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| @@ -7,12 +7,11 @@ read_globals = { | |||||||
| 	"dump", | 	"dump", | ||||||
| 	"vector", | 	"vector", | ||||||
| 	"VoxelManip", "VoxelArea", | 	"VoxelManip", "VoxelArea", | ||||||
| 	"PseudoRandom", "PcgRandom", | 	"PseudoRandom", "ItemStack", | ||||||
| 	"ItemStack", |  | ||||||
| 	"Settings", | 	"Settings", | ||||||
| 	"unpack", | 	"unpack", | ||||||
| 	-- Silence errors about custom table methods. | 	-- Silence "accessing undefined field copy of global table". | ||||||
| 	table = { fields = { "copy", "indexof" } } | 	table = { fields = { "copy" } } | ||||||
| } | } | ||||||
|  |  | ||||||
| -- Overwrites minetest.handle_node_drops | -- Overwrites minetest.handle_node_drops | ||||||
|   | |||||||
| @@ -1,9 +1,9 @@ | |||||||
| Minetest Game [minetest_game] | Minetest Game [minetest_game] | ||||||
| ============================= | ============================= | ||||||
| The main game for the Minetest engine | The main subgame for the Minetest engine | ||||||
| ===================================== | ======================================== | ||||||
|  |  | ||||||
| To use this game with the Minetest engine, insert this repository as | To use this subgame with the Minetest engine, insert this repository as | ||||||
| 	/games/minetest_game | 	/games/minetest_game | ||||||
|  |  | ||||||
| The Minetest engine can be found in: | The Minetest engine can be found in: | ||||||
| @@ -18,7 +18,7 @@ Additionally, when the Minetest engine is tagged to be a certain version (eg. | |||||||
| 0.4.10), Minetest Game is tagged with the version too. | 0.4.10), Minetest Game is tagged with the version too. | ||||||
|  |  | ||||||
| When stable releases are made, Minetest Game is packaged and made available in | When stable releases are made, Minetest Game is packaged and made available in | ||||||
| 	http://minetest.net/downloads/ | 	http://minetest.net/download | ||||||
| and in case the repository has grown too much, it may be reset. In that sense, | and in case the repository has grown too much, it may be reset. In that sense, | ||||||
| this is not a "real" git repository. (Package maintainers please note!) | this is not a "real" git repository. (Package maintainers please note!) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,3 +1 @@ | |||||||
| name = Minetest Game | name = Minetest Game | ||||||
| author = minetest |  | ||||||
| description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods. |  | ||||||
|   | |||||||
							
								
								
									
										393
									
								
								game_api.txt
									
									
									
									
									
								
							
							
						
						| @@ -2,11 +2,10 @@ Minetest Game API | |||||||
| ================= | ================= | ||||||
| GitHub Repo: https://github.com/minetest/minetest_game | GitHub Repo: https://github.com/minetest/minetest_game | ||||||
|  |  | ||||||
|  |  | ||||||
| Introduction | Introduction | ||||||
| ------------ | ------------ | ||||||
|  |  | ||||||
| The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API, | The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||||
| allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | ||||||
| For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | ||||||
| Please note: | Please note: | ||||||
| @@ -15,7 +14,6 @@ Please note: | |||||||
|  * [#ABC] refers to a section in this document |  * [#ABC] refers to a section in this document | ||||||
|  * [pos] refers to a position table `{x = -5, y = 0, z = 200}` |  * [pos] refers to a position table `{x = -5, y = 0, z = 200}` | ||||||
|  |  | ||||||
|  |  | ||||||
| Bucket API | Bucket API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| @@ -36,7 +34,6 @@ The bucket API allows registering new types of buckets for non-default liquids. | |||||||
| The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. | The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. | ||||||
| When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. | When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. | ||||||
|  |  | ||||||
|  |  | ||||||
| Beds API | Beds API | ||||||
| -------- | -------- | ||||||
|  |  | ||||||
| @@ -45,7 +42,6 @@ Beds API | |||||||
| 		def            -- See [#Bed definition] | 		def            -- See [#Bed definition] | ||||||
| 	) | 	) | ||||||
|  |  | ||||||
|  * `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug |  | ||||||
|  * `beds.read_spawns() `   Returns a table containing players respawn positions |  * `beds.read_spawns() `   Returns a table containing players respawn positions | ||||||
|  * `beds.kick_players()`  Forces all players to leave bed |  * `beds.kick_players()`  Forces all players to leave bed | ||||||
|  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping |  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping | ||||||
| @@ -71,17 +67,6 @@ Beds API | |||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| Bones API |  | ||||||
| --------- |  | ||||||
|  |  | ||||||
| An ordered list of listnames (default: "main", "craft") of the player inventory, |  | ||||||
| that will be placed into bones or dropped on player death can be looked up or changed |  | ||||||
| in `bones.player_inventory_lists`. |  | ||||||
|  |  | ||||||
| e.g. `table.insert(bones.player_inventory_lists, "backpack")` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Creative API | Creative API | ||||||
| ------------ | ------------ | ||||||
|  |  | ||||||
| @@ -103,69 +88,11 @@ The contents of `creative.formspec_add` is appended to every creative inventory | |||||||
| page. Mods can use it to add additional formspec elements onto the default | page. Mods can use it to add additional formspec elements onto the default | ||||||
| creative inventory formspec to be drawn after each update. | creative inventory formspec to be drawn after each update. | ||||||
|  |  | ||||||
|  |  | ||||||
| Chests API |  | ||||||
| ---------- |  | ||||||
|  |  | ||||||
| The chests API allows the creation of chests, which have their own inventories for holding items. |  | ||||||
|  |  | ||||||
| `default.chest.get_chest_formspec(pos)` |  | ||||||
|  |  | ||||||
|  * Returns a formspec for a specific chest. |  | ||||||
|  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` |  | ||||||
|  |  | ||||||
| `default.chest.chest_lid_obstructed(pos)` |  | ||||||
|  |  | ||||||
|  * Returns a boolean depending on whether or not a chest has its top obstructed by a solid node. |  | ||||||
|  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` |  | ||||||
|  |  | ||||||
| `default.chest.chest_lid_close(pn)` |  | ||||||
|  |  | ||||||
|  * Closes the chest that a player is currently looking in. |  | ||||||
|  * `pn` The name of the player whose chest is going to be closed |  | ||||||
|  |  | ||||||
| `default.chest.open_chests` |  | ||||||
|  |  | ||||||
|  * A table indexed by player name to keep track of who opened what chest. |  | ||||||
|  * Key: The name of the player. |  | ||||||
|  * Value: A table containing information about the chest the player is looking at. |  | ||||||
|    e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }` |  | ||||||
|  |  | ||||||
| `default.chest.register_chest(name, def)` |  | ||||||
|  |  | ||||||
|  * Registers new chest |  | ||||||
|  * `name` Name for chest |  | ||||||
|  * `def`  See [#Chest Definition] |  | ||||||
|  |  | ||||||
| ### Chest Definition |  | ||||||
|  |  | ||||||
| 	description = "Chest", |  | ||||||
| 	tiles = { |  | ||||||
| 		"default_chest_top.png", |  | ||||||
| 		"default_chest_top.png", |  | ||||||
| 		"default_chest_side.png", |  | ||||||
| 		"default_chest_side.png", |  | ||||||
| 		"default_chest_front.png", |  | ||||||
| 		"default_chest_inside.png" |  | ||||||
| 	}, -- Textures which are applied to the chest model. |  | ||||||
| 	sounds = default.node_sound_wood_defaults(), |  | ||||||
| 	sound_open = "default_chest_open", |  | ||||||
| 	sound_close = "default_chest_close", |  | ||||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, |  | ||||||
| 	protected = false, -- If true, only placer can modify chest. |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Doors API | Doors API | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
| The doors mod allows modders to register custom doors and trapdoors. | The doors mod allows modders to register custom doors and trapdoors. | ||||||
|  |  | ||||||
| `doors.registered_doors[name] = Door definition`  |  | ||||||
|  * Table of registered doors, indexed by door name  |  | ||||||
|  |  | ||||||
| `doors.registered_trapdoors[name] = Trapdoor definition`  |  | ||||||
|  * Table of registered trap doors, indexed by trap door name  |  | ||||||
|  |  | ||||||
| `doors.register_door(name, def)` | `doors.register_door(name, def)` | ||||||
|  |  | ||||||
|  * Registers new door |  * Registers new door | ||||||
| @@ -201,13 +128,6 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
|     has the permissions needed to open this door. If omitted then no |     has the permissions needed to open this door. If omitted then no | ||||||
|     permission checks are performed. |     permission checks are performed. | ||||||
|  |  | ||||||
| `doors.door_toggle(pos, node, clicker)` |  | ||||||
|  |  | ||||||
|  * Toggle door open or shut |  | ||||||
|  * `pos` Position of the door |  | ||||||
|  * `node` Node definition |  | ||||||
|  * `clicker` Player definition for the player that clicked on the door |  | ||||||
|   |  | ||||||
| ### Door definition | ### Door definition | ||||||
|  |  | ||||||
| 	description = "Door description", | 	description = "Door description", | ||||||
| @@ -219,8 +139,6 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
| 	sound_open = sound play for open door, -- optional | 	sound_open = sound play for open door, -- optional | ||||||
| 	sound_close = sound play for close door, -- optional | 	sound_close = sound play for close door, -- optional | ||||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | 	protected = false, -- If true, only placer can open the door (locked for others) | ||||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  |  | ||||||
| 	-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper |  | ||||||
|  |  | ||||||
| ### Trapdoor definition | ### Trapdoor definition | ||||||
|  |  | ||||||
| @@ -233,10 +151,6 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
| 	sound_open = sound play for open door, -- optional | 	sound_open = sound play for open door, -- optional | ||||||
| 	sound_close = sound play for close door, -- optional | 	sound_close = sound play for close door, -- optional | ||||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | 	protected = false, -- If true, only placer can open the door (locked for others) | ||||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  |  | ||||||
| 	-- function containing the on_rightclick callback |  | ||||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  |  | ||||||
| 	-- function containing the on_rightclick callback |  | ||||||
|  |  | ||||||
| ### Fence gate definition | ### Fence gate definition | ||||||
|  |  | ||||||
| @@ -246,42 +160,6 @@ The doors mod allows modders to register custom doors and trapdoors. | |||||||
| 	material = "default:wood", | 	material = "default:wood", | ||||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | 	sounds = default.node_sound_wood_defaults(), -- optional | ||||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  |  | ||||||
| 	-- function containing the on_rightclick callback |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Dungeon Loot API |  | ||||||
| ---------------- |  | ||||||
|  |  | ||||||
| The mod that places chests with loot in dungeons provides an API to register additional loot. |  | ||||||
|  |  | ||||||
| `dungeon_loot.register(def)` |  | ||||||
|  |  | ||||||
|  * Registers one or more loot items |  | ||||||
|  * `def` Can be a single [#Loot definition] or a list of them |  | ||||||
|  |  | ||||||
| `dungeon_loot.registered_loot` |  | ||||||
|  |  | ||||||
|  * Table of all registered loot, not to be modified manually |  | ||||||
|  |  | ||||||
| ### Loot definition |  | ||||||
|  |  | ||||||
| 	name = "item:name", |  | ||||||
| 	chance = 0.5, |  | ||||||
| 	-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen |  | ||||||
| 	--   due to an extra step in the selection process, 0.5 does not(!) mean that |  | ||||||
| 	--   on average every second chest will have this item |  | ||||||
| 	count = {1, 4}, |  | ||||||
| 	-- ^ table with minimum and maximum amounts of this item |  | ||||||
| 	--   optional, defaults to always single item |  | ||||||
| 	y = {-32768, -512}, |  | ||||||
| 	-- ^ table with minimum and maximum heights this item can be found at |  | ||||||
| 	--   optional, defaults to no height restrictions |  | ||||||
| 	types = {"desert"}, |  | ||||||
| 	-- ^ table with types of dungeons this item can be found in |  | ||||||
| 	--   supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert" |  | ||||||
| 	--   optional, defaults to no type restrictions |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Fence API | Fence API | ||||||
| --------- | --------- | ||||||
| @@ -304,7 +182,6 @@ Allows creation of new fences with "fencelike" drawtype. | |||||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||||
| 	sounds = default.node_sound_wood_defaults(), | 	sounds = default.node_sound_wood_defaults(), | ||||||
|  |  | ||||||
|  |  | ||||||
| Walls API | Walls API | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
| @@ -317,7 +194,6 @@ walls.register(name, desc, texture, mat, sounds) | |||||||
| ^ mat = "default:stone". Used to auto-generate crafting recipe. | ^ mat = "default:stone". Used to auto-generate crafting recipe. | ||||||
| ^ sounds = sounds: see [#Default sounds] | ^ sounds = sounds: see [#Default sounds] | ||||||
|  |  | ||||||
|  |  | ||||||
| Farming API | Farming API | ||||||
| ----------- | ----------- | ||||||
|  |  | ||||||
| @@ -358,7 +234,6 @@ The farming API allows you to easily register plants and hoes. | |||||||
| 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| Fire API | Fire API | ||||||
| -------- | -------- | ||||||
|  |  | ||||||
| @@ -409,62 +284,8 @@ Give Initial Stuff API | |||||||
| ^ Adds items to the list of items to be given | ^ Adds items to the list of items to be given | ||||||
|  |  | ||||||
|  |  | ||||||
| Players API |  | ||||||
| ----------- |  | ||||||
|  |  | ||||||
| The player API can register player models and update the player's appearence |  | ||||||
|  |  | ||||||
| * `player_api.register_model(name, def)` |  | ||||||
| 	* Register a new model to be used by players |  | ||||||
| 	* name: model filename such as "character.x", "foo.b3d", etc. |  | ||||||
| 	* def: See [#Model definition] |  | ||||||
|     * saved to player_api.registered_models |  | ||||||
|  |  | ||||||
| * `player_api.registered_player_models[name]` |  | ||||||
| 	 * Get a model's definition |  | ||||||
| 	 * see [#Model definition] |  | ||||||
|  |  | ||||||
| * `player_api.set_model(player, model_name)` |  | ||||||
| 	* Change a player's model |  | ||||||
| 	* `player`: PlayerRef |  | ||||||
| 	* `model_name`: model registered with player_api.register_model() |  | ||||||
|  |  | ||||||
| * `player_api.set_animation(player, anim_name [, speed])` |  | ||||||
| 	* Applies an animation to a player |  | ||||||
| 	* anim_name: name of the animation. |  | ||||||
| 	* speed: frames per second. If nil, default from the model is used |  | ||||||
|  |  | ||||||
| * `player_api.set_textures(player, textures)` |  | ||||||
| 	* Sets player textures |  | ||||||
| 	* `player`: PlayerRef |  | ||||||
| 	* `textures`: array of textures, If `textures` is nil the default |  | ||||||
| 	  textures from the model def are used |  | ||||||
|  |  | ||||||
| * `player_api.get_animation(player)` |  | ||||||
| 	* Returns a table containing fields `model`, `textures` and `animation`. |  | ||||||
| 	* Any of the fields of the returned table may be nil. |  | ||||||
| 	* player: PlayerRef |  | ||||||
|  |  | ||||||
| ### Model Definition |  | ||||||
|  |  | ||||||
| 	{ |  | ||||||
| 		animation_speed = 30,            -- Default animation speed, in FPS. |  | ||||||
| 		textures = {"character.png", },  -- Default array of textures. |  | ||||||
| 		visual_size = {x = 1, y = 1},    -- Used to scale the model. |  | ||||||
| 		animations = { |  | ||||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, |  | ||||||
| 			foo = {x = 0, y = 19}, |  | ||||||
| 			bar = {x = 20, y = 39}, |  | ||||||
| 		-- ... |  | ||||||
| 		}, |  | ||||||
| 		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position |  | ||||||
| 		stepheight = 0.6, -- In nodes |  | ||||||
| 		eye_height = 1.47, -- In nodes above feet position |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
|  |  | ||||||
| TNT API | TNT API | ||||||
| ------- | ---------- | ||||||
|  |  | ||||||
| `tnt.register_tnt(definition)` | `tnt.register_tnt(definition)` | ||||||
|  |  | ||||||
| @@ -474,7 +295,6 @@ TNT API | |||||||
|  * `description` A description for your TNT. |  * `description` A description for your TNT. | ||||||
|  * `radius` The radius within which the TNT can destroy nodes. The default is 3. |  * `radius` The radius within which the TNT can destroy nodes. The default is 3. | ||||||
|  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. |  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. | ||||||
|  * `sound` The sound played when explosion occurs. By default it is `tnt_explode`. |  | ||||||
|  * `disable_drops` Disable drops. By default it is set to false. |  * `disable_drops` Disable drops. By default it is set to false. | ||||||
|  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. |  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. | ||||||
|  * `ignore_on_blast` Don't call `on_blast` even if a node has one. |  * `ignore_on_blast` Don't call `on_blast` even if a node has one. | ||||||
| @@ -582,15 +402,11 @@ set a players home position and teleport a player to home position. | |||||||
| Sfinv API | Sfinv API | ||||||
| --------- | --------- | ||||||
|  |  | ||||||
| It is recommended that you read this link for a good introduction to the |  | ||||||
| sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html |  | ||||||
|  |  | ||||||
| ### sfinv Methods | ### sfinv Methods | ||||||
|  |  | ||||||
| **Pages** | **Pages** | ||||||
|  |  | ||||||
| * sfinv.set_page(player, pagename) - changes the page | * sfinv.set_page(player, pagename) - changes the page | ||||||
| * sfinv.get_page(player) - get the current page name. Will never return nil |  | ||||||
| * sfinv.get_homepage_name(player) - get the page name of the first page to show to a player | * sfinv.get_homepage_name(player) - get the page name of the first page to show to a player | ||||||
| * sfinv.register_page(name, def) - register a page, see section below | * sfinv.register_page(name, def) - register a page, see section below | ||||||
| * sfinv.override_page(name, def) - overrides fields of an page registered with register_page. | * sfinv.override_page(name, def) - overrides fields of an page registered with register_page. | ||||||
| @@ -687,65 +503,39 @@ And override this function to change the layout: | |||||||
| 		return table.concat(tmp, "") | 		return table.concat(tmp, "") | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  |  | ||||||
| Stairs API | Stairs API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | ||||||
| delivered with Minetest Game, to keep them compatible with other mods. | delivered with Minetest Game, to keep them compatible with other mods. | ||||||
|  |  | ||||||
| `stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | `stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` | ||||||
|  |  | ||||||
|  * Registers a stair |  * Registers a stair. | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||||
|  * `groups`: See [Known damage and digging time defining groups] |  * `groups`: see [Known damage and digging time defining groups] | ||||||
|  * `images`: See [Tile definition] |  * `images`: see [Tile definition] | ||||||
|  * `description`: Used for the description field in the stair's definition |  * `description`: used for the description field in the stair's definition | ||||||
|  * `sounds`: See [#Default sounds] |  * `sounds`: see [#Default sounds] | ||||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] |  | ||||||
|  |  | ||||||
| `stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | `stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` | ||||||
|  |  | ||||||
|  * Registers a slab |  * Registers a slabs | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname" |  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" |  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||||
