  | 		end | ||||||
|  |  | ||||||
|  | 		local name = n2.name | ||||||
|  | 		-- Snow check is cheapest, so comes first. | ||||||
|  | 		if name == "default:snow" then | ||||||
|  | 			minetest.set_node(pos, {name = "default:dirt_with_snow"}) | ||||||
|  | 		-- Most likely case first. | ||||||
|  | 		elseif minetest.get_item_group(name, "grass") ~= 0 then | ||||||
|  | 			minetest.set_node(pos, {name = "default:dirt_with_grass"}) | ||||||
|  | 		elseif minetest.get_item_group(name, "dry_grass") ~= 0 then | ||||||
|  | 			minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) | ||||||
|  | 		end | ||||||
| 	end | 	end | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  | -- | ||||||
|  | -- Grass and dry grass removed in darkness | ||||||
|  | -- | ||||||
|  |  | ||||||
| minetest.register_abm({ | minetest.register_abm({ | ||||||
| 	nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, | 	nodenames = { | ||||||
| 	interval = 2, | 		"default:dirt_with_grass", | ||||||
| 	chance = 20, | 		"default:dirt_with_dry_grass", | ||||||
|  | 		"default:dirt_with_snow", | ||||||
|  | 	}, | ||||||
|  | 	interval = 8, | ||||||
|  | 	chance = 50, | ||||||
|  | 	catch_up = false, | ||||||
| 	action = function(pos, node) | 	action = function(pos, node) | ||||||
| 		local above = {x = pos.x, y = pos.y + 1, z = pos.z} | 		local above = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||||
| 		local name = minetest.get_node(above).name | 		local name = minetest.get_node(above).name | ||||||
| @@ -345,3 +460,18 @@ minetest.register_abm({ | |||||||
| 	end | 	end | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- | ||||||
|  | -- Moss growth on cobble near water | ||||||
|  | -- | ||||||
|  |  | ||||||
|  | minetest.register_abm({ | ||||||
|  | 	nodenames = {"default:cobble"}, | ||||||
|  | 	neighbors = {"group:water"}, | ||||||
|  | 	interval = 16, | ||||||
|  | 	chance = 200, | ||||||
|  | 	catch_up = false, | ||||||
|  | 	action = function(pos, node) | ||||||
|  | 		minetest.set_node(pos, {name = "default:mossycobble"}) | ||||||
|  | 	end | ||||||
|  | }) | ||||||
|   | |||||||
| @@ -90,6 +90,137 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player | |||||||
| 	return stack:get_count() | 	return stack:get_count() | ||||||
| end | end | ||||||
|  |  | ||||||
|  | local function swap_node(pos, name) | ||||||
|  | 	local node = minetest.get_node(pos) | ||||||
|  | 	if node.name == name then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	node.name = name | ||||||
|  | 	minetest.swap_node(pos, node) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | local function furnace_node_timer(pos, elapsed) | ||||||
|  | 	-- | ||||||
|  | 	-- Inizialize metadata | ||||||
|  | 	-- | ||||||
|  | 	local meta = minetest.get_meta(pos) | ||||||
|  | 	local fuel_time = meta:get_float("fuel_time") or 0 | ||||||
|  | 	local src_time = meta:get_float("src_time") or 0 | ||||||
|  | 	local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 | ||||||
|  |  | ||||||
|  | 	local inv = meta:get_inventory() | ||||||
|  | 	local srclist = inv:get_list("src") | ||||||
|  | 	local fuellist = inv:get_list("fuel") | ||||||
|  | 	local dstlist = inv:get_list("dst") | ||||||
|  |  | ||||||
|  | 	-- | ||||||
|  | 	-- Cooking | ||||||
|  | 	-- | ||||||
|  |  | ||||||
|  | 	-- Check if we have cookable content | ||||||
|  | 	local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) | ||||||
|  | 	local cookable = true | ||||||
|  |  | ||||||
|  | 	if cooked.time == 0 then | ||||||
|  | 		cookable = false | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- Check if we have enough fuel to burn | ||||||
|  | 	if fuel_time < fuel_totaltime then | ||||||
|  | 		-- The furnace is currently active and has enough fuel | ||||||
|  | 		fuel_time = fuel_time + 1 | ||||||
|  |  | ||||||
|  | 		-- If there is a cookable item then check if it is ready yet | ||||||