|  * `groups`: See [Known damage and digging time defining groups] |  * `groups`: see [Known damage and digging time defining groups] | ||||||
|  * `images`: See [Tile definition] |  * `images`: see [Tile definition] | ||||||
|  * `description`: Used for the description field in the slab's definition |  * `description`: used for the description field in the stair's definition | ||||||
|  * `sounds`: See [#Default sounds] |  * `sounds`: see [#Default sounds] | ||||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] |  | ||||||
|  |  | ||||||
| `stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` | ||||||
|  |  | ||||||
|  * Registers an inner corner stair |  * A wrapper for stairs.register_stair and stairs.register_slab | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname" |  | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` |  | ||||||
|  * `groups`: See [Known damage and digging time defining groups] |  | ||||||
|  * `images`: See [Tile definition] |  | ||||||
|  * `description`: Used for the description field in the stair's definition |  | ||||||
|  * `sounds`: See [#Default sounds] |  | ||||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] |  | ||||||
|  |  | ||||||
| `stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)` |  | ||||||
|  |  | ||||||
|  * Registers an outer corner stair |  | ||||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname" |  | ||||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` |  | ||||||
|  * `groups`: See [Known damage and digging time defining groups] |  | ||||||
|  * `images`: See [Tile definition] |  | ||||||
|  * `description`: Used for the description field in the stair's definition |  | ||||||
|  * `sounds`: See [#Default sounds] |  | ||||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] |  | ||||||
|  |  | ||||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)` |  | ||||||
|  |  | ||||||
|  * A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer |  | ||||||
|  * Uses almost the same arguments as stairs.register_stair |  * Uses almost the same arguments as stairs.register_stair | ||||||
|  * `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed |  * `desc_stair`: Description for stair node | ||||||
|  * `desc_slab`: Description for slab node |  * `desc_slab`: Description for slab node | ||||||
|  |  | ||||||
|  |  | ||||||
| Xpanes API | Xpanes API | ||||||
| ---------- | ---------- | ||||||
|  |  | ||||||
| @@ -763,10 +553,8 @@ Creates panes that automatically connect to each other | |||||||
| 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | ||||||
| 		sounds = SoundSpec,        -- See [#Default sounds] | 		sounds = SoundSpec,        -- See [#Default sounds] | ||||||
| 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | ||||||
| 		use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
| Raillike definitions | Raillike definitions | ||||||
| -------------------- | -------------------- | ||||||
|  |  | ||||||
| @@ -800,48 +588,64 @@ Sounds inside the default table can be used within the sounds field of node defi | |||||||
|  * `default.node_sound_glass_defaults()` |  * `default.node_sound_glass_defaults()` | ||||||
|  * `default.node_sound_metal_defaults()` |  * `default.node_sound_metal_defaults()` | ||||||
|  |  | ||||||
|  |  | ||||||
| Default constants | Default constants | ||||||
| ----------------- | ----------------- | ||||||
|  |  | ||||||
| `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | ||||||
|  |  | ||||||
|  | Player API | ||||||
|  | ---------- | ||||||
|  |  | ||||||
| GUI and formspecs | The player API can register player models and update the player's appearence | ||||||
| ----------------- |  | ||||||
|  |  | ||||||
| `default.get_hotbar_bg(x, y)` | `default.player_register_model(name, def)` | ||||||
|  |  | ||||||
|  * Get the hotbar background as string, containing the formspec elements |  * Register a new model to be used by players. | ||||||
|  * x: Horizontal position in the formspec |  * name: model filename such as "character.x", "foo.b3d", etc. | ||||||
|  * y: Vertical position in the formspec |  * def: See [#Model definition] | ||||||
|  |  | ||||||
| `default.gui_bg` | `default.registered_player_models[name]` | ||||||
|  |  | ||||||
|  * Deprecated, remove from mods. |  * Get a model's definition | ||||||
|  |  * see [#Model definition] | ||||||
|  |  | ||||||
| `default.gui_bg_img` | `default.player_set_model(player, model_name)` | ||||||
|  |  | ||||||
|  * Deprecated, remove from mods. |  * Change a player's model | ||||||
|  |  * `player`: PlayerRef | ||||||
|  |  * `model_name`: model registered with player_register_model() | ||||||
|  |  | ||||||
| `default.gui_slots` | `default.player_set_animation(player, anim_name [, speed])` | ||||||
|  |  | ||||||
|  * Deprecated, remove from mods. |  * Applies an animation to a player | ||||||
|  |  * anim_name: name of the animation. | ||||||
|  |  * speed: frames per second. If nil, default from the model is used | ||||||
|  |  | ||||||
| `default.gui_survival_form` | `default.player_set_textures(player, textures)` | ||||||
|  |  | ||||||
|  * Entire formspec for the survival inventory |  * Sets player textures | ||||||
|  |  * `player`: PlayerRef | ||||||
|  |  * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used | ||||||
|  |  | ||||||
| `default.get_furnace_active_formspec(fuel_percent, item_percent)` | default.player_get_animation(player) | ||||||
|  |  | ||||||
|  * Get the active furnace formspec using the defined GUI elements |  * Returns a table containing fields `model`, `textures` and `animation`. | ||||||
|  * fuel_percent: Percent of how much the fuel is used |  * Any of the fields of the returned table may be nil. | ||||||
|  * item_percent: Percent of how much the item is cooked |  * player: PlayerRef | ||||||
|  |  | ||||||
| `default.get_furnace_inactive_formspec()` | ### Model Definition | ||||||
|  |  | ||||||
|  * Get the inactive furnace formspec using the defined GUI elements |  | ||||||
|  |  | ||||||
|  | 	{ | ||||||
|  | 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||||
|  | 		textures = {"character.png", },  -- Default array of textures. | ||||||
|  | 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||||
|  | 		animations = { | ||||||
|  | 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||||
|  | 			foo = {x = 0, y = 19}, | ||||||
|  | 			bar = {x = 20, y = 39}, | ||||||
|  | 		-- ... | ||||||
|  | 		}, | ||||||
|  | 	} | ||||||
|  |  | ||||||
| Leafdecay | Leafdecay | ||||||
| --------- | --------- | ||||||
| @@ -880,39 +684,70 @@ callback overridden. All the nodes listed in `leaves` have their | |||||||
| Dyes | Dyes | ||||||
| ---- | ---- | ||||||
|  |  | ||||||
| Minetest Game dyes are registered with: | To make recipes that will work with any dye ever made by anybody, define | ||||||
|  | them based on groups. You can select any group of groups, based on your need for | ||||||
|  | amount of colors. | ||||||
|  |  | ||||||
|     groups = {dye = 1, color_<color> = 1}, | ### Color groups | ||||||
|  |  | ||||||
| To make recipes that will work with dyes from many mods, define them using the | Base color groups: | ||||||
| dye group and the color groups. |  | ||||||
|  |  | ||||||
| Dye color groups: |  * `basecolor_white` | ||||||
|  |  * `basecolor_grey` | ||||||
|  |  * `basecolor_black` | ||||||
|  |  * `basecolor_red` | ||||||
|  |  * `basecolor_yellow` | ||||||
|  |  * `basecolor_green` | ||||||
|  |  * `basecolor_cyan` | ||||||
|  |  * `basecolor_blue` | ||||||
|  |  * `basecolor_magenta` | ||||||
|  |  | ||||||
|  * `color_white` | Extended color groups ( * means also base color ) | ||||||
|  * `color_grey` |  | ||||||
|  * `color_dark_grey` |  | ||||||
|  * `color_black` |  | ||||||
|  * `color_red` |  | ||||||
|  * `color_pink` |  | ||||||
|  * `color_orange` |  | ||||||
|  * `color_brown` |  | ||||||
|  * `color_yellow` |  | ||||||
|  * `color_green` |  | ||||||
|  * `color_dark_green` |  | ||||||
|  * `color_blue` |  | ||||||
|  * `color_cyan` |  | ||||||
|  * `color_violet` |  | ||||||
|  * `color_magenta` |  | ||||||
|  |  | ||||||
| Example of one shapeless recipe using the dye group and a color group: |  * `excolor_white` * | ||||||
|  |  * `excolor_lightgrey` | ||||||
|  |  * `excolor_grey` * | ||||||
|  |  * `excolor_darkgrey` | ||||||
|  |  * `excolor_black` * | ||||||
|  |  * `excolor_red` * | ||||||
|  |  * `excolor_orange` | ||||||
|  |  * `excolor_yellow` * | ||||||
|  |  * `excolor_lime` | ||||||
|  |  * `excolor_green` * | ||||||
|  |  * `excolor_aqua` | ||||||
|  |  * `excolor_cyan` * | ||||||
|  |  * `excolor_sky_blue` | ||||||
|  |  * `excolor_blue` * | ||||||
|  |  * `excolor_violet` | ||||||
|  |  * `excolor_magenta` * | ||||||
|  |  * `excolor_red_violet` | ||||||
|  |  | ||||||
|  | The whole unifieddyes palette as groups: | ||||||
|  |  | ||||||
|  |  * `unicolor_<excolor>` | ||||||
|  |  | ||||||
|  | For the following, no white/grey/black is allowed: | ||||||
|  |  | ||||||
|  |  * `unicolor_medium_<excolor>` | ||||||
|  |  * `unicolor_dark_<excolor>` | ||||||
|  |  * `unicolor_light_<excolor>` | ||||||
|  |  * `unicolor_<excolor>_s50` | ||||||
|  |  * `unicolor_medium_<excolor>_s50` | ||||||
|  |  * `unicolor_dark_<excolor>_s50` | ||||||
|  |  | ||||||
|  | Example of one shapeless recipe using a color group: | ||||||
|  |  | ||||||
| 	minetest.register_craft({ | 	minetest.register_craft({ | ||||||
| 		type = "shapeless", | 		type = "shapeless", | ||||||
| 		output = "<mod>:item_yellow", | 		output = '<mod>:item_yellow', | ||||||
| 		recipe = {"<mod>:item_no_color", "group:dye,color_yellow"}, | 		recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
|  | ### Color lists | ||||||
|  |  | ||||||
|  |  * `dye.basecolors` are an array containing the names of available base colors | ||||||
|  |  | ||||||
|  |  * `dye.excolors` are an array containing the names of the available extended colors | ||||||
|  |  | ||||||
| Trees | Trees | ||||||
| ----- | ----- | ||||||
| @@ -950,13 +785,6 @@ Trees | |||||||
|  * `default.grow_acacia_bush(pos)` |  * `default.grow_acacia_bush(pos)` | ||||||
|   * Grows an acaia bush at pos |   * Grows an acaia bush at pos | ||||||
|  |  | ||||||
|  * `default.grow_pine_bush(pos)` |  | ||||||
|   * Grows a pine bush at pos |  | ||||||
|  |  | ||||||
|  * `default.grow_blueberry_bush(pos)` |  | ||||||
|   * Grows a blueberry bush at pos |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Carts | Carts | ||||||
| ----- | ----- | ||||||
|  |  | ||||||
| @@ -979,7 +807,6 @@ Carts | |||||||
| 	likely be called many times per second, so the function needs | 	likely be called many times per second, so the function needs | ||||||
| 	to make sure that the event is handled properly. | 	to make sure that the event is handled properly. | ||||||
|  |  | ||||||
|  |  | ||||||
| Key API | Key API | ||||||
| ------- | ------- | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,21 +1,18 @@ | |||||||
| # This file contains settings of Minetest Game that can be changed in | # This file contains settings of Minetest Game that can be changed in minetest.conf | ||||||
| # minetest.conf. |  | ||||||
| # By default, all the settings are commented and not functional. | # By default, all the settings are commented and not functional. | ||||||
| # Uncomment settings by removing the preceding #. | # Uncomment settings by removing the preceding #. | ||||||
|  |  | ||||||
| # Whether creative mode (fast digging of all blocks, unlimited resources) should | # Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled | ||||||
| # be enabled. |  | ||||||
| #creative_mode = false | #creative_mode = false | ||||||
|  |  | ||||||
| # Sets the behaviour of the inventory items when a player dies. | # Sets the behaviour of the inventory items when a player dies. | ||||||
| #   bones: Store items in a bone node but drop items if inside protected area. | #  "bones": Store all items inside a bone node but drop items if inside protected area | ||||||
| #   drop: Drop items on the ground. | #  "drop": Drop all items on the ground | ||||||
| #   keep: Player keeps items. | #  "keep": Player keeps all items | ||||||
| #bones_mode = bones | #bones_mode = "bones" | ||||||
|  |  | ||||||
| # The time in seconds after which the bones of a dead player can be looted by | # The time in seconds after which the bones of a dead player can be looted by everyone | ||||||
| # everyone. | # 0 to disable | ||||||
| # 0 to disable. |  | ||||||
| #share_bones_time = 1200 | #share_bones_time = 1200 | ||||||
|  |  | ||||||
| # How much earlier the bones of a dead player can be looted by | # How much earlier the bones of a dead player can be looted by | ||||||
| @@ -23,12 +20,8 @@ | |||||||
| # 0 to disable. By default it is "share_bones_time" divide by four. | # 0 to disable. By default it is "share_bones_time" divide by four. | ||||||
| #share_bones_time_early = 300 | #share_bones_time_early = 300 | ||||||
|  |  | ||||||
| # Inform player of condition and location of new bones. | # Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear. | ||||||
| #bones_position_message = false | # 'permanent flame' nodes will remain with either setting. | ||||||
|  |  | ||||||
| # Whether fire should be enabled. If disabled, 'basic_flame' nodes will |  | ||||||
| # disappear. |  | ||||||
| # 'permanent_flame' nodes will remain with either setting. |  | ||||||
| #enable_fire = true | #enable_fire = true | ||||||
|  |  | ||||||
| # Enable flame sound. | # Enable flame sound. | ||||||
| @@ -37,30 +30,24 @@ | |||||||
| # Whether lavacooling should be enabled. | # Whether lavacooling should be enabled. | ||||||
| #enable_lavacooling = true | #enable_lavacooling = true | ||||||
|  |  | ||||||
| # Whether the stuff in initial_stuff should be given to new players. | # Whether the stuff in initial_stuff should be given to new players | ||||||
| #give_initial_stuff = false | #give_initial_stuff = false | ||||||
| #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel, | #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 | ||||||
| default:torch 99,default:cobble 99 |  | ||||||
|  |  | ||||||
| # Whether the TNT mod should be enabled. | # Whether the TNT mod should be enabled | ||||||
| #enable_tnt = <true in singleplayer, false in multiplayer> | #enable_tnt = <true in singleplayer, false in multiplayer> | ||||||
|  |  | ||||||
| # The radius of a TNT explosion. | # The radius of a TNT explosion | ||||||
| #tnt_radius = 3 | #tnt_radius = 3 | ||||||
|  |  | ||||||
| # Enable the stairs mod ABM that replaces the old 'upside down' | # Enable the stairs mod ABM that replaces the old 'upside down' | ||||||
| # stair and slab nodes in old maps with the new param2 versions. | # stair and slab nodes in old maps with the new param2 versions. | ||||||
| #enable_stairs_replace_abm = false | #enable_stairs_replace_abm = false | ||||||
|  |  | ||||||
| # Whether to allow respawning in beds. | # Whether you allow respawning in beds | ||||||
| # Default value is true. | # Default value is true | ||||||
| #enable_bed_respawn = true | #enable_bed_respawn = true | ||||||
|  |  | ||||||
| # Whether players can skip night by sleeping. | # Whether players can skip night by sleeping | ||||||
| # Default value is true. | # Default value is true | ||||||
| #enable_bed_night_skip = true | #enable_bed_night_skip = true | ||||||
|  |  | ||||||
| # Whether the engine's spawn search, which does not check for a suitable |  | ||||||
| # starting biome, is used. |  | ||||||
| # Default value is false. |  | ||||||
| #engine_spawn = false |  | ||||||
|   | |||||||
| @@ -10,10 +10,6 @@ Various Minetest developers and contributors (MIT) | |||||||
| Authors of media (textures) | Authors of media (textures) | ||||||
| --------------------------- | --------------------------- | ||||||
| BlockMen (CC BY-SA 3.0) | BlockMen (CC BY-SA 3.0) | ||||||
|  All textures unless otherwise noted |  | ||||||
|  |  | ||||||
| TumeniNodes (CC BY-SA 3.0) |  | ||||||
|  beds_bed_under.png |  | ||||||
|  |  | ||||||
| This mod adds a bed to Minetest which allows to skip the night. | This mod adds a bed to Minetest which allows to skip the night. | ||||||
| To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped | To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped | ||||||
|   | |||||||
| @@ -109,7 +109,7 @@ function beds.register_bed(name, def) | |||||||
| 			return itemstack | 			return itemstack | ||||||
| 		end, | 		end, | ||||||
|  |  | ||||||
| 		on_rotate = function(pos, node, user, _, new_param2) | 		on_rotate = function(pos, node, user, mode, new_param2) | ||||||
| 			local dir = minetest.facedir_to_dir(node.param2) | 			local dir = minetest.facedir_to_dir(node.param2) | ||||||
| 			local p = vector.add(pos, dir) | 			local p = vector.add(pos, dir) | ||||||
| 			local node2 = minetest.get_node_or_nil(p) | 			local node2 = minetest.get_node_or_nil(p) | ||||||
| @@ -121,7 +121,7 @@ function beds.register_bed(name, def) | |||||||
| 				minetest.record_protection_violation(p, user:get_player_name()) | 				minetest.record_protection_violation(p, user:get_player_name()) | ||||||
| 				return false | 				return false | ||||||
| 			end | 			end | ||||||
| 			if new_param2 % 32 > 3 then | 			if mode ~= screwdriver.ROTATE_FACE then | ||||||
| 				return false | 				return false | ||||||
| 			end | 			end | ||||||
| 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | ||||||
| @@ -141,9 +141,6 @@ function beds.register_bed(name, def) | |||||||
| 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | ||||||
| 			return true | 			return true | ||||||
| 		end, | 		end, | ||||||
| 		can_dig = function(pos, player) |  | ||||||
| 			return beds.can_dig(pos) |  | ||||||
| 		end, |  | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
| 	minetest.register_node(name .. "_top", { | 	minetest.register_node(name .. "_top", { | ||||||
| @@ -163,12 +160,6 @@ function beds.register_bed(name, def) | |||||||
| 		on_destruct = function(pos) | 		on_destruct = function(pos) | ||||||
| 			destruct_bed(pos, 2) | 			destruct_bed(pos, 2) | ||||||
| 		end, | 		end, | ||||||
| 		can_dig = function(pos, player) |  | ||||||
| 			local node = minetest.get_node(pos) |  | ||||||
| 			local dir = minetest.facedir_to_dir(node.param2) |  | ||||||
| 			local p = vector.add(pos, dir) |  | ||||||
| 			return beds.can_dig(p) |  | ||||||
| 		end, |  | ||||||
| 	}) | 	}) | ||||||
|  |  | ||||||
| 	minetest.register_alias(name, name .. "_bottom") | 	minetest.register_alias(name, name .. "_bottom") | ||||||
|   | |||||||
| @@ -7,19 +7,19 @@ beds.register_bed("beds:fancy_bed", { | |||||||
| 	tiles = { | 	tiles = { | ||||||
| 		bottom = { | 		bottom = { | ||||||
| 			"beds_bed_top1.png", | 			"beds_bed_top1.png", | ||||||
| 			"beds_bed_under.png", | 			"default_wood.png", | ||||||
| 			"beds_bed_side1.png", | 			"beds_bed_side1.png", | ||||||
| 			"beds_bed_side1.png^[transformFX", | 			"beds_bed_side1.png^[transformFX", | ||||||
| 			"beds_bed_foot.png", | 			"default_wood.png", | ||||||
| 			"beds_bed_foot.png", | 			"beds_bed_foot.png", | ||||||
| 		}, | 		}, | ||||||
| 		top = { | 		top = { | ||||||
| 			"beds_bed_top2.png", | 			"beds_bed_top2.png", | ||||||
| 			"beds_bed_under.png", | 			"default_wood.png", | ||||||
| 			"beds_bed_side2.png", | 			"beds_bed_side2.png", | ||||||
| 			"beds_bed_side2.png^[transformFX", | 			"beds_bed_side2.png^[transformFX", | ||||||
| 			"beds_bed_head.png", | 			"beds_bed_head.png", | ||||||
| 			"beds_bed_head.png", | 			"default_wood.png", | ||||||
| 		} | 		} | ||||||
| 	}, | 	}, | ||||||
| 	nodebox = { | 	nodebox = { | ||||||
| @@ -44,7 +44,7 @@ beds.register_bed("beds:fancy_bed", { | |||||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{"", "", "group:stick"}, | 		{"", "", "group:stick"}, | ||||||
| 		{"wool:white", "wool:white", "wool:white"}, | 		{"wool:red", "wool:red", "wool:white"}, | ||||||
| 		{"group:wood", "group:wood", "group:wood"}, | 		{"group:wood", "group:wood", "group:wood"}, | ||||||
| 	}, | 	}, | ||||||
| }) | }) | ||||||
| @@ -58,7 +58,7 @@ beds.register_bed("beds:bed", { | |||||||
| 	tiles = { | 	tiles = { | ||||||
| 		bottom = { | 		bottom = { | ||||||
| 			"beds_bed_top_bottom.png^[transformR90", | 			"beds_bed_top_bottom.png^[transformR90", | ||||||
| 			"beds_bed_under.png", | 			"default_wood.png", | ||||||
| 			"beds_bed_side_bottom_r.png", | 			"beds_bed_side_bottom_r.png", | ||||||
| 			"beds_bed_side_bottom_r.png^[transformfx", | 			"beds_bed_side_bottom_r.png^[transformfx", | ||||||
| 			"beds_transparent.png", | 			"beds_transparent.png", | ||||||
| @@ -66,7 +66,7 @@ beds.register_bed("beds:bed", { | |||||||
| 		}, | 		}, | ||||||
| 		top = { | 		top = { | ||||||
| 			"beds_bed_top_top.png^[transformR90", | 			"beds_bed_top_top.png^[transformR90", | ||||||
| 			"beds_bed_under.png", | 			"default_wood.png", | ||||||
| 			"beds_bed_side_top_r.png", | 			"beds_bed_side_top_r.png", | ||||||
| 			"beds_bed_side_top_r.png^[transformfx", | 			"beds_bed_side_top_r.png^[transformfx", | ||||||
| 			"beds_bed_side_top.png", | 			"beds_bed_side_top.png", | ||||||
| @@ -79,7 +79,7 @@ beds.register_bed("beds:bed", { | |||||||
| 	}, | 	}, | ||||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||||
| 	recipe = { | 	recipe = { | ||||||
| 		{"wool:white", "wool:white", "wool:white"}, | 		{"wool:red", "wool:red", "wool:white"}, | ||||||
| 		{"group:wood", "group:wood", "group:wood"} | 		{"group:wood", "group:wood", "group:wood"} | ||||||
| 	}, | 	}, | ||||||
| }) | }) | ||||||
|   | |||||||
| @@ -9,18 +9,15 @@ end | |||||||
| -- Helper functions | -- Helper functions | ||||||
|  |  | ||||||
| local function get_look_yaw(pos) | local function get_look_yaw(pos) | ||||||
| 	local rotation = minetest.get_node(pos).param2 | 	local n = minetest.get_node(pos) | ||||||
| 	if rotation > 3 then | 	if n.param2 == 1 then | ||||||
| 		rotation = rotation % 4 -- Mask colorfacedir values | 		return pi / 2, n.param2 | ||||||
| 	end | 	elseif n.param2 == 3 then | ||||||
| 	if rotation == 1 then | 		return -pi / 2, n.param2 | ||||||
| 		return pi / 2, rotation | 	elseif n.param2 == 0 then | ||||||
| 	elseif rotation == 3 then | 		return pi, n.param2 | ||||||
| 		return -pi / 2, rotation |  | ||||||
| 	elseif rotation == 0 then |  | ||||||
| 		return pi, rotation |  | ||||||
| 	else | 	else | ||||||
| 		return 0, rotation | 		return 0, n.param2 | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| @@ -61,7 +58,6 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 		local p = beds.pos[name] or nil | 		local p = beds.pos[name] or nil | ||||||
| 		if beds.player[name] ~= nil then | 		if beds.player[name] ~= nil then | ||||||
| 			beds.player[name] = nil | 			beds.player[name] = nil | ||||||
| 			beds.bed_position[name] = nil |  | ||||||
| 			player_in_bed = player_in_bed - 1 | 			player_in_bed = player_in_bed - 1 | ||||||
| 		end | 		end | ||||||
| 		-- skip here to prevent sending player specific changes (used for leaving players) | 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||||
| @@ -69,7 +65,7 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 			return | 			return | ||||||
| 		end | 		end | ||||||
| 		if p then | 		if p then | ||||||
| 			player:set_pos(p) | 			player:setpos(p) | ||||||
| 		end | 		end | ||||||
|  |  | ||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| @@ -84,7 +80,6 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 	else | 	else | ||||||
| 		beds.player[name] = 1 | 		beds.player[name] = 1 | ||||||
| 		beds.pos[name] = pos | 		beds.pos[name] = pos | ||||||
| 		beds.bed_position[name] = bed_pos |  | ||||||
| 		player_in_bed = player_in_bed + 1 | 		player_in_bed = player_in_bed + 1 | ||||||
|  |  | ||||||
| 		-- physics, eye_offset, etc | 		-- physics, eye_offset, etc | ||||||
| @@ -94,7 +89,7 @@ local function lay_down(player, pos, bed_pos, state, skip) | |||||||
| 		local dir = minetest.facedir_to_dir(param2) | 		local dir = minetest.facedir_to_dir(param2) | ||||||
| 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | ||||||
| 		player:set_physics_override(0, 0, 0) | 		player:set_physics_override(0, 0, 0) | ||||||
| 		player:set_pos(p) | 		player:setpos(p) | ||||||
| 		default.player_attached[name] = true | 		default.player_attached[name] = true | ||||||
| 		hud_flags.wielditem = false | 		hud_flags.wielditem = false | ||||||
| 		default.player_set_animation(player, "lay" , 0) | 		default.player_set_animation(player, "lay" , 0) | ||||||
| @@ -109,12 +104,12 @@ local function update_formspecs(finished) | |||||||
| 	local is_majority = (ges / 2) < player_in_bed | 	local is_majority = (ges / 2) < player_in_bed | ||||||
|  |  | ||||||
| 	if finished then | 	if finished then | ||||||
| 		form_n = beds.formspec .. "label[2.7,9; Good morning.]" | 		form_n = beds.formspec .. "label[2.7,11; Good morning.]" | ||||||
| 	else | 	else | ||||||
| 		form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) .. | 		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. | ||||||
| 			" of " .. tostring(ges) .. " players are in bed]" | 			" of " .. tostring(ges) .. " players are in bed]" | ||||||
| 		if is_majority and is_night_skip_enabled() then | 		if is_majority and is_night_skip_enabled() then | ||||||
| 			form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]" | 			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| @@ -139,7 +134,7 @@ end | |||||||
|  |  | ||||||
| function beds.on_rightclick(pos, player) | function beds.on_rightclick(pos, player) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| 	local ppos = player:get_pos() | 	local ppos = player:getpos() | ||||||
| 	local tod = minetest.get_timeofday() | 	local tod = minetest.get_timeofday() | ||||||
|  |  | ||||||
| 	if tod > 0.2 and tod < 0.805 then | 	if tod > 0.2 and tod < 0.805 then | ||||||
| @@ -176,15 +171,6 @@ function beds.on_rightclick(pos, player) | |||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| function beds.can_dig(bed_pos) |  | ||||||
| 	-- Check all players in bed which one is at the expected position |  | ||||||
| 	for _, player_bed_pos in pairs(beds.bed_position) do |  | ||||||
| 		if vector.equals(bed_pos, player_bed_pos) then |  | ||||||
| 			return false |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
| 	return true |  | ||||||
| end |  | ||||||
|  |  | ||||||
| -- Callbacks | -- Callbacks | ||||||
| -- Only register respawn callback if respawn enabled | -- Only register respawn callback if respawn enabled | ||||||
| @@ -194,7 +180,7 @@ if enable_respawn then | |||||||
| 		local name = player:get_player_name() | 		local name = player:get_player_name() | ||||||
| 		local pos = beds.spawn[name] | 		local pos = beds.spawn[name] | ||||||
| 		if pos then | 		if pos then | ||||||
| 			player:set_pos(pos) | 			player:setpos(pos) | ||||||
| 			return true | 			return true | ||||||
| 		end | 		end | ||||||
| 	end) | 	end) | ||||||
| @@ -219,25 +205,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | |||||||
| 	if formname ~= "beds_form" then | 	if formname ~= "beds_form" then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	-- Because "Force night skip" button is a button_exit, it will set fields.quit |  | ||||||
| 	-- and lay_down call will change value of player_in_bed, so it must be taken |  | ||||||
| 	-- earlier. |  | ||||||
| 	local last_player_in_bed = player_in_bed |  | ||||||
|  |  | ||||||
| 	if fields.quit or fields.leave then | 	if fields.quit or fields.leave then | ||||||
| 		lay_down(player, nil, nil, false) | 		lay_down(player, nil, nil, false) | ||||||
| 		update_formspecs(false) | 		update_formspecs(false) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	if fields.force then | 	if fields.force then | ||||||
| 		local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed | 		update_formspecs(is_night_skip_enabled()) | ||||||
| 		if is_majority and is_night_skip_enabled() then | 		if is_night_skip_enabled() then | ||||||
| 			update_formspecs(true) |  | ||||||
| 			beds.skip_night() | 			beds.skip_night() | ||||||
| 			beds.kick_players() | 			beds.kick_players() | ||||||
| 		else |  | ||||||
| 			update_formspecs(false) |  | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| end) | end) | ||||||
|   | |||||||
| @@ -1,13 +1,11 @@ | |||||||
| beds = {} | beds = {} | ||||||
| beds.player = {} | beds.player = {} | ||||||
| beds.bed_position = {} |  | ||||||
| beds.pos = {} | beds.pos = {} | ||||||
| beds.spawn = {} | beds.spawn = {} | ||||||
|  |  | ||||||
| beds.formspec = "size[8,11;true]" .. | beds.formspec = "size[8,15;true]" .. | ||||||
| 	"no_prepend[]" .. | 	"bgcolor[#080808BB; true]" .. | ||||||
| 	"bgcolor[#080808BB;true]" .. | 	"button_exit[2,12;4,0.75;leave;Leave Bed]" | ||||||
| 	"button_exit[2,10;4,0.75;leave;Leave Bed]" |  | ||||||
|  |  | ||||||
| local modpath = minetest.get_modpath("beds") | local modpath = minetest.get_modpath("beds") | ||||||
|  |  | ||||||
|   | |||||||
| @@ -30,7 +30,6 @@ Licenses of media (textures) | |||||||
|  |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
| Copyright (C) 2014-2016 BlockMen | Copyright (C) 2014-2016 BlockMen | ||||||
| Copyright (C) 2018 TumeniNodes |  | ||||||
|  |  | ||||||
| You are free to: | You are free to: | ||||||
| Share — copy and redistribute the material in any medium or format. | Share — copy and redistribute the material in any medium or format. | ||||||
|   | |||||||
| @@ -53,7 +53,7 @@ end | |||||||
| function beds.set_spawns() | function beds.set_spawns() | ||||||
| 	for name,_ in pairs(beds.player) do | 	for name,_ in pairs(beds.player) do | ||||||
| 		local player = minetest.get_player_by_name(name) | 		local player = minetest.get_player_by_name(name) | ||||||
| 		local p = player:get_pos() | 		local p = player:getpos() | ||||||
| 		-- but don't change spawn location if borrowing a bed | 		-- but don't change spawn location if borrowing a bed | ||||||
| 		if not minetest.is_protected(p, name) then | 		if not minetest.is_protected(p, name) then | ||||||
| 			beds.spawn[name] = p | 			beds.spawn[name] = p | ||||||
|   | |||||||
| Before Width: | Height: | Size: 304 B | 
| @@ -1,37 +0,0 @@ | |||||||
| Minetest Game mod: binoculars |  | ||||||
| ============================= |  | ||||||
| See license.txt for license information. |  | ||||||
|  |  | ||||||
| Authors of source code |  | ||||||
| ---------------------- |  | ||||||
| paramat (MIT) |  | ||||||
|  |  | ||||||
| Authors of media (textures) |  | ||||||
| --------------------------- |  | ||||||
| paramat (CC BY-SA 3.0): |  | ||||||
|   binoculars_binoculars.png |  | ||||||
|  |  | ||||||
| Crafting |  | ||||||
| -------- |  | ||||||
| binoculars:binoculars |  | ||||||
|  |  | ||||||
| default:obsidian_glass O |  | ||||||
| default:bronze_ingot B |  | ||||||
|  |  | ||||||
| O_O |  | ||||||
| BBB |  | ||||||
| O_O |  | ||||||
|  |  | ||||||
| Usage |  | ||||||
| ----- |  | ||||||
| In survival mode, use of zoom requires the binoculars item in your inventory, |  | ||||||
| they will allow a 10 degree field of view. |  | ||||||
| It can take up to 5 seconds for adding to or removal from inventory to have an |  | ||||||
| effect, however to instantly allow the use of this zoom 'use' (leftclick) the |  | ||||||
| item. |  | ||||||
|  |  | ||||||
| Zoom with a field of view of 15 degrees is automatically allowed in creative |  | ||||||
| mode and for any player with the 'creative' privilege. |  | ||||||
|  |  | ||||||
| The 'binoculars.update_player_property()' function is global so can be |  | ||||||
| redefined by a mod for alternative behaviour. |  | ||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| creative? |  | ||||||
| @@ -1,76 +0,0 @@ | |||||||
| -- Mod global namespace |  | ||||||
|  |  | ||||||
| binoculars = {} |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Detect creative mod |  | ||||||
| local creative_mod = minetest.get_modpath("creative") |  | ||||||
| -- Cache creative mode setting as fallback if creative mod not present |  | ||||||
| local creative_mode_cache = minetest.settings:get_bool("creative_mode") |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Update player property |  | ||||||
| -- Global to allow overriding |  | ||||||
|  |  | ||||||
| function binoculars.update_player_property(player) |  | ||||||
| 	local creative_enabled = |  | ||||||
| 		(creative_mod and creative.is_enabled_for(player:get_player_name())) or |  | ||||||
| 		creative_mode_cache |  | ||||||
| 	local new_zoom_fov = 0 |  | ||||||
|  |  | ||||||
| 	if player:get_inventory():contains_item( |  | ||||||
| 			"main", "binoculars:binoculars") then |  | ||||||
| 		new_zoom_fov = 10 |  | ||||||
| 	elseif creative_enabled then |  | ||||||
| 		new_zoom_fov = 15 |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	-- Only set property if necessary to avoid player mesh reload |  | ||||||
| 	if player:get_properties().zoom_fov ~= new_zoom_fov then |  | ||||||
| 		player:set_properties({zoom_fov = new_zoom_fov}) |  | ||||||
| 	end |  | ||||||
| end |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Set player property 'on joinplayer' |  | ||||||
|  |  | ||||||
| minetest.register_on_joinplayer(function(player) |  | ||||||
| 	binoculars.update_player_property(player) |  | ||||||
| end) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Cyclic update of player property |  | ||||||
|  |  | ||||||
| local function cyclic_update() |  | ||||||
| 	for _, player in ipairs(minetest.get_connected_players()) do |  | ||||||
| 		binoculars.update_player_property(player) |  | ||||||
| 	end |  | ||||||
| 	minetest.after(4.7, cyclic_update) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| minetest.after(4.7, cyclic_update) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Binoculars item |  | ||||||
|  |  | ||||||
| minetest.register_craftitem("binoculars:binoculars", { |  | ||||||
| 	description = "Binoculars\nUse with 'Zoom' key", |  | ||||||
| 	inventory_image = "binoculars_binoculars.png", |  | ||||||
| 	stack_max = 1, |  | ||||||
|  |  | ||||||
| 	on_use = function(itemstack, user, pointed_thing) |  | ||||||
| 		binoculars.update_player_property(user) |  | ||||||
| 	end, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- Crafting |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	output = "binoculars:binoculars", |  | ||||||
| 	recipe = { |  | ||||||
| 		{"default:obsidian_glass", "", "default:obsidian_glass"}, |  | ||||||
| 		{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, |  | ||||||
| 		{"default:obsidian_glass", "", "default:obsidian_glass"}, |  | ||||||
| 	} |  | ||||||
| }) |  | ||||||
| @@ -1,59 +0,0 @@ | |||||||
| License of source code |  | ||||||
| ---------------------- |  | ||||||
|  |  | ||||||
| The MIT License (MIT) |  | ||||||
| Copyright (C) 2017 paramat |  | ||||||
|  |  | ||||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of this |  | ||||||
| software and associated documentation files (the "Software"), to deal in the Software |  | ||||||
| without restriction, including without limitation the rights to use, copy, modify, merge, |  | ||||||
| publish, distribute, sublicense, and/or sell copies of the Software, and to permit |  | ||||||
| persons to whom the Software is furnished to do so, subject to the following conditions: |  | ||||||
|  |  | ||||||
| The above copyright notice and this permission notice shall be included in all copies or |  | ||||||
| substantial portions of the Software. |  | ||||||
|  |  | ||||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |  | ||||||
| INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |  | ||||||
| PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |  | ||||||
| FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |  | ||||||
| OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |  | ||||||
| DEALINGS IN THE SOFTWARE. |  | ||||||
|  |  | ||||||
| For more details: |  | ||||||
| https://opensource.org/licenses/MIT |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Licenses of media (textures) |  | ||||||
| ---------------------------- |  | ||||||
|  |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) |  | ||||||
| Copyright (C) 2017 paramat |  | ||||||
|  |  | ||||||
| You are free to: |  | ||||||
| Share — copy and redistribute the material in any medium or format. |  | ||||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. |  | ||||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. |  | ||||||
|  |  | ||||||
| Under the following terms: |  | ||||||
|  |  | ||||||
| Attribution — You must give appropriate credit, provide a link to the license, and |  | ||||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way |  | ||||||
| that suggests the licensor endorses you or your use. |  | ||||||
|  |  | ||||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute |  | ||||||
| your contributions under the same license as the original. |  | ||||||
|  |  | ||||||
| No additional restrictions — You may not apply legal terms or technological measures that |  | ||||||
| legally restrict others from doing anything the license permits. |  | ||||||
|  |  | ||||||
| Notices: |  | ||||||
|  |  | ||||||
| You do not have to comply with the license for elements of the material in the public |  | ||||||
| domain or where your use is permitted by an applicable exception or limitation. |  | ||||||
| No warranties are given. The license may not give you all of the permissions necessary |  | ||||||
| for your intended use. For example, other rights such as publicity, privacy, or moral |  | ||||||
| rights may limit how you use the material. |  | ||||||
|  |  | ||||||
| For more details: |  | ||||||
| http://creativecommons.org/licenses/by-sa/3.0/ |  | ||||||
| Before Width: | Height: | Size: 219 B | 
| @@ -13,19 +13,3 @@ Textures: Zeg9 (CC BY-SA 3.0) | |||||||
| Model: thetoon and Zeg9 (CC BY-SA 3.0), | Model: thetoon and Zeg9 (CC BY-SA 3.0), | ||||||
|   modified by PavelS(SokolovPavel) (CC BY-SA 3.0), |   modified by PavelS(SokolovPavel) (CC BY-SA 3.0), | ||||||
|   modified by sofar (CC BY-SA 3.0) |   modified by sofar (CC BY-SA 3.0) | ||||||
|  |  | ||||||
| Controls |  | ||||||
| -------- |  | ||||||
| Right mouse button = Enter or exit boat when pointing at boat. |  | ||||||
| Forward            = Speed up. |  | ||||||
|                      Slow down when moving backwards. |  | ||||||
| Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward |  | ||||||
|                      speed and remain at that speed without needing to hold the |  | ||||||
|                      forward key. |  | ||||||
| Backward           = Slow down. |  | ||||||
|                      Speed up when moving backwards. |  | ||||||
|                      Disable cruise mode. |  | ||||||
| Left               = Turn to the left. |  | ||||||
|                      Turn to the right when moving backwards. |  | ||||||
| Right              = Turn to the right. |  | ||||||
|                      Turn to the left when moving backwards. |  | ||||||
|   | |||||||
| @@ -1,2 +1 @@ | |||||||
| default | default | ||||||
| player_api |  | ||||||
|   | |||||||
| @@ -33,7 +33,6 @@ end | |||||||
| -- | -- | ||||||
|  |  | ||||||
| local boat = { | local boat = { | ||||||
| 	initial_properties = { |  | ||||||
| 	physical = true, | 	physical = true, | ||||||
| 	-- Warning: Do not change the position of the collisionbox top surface, | 	-- Warning: Do not change the position of the collisionbox top surface, | ||||||
| 	-- lowering it causes the boat to fall through the world if underwater | 	-- lowering it causes the boat to fall through the world if underwater | ||||||
| @@ -41,13 +40,11 @@ local boat = { | |||||||
| 	visual = "mesh", | 	visual = "mesh", | ||||||
| 	mesh = "boats_boat.obj", | 	mesh = "boats_boat.obj", | ||||||
| 	textures = {"default_wood.png"}, | 	textures = {"default_wood.png"}, | ||||||
| 	}, |  | ||||||
|  |  | ||||||
| 	driver = nil, | 	driver = nil, | ||||||
| 	v = 0, | 	v = 0, | ||||||
| 	last_v = 0, | 	last_v = 0, | ||||||
| 	removed = false, | 	removed = false | ||||||
| 	auto = false |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -56,16 +53,15 @@ function boat.on_rightclick(self, clicker) | |||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	local name = clicker:get_player_name() | 	local name = clicker:get_player_name() | ||||||
| 	if self.driver and name == self.driver then | 	if self.driver and clicker == self.driver then | ||||||
| 		self.driver = nil | 		self.driver = nil | ||||||
| 		self.auto = false |  | ||||||
| 		clicker:set_detach() | 		clicker:set_detach() | ||||||
| 		player_api.player_attached[name] = false | 		default.player_attached[name] = false | ||||||
| 		player_api.set_animation(clicker, "stand" , 30) | 		default.player_set_animation(clicker, "stand" , 30) | ||||||
| 		local pos = clicker:get_pos() | 		local pos = clicker:getpos() | ||||||
| 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} | 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} | ||||||
| 		minetest.after(0.1, function() | 		minetest.after(0.1, function() | ||||||
| 			clicker:set_pos(pos) | 			clicker:setpos(pos) | ||||||
| 		end) | 		end) | ||||||
| 	elseif not self.driver then | 	elseif not self.driver then | ||||||
| 		local attach = clicker:get_attach() | 		local attach = clicker:get_attach() | ||||||
| @@ -76,25 +72,18 @@ function boat.on_rightclick(self, clicker) | |||||||
| 			end | 			end | ||||||
| 			clicker:set_detach() | 			clicker:set_detach() | ||||||
| 		end | 		end | ||||||