|  | 		if cookable then | ||||||
|  | 			src_time = src_time + 1 | ||||||
|  | 			if src_time >= cooked.time then | ||||||
|  | 				-- Place result in dst list if possible | ||||||
|  | 				if inv:room_for_item("dst", cooked.item) then | ||||||
|  | 					inv:add_item("dst", cooked.item) | ||||||
|  | 					inv:set_stack("src", 1, aftercooked.items[1]) | ||||||
|  | 					src_time = 0 | ||||||
|  | 				end | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 	else | ||||||
|  | 		-- Furnace ran out of fuel | ||||||
|  | 		if cookable then | ||||||
|  | 			-- We need to get new fuel | ||||||
|  | 			local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) | ||||||
|  |  | ||||||
|  | 			if fuel.time == 0 then | ||||||
|  | 				-- No valid fuel in fuel list | ||||||
|  | 				fuel_totaltime = 0 | ||||||
|  | 				fuel_time = 0 | ||||||
|  | 				src_time = 0 | ||||||
|  | 			else | ||||||
|  | 				-- Take fuel from fuel list | ||||||
|  | 				inv:set_stack("fuel", 1, afterfuel.items[1]) | ||||||
|  |  | ||||||
|  | 				fuel_totaltime = fuel.time | ||||||
|  | 				fuel_time = 0 | ||||||
|  | 			end | ||||||
|  | 		else | ||||||
|  | 			-- We don't need to get new fuel since there is no cookable item | ||||||
|  | 			fuel_totaltime = 0 | ||||||
|  | 			fuel_time = 0 | ||||||
|  | 			src_time = 0 | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	-- | ||||||
|  | 	-- Update formspec, infotext and node | ||||||
|  | 	-- | ||||||
|  | 	local formspec = inactive_formspec | ||||||
|  | 	local item_state = "" | ||||||
|  | 	local item_percent = 0 | ||||||
|  | 	if cookable then | ||||||
|  | 		item_percent = math.floor(src_time / cooked.time * 100) | ||||||
|  | 		item_state = item_percent .. "%" | ||||||
|  | 	else | ||||||
|  | 		if srclist[1]:is_empty() then | ||||||
|  | 			item_state = "Empty" | ||||||
|  | 		else | ||||||
|  | 			item_state = "Not cookable" | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local fuel_state = "Empty" | ||||||
|  | 	local active = "inactive " | ||||||
|  | 	local result = false | ||||||
|  |  | ||||||
|  | 	if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then | ||||||
|  | 		active = "active " | ||||||
|  | 		local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) | ||||||
|  | 		fuel_state = fuel_percent .. "%" | ||||||
|  | 		formspec = active_formspec(fuel_percent, item_percent) | ||||||
|  | 		swap_node(pos, "default:furnace_active") | ||||||
|  | 		-- make sure timer restarts automatically | ||||||
|  | 		result = true | ||||||
|  | 	else | ||||||
|  | 		if not fuellist[1]:is_empty() then | ||||||
|  | 			fuel_state = "0%" | ||||||
|  | 		end | ||||||
|  | 		swap_node(pos, "default:furnace") | ||||||
|  | 		-- stop timer on the inactive furnace | ||||||
|  | 		local timer = minetest.get_node_timer(pos) | ||||||
|  | 		timer:stop() | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" | ||||||
|  |  | ||||||
|  | 	-- | ||||||
|  | 	-- Set meta values | ||||||
|  | 	-- | ||||||
|  | 	meta:set_float("fuel_totaltime", fuel_totaltime) | ||||||
|  | 	meta:set_float("fuel_time", fuel_time) | ||||||
|  | 	meta:set_float("src_time", src_time) | ||||||
|  | 	meta:set_string("formspec", formspec) | ||||||
|  | 	meta:set_string("infotext", infotext) | ||||||
|  |  | ||||||
|  | 	return result | ||||||
|  | end | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Node definitions | -- Node definitions | ||||||
| -- | -- | ||||||
| @@ -109,6 +240,36 @@ minetest.register_node("default:furnace", { | |||||||
|  |  | ||||||
| 	can_dig = can_dig, | 	can_dig = can_dig, | ||||||
|  |  | ||||||
|  | 	on_timer = furnace_node_timer, | ||||||
|  |  | ||||||
|  | 	on_construct = function(pos) | ||||||
|  | 		local meta = minetest.get_meta(pos) | ||||||
|  | 		meta:set_string("formspec", inactive_formspec) | ||||||
|  | 		local inv = meta:get_inventory() | ||||||