| 		self.driver = name | 		self.driver = clicker | ||||||
| 		clicker:set_attach(self.object, "", | 		clicker:set_attach(self.object, "", | ||||||
| 			{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0}) | 			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) | ||||||
| 		player_api.player_attached[name] = true | 		default.player_attached[name] = true | ||||||
| 		minetest.after(0.2, function() | 		minetest.after(0.2, function() | ||||||
| 			player_api.set_animation(clicker, "sit" , 30) | 			default.player_set_animation(clicker, "sit" , 30) | ||||||
| 		end) | 		end) | ||||||
| 		clicker:set_look_horizontal(self.object:get_yaw()) | 		clicker:set_look_horizontal(self.object:getyaw()) | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- If driver leaves server while driving boat |  | ||||||
| function boat.on_detach_child(self, child) |  | ||||||
| 	self.driver = nil |  | ||||||
| 	self.auto = false |  | ||||||
| end |  | ||||||
|  |  | ||||||
|  |  | ||||||
| function boat.on_activate(self, staticdata, dtime_s) | function boat.on_activate(self, staticdata, dtime_s) | ||||||
| 	self.object:set_armor_groups({immortal = 1}) | 	self.object:set_armor_groups({immortal = 1}) | ||||||
| 	if staticdata then | 	if staticdata then | ||||||
| @@ -113,23 +102,21 @@ function boat.on_punch(self, puncher) | |||||||
| 	if not puncher or not puncher:is_player() or self.removed then | 	if not puncher or not puncher:is_player() or self.removed then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  | 	if self.driver and puncher == self.driver then | ||||||
| 	local name = puncher:get_player_name() |  | ||||||
| 	if self.driver and name == self.driver then |  | ||||||
| 		self.driver = nil | 		self.driver = nil | ||||||
| 		puncher:set_detach() | 		puncher:set_detach() | ||||||
| 		player_api.player_attached[name] = false | 		default.player_attached[puncher:get_player_name()] = false | ||||||
| 	end | 	end | ||||||
| 	if not self.driver then | 	if not self.driver then | ||||||
| 		self.removed = true | 		self.removed = true | ||||||
| 		local inv = puncher:get_inventory() | 		local inv = puncher:get_inventory() | ||||||
| 		if not (creative and creative.is_enabled_for | 		if not (creative and creative.is_enabled_for | ||||||
| 				and creative.is_enabled_for(name)) | 				and creative.is_enabled_for(puncher:get_player_name())) | ||||||
| 				or not inv:contains_item("main", "boats:boat") then | 				or not inv:contains_item("main", "boats:boat") then | ||||||
| 			local leftover = inv:add_item("main", "boats:boat") | 			local leftover = inv:add_item("main", "boats:boat") | ||||||
| 			-- if no room in inventory add a replacement boat to the world | 			-- if no room in inventory add a replacement boat to the world | ||||||
| 			if not leftover:is_empty() then | 			if not leftover:is_empty() then | ||||||
| 				minetest.add_item(self.object:get_pos(), leftover) | 				minetest.add_item(self.object:getpos(), leftover) | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 		-- delay remove to ensure player is detached | 		-- delay remove to ensure player is detached | ||||||
| @@ -141,49 +128,38 @@ end | |||||||
|  |  | ||||||
|  |  | ||||||
| function boat.on_step(self, dtime) | function boat.on_step(self, dtime) | ||||||
| 	self.v = get_v(self.object:get_velocity()) * get_sign(self.v) | 	self.v = get_v(self.object:getvelocity()) * get_sign(self.v) | ||||||
| 	if self.driver then | 	if self.driver then | ||||||
| 		local driver_objref = minetest.get_player_by_name(self.driver) | 		local ctrl = self.driver:get_player_control() | ||||||
| 		if driver_objref then | 		local yaw = self.object:getyaw() | ||||||
| 			local ctrl = driver_objref:get_player_control() | 		if ctrl.up then | ||||||
| 			if ctrl.up and ctrl.down then | 			self.v = self.v + 0.1 | ||||||
| 				if not self.auto then |  | ||||||
| 					self.auto = true |  | ||||||
| 					minetest.chat_send_player(self.driver, "[boats] Cruise on") |  | ||||||
| 				end |  | ||||||
| 		elseif ctrl.down then | 		elseif ctrl.down then | ||||||
| 				self.v = self.v - dtime * 1.8 | 			self.v = self.v - 0.1 | ||||||
| 				if self.auto then |  | ||||||
| 					self.auto = false |  | ||||||
| 					minetest.chat_send_player(self.driver, "[boats] Cruise off") |  | ||||||
| 				end |  | ||||||
| 			elseif ctrl.up or self.auto then |  | ||||||
| 				self.v = self.v + dtime * 1.8 |  | ||||||
| 		end | 		end | ||||||
| 		if ctrl.left then | 		if ctrl.left then | ||||||
| 				if self.v < -0.001 then | 			if self.v < 0 then | ||||||
| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||||
| 			else | 			else | ||||||
| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||||
| 			end | 			end | ||||||
| 		elseif ctrl.right then | 		elseif ctrl.right then | ||||||
| 				if self.v < -0.001 then | 			if self.v < 0 then | ||||||
| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||||
| 			else | 			else | ||||||
| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| 	end | 	local velo = self.object:getvelocity() | ||||||
| 	local velo = self.object:get_velocity() |  | ||||||
| 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then | 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then | ||||||
| 		self.object:set_pos(self.object:get_pos()) | 		self.object:setpos(self.object:getpos()) | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	local s = get_sign(self.v) | 	local s = get_sign(self.v) | ||||||
| 	self.v = self.v - dtime * 0.6 * s | 	self.v = self.v - 0.02 * s | ||||||
| 	if s ~= get_sign(self.v) then | 	if s ~= get_sign(self.v) then | ||||||
| 		self.object:set_velocity({x = 0, y = 0, z = 0}) | 		self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||||
| 		self.v = 0 | 		self.v = 0 | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| @@ -191,7 +167,7 @@ function boat.on_step(self, dtime) | |||||||
| 		self.v = 5 * get_sign(self.v) | 		self.v = 5 * get_sign(self.v) | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local p = self.object:get_pos() | 	local p = self.object:getpos() | ||||||
| 	p.y = p.y - 0.5 | 	p.y = p.y - 0.5 | ||||||
| 	local new_velo | 	local new_velo | ||||||
| 	local new_acce = {x = 0, y = 0, z = 0} | 	local new_acce = {x = 0, y = 0, z = 0} | ||||||
| @@ -203,13 +179,13 @@ function boat.on_step(self, dtime) | |||||||
| 		else | 		else | ||||||
| 			new_acce = {x = 0, y = -9.8, z = 0} | 			new_acce = {x = 0, y = -9.8, z = 0} | ||||||
| 		end | 		end | ||||||
| 		new_velo = get_velocity(self.v, self.object:get_yaw(), | 		new_velo = get_velocity(self.v, self.object:getyaw(), | ||||||
| 			self.object:get_velocity().y) | 			self.object:getvelocity().y) | ||||||
| 		self.object:set_pos(self.object:get_pos()) | 		self.object:setpos(self.object:getpos()) | ||||||
| 	else | 	else | ||||||
| 		p.y = p.y + 1 | 		p.y = p.y + 1 | ||||||
| 		if is_water(p) then | 		if is_water(p) then | ||||||
| 			local y = self.object:get_velocity().y | 			local y = self.object:getvelocity().y | ||||||
| 			if y >= 5 then | 			if y >= 5 then | ||||||
| 				y = 5 | 				y = 5 | ||||||
| 			elseif y < 0 then | 			elseif y < 0 then | ||||||
| @@ -217,24 +193,24 @@ function boat.on_step(self, dtime) | |||||||
| 			else | 			else | ||||||
| 				new_acce = {x = 0, y = 5, z = 0} | 				new_acce = {x = 0, y = 5, z = 0} | ||||||
| 			end | 			end | ||||||
| 			new_velo = get_velocity(self.v, self.object:get_yaw(), y) | 			new_velo = get_velocity(self.v, self.object:getyaw(), y) | ||||||
| 			self.object:set_pos(self.object:get_pos()) | 			self.object:setpos(self.object:getpos()) | ||||||
| 		else | 		else | ||||||
| 			new_acce = {x = 0, y = 0, z = 0} | 			new_acce = {x = 0, y = 0, z = 0} | ||||||
| 			if math.abs(self.object:get_velocity().y) < 1 then | 			if math.abs(self.object:getvelocity().y) < 1 then | ||||||
| 				local pos = self.object:get_pos() | 				local pos = self.object:getpos() | ||||||
| 				pos.y = math.floor(pos.y) + 0.5 | 				pos.y = math.floor(pos.y) + 0.5 | ||||||
| 				self.object:set_pos(pos) | 				self.object:setpos(pos) | ||||||
| 				new_velo = get_velocity(self.v, self.object:get_yaw(), 0) | 				new_velo = get_velocity(self.v, self.object:getyaw(), 0) | ||||||
| 			else | 			else | ||||||
| 				new_velo = get_velocity(self.v, self.object:get_yaw(), | 				new_velo = get_velocity(self.v, self.object:getyaw(), | ||||||
| 					self.object:get_velocity().y) | 					self.object:getvelocity().y) | ||||||
| 				self.object:set_pos(self.object:get_pos()) | 				self.object:setpos(self.object:getpos()) | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| 	self.object:set_velocity(new_velo) | 	self.object:setvelocity(new_velo) | ||||||
| 	self.object:set_acceleration(new_acce) | 	self.object:setacceleration(new_acce) | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -270,7 +246,7 @@ minetest.register_craftitem("boats:boat", { | |||||||
| 		boat = minetest.add_entity(pointed_thing.under, "boats:boat") | 		boat = minetest.add_entity(pointed_thing.under, "boats:boat") | ||||||
| 		if boat then | 		if boat then | ||||||
| 			if placer then | 			if placer then | ||||||
| 				boat:set_yaw(placer:get_look_horizontal()) | 				boat:setyaw(placer:get_look_horizontal()) | ||||||
| 			end | 			end | ||||||
| 			local player_name = placer and placer:get_player_name() or "" | 			local player_name = placer and placer:get_player_name() or "" | ||||||
| 			if not (creative and creative.is_enabled_for and | 			if not (creative and creative.is_enabled_for and | ||||||
|   | |||||||
| @@ -1,8 +1,6 @@ | |||||||
| -- Minetest 0.4 mod: bones | -- Minetest 0.4 mod: bones | ||||||
| -- See README.txt for licensing and other information. | -- See README.txt for licensing and other information. | ||||||
|  |  | ||||||
| bones = {} |  | ||||||
|  |  | ||||||
| local function is_owner(pos, name) | local function is_owner(pos, name) | ||||||
| 	local owner = minetest.get_meta(pos):get_string("owner") | 	local owner = minetest.get_meta(pos):get_string("owner") | ||||||
| 	if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then | 	if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then | ||||||
| @@ -13,6 +11,9 @@ end | |||||||
|  |  | ||||||
| local bones_formspec = | local bones_formspec = | ||||||
| 	"size[8,9]" .. | 	"size[8,9]" .. | ||||||
|  | 	default.gui_bg .. | ||||||
|  | 	default.gui_bg_img .. | ||||||
|  | 	default.gui_slots .. | ||||||
| 	"list[current_name;main;0,0.3;8,4;]" .. | 	"list[current_name;main;0,0.3;8,4;]" .. | ||||||
| 	"list[current_player;main;0,4.85;8,1;]" .. | 	"list[current_player;main;0,4.85;8,1;]" .. | ||||||
| 	"list[current_player;main;0,6.08;8,3;8]" .. | 	"list[current_player;main;0,6.08;8,3;8]" .. | ||||||
| @@ -156,7 +157,7 @@ end | |||||||
| local drop = function(pos, itemstack) | local drop = function(pos, itemstack) | ||||||
| 	local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) | 	local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) | ||||||
| 	if obj then | 	if obj then | ||||||
| 		obj:set_velocity({ | 		obj:setvelocity({ | ||||||
| 			x = math.random(-10, 10) / 9, | 			x = math.random(-10, 10) / 9, | ||||||
| 			y = 5, | 			y = 5, | ||||||
| 			z = math.random(-10, 10) / 9, | 			z = math.random(-10, 10) / 9, | ||||||
| @@ -164,18 +165,6 @@ local drop = function(pos, itemstack) | |||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| local player_inventory_lists = { "main", "craft" } |  | ||||||
| bones.player_inventory_lists = player_inventory_lists |  | ||||||
|  |  | ||||||
| local function is_all_empty(player_inv) |  | ||||||
| 	for _, list_name in ipairs(player_inventory_lists) do |  | ||||||
| 		if not player_inv:is_empty(list_name) then |  | ||||||
| 			return false |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
| 	return true |  | ||||||
| end |  | ||||||
|  |  | ||||||
| minetest.register_on_dieplayer(function(player) | minetest.register_on_dieplayer(function(player) | ||||||
|  |  | ||||||
| 	local bones_mode = minetest.settings:get("bones_mode") or "bones" | 	local bones_mode = minetest.settings:get("bones_mode") or "bones" | ||||||
| @@ -183,32 +172,21 @@ minetest.register_on_dieplayer(function(player) | |||||||
| 		bones_mode = "bones" | 		bones_mode = "bones" | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local bones_position_message = minetest.settings:get_bool("bones_position_message") == true |  | ||||||
| 	local player_name = player:get_player_name() |  | ||||||
| 	local pos = vector.round(player:get_pos()) |  | ||||||
| 	local pos_string = minetest.pos_to_string(pos) |  | ||||||
|  |  | ||||||
| 	-- return if keep inventory set or in creative mode | 	-- return if keep inventory set or in creative mode | ||||||
| 	if bones_mode == "keep" or (creative and creative.is_enabled_for | 	if bones_mode == "keep" or (creative and creative.is_enabled_for | ||||||
| 			and creative.is_enabled_for(player:get_player_name())) then | 			and creative.is_enabled_for(player:get_player_name())) then | ||||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. |  | ||||||
| 			". No bones placed") |  | ||||||
| 		if bones_position_message then |  | ||||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") |  | ||||||
| 		end |  | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local player_inv = player:get_inventory() | 	local player_inv = player:get_inventory() | ||||||
| 	if is_all_empty(player_inv) then | 	if player_inv:is_empty("main") and | ||||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | 		player_inv:is_empty("craft") then | ||||||
| 			". No bones placed") |  | ||||||
| 		if bones_position_message then |  | ||||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") |  | ||||||
| 		end |  | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  | 	local pos = vector.round(player:getpos()) | ||||||
|  | 	local player_name = player:get_player_name() | ||||||
|  |  | ||||||
| 	-- check if it's possible to place bones, if not find space near player | 	-- check if it's possible to place bones, if not find space near player | ||||||
| 	if bones_mode == "bones" and not may_replace(pos, player) then | 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||||
| 		local air = minetest.find_node_near(pos, 1, {"air"}) | 		local air = minetest.find_node_near(pos, 1, {"air"}) | ||||||
| @@ -220,47 +198,43 @@ minetest.register_on_dieplayer(function(player) | |||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	if bones_mode == "drop" then | 	if bones_mode == "drop" then | ||||||
| 		for _, list_name in ipairs(player_inventory_lists) do |  | ||||||
| 			for i = 1, player_inv:get_size(list_name) do | 		-- drop inventory items | ||||||
| 				drop(pos, player_inv:get_stack(list_name, i)) | 		for i = 1, player_inv:get_size("main") do | ||||||
|  | 			drop(pos, player_inv:get_stack("main", i)) | ||||||
| 		end | 		end | ||||||
| 			player_inv:set_list(list_name, {}) | 		player_inv:set_list("main", {}) | ||||||
|  |  | ||||||
|  | 		-- drop crafting grid items | ||||||
|  | 		for i = 1, player_inv:get_size("craft") do | ||||||
|  | 			drop(pos, player_inv:get_stack("craft", i)) | ||||||
| 		end | 		end | ||||||
|  | 		player_inv:set_list("craft", {}) | ||||||
|  |  | ||||||
| 		drop(pos, ItemStack("bones:bones")) | 		drop(pos, ItemStack("bones:bones")) | ||||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. |  | ||||||
| 			". Inventory dropped") |  | ||||||
| 		if bones_position_message then |  | ||||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. |  | ||||||
| 				", and dropped their inventory.") |  | ||||||
| 		end |  | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||||||
| 	minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | 	minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | ||||||
|  |  | ||||||
| 	minetest.log("action", player_name .. " dies at " .. pos_string .. |  | ||||||
| 		". Bones placed") |  | ||||||
| 	if bones_position_message then |  | ||||||
| 		minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. |  | ||||||
| 			", and bones were placed.") |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	local meta = minetest.get_meta(pos) | 	local meta = minetest.get_meta(pos) | ||||||
| 	local inv = meta:get_inventory() | 	local inv = meta:get_inventory() | ||||||
| 	inv:set_size("main", 8 * 4) | 	inv:set_size("main", 8 * 4) | ||||||
|  | 	inv:set_list("main", player_inv:get_list("main")) | ||||||
|  |  | ||||||
| 	for _, list_name in ipairs(player_inventory_lists) do | 	for i = 1, player_inv:get_size("craft") do | ||||||
| 		for i = 1, player_inv:get_size(list_name) do | 		local stack = player_inv:get_stack("craft", i) | ||||||
| 			local stack = player_inv:get_stack(list_name, i) |  | ||||||
| 		if inv:room_for_item("main", stack) then | 		if inv:room_for_item("main", stack) then | ||||||
| 			inv:add_item("main", stack) | 			inv:add_item("main", stack) | ||||||
| 			else -- no space left | 		else | ||||||
|  | 			--drop if no space left | ||||||
| 			drop(pos, stack) | 			drop(pos, stack) | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| 		player_inv:set_list(list_name, {}) |  | ||||||
| 	end | 	player_inv:set_list("main", {}) | ||||||
|  | 	player_inv:set_list("craft", {}) | ||||||
|  |  | ||||||
| 	meta:set_string("formspec", bones_formspec) | 	meta:set_string("formspec", bones_formspec) | ||||||
| 	meta:set_string("owner", player_name) | 	meta:set_string("owner", player_name) | ||||||
|   | |||||||
| @@ -4,9 +4,9 @@ See license.txt for license information. | |||||||
|  |  | ||||||
| Authors of source code | Authors of source code | ||||||
| ---------------------- | ---------------------- | ||||||
| Kahrl <kahrl@gmx.net> (LGPLv2.1+) | Kahrl <kahrl@gmx.net> (LGPL 2.1) | ||||||
| celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) | celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) | ||||||
| Various Minetest developers and contributors (LGPLv2.1+) | Various Minetest developers and contributors (LGPL 2.1) | ||||||
|  |  | ||||||
| Authors of media (textures) | Authors of media (textures) | ||||||
| --------------------------- | --------------------------- | ||||||
|   | |||||||
| @@ -148,7 +148,7 @@ minetest.register_craftitem("bucket:bucket_empty", { | |||||||
| 				if inv:room_for_item("main", {name=liquiddef.itemname}) then | 				if inv:room_for_item("main", {name=liquiddef.itemname}) then | ||||||
| 					inv:add_item("main", liquiddef.itemname) | 					inv:add_item("main", liquiddef.itemname) | ||||||
| 				else | 				else | ||||||
| 					local pos = user:get_pos() | 					local pos = user:getpos() | ||||||
| 					pos.y = math.floor(pos.y + 0.5) | 					pos.y = math.floor(pos.y + 0.5) | ||||||
| 					minetest.add_item(pos, liquiddef.itemname) | 					minetest.add_item(pos, liquiddef.itemname) | ||||||
| 				end | 				end | ||||||
| @@ -189,12 +189,6 @@ bucket.register_liquid( | |||||||
| 	{water_bucket = 1} | 	{water_bucket = 1} | ||||||
| ) | ) | ||||||
|  |  | ||||||
| -- River water source is 'liquid_renewable = false' to avoid horizontal spread |  | ||||||
| -- of water sources in sloping rivers that can cause water to overflow |  | ||||||
| -- riverbanks and cause floods. |  | ||||||
| -- River water source is instead made renewable by the 'force renew' option |  | ||||||
| -- used here. |  | ||||||
|  |  | ||||||
| bucket.register_liquid( | bucket.register_liquid( | ||||||
| 	"default:river_water_source", | 	"default:river_water_source", | ||||||
| 	"default:river_water_flowing", | 	"default:river_water_flowing", | ||||||
|   | |||||||
| @@ -1,14 +0,0 @@ | |||||||
| Minetest Game mod: Butterflies |  | ||||||
| ============================== |  | ||||||
| Adds butterflies to the world on mapgen, which can be caught in a net if the |  | ||||||
| fireflies mod is also enabled. |  | ||||||
|  |  | ||||||
| Authors of source code |  | ||||||
| ---------------------- |  | ||||||
| Shara RedCat (MIT) |  | ||||||
|  |  | ||||||
| Authors of media (textures) |  | ||||||
| --------------------------- |  | ||||||
| Shara RedCat (CC BY-SA 3.0): |  | ||||||
|   butterflies_butterfly_*.png |  | ||||||
|   butterflies_butterfly_*_animated.png |  | ||||||
| @@ -1,2 +0,0 @@ | |||||||
| default |  | ||||||
| flowers |  | ||||||
| @@ -1,133 +0,0 @@ | |||||||
| -- register butterflies |  | ||||||
| local butter_list = { |  | ||||||
| 	{"white", "White"}, |  | ||||||
| 	{"red", "Red"}, |  | ||||||
| 	{"violet", "Violet"} |  | ||||||
| } |  | ||||||
|  |  | ||||||
| for i in ipairs (butter_list) do |  | ||||||
| 	local name = butter_list[i][1] |  | ||||||
| 	local desc = butter_list[i][2] |  | ||||||
|  |  | ||||||
| 	minetest.register_node("butterflies:butterfly_"..name, { |  | ||||||
| 		description = desc.." Butterfly", |  | ||||||
| 		drawtype = "plantlike", |  | ||||||
| 		tiles = {{ |  | ||||||
| 			name = "butterflies_butterfly_"..name.."_animated.png", |  | ||||||
| 			animation = { |  | ||||||
| 				type = "vertical_frames", |  | ||||||
| 				aspect_w = 16, |  | ||||||
| 				aspect_h = 16, |  | ||||||
| 				length = 3 |  | ||||||
| 			}, |  | ||||||
| 		}}, |  | ||||||
| 		inventory_image = "butterflies_butterfly_"..name..".png", |  | ||||||
| 		wield_image =  "butterflies_butterfly_"..name..".png", |  | ||||||
| 		waving = 1, |  | ||||||
| 		paramtype = "light", |  | ||||||
| 		sunlight_propagates = true, |  | ||||||
| 		buildable_to = true, |  | ||||||
| 		walkable = false, |  | ||||||
| 		groups = {catchable = 1}, |  | ||||||
| 		selection_box = { |  | ||||||
| 			type = "fixed", |  | ||||||
| 			fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, |  | ||||||
| 		}, |  | ||||||
| 		floodable = true, |  | ||||||
| 		on_place = function(itemstack, placer, pointed_thing) |  | ||||||
| 			local player_name = placer:get_player_name() |  | ||||||
| 			local pos = pointed_thing.above |  | ||||||
|  |  | ||||||
| 			if not minetest.is_protected(pos, player_name) and |  | ||||||
| 					not minetest.is_protected(pointed_thing.under, player_name) and |  | ||||||
| 					minetest.get_node(pos).name == "air" then |  | ||||||
| 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) |  | ||||||
| 				minetest.get_node_timer(pos):start(1) |  | ||||||
| 				itemstack:take_item() |  | ||||||
| 			end |  | ||||||
| 			return itemstack |  | ||||||
| 		end, |  | ||||||
| 		on_timer = function(pos, elapsed) |  | ||||||
| 			if minetest.get_node_light(pos) < 11 then |  | ||||||
| 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) |  | ||||||
| 			end |  | ||||||
| 			minetest.get_node_timer(pos):start(30) |  | ||||||
| 		end |  | ||||||
| 	}) |  | ||||||
|  |  | ||||||
| 	minetest.register_node("butterflies:hidden_butterfly_"..name, { |  | ||||||
| 		description = "Hidden "..desc.." Butterfly", |  | ||||||
| 		drawtype = "airlike", |  | ||||||
| 		inventory_image = "insects_butterfly_"..name..".png", |  | ||||||
| 		wield_image =  "insects_butterfly_"..name..".png", |  | ||||||
| 		paramtype = "light", |  | ||||||
| 		sunlight_propagates = true, |  | ||||||
| 		walkable = false, |  | ||||||
| 		pointable = false, |  | ||||||
| 		diggable = false, |  | ||||||
| 		drop = "", |  | ||||||
| 		groups = {not_in_creative_inventory = 1}, |  | ||||||
| 		floodable = true, |  | ||||||
| 		on_place = function(itemstack, placer, pointed_thing) |  | ||||||
| 			local player_name = placer:get_player_name() |  | ||||||
| 			local pos = pointed_thing.above |  | ||||||
|  |  | ||||||
| 			if not minetest.is_protected(pos, player_name) and |  | ||||||
| 					not minetest.is_protected(pointed_thing.under, player_name) and |  | ||||||
| 					minetest.get_node(pos).name == "air" then |  | ||||||
| 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) |  | ||||||
| 				minetest.get_node_timer(pos):start(1) |  | ||||||
| 				itemstack:take_item() |  | ||||||
| 			end |  | ||||||
| 			return itemstack |  | ||||||
| 		end, |  | ||||||
| 		on_timer = function(pos, elapsed) |  | ||||||
| 			if minetest.get_node_light(pos) >= 11 then |  | ||||||
| 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) |  | ||||||
| 			end |  | ||||||
| 			minetest.get_node_timer(pos):start(30) |  | ||||||
| 		end |  | ||||||
| 	}) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| -- register decoration |  | ||||||
| minetest.register_decoration({ |  | ||||||
| 	name = "butterflies:butterfly", |  | ||||||
| 	deco_type = "simple", |  | ||||||
| 	place_on = {"default:dirt_with_grass"}, |  | ||||||
| 	place_offset_y = 2, |  | ||||||
| 	sidelen = 80, |  | ||||||
| 	fill_ratio = 0.005, |  | ||||||
| 	biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, |  | ||||||
| 	y_max = 31000, |  | ||||||
| 	y_min = 1, |  | ||||||
| 	decoration = { |  | ||||||
| 		"butterflies:butterfly_white", |  | ||||||
| 		"butterflies:butterfly_red", |  | ||||||
| 		"butterflies:butterfly_violet" |  | ||||||
| 	}, |  | ||||||
| 	spawn_by = "group:flower", |  | ||||||
| 	num_spawn_by = 1 |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| -- get decoration ID |  | ||||||
| local butterflies = minetest.get_decoration_id("butterflies:butterfly") |  | ||||||
| minetest.set_gen_notify({decoration = true}, {butterflies}) |  | ||||||
|  |  | ||||||
| -- start nodetimers |  | ||||||
| minetest.register_on_generated(function(minp, maxp, blockseed) |  | ||||||
| 	local gennotify = minetest.get_mapgen_object("gennotify") |  | ||||||
| 	local poslist = {} |  | ||||||
|  |  | ||||||
| 	for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do |  | ||||||
| 		local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z} |  | ||||||
| 		table.insert(poslist, deco_pos) |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	if #poslist ~= 0 then |  | ||||||
| 		for i = 1, #poslist do |  | ||||||
| 			local pos = poslist[i] |  | ||||||
| 			minetest.get_node_timer(pos):start(1) |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
| end) |  | ||||||
| @@ -1,58 +0,0 @@ | |||||||
| License of source code |  | ||||||
| ---------------------- |  | ||||||
|  |  | ||||||
| The MIT License (MIT) |  | ||||||
| Copyright (c) 2018 Shara RedCat |  | ||||||
|  |  | ||||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of this |  | ||||||
| software and associated documentation files (the "Software"), to deal in the Software |  | ||||||
| without restriction, including without limitation the rights to use, copy, modify, merge, |  | ||||||
| publish, distribute, sublicense, and/or sell copies of the Software, and to permit |  | ||||||
| persons to whom the Software is furnished to do so, subject to the following conditions: |  | ||||||
|  |  | ||||||
| The above copyright notice and this permission notice shall be included in all copies or |  | ||||||
| substantial portions of the Software. |  | ||||||
|  |  | ||||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |  | ||||||
| INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |  | ||||||
| PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |  | ||||||
| FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |  | ||||||
| OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |  | ||||||
| DEALINGS IN THE SOFTWARE. |  | ||||||
|  |  | ||||||
| For more details: |  | ||||||
| https://opensource.org/licenses/MIT |  | ||||||
|  |  | ||||||
| Licenses of media (textures) |  | ||||||
| ---------------------------- |  | ||||||
|  |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) |  | ||||||
| Copyright (C) 2018 Shara RedCat |  | ||||||
|  |  | ||||||
| You are free to: |  | ||||||
| Share — copy and redistribute the material in any medium or format. |  | ||||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. |  | ||||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. |  | ||||||
|  |  | ||||||
| Under the following terms: |  | ||||||
|  |  | ||||||
| Attribution — You must give appropriate credit, provide a link to the license, and |  | ||||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way |  | ||||||
| that suggests the licensor endorses you or your use. |  | ||||||
|  |  | ||||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute |  | ||||||
| your contributions under the same license as the original. |  | ||||||
|  |  | ||||||
| No additional restrictions — You may not apply legal terms or technological measures that |  | ||||||
| legally restrict others from doing anything the license permits. |  | ||||||
|  |  | ||||||
| Notices: |  | ||||||
|  |  | ||||||
| You do not have to comply with the license for elements of the material in the public |  | ||||||
| domain or where your use is permitted by an applicable exception or limitation. |  | ||||||
| No warranties are given. The license may not give you all of the permissions necessary |  | ||||||
| for your intended use. For example, other rights such as publicity, privacy, or moral |  | ||||||
| rights may limit how you use the material. |  | ||||||
|  |  | ||||||
| For more details: |  | ||||||
| http://creativecommons.org/licenses/by-sa/3.0/ |  | ||||||
| Before Width: | Height: | Size: 110 B | 
| Before Width: | Height: | Size: 125 B | 
| Before Width: | Height: | Size: 110 B | 
| Before Width: | Height: | Size: 125 B | 
| Before Width: | Height: | Size: 110 B | 
| Before Width: | Height: | Size: 125 B | 
| @@ -6,8 +6,7 @@ itself is based on (and fully compatible with) the carts mod [2]. | |||||||
|  |  | ||||||
| The model was originally designed by stujones11 [3] (CC-0). | The model was originally designed by stujones11 [3] (CC-0). | ||||||
|  |  | ||||||
| Cart textures are based on original work from PixelBOX by Gambit (permissive | Cart textures are based on original work from PixelBOX (WTFPL). | ||||||
| license). |  | ||||||
|  |  | ||||||
|  |  | ||||||
| [1] https://github.com/SmallJoker/boost_cart/ | [1] https://github.com/SmallJoker/boost_cart/ | ||||||
|   | |||||||
| @@ -1,12 +1,10 @@ | |||||||
| local cart_entity = { | local cart_entity = { | ||||||
| 	initial_properties = { |  | ||||||
| 	physical = false, -- otherwise going uphill breaks | 	physical = false, -- otherwise going uphill breaks | ||||||
| 	collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, | 	collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, | ||||||
| 	visual = "mesh", | 	visual = "mesh", | ||||||
| 	mesh = "carts_cart.b3d", | 	mesh = "carts_cart.b3d", | ||||||
| 	visual_size = {x=1, y=1}, | 	visual_size = {x=1, y=1}, | ||||||
| 	textures = {"carts_cart.png"}, | 	textures = {"carts_cart.png"}, | ||||||
| 	}, |  | ||||||
|  |  | ||||||
| 	driver = nil, | 	driver = nil, | ||||||
| 	punched = false, -- used to re-send velocity and position | 	punched = false, -- used to re-send velocity and position | ||||||
| @@ -29,10 +27,6 @@ function cart_entity:on_rightclick(clicker) | |||||||
| 	elseif not self.driver then | 	elseif not self.driver then | ||||||
| 		self.driver = player_name | 		self.driver = player_name | ||||||
| 		carts:manage_attachment(clicker, self.object) | 		carts:manage_attachment(clicker, self.object) | ||||||
|  |  | ||||||
| 		-- player_api does not update the animation |  | ||||||
| 		-- when the player is attached, reset to default animation |  | ||||||
| 		player_api.set_animation(clicker, "stand") |  | ||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| @@ -42,32 +36,29 @@ function cart_entity:on_activate(staticdata, dtime_s) | |||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	local data = minetest.deserialize(staticdata) | 	local data = minetest.deserialize(staticdata) | ||||||
| 	if type(data) ~= "table" then | 	if not data or type(data) ~= "table" then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	self.railtype = data.railtype | 	self.railtype = data.railtype | ||||||
| 	if data.old_dir then | 	if data.old_dir then | ||||||
| 		self.old_dir = data.old_dir | 		self.old_dir = data.old_dir | ||||||
| 	end | 	end | ||||||
|  | 	if data.old_vel then | ||||||
|  | 		self.old_vel = data.old_vel | ||||||
|  | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
| function cart_entity:get_staticdata() | function cart_entity:get_staticdata() | ||||||
| 	return minetest.serialize({ | 	return minetest.serialize({ | ||||||
| 		railtype = self.railtype, | 		railtype = self.railtype, | ||||||
| 		old_dir = self.old_dir | 		old_dir = self.old_dir, | ||||||
|  | 		old_vel = self.old_vel | ||||||
| 	}) | 	}) | ||||||
| end | end | ||||||
|  |  | ||||||
| -- 0.5.x and later: When the driver leaves |  | ||||||
| function cart_entity:on_detach_child(child) |  | ||||||
| 	if child and child:get_player_name() == self.driver then |  | ||||||
| 		self.driver = nil |  | ||||||
| 	end |  | ||||||
| end |  | ||||||
|  |  | ||||||
| function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) | function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) | ||||||
| 	local pos = self.object:get_pos() | 	local pos = self.object:getpos() | ||||||
| 	local vel = self.object:get_velocity() | 	local vel = self.object:getvelocity() | ||||||
| 	if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then | 	if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then | ||||||
| 		local node = minetest.get_node(pos).name | 		local node = minetest.get_node(pos).name | ||||||
| 		self.railtype = minetest.get_item_group(node, "connect_to_raillike") | 		self.railtype = minetest.get_item_group(node, "connect_to_raillike") | ||||||
| @@ -90,12 +81,12 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, | |||||||
| 		-- Detach driver and items | 		-- Detach driver and items | ||||||
| 		if self.driver then | 		if self.driver then | ||||||
| 			if self.old_pos then | 			if self.old_pos then | ||||||
| 				self.object:set_pos(self.old_pos) | 				self.object:setpos(self.old_pos) | ||||||
| 			end | 			end | ||||||
| 			local player = minetest.get_player_by_name(self.driver) | 			local player = minetest.get_player_by_name(self.driver) | ||||||
| 			carts:manage_attachment(player, nil) | 			carts:manage_attachment(player, nil) | ||||||
| 		end | 		end | ||||||
| 		for _, obj_ in ipairs(self.attached_items) do | 		for _,obj_ in ipairs(self.attached_items) do | ||||||
| 			if obj_ then | 			if obj_ then | ||||||
| 				obj_:set_detach() | 				obj_:set_detach() | ||||||
| 			end | 			end | ||||||
| @@ -108,7 +99,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, | |||||||
| 			local leftover = inv:add_item("main", "carts:cart") | 			local leftover = inv:add_item("main", "carts:cart") | ||||||
| 			-- If no room in inventory add a replacement cart to the world | 			-- If no room in inventory add a replacement cart to the world | ||||||
| 			if not leftover:is_empty() then | 			if not leftover:is_empty() then | ||||||
| 				minetest.add_item(self.object:get_pos(), leftover) | 				minetest.add_item(self.object:getpos(), leftover) | ||||||
| 			end | 			end | ||||||
| 		end | 		end | ||||||
| 		self.object:remove() | 		self.object:remove() | ||||||
| @@ -161,7 +152,7 @@ local function rail_sound(self, dtime) | |||||||
| 		self.sound_handle = nil | 		self.sound_handle = nil | ||||||
| 		minetest.after(0.2, minetest.sound_stop, handle) | 		minetest.after(0.2, minetest.sound_stop, handle) | ||||||
| 	end | 	end | ||||||
| 	local vel = self.object:get_velocity() | 	local vel = self.object:getvelocity() | ||||||
| 	local speed = vector.length(vel) | 	local speed = vector.length(vel) | ||||||
| 	if speed > 0 then | 	if speed > 0 then | ||||||
| 		self.sound_handle = minetest.sound_play( | 		self.sound_handle = minetest.sound_play( | ||||||
| @@ -178,23 +169,32 @@ local function get_railparams(pos) | |||||||
| 	return carts.railparams[node.name] or {} | 	return carts.railparams[node.name] or {} | ||||||
| end | end | ||||||
|  |  | ||||||
| local v3_len = vector.length |  | ||||||
| local function rail_on_step(self, dtime) | local function rail_on_step(self, dtime) | ||||||
| 	local vel = self.object:get_velocity() | 	local vel = self.object:getvelocity() | ||||||
| 	if self.punched then | 	if self.punched then | ||||||
| 		vel = vector.add(vel, self.velocity) | 		vel = vector.add(vel, self.velocity) | ||||||
| 		self.object:set_velocity(vel) | 		self.object:setvelocity(vel) | ||||||
| 		self.old_dir.y = 0 | 		self.old_dir.y = 0 | ||||||
| 	elseif vector.equals(vel, {x=0, y=0, z=0}) then | 	elseif vector.equals(vel, {x=0, y=0, z=0}) then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local pos = self.object:get_pos() | 	local pos = self.object:getpos() | ||||||
| 	local cart_dir = carts:velocity_to_dir(vel) |  | ||||||
| 	local same_dir = vector.equals(cart_dir, self.old_dir) |  | ||||||
| 	local update = {} | 	local update = {} | ||||||
|  |  | ||||||
| 	if self.old_pos and not self.punched and same_dir then | 	-- stop cart if velocity vector flips | ||||||
|  | 	if self.old_vel and self.old_vel.y == 0 and | ||||||
|  | 			(self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then | ||||||
|  | 		self.old_vel = {x = 0, y = 0, z = 0} | ||||||
|  | 		self.old_pos = pos | ||||||
|  | 		self.object:setvelocity(vector.new()) | ||||||
|  | 		self.object:setacceleration(vector.new()) | ||||||
|  | 		rail_on_step_event(get_railparams(pos).on_step, self, dtime) | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
|  | 	self.old_vel = vector.new(vel) | ||||||
|  |  | ||||||
|  | 	if self.old_pos and not self.punched then | ||||||
| 		local flo_pos = vector.round(pos) | 		local flo_pos = vector.round(pos) | ||||||
| 		local flo_old = vector.round(self.old_pos) | 		local flo_old = vector.round(self.old_pos) | ||||||
| 		if vector.equals(flo_pos, flo_old) then | 		if vector.equals(flo_pos, flo_old) then | ||||||
| @@ -213,29 +213,20 @@ local function rail_on_step(self, dtime) | |||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local stop_wiggle = false | 	if self.old_pos then | ||||||
| 	if self.old_pos and same_dir then | 		-- Detection for "skipping" nodes | ||||||
| 		-- Detection for "skipping" nodes (perhaps use average dtime?) | 		local found_path = carts:pathfinder( | ||||||
| 		-- It's sophisticated enough to take the acceleration in account | 			pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype | ||||||
| 		local acc = self.object:get_acceleration() |  | ||||||
| 		local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc)) |  | ||||||
|  |  | ||||||
| 		local new_pos, new_dir = carts:pathfinder( |  | ||||||
| 			pos, self.old_pos, self.old_dir, distance, ctrl, |  | ||||||
| 			self.old_switch, self.railtype |  | ||||||
| 		) | 		) | ||||||
|  |  | ||||||
| 		if new_pos then | 		if not found_path then | ||||||
| 			-- No rail found: set to the expected position | 			-- No rail found: reset back to the expected position | ||||||
| 			pos = new_pos | 			pos = vector.new(self.old_pos) | ||||||
| 			update.pos = true | 			update.pos = true | ||||||
| 			cart_dir = new_dir |  | ||||||
| 		end | 		end | ||||||
| 	elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then |  | ||||||
| 		-- Stop wiggle |  | ||||||
| 		stop_wiggle = true |  | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  | 	local cart_dir = carts:velocity_to_dir(vel) | ||||||
| 	local railparams | 	local railparams | ||||||
|  |  | ||||||
| 	-- dir:         New moving direction of the cart | 	-- dir:         New moving direction of the cart | ||||||
| @@ -243,25 +234,16 @@ local function rail_on_step(self, dtime) | |||||||
| 	local dir, switch_keys = carts:get_rail_direction( | 	local dir, switch_keys = carts:get_rail_direction( | ||||||
| 		pos, cart_dir, ctrl, self.old_switch, self.railtype | 		pos, cart_dir, ctrl, self.old_switch, self.railtype | ||||||
| 	) | 	) | ||||||
| 	local dir_changed = not vector.equals(dir, self.old_dir) |  | ||||||
|  |  | ||||||
| 	local new_acc = {x=0, y=0, z=0} | 	local new_acc = {x=0, y=0, z=0} | ||||||
| 	if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then | 	if vector.equals(dir, {x=0, y=0, z=0}) then | ||||||
| 		vel = {x = 0, y = 0, z = 0} | 		vel = {x = 0, y = 0, z = 0} | ||||||
| 		local pos_r = vector.round(pos) | 		pos = vector.round(pos) | ||||||
| 		if not carts:is_rail(pos_r, self.railtype) |  | ||||||
| 				and self.old_pos then |  | ||||||
| 			pos = self.old_pos |  | ||||||
| 		elseif not stop_wiggle then |  | ||||||
| 			pos = pos_r |  | ||||||
| 		else |  | ||||||
| 			pos.y = math.floor(pos.y + 0.5) |  | ||||||
| 		end |  | ||||||
| 		update.pos = true | 		update.pos = true | ||||||
| 		update.vel = true | 		update.vel = true | ||||||
| 	else | 	else | ||||||
| 		-- Direction change detected | 		-- Direction change detected | ||||||
| 		if dir_changed then | 		if not vector.equals(dir, self.old_dir) then | ||||||
| 			vel = vector.multiply(dir, math.abs(vel.x + vel.z)) | 			vel = vector.multiply(dir, math.abs(vel.x + vel.z)) | ||||||
| 			update.vel = true | 			update.vel = true | ||||||
| 			if dir.y ~= self.old_dir.y then | 			if dir.y ~= self.old_dir.y then | ||||||
| @@ -312,9 +294,9 @@ local function rail_on_step(self, dtime) | |||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	self.object:set_acceleration(new_acc) | 	self.object:setacceleration(new_acc) | ||||||
| 	self.old_pos = vector.round(pos) | 	self.old_pos = vector.new(pos) | ||||||
| 	if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then | 	if not vector.equals(dir, {x=0, y=0, z=0}) then | ||||||
| 		self.old_dir = vector.new(dir) | 		self.old_dir = vector.new(dir) | ||||||
| 	end | 	end | ||||||
| 	self.old_switch = switch_keys | 	self.old_switch = switch_keys | ||||||
| @@ -350,7 +332,7 @@ local function rail_on_step(self, dtime) | |||||||
| 	elseif self.old_dir.z < 0 then | 	elseif self.old_dir.z < 0 then | ||||||
| 		yaw = 1 | 		yaw = 1 | ||||||
| 	end | 	end | ||||||
| 	self.object:set_yaw(yaw * math.pi) | 	self.object:setyaw(yaw * math.pi) | ||||||