|  | 		inv:set_size('src', 1) | ||||||
|  | 		inv:set_size('fuel', 1) | ||||||
|  | 		inv:set_size('dst', 4) | ||||||
|  | 	end, | ||||||
|  |  | ||||||
|  | 	on_metadata_inventory_move = function(pos) | ||||||
|  | 		local timer = minetest.get_node_timer(pos) | ||||||
|  | 		timer:start(1.0) | ||||||
|  | 	end, | ||||||
|  | 	on_metadata_inventory_put = function(pos) | ||||||
|  | 		-- start timer function, it will sort out whether furnace can burn or not. | ||||||
|  | 		local timer = minetest.get_node_timer(pos) | ||||||
|  | 		timer:start(1.0) | ||||||
|  | 	end, | ||||||
|  | 	on_blast = function(pos) | ||||||
|  | 		local drops = {} | ||||||
|  | 		default.get_inventory_drops(pos, "src", drops) | ||||||
|  | 		default.get_inventory_drops(pos, "fuel", drops) | ||||||
|  | 		default.get_inventory_drops(pos, "dst", drops) | ||||||
|  | 		drops[#drops+1] = "default:furnace" | ||||||
|  | 		minetest.remove_node(pos) | ||||||
|  | 		return drops | ||||||
|  | 	end, | ||||||
|  |  | ||||||
| 	allow_metadata_inventory_put = allow_metadata_inventory_put, | 	allow_metadata_inventory_put = allow_metadata_inventory_put, | ||||||
| 	allow_metadata_inventory_move = allow_metadata_inventory_move, | 	allow_metadata_inventory_move = allow_metadata_inventory_move, | ||||||
| 	allow_metadata_inventory_take = allow_metadata_inventory_take, | 	allow_metadata_inventory_take = allow_metadata_inventory_take, | ||||||
| @@ -138,6 +299,7 @@ minetest.register_node("default:furnace_active", { | |||||||
| 	legacy_facedir_simple = true, | 	legacy_facedir_simple = true, | ||||||
| 	is_ground_content = false, | 	is_ground_content = false, | ||||||
| 	sounds = default.node_sound_stone_defaults(), | 	sounds = default.node_sound_stone_defaults(), | ||||||
|  | 	on_timer = furnace_node_timer, | ||||||
|  |  | ||||||
| 	can_dig = can_dig, | 	can_dig = can_dig, | ||||||
|  |  | ||||||
| @@ -146,146 +308,3 @@ minetest.register_node("default:furnace_active", { | |||||||
| 	allow_metadata_inventory_take = allow_metadata_inventory_take, | 	allow_metadata_inventory_take = allow_metadata_inventory_take, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| -- |  | ||||||
| -- ABM |  | ||||||
| -- |  | ||||||
|  |  | ||||||
| local function swap_node(pos, name) |  | ||||||
| 	local node = minetest.get_node(pos) |  | ||||||
| 	if node.name == name then |  | ||||||
| 		return |  | ||||||
| 	end |  | ||||||
| 	node.name = name |  | ||||||
| 	minetest.swap_node(pos, node) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| minetest.register_abm({ |  | ||||||
| 	nodenames = {"default:furnace", "default:furnace_active"}, |  | ||||||
| 	interval = 1.0, |  | ||||||
| 	chance = 1, |  | ||||||
| 	action = function(pos, node, active_object_count, active_object_count_wider) |  | ||||||
| 		-- |  | ||||||
| 		-- Inizialize metadata |  | ||||||
| 		-- |  | ||||||
| 		local meta = minetest.get_meta(pos) |  | ||||||
| 		local fuel_time = meta:get_float("fuel_time") or 0 |  | ||||||
| 		local src_time = meta:get_float("src_time") or 0 |  | ||||||
| 		local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 |  | ||||||
| 		 |  | ||||||
| 		-- |  | ||||||
| 		-- Inizialize inventory |  | ||||||
| 		-- |  | ||||||
| 		local inv = meta:get_inventory() |  | ||||||
| 		for listname, size in pairs({ |  | ||||||
| 				src = 1, |  | ||||||
| 				fuel = 1, |  | ||||||
| 				dst = 4, |  | ||||||
| 		}) do |  | ||||||
| 			if inv:get_size(listname) ~= size then |  | ||||||
| 				inv:set_size(listname, size) |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 		local srclist = inv:get_list("src") |  | ||||||
| 		local fuellist = inv:get_list("fuel") |  | ||||||
| 		local dstlist = inv:get_list("dst") |  | ||||||
| 		 |  | ||||||
| 		-- |  | ||||||
| 		-- Cooking |  | ||||||
| 		-- |  | ||||||
| 		 |  | ||||||
| 		-- Check if we have cookable content |  | ||||||