|  |  | ||||||
| 	local anim = {x=0, y=0} | 	local anim = {x=0, y=0} | ||||||
| 	if dir.y == -1 then | 	if dir.y == -1 then | ||||||
| @@ -360,15 +342,9 @@ local function rail_on_step(self, dtime) | |||||||
| 	end | 	end | ||||||
| 	self.object:set_animation(anim, 1, 0) | 	self.object:set_animation(anim, 1, 0) | ||||||
|  |  | ||||||
| 	if update.vel then | 	self.object:setvelocity(vel) | ||||||
| 		self.object:set_velocity(vel) |  | ||||||
| 	end |  | ||||||
| 	if update.pos then | 	if update.pos then | ||||||
| 		if dir_changed then | 		self.object:setpos(pos) | ||||||
| 			self.object:set_pos(pos) |  | ||||||
| 		else |  | ||||||
| 			self.object:move_to(pos) |  | ||||||
| 		end |  | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	-- call event handler | 	-- call event handler | ||||||
|   | |||||||
| @@ -1,2 +1 @@ | |||||||
| default | default | ||||||
| player_api |  | ||||||
|   | |||||||
| @@ -12,13 +12,13 @@ function carts:manage_attachment(player, obj) | |||||||
| 	end | 	end | ||||||
| 	local status = obj ~= nil | 	local status = obj ~= nil | ||||||
| 	local player_name = player:get_player_name() | 	local player_name = player:get_player_name() | ||||||
| 	if player_api.player_attached[player_name] == status then | 	if default.player_attached[player_name] == status then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
| 	player_api.player_attached[player_name] = status | 	default.player_attached[player_name] = status | ||||||
|  |  | ||||||
| 	if status then | 	if status then | ||||||
| 		player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0}) | 		player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0}) | ||||||
| 		player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) | 		player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) | ||||||
| 	else | 	else | ||||||
| 		player:set_detach() | 		player:set_detach() | ||||||
| @@ -99,16 +99,6 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | |||||||
| 		right.z = -dir.x | 		right.z = -dir.x | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local straight_priority = ctrl and dir.y ~= 0 |  | ||||||
|  |  | ||||||
| 	-- Normal, to disallow rail switching up- & downhill |  | ||||||
| 	if straight_priority then |  | ||||||
| 		cur = self:check_front_up_down(pos, dir, true, railtype) |  | ||||||
| 		if cur then |  | ||||||
| 			return cur |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	if ctrl then | 	if ctrl then | ||||||
| 		if old_switch == 1 then | 		if old_switch == 1 then | ||||||
| 			left_check = false | 			left_check = false | ||||||
| @@ -116,14 +106,14 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | |||||||
| 			right_check = false | 			right_check = false | ||||||
| 		end | 		end | ||||||
| 		if ctrl.left and left_check then | 		if ctrl.left and left_check then | ||||||
| 			cur = self:check_front_up_down(pos, left, false, railtype) | 			cur = carts:check_front_up_down(pos, left, false, railtype) | ||||||
| 			if cur then | 			if cur then | ||||||
| 				return cur, 1 | 				return cur, 1 | ||||||
| 			end | 			end | ||||||
| 			left_check = false | 			left_check = false | ||||||
| 		end | 		end | ||||||
| 		if ctrl.right and right_check then | 		if ctrl.right and right_check then | ||||||
| 			cur = self:check_front_up_down(pos, right, false, railtype) | 			cur = carts:check_front_up_down(pos, right, false, railtype) | ||||||
| 			if cur then | 			if cur then | ||||||
| 				return cur, 2 | 				return cur, 2 | ||||||
| 			end | 			end | ||||||
| @@ -132,12 +122,10 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | |||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	-- Normal | 	-- Normal | ||||||
| 	if not straight_priority then | 	cur = carts:check_front_up_down(pos, dir, true, railtype) | ||||||
| 		cur = self:check_front_up_down(pos, dir, true, railtype) |  | ||||||
| 	if cur then | 	if cur then | ||||||
| 		return cur | 		return cur | ||||||
| 	end | 	end | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	-- Left, if not already checked | 	-- Left, if not already checked | ||||||
| 	if left_check then | 	if left_check then | ||||||
| @@ -170,37 +158,33 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | |||||||
| 	return {x=0, y=0, z=0} | 	return {x=0, y=0, z=0} | ||||||
| end | end | ||||||
|  |  | ||||||
| function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl, | function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype) | ||||||
| 		pf_switch, railtype) | 	if vector.equals(old_pos, pos_) then | ||||||
|  | 		return true | ||||||
| 	local pos = vector.round(pos_) |  | ||||||
| 	if vector.equals(old_pos, pos) then |  | ||||||
| 		return |  | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
|  | 	local pos = vector.round(pos_) | ||||||
| 	local pf_pos = vector.round(old_pos) | 	local pf_pos = vector.round(old_pos) | ||||||
| 	local pf_dir = vector.new(old_dir) | 	local pf_dir = vector.new(old_dir) | ||||||
| 	distance = math.min(carts.path_distance_max, |  | ||||||
| 		math.floor(distance + 1)) |  | ||||||
|  |  | ||||||
| 	for i = 1, distance do | 	for i = 1, 3 do | ||||||
| 		pf_dir, pf_switch = self:get_rail_direction( | 		pf_dir, pf_switch = carts:get_rail_direction( | ||||||
| 			pf_pos, pf_dir, ctrl, pf_switch or 0, railtype) | 			pf_pos, pf_dir, ctrl, pf_switch, railtype) | ||||||
|  |  | ||||||
| 		if vector.equals(pf_dir, {x=0, y=0, z=0}) then | 		if vector.equals(pf_dir, {x=0, y=0, z=0}) then | ||||||
| 			-- No way forwards | 			-- No way forwards | ||||||
| 			return pf_pos, pf_dir | 			return false | ||||||
| 		end | 		end | ||||||
|  |  | ||||||
| 		pf_pos = vector.add(pf_pos, pf_dir) | 		pf_pos = vector.add(pf_pos, pf_dir) | ||||||
|  |  | ||||||
| 		if vector.equals(pf_pos, pos) then | 		if vector.equals(pf_pos, pos) then | ||||||
| 			-- Success! Cart moved on correctly | 			-- Success! Cart moved on correctly | ||||||
| 			return | 			return true | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
| 	-- Not found. Put cart to predicted position | 	-- Cart not found | ||||||
| 	return pf_pos, pf_dir | 	return false | ||||||
| end | end | ||||||
|  |  | ||||||
| function carts:register_rail(name, def_overwrite, railparams) | function carts:register_rail(name, def_overwrite, railparams) | ||||||
|   | |||||||
| @@ -7,10 +7,14 @@ carts.railparams = {} | |||||||
| carts.speed_max = 7 | carts.speed_max = 7 | ||||||
| -- Set to -1 to disable punching the cart from inside (min = -1) | -- Set to -1 to disable punching the cart from inside (min = -1) | ||||||
| carts.punch_speed_max = 5 | carts.punch_speed_max = 5 | ||||||
| -- Maximal distance for the path correction (for dtime peaks) |  | ||||||
| carts.path_distance_max = 3 |  | ||||||
|  |  | ||||||
|  |  | ||||||
| dofile(carts.modpath.."/functions.lua") | dofile(carts.modpath.."/functions.lua") | ||||||
| dofile(carts.modpath.."/rails.lua") | dofile(carts.modpath.."/rails.lua") | ||||||
|  |  | ||||||
|  | -- Support for non-default games | ||||||
|  | if not default.player_attached then | ||||||
|  | 	default.player_attached = {} | ||||||
|  | end | ||||||
|  |  | ||||||
| dofile(carts.modpath.."/cart_entity.lua") | dofile(carts.modpath.."/cart_entity.lua") | ||||||
|   | |||||||
| @@ -22,7 +22,7 @@ minetest.register_alias("default:rail", "carts:rail") | |||||||
|  |  | ||||||
|  |  | ||||||
| carts:register_rail("carts:powerrail", { | carts:register_rail("carts:powerrail", { | ||||||
| 	description = "Powered Rail", | 	description = "Powered rail", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 		"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", | 		"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", | ||||||
| 		"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png" | 		"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png" | ||||||
| @@ -41,7 +41,7 @@ minetest.register_craft({ | |||||||
|  |  | ||||||
|  |  | ||||||
| carts:register_rail("carts:brakerail", { | carts:register_rail("carts:brakerail", { | ||||||
| 	description = "Brake Rail", | 	description = "Brake rail", | ||||||
| 	tiles = { | 	tiles = { | ||||||
| 		"carts_rail_straight_brk.png", "carts_rail_curved_brk.png", | 		"carts_rail_straight_brk.png", "carts_rail_curved_brk.png", | ||||||
| 		"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png" | 		"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png" | ||||||
|   | |||||||
| @@ -9,9 +9,4 @@ Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT) | |||||||
|  |  | ||||||
| Author of media (textures) | Author of media (textures) | ||||||
| -------------------------- | -------------------------- | ||||||
| paramat (CC BY-SA 3.0): | Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0) | ||||||
| * creative_prev_icon.png |  | ||||||
| * creative_next_icon.png |  | ||||||
| * creative_search_icon.png |  | ||||||
| * creative_clear_icon.png |  | ||||||
| * creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0) |  | ||||||
|   | |||||||
| @@ -1,31 +1,9 @@ | |||||||
| creative = {} | creative = {} | ||||||
|  |  | ||||||
| local function update_sfinv(name) |  | ||||||
| 	minetest.after(0, function() |  | ||||||
| 		local player = minetest.get_player_by_name(name) |  | ||||||
| 		if player then |  | ||||||
| 			if sfinv.get_page(player):sub(1, 9) == "creative:" then |  | ||||||
| 				sfinv.set_page(player, sfinv.get_homepage_name(player)) |  | ||||||
| 			else |  | ||||||
| 				sfinv.set_player_inventory_formspec(player) |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 	end) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| minetest.register_privilege("creative", { |  | ||||||
| 	description = "Allow player to use creative inventory", |  | ||||||
| 	give_to_singleplayer = false, |  | ||||||
| 	give_to_admin = false, |  | ||||||
| 	on_grant = update_sfinv, |  | ||||||
| 	on_revoke = update_sfinv, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| local creative_mode_cache = minetest.settings:get_bool("creative_mode") | local creative_mode_cache = minetest.settings:get_bool("creative_mode") | ||||||
|  |  | ||||||
| function creative.is_enabled_for(name) | function creative.is_enabled_for(name) | ||||||
| 	return creative_mode_cache or | 	return creative_mode_cache | ||||||
| 		minetest.check_player_privs(name, {creative = true}) |  | ||||||
| end | end | ||||||
|  |  | ||||||
| dofile(minetest.get_modpath("creative") .. "/inventory.lua") | dofile(minetest.get_modpath("creative") .. "/inventory.lua") | ||||||
|   | |||||||
| @@ -112,10 +112,10 @@ function creative.register_tab(name, title, items) | |||||||
| 					list[current_player;main;0,5.85;8,3;8] | 					list[current_player;main;0,5.85;8,3;8] | ||||||
| 					list[detached:creative_trash;main;4,3.3;1,1;] | 					list[detached:creative_trash;main;4,3.3;1,1;] | ||||||
| 					listring[] | 					listring[] | ||||||
| 					image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;] | 					button[5.4,3.2;0.8,0.9;creative_prev;<] | ||||||
| 					image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;] | 					button[7.25,3.2;0.8,0.9;creative_next;>] | ||||||
| 					image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;] | 					button[2.1,3.4;0.8,0.5;creative_search;?] | ||||||
| 					image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;] | 					button[2.75,3.4;0.8,0.5;creative_clear;X] | ||||||
| 					tooltip[creative_search;Search] | 					tooltip[creative_search;Search] | ||||||
| 					tooltip[creative_clear;Reset] | 					tooltip[creative_clear;Reset] | ||||||
| 					tooltip[creative_prev;Previous page] | 					tooltip[creative_prev;Previous page] | ||||||
| @@ -126,7 +126,9 @@ function creative.register_tab(name, title, items) | |||||||
| 				"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. | 				"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. | ||||||
| 				"listring[detached:creative_" .. player_name .. ";main]" .. | 				"listring[detached:creative_" .. player_name .. ";main]" .. | ||||||
| 				"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. | 				"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. | ||||||
| 				default.get_hotbar_bg(0,4.7) .. creative.formspec_add, false) | 				default.get_hotbar_bg(0,4.7) .. | ||||||
|  | 				default.gui_bg .. default.gui_bg_img .. default.gui_slots | ||||||
|  | 				.. creative.formspec_add, false) | ||||||
| 		end, | 		end, | ||||||
| 		on_enter = function(self, player, context) | 		on_enter = function(self, player, context) | ||||||
| 			local player_name = player:get_player_name() | 			local player_name = player:get_player_name() | ||||||
|   | |||||||
| @@ -30,7 +30,6 @@ Licenses of media (textures) | |||||||
|  |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
| Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> | Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> | ||||||
| Copyright (C) 2018 paramat |  | ||||||
|  |  | ||||||
| You are free to: | You are free to: | ||||||
| Share — copy and redistribute the material in any medium or format. | Share — copy and redistribute the material in any medium or format. | ||||||
|   | |||||||
| Before Width: | Height: | Size: 708 B | 
| Before Width: | Height: | Size: 727 B | 
| Before Width: | Height: | Size: 728 B | 
| Before Width: | Height: | Size: 1.9 KiB | 
| Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 179 B | 
| @@ -4,20 +4,14 @@ See license.txt for license information. | |||||||
|  |  | ||||||
| Authors of source code | Authors of source code | ||||||
| ---------------------- | ---------------------- | ||||||
| Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) | Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) | ||||||
| Various Minetest developers and contributors (LGPLv2.1+) | Various Minetest developers and contributors (LGPL 2.1) | ||||||
|  |  | ||||||
| The torch code was derived by sofar from the 'torches' mod by | Authors of media (textures, models and sounds) | ||||||
| BlockMen (LGPLv2.1+) | ---------------------------------------------- | ||||||
|  |  | ||||||
| Authors of media (textures, sounds, models and schematics) |  | ||||||
| ---------------------------------------------------------- |  | ||||||
| Everything not listed in here: | Everything not listed in here: | ||||||
| celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0) | celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0) | ||||||
|  |  | ||||||
|  |  | ||||||
| Textures |  | ||||||
| -------- |  | ||||||
| Cisoun's texture pack (CC BY-SA 3.0): | Cisoun's texture pack (CC BY-SA 3.0): | ||||||
|   default_jungletree.png |   default_jungletree.png | ||||||
|   default_lava.png |   default_lava.png | ||||||
| @@ -29,15 +23,25 @@ Cisoun's texture pack (CC BY-SA 3.0): | |||||||
|   default_tree_top.png |   default_tree_top.png | ||||||
|   default_water.png |   default_water.png | ||||||
|  |  | ||||||
|  | Cisoun's conifers mod (CC BY-SA 3.0): | ||||||
|  |   default_pine_needles.png | ||||||
|  |  | ||||||
|  | Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0): | ||||||
|  |   default_torch.png | ||||||
|  |   default_torch_on_ceiling.png | ||||||
|  |   default_torch_on_floor.png | ||||||
|  |  | ||||||
|  | VanessaE's animated torches (CC BY-SA 3.0): | ||||||
|  |   default_torch_animated.png | ||||||
|  |   default_torch_on_ceiling_animated.png | ||||||
|  |   default_torch_on_floor_animated.png | ||||||
|  |   default_torch_on_floor.png | ||||||
|  |  | ||||||
| RealBadAngel's animated water (CC BY-SA 3.0): | RealBadAngel's animated water (CC BY-SA 3.0): | ||||||
|   default_water_source_animated.png |   default_water_source_animated.png | ||||||
|   default_water_flowing_animated.png |   default_water_flowing_animated.png | ||||||
|  |  | ||||||
| VanessaE (CC BY-SA 3.0): | VanessaE (CC BY-SA 3.0): | ||||||
|   default_torch_animated.png |  | ||||||
|   default_torch_on_ceiling_animated.png |  | ||||||
|   default_torch_on_floor_animated.png |  | ||||||
|   default_torch_on_floor.png |  | ||||||
|   default_desert_sand.png |   default_desert_sand.png | ||||||
|   default_desert_stone.png |   default_desert_stone.png | ||||||
|   default_sand.png |   default_sand.png | ||||||
| @@ -48,6 +52,13 @@ Calinou (CC BY-SA 3.0): | |||||||
|   default_brick.png |   default_brick.png | ||||||
|   default_papyrus.png |   default_papyrus.png | ||||||
|   default_mineral_copper.png |   default_mineral_copper.png | ||||||
|  |   default_glass_detail.png | ||||||
|  |  | ||||||
|  | MirceaKitsune (CC BY-SA 3.0): | ||||||
|  |   character.x | ||||||
|  |  | ||||||
|  | Jordach (CC BY-SA 3.0): | ||||||
|  |   character.png | ||||||
|  |  | ||||||
| PilzAdam (CC BY-SA 3.0): | PilzAdam (CC BY-SA 3.0): | ||||||
|   default_jungleleaves.png |   default_jungleleaves.png | ||||||
| @@ -64,7 +75,6 @@ InfinityProject (CC BY-SA 3.0): | |||||||
|  |  | ||||||
| Splizard (CC BY-SA 3.0): | Splizard (CC BY-SA 3.0): | ||||||
|   default_pine_sapling.png |   default_pine_sapling.png | ||||||
|   default_pine_needles.png |  | ||||||
|  |  | ||||||
| Zeg9 (CC BY-SA 3.0): | Zeg9 (CC BY-SA 3.0): | ||||||
|   default_coal_block.png |   default_coal_block.png | ||||||
| @@ -78,13 +88,11 @@ paramat (CC BY-SA 3.0): | |||||||
|   default_acacia_leaves_simple.png |   default_acacia_leaves_simple.png | ||||||
|   default_acacia_sapling.png |   default_acacia_sapling.png | ||||||
|   default_acacia_bush_sapling.png |   default_acacia_bush_sapling.png | ||||||
|   default_pine_bush_sapling.png |  | ||||||
|   default_acacia_tree.png |   default_acacia_tree.png | ||||||
|   default_acacia_tree_top.png |   default_acacia_tree_top.png | ||||||
|   default_acacia_wood.png |   default_acacia_wood.png | ||||||
|   default_acacia_bush_stem.png |   default_acacia_bush_stem.png | ||||||
|   default_bush_stem.png |   default_bush_stem.png | ||||||
|   default_pine_bush_stem.png |  | ||||||
|   default_junglewood.png |   default_junglewood.png | ||||||
|   default_jungletree_top.png |   default_jungletree_top.png | ||||||
|   default_sandstone_brick.png |   default_sandstone_brick.png | ||||||
| @@ -112,23 +120,9 @@ paramat (CC BY-SA 3.0): | |||||||
|   default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) |   default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) | ||||||
|   default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) |   default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) | ||||||
|   default_bookshelf_slot.png -- Derived from a texture by Gambit (CC-BY-SA 3.0) |   default_bookshelf_slot.png -- Derived from a texture by Gambit (CC-BY-SA 3.0) | ||||||
|   default_marram_grass_*.png -- Derived from textures by TumeniNodes (CC-BY-SA 3.0) |  | ||||||
|   default_emergent_jungle_sapling.png |  | ||||||
|   default_permafrost.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0) |  | ||||||
|   default_stones.png -- Derived from a texture by sofar (CC0 1.0) |  | ||||||
|   default_stones_side.png -- Derived from a texture by sofar (CC0 1.0) |  | ||||||
|   default_moss.png |  | ||||||
|   default_moss_side.png |  | ||||||
|   default_fence_rail_acacia_wood |  | ||||||
|   default_fence_rail_aspen_wood -- Derived from a texture by sofar (CC BY-SA 3.0) |  | ||||||
|   default_fence_rail_junglewood |  | ||||||
|   default_fence_rail_pine_wood |  | ||||||
|   default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0) |  | ||||||
|  |  | ||||||
| TumeniNodes (CC BY-SA 3.0): | brunob.santos (CC BY-SA 4.0): | ||||||
|   default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0) |   default_desert_cobble.png | ||||||
|   default_coniferous_litter.png |  | ||||||
|   default_coniferous_litter_side.png |  | ||||||
|  |  | ||||||
| BlockMen (CC BY-SA 3.0): | BlockMen (CC BY-SA 3.0): | ||||||
|   default_aspen_leaves.png -- Derived from Sofar's texture |   default_aspen_leaves.png -- Derived from Sofar's texture | ||||||
| @@ -158,12 +152,15 @@ sofar (CC BY-SA 3.0): | |||||||
|   default_aspen_wood, derived from default_pine_wood (by paramat) |   default_aspen_wood, derived from default_pine_wood (by paramat) | ||||||
|   default_chest_inside |   default_chest_inside | ||||||
|  |  | ||||||
| sofar (CC0 1.0): | sofar (WTFPL): | ||||||
|   default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel |   default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel | ||||||
|  |  | ||||||
| Neuromancer (CC BY-SA 3.0): | Neuromancer (CC BY-SA 2.0): | ||||||
|   default_cobble.png, based on texture by Brane praefect |   default_cobble.png, based on texture by Brane praefect | ||||||
|   default_mossycobble.png, based on texture by Brane praefect |   default_mossycobble.png, based on texture by Brane praefect | ||||||
|  |  | ||||||
|  | Neuromancer (CC BY-SA 3.0): | ||||||
|  |   default_dirt.png | ||||||
|   default_furnace_*.png |   default_furnace_*.png | ||||||
|  |  | ||||||
| Gambit (CC BY-SA 3.0): | Gambit (CC BY-SA 3.0): | ||||||
| @@ -190,7 +187,7 @@ Gambit (CC BY-SA 3.0): | |||||||
| asl97 (CC BY-SA 3.0): | asl97 (CC BY-SA 3.0): | ||||||
|   default_ice.png |   default_ice.png | ||||||
|  |  | ||||||
| KevDoy (CC BY-SA 3.0): | KevDoy (CC BY-SA 3.0) | ||||||
|   heart.png |   heart.png | ||||||
|  |  | ||||||
| Pithydon (CC BY-SA 3.0) | Pithydon (CC BY-SA 3.0) | ||||||
| @@ -198,10 +195,11 @@ Pithydon (CC BY-SA 3.0) | |||||||
|   default_coral_orange.png |   default_coral_orange.png | ||||||
|   default_coral_skeleton.png |   default_coral_skeleton.png | ||||||
|  |  | ||||||
| Ferk (CC0 1.0): | Ferk (CC0 1.0) | ||||||
|   default_item_smoke.png |   default_item_smoke.png | ||||||
|  |   default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart | ||||||
|  |  | ||||||
| npx (CC BY-SA 3.0): | npx (CC BY-SA 3.0) | ||||||
|   default_rainforest_litter.png |   default_rainforest_litter.png | ||||||
|   default_rainforest_litter_side.png |   default_rainforest_litter_side.png | ||||||
|  |  | ||||||
| @@ -220,42 +218,18 @@ kilbith (CC BY-SA 3.0): | |||||||
|   default_tin_ingot.png |   default_tin_ingot.png | ||||||
|   default_tin_lump.png |   default_tin_lump.png | ||||||
|  |  | ||||||
| tobyplowy (CC BY-SA 3.0): |  | ||||||
|   default_kelp.png |  | ||||||
|  |  | ||||||
| CloudyProton (CC BY-SA 3.0): | CloudyProton (CC BY-SA 3.0): | ||||||
|   default_book_written.png, based on default_book.png by Gambit |   default_book_written.png, based on default_book.png by Gambit | ||||||
|  |  | ||||||
| Mossmanikin (CC BY-SA 3.0): |  | ||||||
|   default_fern_*.png |  | ||||||
|  |  | ||||||
| random-geek (CC BY-SA 3.0): |  | ||||||
|   default_blueberries.png |  | ||||||
|   default_blueberry_overlay.png |  | ||||||
|   default_blueberry_bush_leaves.png, derived from default_bush_leaves (by paramat) |  | ||||||
|   default_blueberry_bush_sapling.png |  | ||||||
|   default_dirt.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0) |  | ||||||
|  |  | ||||||
| Krock (CC0 1.0): |  | ||||||
|   default_glass.png |  | ||||||
|   default_glass_detail.png |  | ||||||
|  |  | ||||||
| Topywo (CC BY-SA 3.0) |  | ||||||
|   default_coral_cyan.png |  | ||||||
|   default_coral_green.png |  | ||||||
|   default_coral_pink.png |  | ||||||
|  |  | ||||||
| Extex101 (CC BY-SA 3.0) |  | ||||||
|   default_large_cactus_seedling.png |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Sounds |  | ||||||
| ------ |  | ||||||
| Glass breaking sounds (CC BY 3.0): | Glass breaking sounds (CC BY 3.0): | ||||||
|   1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ |   1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ | ||||||
|   2: http://www.freesound.org/people/Tomlija/sounds/97669/ |   2: http://www.freesound.org/people/Tomlija/sounds/97669/ | ||||||
|   3: http://www.freesound.org/people/lsprice/sounds/88808/ |   3: http://www.freesound.org/people/lsprice/sounds/88808/ | ||||||
|  |  | ||||||
|  | sonictechtonic (CC BY 3.0): | ||||||
|  | https://www.freesound.org/people/sonictechtonic/sounds/241872/ | ||||||
|  |   player_damage.ogg | ||||||
|  |  | ||||||
| Mito551 (sounds) (CC BY-SA 3.0): | Mito551 (sounds) (CC BY-SA 3.0): | ||||||
|   default_dig_choppy.ogg |   default_dig_choppy.ogg | ||||||
|   default_dig_cracky.ogg |   default_dig_cracky.ogg | ||||||
| @@ -278,6 +252,8 @@ Mito551 (sounds) (CC BY-SA 3.0): | |||||||
|   default_place_node.3.ogg |   default_place_node.3.ogg | ||||||
|   default_place_node_hard.1.ogg |   default_place_node_hard.1.ogg | ||||||
|   default_place_node_hard.2.ogg |   default_place_node_hard.2.ogg | ||||||
|  |   default_snow_footstep.1.ogg | ||||||
|  |   default_snow_footstep.2.ogg | ||||||
|   default_hard_footstep.1.ogg |   default_hard_footstep.1.ogg | ||||||
|   default_hard_footstep.2.ogg |   default_hard_footstep.2.ogg | ||||||
|   default_hard_footstep.3.ogg |   default_hard_footstep.3.ogg | ||||||
| @@ -302,14 +278,14 @@ Metal sounds: | |||||||
| Tool breaking sounds added by sofar: CC-BY-3.0 | Tool breaking sounds added by sofar: CC-BY-3.0 | ||||||
|   default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/ |   default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/ | ||||||
|  |  | ||||||
| AGFX (CC BY 3.0): | AGFX (CC BY 3.0) | ||||||
| https://www.freesound.org/people/AGFX/packs/1253/ | https://www.freesound.org/people/AGFX/packs/1253/ | ||||||
|   default_water_footstep.1.ogg |   default_water_footstep.1.ogg | ||||||
|   default_water_footstep.2.ogg |   default_water_footstep.2.ogg | ||||||
|   default_water_footstep.3.ogg |   default_water_footstep.3.ogg | ||||||
| (default_water_footstep.4.ogg is silent) | (default_water_footstep.4.ogg is silent) | ||||||
|  |  | ||||||
| blukotek (CC0 1.0): | blukotek (CC0 1.0) | ||||||
| https://www.freesound.org/people/blukotek/sounds/251660/ | https://www.freesound.org/people/blukotek/sounds/251660/ | ||||||
|   default_dig_snappy.ogg |   default_dig_snappy.ogg | ||||||
|  |  | ||||||
| @@ -322,56 +298,3 @@ Chests sounds added by sofar, derived of several files mixed together: | |||||||
|     - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 |     - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 | ||||||
|     - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 |     - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 | ||||||
|  |  | ||||||
| Ryding (CC0 1.0): |  | ||||||
| http://freesound.org/people/Ryding/sounds/94337/ |  | ||||||
|   default_snow_footstep.*.ogg |  | ||||||
|  |  | ||||||
| Ferk (CC0 1.0): |  | ||||||
|   default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Models |  | ||||||
| ------ |  | ||||||
| sofar (CC BY-SA 3.0): |  | ||||||
|   chest_open.obj |  | ||||||
|   torch_ceiling.obj |  | ||||||
|   torch_floor.obj |  | ||||||
|   torch_wall.obj |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Schematics |  | ||||||
| ---------- |  | ||||||
| paramat (CC BY-SA 3.0): |  | ||||||
|   acacia_bush.mts |  | ||||||
|   acacia_tree.mts |  | ||||||
|   acacia_tree_from_sapling.mts |  | ||||||
|   apple_tree.mts |  | ||||||
|   apple_tree_from_sapling.mts |  | ||||||
|   aspen_tree.mts |  | ||||||
|   aspen_tree_from_sapling.mts |  | ||||||
|   bush.mts |  | ||||||
|   emergent_jungle_tree.mts |  | ||||||
|   emergent_jungle_tree_from_sapling.mts |  | ||||||
|   jungle_tree.mts |  | ||||||
|   jungle_tree_from_sapling.mts |  | ||||||
|   large_cactus.mts |  | ||||||
|   papyrus.mts |  | ||||||
|   pine_tree.mts |  | ||||||
|   pine_tree_from_sapling.mts |  | ||||||
|   snowy_pine_tree_from_sapling.mts |  | ||||||
|   small_pine_tree.mts |  | ||||||
|   small_pine_tree_from_sapling.mts |  | ||||||
|   snowy_small_pine_tree_from_sapling.mts |  | ||||||
|  |  | ||||||
| Shara RedCat (CC BY-SA 3.0): |  | ||||||
|   acacia_log.mts |  | ||||||
|   apple_log.mts |  | ||||||
|   aspen_log.mts |  | ||||||
|   jungle_log.mts |  | ||||||
|   pine_log.mts |  | ||||||
|  |  | ||||||
| TumeniNodes (CC BY-SA 3.0): |  | ||||||
|   pine_bush.mts |  | ||||||
|  |  | ||||||
| random-geek (CC BY-SA 3.0): |  | ||||||
|   blueberry_bush.mts |  | ||||||
|   | |||||||
| @@ -1,318 +0,0 @@ | |||||||
| default.chest = {} |  | ||||||
|  |  | ||||||
| function default.chest.get_chest_formspec(pos) |  | ||||||
| 	local spos = pos.x .. "," .. pos.y .. "," .. pos.z |  | ||||||
| 	local formspec = |  | ||||||
| 		"size[8,9]" .. |  | ||||||
| 		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. |  | ||||||
| 		"list[current_player;main;0,4.85;8,1;]" .. |  | ||||||
| 		"list[current_player;main;0,6.08;8,3;8]" .. |  | ||||||
| 		"listring[nodemeta:" .. spos .. ";main]" .. |  | ||||||
| 		"listring[current_player;main]" .. |  | ||||||
| 		default.get_hotbar_bg(0,4.85) |  | ||||||
| 	return formspec |  | ||||||
| end |  | ||||||
|  |  | ||||||
| function default.chest.chest_lid_obstructed(pos) |  | ||||||
| 	local above = {x = pos.x, y = pos.y + 1, z = pos.z} |  | ||||||
| 	local def = minetest.registered_nodes[minetest.get_node(above).name] |  | ||||||
| 	-- allow ladders, signs, wallmounted things and torches to not obstruct |  | ||||||
| 	if def and |  | ||||||
| 			(def.drawtype == "airlike" or |  | ||||||
| 			def.drawtype == "signlike" or |  | ||||||
| 			def.drawtype == "torchlike" or |  | ||||||
| 			(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then |  | ||||||
| 		return false |  | ||||||
| 	end |  | ||||||
| 	return true |  | ||||||
| end |  | ||||||
|  |  | ||||||
| function default.chest.chest_lid_close(pn) |  | ||||||
| 	local chest_open_info = default.chest.open_chests[pn] |  | ||||||
| 	local pos = chest_open_info.pos |  | ||||||
| 	local sound = chest_open_info.sound |  | ||||||
| 	local swap = chest_open_info.swap |  | ||||||
|  |  | ||||||
| 	default.chest.open_chests[pn] = nil |  | ||||||
| 	for k, v in pairs(default.chest.open_chests) do |  | ||||||
| 		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then |  | ||||||
| 			return true |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	local node = minetest.get_node(pos) |  | ||||||
| 	minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, |  | ||||||
| 			param2 = node.param2 }) |  | ||||||
| 	minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| default.chest.open_chests = {} |  | ||||||
|  |  | ||||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) |  | ||||||
| 	if formname ~= "default:chest" then |  | ||||||
| 		return |  | ||||||
| 	end |  | ||||||
| 	if not player or not fields.quit then |  | ||||||
| 		return |  | ||||||
| 	end |  | ||||||
| 	local pn = player:get_player_name() |  | ||||||
|  |  | ||||||
| 	if not default.chest.open_chests[pn] then |  | ||||||
| 		return |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	default.chest.chest_lid_close(pn) |  | ||||||
| 	return true |  | ||||||
| end) |  | ||||||
|  |  | ||||||
| minetest.register_on_leaveplayer(function(player) |  | ||||||
| 	local pn = player:get_player_name() |  | ||||||
| 	if default.chest.open_chests[pn] then |  | ||||||
| 		default.chest.chest_lid_close(pn) |  | ||||||
| 	end |  | ||||||
| end) |  | ||||||
|  |  | ||||||
| function default.chest.register_chest(name, d) |  | ||||||
| 	local def = table.copy(d) |  | ||||||
| 	def.drawtype = "mesh" |  | ||||||
| 	def.visual = "mesh" |  | ||||||
| 	def.paramtype = "light" |  | ||||||
| 	def.paramtype2 = "facedir" |  | ||||||
| 	def.legacy_facedir_simple = true |  | ||||||
| 	def.is_ground_content = false |  | ||||||
|  |  | ||||||
| 	if def.protected then |  | ||||||
| 		def.on_construct = function(pos) |  | ||||||
| 			local meta = minetest.get_meta(pos) |  | ||||||
| 			meta:set_string("infotext", "Locked Chest") |  | ||||||
| 			meta:set_string("owner", "") |  | ||||||
| 			local inv = meta:get_inventory() |  | ||||||
| 			inv:set_size("main", 8*4) |  | ||||||
| 		end |  | ||||||
| 		def.after_place_node = function(pos, placer) |  | ||||||
| 			local meta = minetest.get_meta(pos) |  | ||||||
| 			meta:set_string("owner", placer:get_player_name() or "") |  | ||||||
| 			meta:set_string("infotext", "Locked Chest (owned by " .. |  | ||||||
| 					meta:get_string("owner") .. ")") |  | ||||||
| 		end |  | ||||||
| 		def.can_dig = function(pos,player) |  | ||||||
| 			local meta = minetest.get_meta(pos); |  | ||||||
| 			local inv = meta:get_inventory() |  | ||||||
| 			return inv:is_empty("main") and |  | ||||||
| 					default.can_interact_with_node(player, pos) |  | ||||||
| 		end |  | ||||||
| 		def.allow_metadata_inventory_move = function(pos, from_list, from_index, |  | ||||||
| 				to_list, to_index, count, player) |  | ||||||
| 			if not default.can_interact_with_node(player, pos) then |  | ||||||
| 				return 0 |  | ||||||
| 			end |  | ||||||
| 			return count |  | ||||||
| 		end |  | ||||||
| 		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) |  | ||||||
| 			if not default.can_interact_with_node(player, pos) then |  | ||||||
| 				return 0 |  | ||||||
| 			end |  | ||||||
| 			return stack:get_count() |  | ||||||
| 		end |  | ||||||
| 		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) |  | ||||||
| 			if not default.can_interact_with_node(player, pos) then |  | ||||||
| 				return 0 |  | ||||||
| 			end |  | ||||||
| 			return stack:get_count() |  | ||||||
| 		end |  | ||||||
| 		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) |  | ||||||
| 			if not default.can_interact_with_node(clicker, pos) then |  | ||||||
| 				return itemstack |  | ||||||
| 			end |  | ||||||
|  |  | ||||||
| 			minetest.sound_play(def.sound_open, {gain = 0.3, |  | ||||||
| 					pos = pos, max_hear_distance = 10}) |  | ||||||
| 			if not default.chest.chest_lid_obstructed(pos) then |  | ||||||
| 				minetest.swap_node(pos, |  | ||||||
| 						{ name = "default:" .. name .. "_open", |  | ||||||
| 						param2 = node.param2 }) |  | ||||||
| 			end |  | ||||||
| 			minetest.after(0.2, minetest.show_formspec, |  | ||||||
| 					clicker:get_player_name(), |  | ||||||
| 					"default:chest", default.chest.get_chest_formspec(pos)) |  | ||||||
| 			default.chest.open_chests[clicker:get_player_name()] = { pos = pos, |  | ||||||
| 					sound = def.sound_close, swap = name } |  | ||||||
| 		end |  | ||||||
| 		def.on_blast = function() end |  | ||||||
| 		def.on_key_use = function(pos, player) |  | ||||||
| 			local secret = minetest.get_meta(pos):get_string("key_lock_secret") |  | ||||||
| 			local itemstack = player:get_wielded_item() |  | ||||||
| 			local key_meta = itemstack:get_meta() |  | ||||||
|  |  | ||||||
| 			if itemstack:get_metadata() == "" then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
|  |  | ||||||
| 			if key_meta:get_string("secret") == "" then |  | ||||||
| 				key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) |  | ||||||
| 				itemstack:set_metadata("") |  | ||||||
| 			end |  | ||||||
|  |  | ||||||
| 			if secret ~= key_meta:get_string("secret") then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
|  |  | ||||||
| 			minetest.show_formspec( |  | ||||||
| 				player:get_player_name(), |  | ||||||
| 				"default:chest_locked", |  | ||||||
| 				default.chest.get_chest_formspec(pos) |  | ||||||
| 			) |  | ||||||
| 		end |  | ||||||
| 		def.on_skeleton_key_use = function(pos, player, newsecret) |  | ||||||
| 			local meta = minetest.get_meta(pos) |  | ||||||
| 			local owner = meta:get_string("owner") |  | ||||||
| 			local pn = player:get_player_name() |  | ||||||
|  |  | ||||||
| 			-- verify placer is owner of lockable chest |  | ||||||
| 			if owner ~= pn then |  | ||||||
| 				minetest.record_protection_violation(pos, pn) |  | ||||||
| 				minetest.chat_send_player(pn, "You do not own this chest.") |  | ||||||
| 				return nil |  | ||||||
| 			end |  | ||||||
|  |  | ||||||
| 			local secret = meta:get_string("key_lock_secret") |  | ||||||
| 			if secret == "" then |  | ||||||
| 				secret = newsecret |  | ||||||
| 				meta:set_string("key_lock_secret", secret) |  | ||||||
| 			end |  | ||||||
|  |  | ||||||
| 			return secret, "a locked chest", owner |  | ||||||
| 		end |  | ||||||
| 	else |  | ||||||
| 		def.on_construct = function(pos) |  | ||||||
| 			local meta = minetest.get_meta(pos) |  | ||||||
| 			meta:set_string("infotext", "Chest") |  | ||||||
| 			local inv = meta:get_inventory() |  | ||||||
| 			inv:set_size("main", 8*4) |  | ||||||
| 		end |  | ||||||
| 		def.can_dig = function(pos,player) |  | ||||||
| 			local meta = minetest.get_meta(pos); |  | ||||||
| 			local inv = meta:get_inventory() |  | ||||||
| 			return inv:is_empty("main") |  | ||||||
| 		end |  | ||||||
| 		def.on_rightclick = function(pos, node, clicker) |  | ||||||
| 			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, |  | ||||||
| 					max_hear_distance = 10}) |  | ||||||
| 			if not default.chest.chest_lid_obstructed(pos) then |  | ||||||
| 				minetest.swap_node(pos, { |  | ||||||
| 						name = "default:" .. name .. "_open", |  | ||||||
| 						param2 = node.param2 }) |  | ||||||
| 			end |  | ||||||
| 			minetest.after(0.2, minetest.show_formspec, |  | ||||||
| 					clicker:get_player_name(), |  | ||||||
| 					"default:chest", default.chest.get_chest_formspec(pos)) |  | ||||||
| 			default.chest.open_chests[clicker:get_player_name()] = { pos = pos, |  | ||||||
| 					sound = def.sound_close, swap = name } |  | ||||||
| 		end |  | ||||||
| 		def.on_blast = function(pos) |  | ||||||
| 			local drops = {} |  | ||||||
| 			default.get_inventory_drops(pos, "main", drops) |  | ||||||
| 			drops[#drops+1] = "default:" .. name |  | ||||||
| 			minetest.remove_node(pos) |  | ||||||
| 			return drops |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	def.on_metadata_inventory_move = function(pos, from_list, from_index, |  | ||||||
| 			to_list, to_index, count, player) |  | ||||||
| 		minetest.log("action", player:get_player_name() .. |  | ||||||
| 			" moves stuff in chest at " .. minetest.pos_to_string(pos)) |  | ||||||
| 	end |  | ||||||
| 	def.on_metadata_inventory_put = function(pos, listname, index, stack, player) |  | ||||||
| 		minetest.log("action", player:get_player_name() .. |  | ||||||
| 			" moves " .. stack:get_name() .. |  | ||||||
| 			" to chest at " .. minetest.pos_to_string(pos)) |  | ||||||
| 	end |  | ||||||
| 	def.on_metadata_inventory_take = function(pos, listname, index, stack, player) |  | ||||||
| 		minetest.log("action", player:get_player_name() .. |  | ||||||
| 			" takes " .. stack:get_name() .. |  | ||||||
| 			" from chest at " .. minetest.pos_to_string(pos)) |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	local def_opened = table.copy(def) |  | ||||||
| 	local def_closed = table.copy(def) |  | ||||||
|  |  | ||||||
| 	def_opened.mesh = "chest_open.obj" |  | ||||||
| 	for i = 1, #def_opened.tiles do |  | ||||||
| 		if type(def_opened.tiles[i]) == "string" then |  | ||||||
| 			def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} |  | ||||||
| 		elseif def_opened.tiles[i].backface_culling == nil then |  | ||||||
| 			def_opened.tiles[i].backface_culling = true |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
| 	def_opened.drop = "default:" .. name |  | ||||||
| 	def_opened.groups.not_in_creative_inventory = 1 |  | ||||||
| 	def_opened.selection_box = { |  | ||||||
| 		type = "fixed", |  | ||||||
| 		fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, |  | ||||||
| 	} |  | ||||||
| 	def_opened.can_dig = function() |  | ||||||
| 		return false |  | ||||||
| 	end |  | ||||||
| 	def_opened.on_blast = function() end |  | ||||||
|  |  | ||||||
| 	def_closed.mesh = nil |  | ||||||
| 	def_closed.drawtype = nil |  | ||||||
| 	def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" |  | ||||||
| 	def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh |  | ||||||
| 	def_closed.tiles[3] = def.tiles[3].."^[transformFX" |  | ||||||
|  |  | ||||||
| 	minetest.register_node("default:" .. name, def_closed) |  | ||||||
| 	minetest.register_node("default:" .. name .. "_open", def_opened) |  | ||||||
|  |  | ||||||
| 	-- convert old chests to this new variant |  | ||||||
| 	minetest.register_lbm({ |  | ||||||
| 		label = "update chests to opening chests", |  | ||||||
| 		name = "default:upgrade_" .. name .. "_v2", |  | ||||||
| 		nodenames = {"default:" .. name}, |  | ||||||
| 		action = function(pos, node) |  | ||||||
| 			local meta = minetest.get_meta(pos) |  | ||||||
| 			meta:set_string("formspec", nil) |  | ||||||
| 			local inv = meta:get_inventory() |  | ||||||
| 			local list = inv:get_list("default:chest") |  | ||||||
| 			if list then |  | ||||||
| 				inv:set_size("main", 8*4) |  | ||||||
| 				inv:set_list("main", list) |  | ||||||
| 				inv:set_list("default:chest", nil) |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 	}) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| default.chest.register_chest("chest", { |  | ||||||
| 	description = "Chest", |  | ||||||
| 	tiles = { |  | ||||||
| 		"default_chest_top.png", |  | ||||||
| 		"default_chest_top.png", |  | ||||||
| 		"default_chest_side.png", |  | ||||||
| 		"default_chest_side.png", |  | ||||||
| 		"default_chest_front.png", |  | ||||||
| 		"default_chest_inside.png" |  | ||||||
| 	}, |  | ||||||
| 	sounds = default.node_sound_wood_defaults(), |  | ||||||
| 	sound_open = "default_chest_open", |  | ||||||
| 	sound_close = "default_chest_close", |  | ||||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| default.chest.register_chest("chest_locked", { |  | ||||||
| 	description = "Locked Chest", |  | ||||||
| 	tiles = { |  | ||||||
| 		"default_chest_top.png", |  | ||||||
| 		"default_chest_top.png", |  | ||||||
| 		"default_chest_side.png", |  | ||||||
| 		"default_chest_side.png", |  | ||||||
| 		"default_chest_lock.png", |  | ||||||
| 		"default_chest_inside.png" |  | ||||||