| 		local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) |  | ||||||
| 		local cookable = true |  | ||||||
| 		 |  | ||||||
| 		if cooked.time == 0 then |  | ||||||
| 			cookable = false |  | ||||||
| 		end |  | ||||||
| 		 |  | ||||||
| 		-- Check if we have enough fuel to burn |  | ||||||
| 		if fuel_time < fuel_totaltime then |  | ||||||
| 			-- The furnace is currently active and has enough fuel |  | ||||||
| 			fuel_time = fuel_time + 1 |  | ||||||
| 			 |  | ||||||
| 			-- If there is a cookable item then check if it is ready yet |  | ||||||
| 			if cookable then |  | ||||||
| 				src_time = src_time + 1 |  | ||||||
| 				if src_time >= cooked.time then |  | ||||||
| 					-- Place result in dst list if possible |  | ||||||
| 					if inv:room_for_item("dst", cooked.item) then |  | ||||||
| 						inv:add_item("dst", cooked.item) |  | ||||||
| 						inv:set_stack("src", 1, aftercooked.items[1]) |  | ||||||
| 						src_time = 0 |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 		else |  | ||||||
| 			-- Furnace ran out of fuel |  | ||||||
| 			if cookable then |  | ||||||
| 				-- We need to get new fuel |  | ||||||
| 				local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) |  | ||||||
| 				 |  | ||||||
| 				if fuel.time == 0 then |  | ||||||
| 					-- No valid fuel in fuel list |  | ||||||
| 					fuel_totaltime = 0 |  | ||||||
| 					fuel_time = 0 |  | ||||||
| 					src_time = 0 |  | ||||||
| 				else |  | ||||||
| 					-- Take fuel from fuel list |  | ||||||
| 					inv:set_stack("fuel", 1, afterfuel.items[1]) |  | ||||||
| 					 |  | ||||||
| 					fuel_totaltime = fuel.time |  | ||||||
| 					fuel_time = 0 |  | ||||||
| 					 |  | ||||||
| 				end |  | ||||||
| 			else |  | ||||||
| 				-- We don't need to get new fuel since there is no cookable item |  | ||||||
| 				fuel_totaltime = 0 |  | ||||||
| 				fuel_time = 0 |  | ||||||
| 				src_time = 0 |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 		 |  | ||||||
| 		-- |  | ||||||
| 		-- Update formspec, infotext and node |  | ||||||
| 		-- |  | ||||||
| 		local formspec = inactive_formspec |  | ||||||
| 		local item_state = "" |  | ||||||
| 		local item_percent = 0 |  | ||||||
| 		if cookable then |  | ||||||
| 			item_percent =  math.floor(src_time / cooked.time * 100) |  | ||||||
| 			item_state = item_percent .. "%" |  | ||||||
| 		else |  | ||||||
| 			if srclist[1]:is_empty() then |  | ||||||
| 				item_state = "Empty" |  | ||||||
| 			else |  | ||||||
| 				item_state = "Not cookable" |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 		 |  | ||||||
| 		local fuel_state = "Empty" |  | ||||||
| 		local active = "inactive " |  | ||||||
| 		if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then |  | ||||||
| 			active = "active " |  | ||||||
| 			local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) |  | ||||||
| 			fuel_state = fuel_percent .. "%" |  | ||||||
| 			formspec = active_formspec(fuel_percent, item_percent) |  | ||||||
| 			swap_node(pos, "default:furnace_active") |  | ||||||
| 		else |  | ||||||
| 			if not fuellist[1]:is_empty() then |  | ||||||
| 				fuel_state = "0%" |  | ||||||
| 			end |  | ||||||
| 			swap_node(pos, "default:furnace") |  | ||||||
| 		end |  | ||||||
| 		 |  | ||||||
| 		local infotext =  "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" |  | ||||||
| 		 |  | ||||||
| 		-- |  | ||||||
| 		-- Set meta values |  | ||||||
| 		-- |  | ||||||
| 		meta:set_float("fuel_totaltime", fuel_totaltime) |  | ||||||
| 		meta:set_float("fuel_time", fuel_time) |  | ||||||
| 		meta:set_float("src_time", src_time) |  | ||||||
| 		meta:set_string("formspec", formspec) |  | ||||||
| 		meta:set_string("infotext", infotext) |  | ||||||
| 	end, |  | ||||||
| }) |  | ||||||
|   | |||||||
							
								
								
									
										
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