| 	}, |  | ||||||
| 	sounds = default.node_sound_wood_defaults(), |  | ||||||
| 	sound_open = "default_chest_open", |  | ||||||
| 	sound_close = "default_chest_close", |  | ||||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, |  | ||||||
| 	protected = true, |  | ||||||
| }) |  | ||||||
| @@ -49,13 +49,6 @@ minetest.register_craft({ | |||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	output = "default:pine_wood", |  | ||||||
| 	recipe = { |  | ||||||
| 		{"default:pine_bush_stem"}, |  | ||||||
| 	} |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	output = 'default:stick 4', | 	output = 'default:stick 4', | ||||||
| 	recipe = { | 	recipe = { | ||||||
| @@ -770,35 +763,14 @@ minetest.register_craft({ | |||||||
| 	} | 	} | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	output = "default:emergent_jungle_sapling", |  | ||||||
| 	recipe = { |  | ||||||
| 		{"default:junglesapling", "default:junglesapling", "default:junglesapling"}, |  | ||||||
| 		{"default:junglesapling", "default:junglesapling", "default:junglesapling"}, |  | ||||||
| 		{"default:junglesapling", "default:junglesapling", "default:junglesapling"}, |  | ||||||
| 	} |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	output = "default:large_cactus_seedling", |  | ||||||
| 	recipe = { |  | ||||||
| 		{"", "default:cactus", ""}, |  | ||||||
| 		{"default:cactus", "default:cactus", "default:cactus"}, |  | ||||||
| 		{"", "default:cactus", ""}, |  | ||||||
| 	} |  | ||||||
| }) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Crafting (tool repair) | -- Crafting (tool repair) | ||||||
| -- | -- | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "toolrepair", | 	type = "toolrepair", | ||||||
| 	additional_wear = -0.02, | 	additional_wear = -0.02, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Cooking recipes | -- Cooking recipes | ||||||
| -- | -- | ||||||
| @@ -877,7 +849,6 @@ minetest.register_craft({ | |||||||
| 	cooktime = 5, | 	cooktime = 5, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Fuels | -- Fuels | ||||||
| -- | -- | ||||||
| @@ -969,12 +940,6 @@ minetest.register_craft({ | |||||||
| 	burntime = 4, | 	burntime = 4, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:pine_bush_sapling", |  | ||||||
| 	burntime = 2, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| 	recipe = "default:aspen_sapling", | 	recipe = "default:aspen_sapling", | ||||||
| @@ -999,12 +964,6 @@ minetest.register_craft({ | |||||||
| 	burntime = 6, | 	burntime = 6, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:emergent_jungle_sapling", |  | ||||||
| 	burntime = 7, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| @@ -1037,37 +996,6 @@ minetest.register_craft({ | |||||||
| }) | }) | ||||||
|  |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:fence_rail_aspen_wood", |  | ||||||
| 	burntime = 3, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:fence_rail_pine_wood", |  | ||||||
| 	burntime = 4, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:fence_rail_wood", |  | ||||||
| 	burntime = 5, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:fence_rail_acacia_wood", |  | ||||||
| 	burntime = 6, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:fence_rail_junglewood", |  | ||||||
| 	burntime = 7, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| 	recipe = "default:bush_stem", | 	recipe = "default:bush_stem", | ||||||
| @@ -1080,12 +1008,6 @@ minetest.register_craft({ | |||||||
| 	burntime = 8, | 	burntime = 8, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:pine_bush_stem", |  | ||||||
| 	burntime = 6, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| 	recipe = "default:junglegrass", | 	recipe = "default:junglegrass", | ||||||
| @@ -1104,12 +1026,6 @@ minetest.register_craft({ | |||||||
| 	burntime = 15, | 	burntime = 15, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:large_cactus_seedling", |  | ||||||
| 	burntime = 5, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| 	recipe = "default:papyrus", | 	recipe = "default:papyrus", | ||||||
| @@ -1182,18 +1098,6 @@ minetest.register_craft({ | |||||||
| 	burntime = 2, | 	burntime = 2, | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:fern_1", |  | ||||||
| 	burntime = 2, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ |  | ||||||
| 	type = "fuel", |  | ||||||
| 	recipe = "default:marram_grass_1", |  | ||||||
| 	burntime = 2, |  | ||||||
| }) |  | ||||||
|  |  | ||||||
| minetest.register_craft({ | minetest.register_craft({ | ||||||
| 	type = "fuel", | 	type = "fuel", | ||||||
| 	recipe = "default:paper", | 	recipe = "default:paper", | ||||||
|   | |||||||
| @@ -50,14 +50,16 @@ local function book_on_use(itemstack, user) | |||||||
|  |  | ||||||
| 	local formspec | 	local formspec | ||||||
| 	if owner == player_name then | 	if owner == player_name then | ||||||
| 		formspec = "size[8,8]" .. | 		formspec = "size[8,8]" .. default.gui_bg .. | ||||||
|  | 			default.gui_bg_img .. | ||||||
| 			"field[0.5,1;7.5,0;title;Title:;" .. | 			"field[0.5,1;7.5,0;title;Title:;" .. | ||||||
| 				minetest.formspec_escape(title) .. "]" .. | 				minetest.formspec_escape(title) .. "]" .. | ||||||
| 			"textarea[0.5,1.5;7.5,7;text;Contents:;" .. | 			"textarea[0.5,1.5;7.5,7;text;Contents:;" .. | ||||||
| 				minetest.formspec_escape(text) .. "]" .. | 				minetest.formspec_escape(text) .. "]" .. | ||||||
| 			"button_exit[2.5,7.5;3,1;save;Save]" | 			"button_exit[2.5,7.5;3,1;save;Save]" | ||||||
| 	else | 	else | ||||||
| 		formspec = "size[8,8]" .. | 		formspec = "size[8,8]" .. default.gui_bg .. | ||||||
|  | 			default.gui_bg_img .. | ||||||
| 			"label[0.5,0.5;by " .. owner .. "]" .. | 			"label[0.5,0.5;by " .. owner .. "]" .. | ||||||
| 			"tablecolumns[color;text]" .. | 			"tablecolumns[color;text]" .. | ||||||
| 			"tableoptions[background=#00000000;highlight=#00000000;border=false]" .. | 			"tableoptions[background=#00000000;highlight=#00000000;border=false]" .. | ||||||
| @@ -119,7 +121,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | |||||||
| 			if inv:room_for_item("main", new_stack) then | 			if inv:room_for_item("main", new_stack) then | ||||||
| 				inv:add_item("main", new_stack) | 				inv:add_item("main", new_stack) | ||||||
| 			else | 			else | ||||||
| 				minetest.add_item(player:get_pos(), new_stack) | 				minetest.add_item(player:getpos(), new_stack) | ||||||
| 			end | 			end | ||||||
| 		else | 		else | ||||||
| 			stack:get_meta():from_table({ fields = data }) | 			stack:get_meta():from_table({ fields = data }) | ||||||
| @@ -245,7 +247,7 @@ minetest.register_craftitem("default:skeleton_key", { | |||||||
| 				itemstack = new_stack | 				itemstack = new_stack | ||||||
| 			else | 			else | ||||||
| 				if inv:add_item("main", new_stack):get_count() > 0 then | 				if inv:add_item("main", new_stack):get_count() > 0 then | ||||||
| 					minetest.add_item(user:get_pos(), new_stack) | 					minetest.add_item(user:getpos(), new_stack) | ||||||
| 				end -- else: added to inventory successfully | 				end -- else: added to inventory successfully | ||||||
| 			end | 			end | ||||||
|  |  | ||||||
| @@ -339,9 +341,3 @@ minetest.register_craftitem("default:flint", { | |||||||
| 	description = "Flint", | 	description = "Flint", | ||||||
| 	inventory_image = "default_flint.png" | 	inventory_image = "default_flint.png" | ||||||
| }) | }) | ||||||
|  |  | ||||||
| minetest.register_craftitem("default:blueberries", { |  | ||||||
| 	description = "Blueberries", |  | ||||||
| 	inventory_image = "default_blueberries.png", |  | ||||||
| 	on_use = minetest.item_eat(2), |  | ||||||
| }) |  | ||||||
|   | |||||||
| @@ -1 +0,0 @@ | |||||||
| player_api? |  | ||||||
| @@ -1,3 +1,5 @@ | |||||||
|  | -- mods/default/functions.lua | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Sounds | -- Sounds | ||||||
| -- | -- | ||||||
| @@ -115,21 +117,6 @@ function default.node_sound_water_defaults(table) | |||||||
| 	return table | 	return table | ||||||
| end | end | ||||||
|  |  | ||||||
| function default.node_sound_snow_defaults(table) |  | ||||||
| 	table = table or {} |  | ||||||
| 	table.footstep = table.footstep or |  | ||||||
| 			{name = "default_snow_footstep", gain = 0.2} |  | ||||||
| 	table.dig = table.dig or |  | ||||||
| 			{name = "default_snow_footstep", gain = 0.3} |  | ||||||
| 	table.dug = table.dug or |  | ||||||
| 			{name = "default_snow_footstep", gain = 0.3} |  | ||||||
| 	table.place = table.place or |  | ||||||
| 			{name = "default_place_node", gain = 1.0} |  | ||||||
| 	default.node_sound_defaults(table) |  | ||||||
| 	return table |  | ||||||
| end |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Lavacooling | -- Lavacooling | ||||||
| -- | -- | ||||||
| @@ -158,9 +145,8 @@ if minetest.settings:get_bool("enable_lavacooling") ~= false then | |||||||
| 	}) | 	}) | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Optimized helper to put all items in an inventory into a drops list | -- optimized helper to put all items in an inventory into a drops list | ||||||
| -- | -- | ||||||
|  |  | ||||||
| function default.get_inventory_drops(pos, inventory, drops) | function default.get_inventory_drops(pos, inventory, drops) | ||||||
| @@ -175,12 +161,11 @@ function default.get_inventory_drops(pos, inventory, drops) | |||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Papyrus and cactus growing | -- Papyrus and cactus growing | ||||||
| -- | -- | ||||||
|  |  | ||||||
| -- Wrapping the functions in ABM action is necessary to make overriding them possible | -- wrapping the functions in abm action is necessary to make overriding them possible | ||||||
|  |  | ||||||
| function default.grow_cactus(pos, node) | function default.grow_cactus(pos, node) | ||||||
| 	if node.param2 >= 4 then | 	if node.param2 >= 4 then | ||||||
| @@ -257,7 +242,7 @@ minetest.register_abm({ | |||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Dig upwards | -- dig upwards | ||||||
| -- | -- | ||||||
|  |  | ||||||
| function default.dig_up(pos, node, digger) | function default.dig_up(pos, node, digger) | ||||||
| @@ -303,7 +288,7 @@ function default.register_fence(name, def) | |||||||
| 			connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, | 			connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, | ||||||
| 				{1/8,-5/16,-1/16,1/2,-3/16,1/16}}, | 				{1/8,-5/16,-1/16,1/2,-3/16,1/16}}, | ||||||
| 		}, | 		}, | ||||||
| 		connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"}, | 		connects_to = {"group:fence", "group:wood", "group:tree"}, | ||||||
| 		inventory_image = fence_texture, | 		inventory_image = fence_texture, | ||||||
| 		wield_image = fence_texture, | 		wield_image = fence_texture, | ||||||
| 		tiles = {def.texture}, | 		tiles = {def.texture}, | ||||||
| @@ -327,71 +312,6 @@ function default.register_fence(name, def) | |||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- |  | ||||||
| -- Fence rail registration helper |  | ||||||
| -- |  | ||||||
|  |  | ||||||
| function default.register_fence_rail(name, def) |  | ||||||
| 	minetest.register_craft({ |  | ||||||
| 		output = name .. " 16", |  | ||||||
| 		recipe = { |  | ||||||
| 			{ def.material, def.material }, |  | ||||||
| 			{ "", ""}, |  | ||||||
| 			{ def.material, def.material }, |  | ||||||
| 		} |  | ||||||
| 	}) |  | ||||||
|  |  | ||||||
| 	local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture .. |  | ||||||
| 			"^default_fence_rail_overlay.png^[makealpha:255,126,126" |  | ||||||
| 	-- Allow almost everything to be overridden |  | ||||||
| 	local default_fields = { |  | ||||||
| 		paramtype = "light", |  | ||||||
| 		drawtype = "nodebox", |  | ||||||
| 		node_box = { |  | ||||||
| 			type = "connected", |  | ||||||
| 			fixed = { |  | ||||||
| 				{-1/16,  3/16, -1/16, 1/16,  5/16, 1/16}, |  | ||||||
| 				{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16} |  | ||||||
| 			}, |  | ||||||
| 			-- connect_top = |  | ||||||
| 			-- connect_bottom = |  | ||||||
| 			connect_front = { |  | ||||||
| 				{-1/16,  3/16, -1/2, 1/16,  5/16, -1/16}, |  | ||||||
| 				{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}}, |  | ||||||
| 			connect_left = { |  | ||||||
| 				{-1/2,  3/16, -1/16, -1/16,  5/16, 1/16}, |  | ||||||
| 				{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}}, |  | ||||||
| 			connect_back = { |  | ||||||
| 				{-1/16,  3/16, 1/16, 1/16,  5/16, 1/2}, |  | ||||||
| 				{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}}, |  | ||||||
| 			connect_right = { |  | ||||||
| 				{1/16,  3/16, -1/16, 1/2,  5/16, 1/16}, |  | ||||||
| 				{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}, |  | ||||||
| 		}, |  | ||||||
| 		connects_to = {"group:fence", "group:wall"}, |  | ||||||
| 		inventory_image = fence_rail_texture, |  | ||||||
| 		wield_image = fence_rail_texture, |  | ||||||
| 		tiles = {def.texture}, |  | ||||||
| 		sunlight_propagates = true, |  | ||||||
| 		is_ground_content = false, |  | ||||||
| 		groups = {}, |  | ||||||
| 	} |  | ||||||
| 	for k, v in pairs(default_fields) do |  | ||||||
| 		if def[k] == nil then |  | ||||||
| 			def[k] = v |  | ||||||
| 		end |  | ||||||
| 	end |  | ||||||
|  |  | ||||||
| 	-- Always add to the fence group, even if no group provided |  | ||||||
| 	def.groups.fence = 1 |  | ||||||
|  |  | ||||||
| 	def.texture = nil |  | ||||||
| 	def.material = nil |  | ||||||
|  |  | ||||||
| 	minetest.register_node(name, def) |  | ||||||
| end |  | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Leafdecay | -- Leafdecay | ||||||
| -- | -- | ||||||
| @@ -466,7 +386,6 @@ function default.register_leafdecay(def) | |||||||
| 	end | 	end | ||||||
| end | end | ||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Convert dirt to something that fits the environment | -- Convert dirt to something that fits the environment | ||||||
| -- | -- | ||||||
| @@ -563,7 +482,63 @@ minetest.register_abm({ | |||||||
|  |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- NOTICE: This method is not an official part of the API yet. | -- Checks if specified volume intersects a protected volume | ||||||
|  | -- | ||||||
|  |  | ||||||
|  | function default.intersects_protection(minp, maxp, player_name, interval) | ||||||
|  | 	-- 'interval' is the largest allowed interval for the 3D lattice of checks | ||||||
|  |  | ||||||
|  | 	-- Compute the optimal float step 'd' for each axis so that all corners and | ||||||
|  | 	-- borders are checked. 'd' will be smaller or equal to 'interval'. | ||||||
|  | 	-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the | ||||||
|  | 	-- for loop (which might otherwise not be the case due to rounding errors). | ||||||
|  | 	local d = {} | ||||||
|  | 	for _, c in pairs({"x", "y", "z"}) do | ||||||
|  | 		if maxp[c] > minp[c] then | ||||||
|  | 			d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4 | ||||||
|  | 		elseif maxp[c] == minp[c] then | ||||||
|  | 			d[c] = 1 -- Any value larger than 0 to avoid division by zero | ||||||
|  | 		else -- maxp[c] < minp[c], print error and treat as protection intersected | ||||||
|  | 			minetest.log("error", "maxp < minp in 'default.intersects_protection()'") | ||||||
|  | 			return true | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	for zf = minp.z, maxp.z, d.z do | ||||||
|  | 		local z = math.floor(zf + 0.5) | ||||||
|  | 		for yf = minp.y, maxp.y, d.y do | ||||||
|  | 			local y = math.floor(yf + 0.5) | ||||||
|  | 			for xf = minp.x, maxp.x, d.x do | ||||||
|  | 				local x = math.floor(xf + 0.5) | ||||||
|  | 				if minetest.is_protected({x = x, y = y, z = z}, player_name) then | ||||||
|  | 					return true | ||||||
|  | 				end | ||||||
|  | 			end | ||||||
|  | 		end | ||||||
|  | 	end | ||||||
|  |  | ||||||
|  | 	return false | ||||||
|  | end | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- | ||||||
|  | -- Coral death near air | ||||||
|  | -- | ||||||
|  |  | ||||||
|  | minetest.register_abm({ | ||||||
|  | 	nodenames = {"default:coral_brown", "default:coral_orange"}, | ||||||
|  | 	neighbors = {"air"}, | ||||||
|  | 	interval = 17, | ||||||
|  | 	chance = 5, | ||||||
|  | 	catch_up = false, | ||||||
|  | 	action = function(pos, node) | ||||||
|  | 		minetest.set_node(pos, {name = "default:coral_skeleton"}) | ||||||
|  | 	end, | ||||||
|  | }) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | -- | ||||||
|  | -- NOTICE: This method is not an official part of the API yet! | ||||||
| -- This method may change in future. | -- This method may change in future. | ||||||
| -- | -- | ||||||
|  |  | ||||||
| @@ -583,7 +558,7 @@ function default.can_interact_with_node(player, pos) | |||||||
| 		return true | 		return true | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	-- Is player wielding the right key? | 	-- is player wielding the right key? | ||||||
| 	local item = player:get_wielded_item() | 	local item = player:get_wielded_item() | ||||||
| 	if item:get_name() == "default:key" then | 	if item:get_name() == "default:key" then | ||||||
| 		local key_meta = item:get_meta() | 		local key_meta = item:get_meta() | ||||||
|   | |||||||
| @@ -3,43 +3,50 @@ | |||||||
| -- Formspecs | -- Formspecs | ||||||
| -- | -- | ||||||
|  |  | ||||||
| function default.get_furnace_active_formspec(fuel_percent, item_percent) | local function active_formspec(fuel_percent, item_percent) | ||||||
| 	return "size[8,8.5]".. | 	local formspec = | ||||||
| 		"list[context;src;2.75,0.5;1,1;]".. | 		"size[8,8.5]".. | ||||||
| 		"list[context;fuel;2.75,2.5;1,1;]".. | 		default.gui_bg.. | ||||||
|  | 		default.gui_bg_img.. | ||||||
|  | 		default.gui_slots.. | ||||||
|  | 		"list[current_name;src;2.75,0.5;1,1;]".. | ||||||
|  | 		"list[current_name;fuel;2.75,2.5;1,1;]".. | ||||||
| 		"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. | 		"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. | ||||||
| 		(100-fuel_percent)..":default_furnace_fire_fg.png]".. | 		(100-fuel_percent)..":default_furnace_fire_fg.png]".. | ||||||
| 		"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. | 		"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. | ||||||
| 		(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. | 		(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. | ||||||
| 		"list[context;dst;4.75,0.96;2,2;]".. | 		"list[current_name;dst;4.75,0.96;2,2;]".. | ||||||
| 		"list[current_player;main;0,4.25;8,1;]".. | 		"list[current_player;main;0,4.25;8,1;]".. | ||||||
| 		"list[current_player;main;0,5.5;8,3;8]".. | 		"list[current_player;main;0,5.5;8,3;8]".. | ||||||
| 		"listring[context;dst]".. | 		"listring[current_name;dst]".. | ||||||
| 		"listring[current_player;main]".. | 		"listring[current_player;main]".. | ||||||
| 		"listring[context;src]".. | 		"listring[current_name;src]".. | ||||||
| 		"listring[current_player;main]".. | 		"listring[current_player;main]".. | ||||||
| 		"listring[context;fuel]".. | 		"listring[current_name;fuel]".. | ||||||
| 		"listring[current_player;main]".. | 		"listring[current_player;main]".. | ||||||
| 		default.get_hotbar_bg(0, 4.25) | 		default.get_hotbar_bg(0, 4.25) | ||||||
|  | 	return formspec | ||||||
| end | end | ||||||
|  |  | ||||||
| function default.get_furnace_inactive_formspec() | local inactive_formspec = | ||||||
| 	return "size[8,8.5]".. | 	"size[8,8.5]".. | ||||||
| 		"list[context;src;2.75,0.5;1,1;]".. | 	default.gui_bg.. | ||||||
| 		"list[context;fuel;2.75,2.5;1,1;]".. | 	default.gui_bg_img.. | ||||||
|  | 	default.gui_slots.. | ||||||
|  | 	"list[current_name;src;2.75,0.5;1,1;]".. | ||||||
|  | 	"list[current_name;fuel;2.75,2.5;1,1;]".. | ||||||
| 	"image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. | 	"image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. | ||||||
| 	"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. | 	"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. | ||||||
| 		"list[context;dst;4.75,0.96;2,2;]".. | 	"list[current_name;dst;4.75,0.96;2,2;]".. | ||||||
| 	"list[current_player;main;0,4.25;8,1;]".. | 	"list[current_player;main;0,4.25;8,1;]".. | ||||||
| 	"list[current_player;main;0,5.5;8,3;8]".. | 	"list[current_player;main;0,5.5;8,3;8]".. | ||||||
| 		"listring[context;dst]".. | 	"listring[current_name;dst]".. | ||||||
| 	"listring[current_player;main]".. | 	"listring[current_player;main]".. | ||||||
| 		"listring[context;src]".. | 	"listring[current_name;src]".. | ||||||
| 	"listring[current_player;main]".. | 	"listring[current_player;main]".. | ||||||
| 		"listring[context;fuel]".. | 	"listring[current_name;fuel]".. | ||||||
| 	"listring[current_player;main]".. | 	"listring[current_player;main]".. | ||||||
| 	default.get_hotbar_bg(0, 4.25) | 	default.get_hotbar_bg(0, 4.25) | ||||||
| end |  | ||||||
|  |  | ||||||
| -- | -- | ||||||
| -- Node callback functions that are the same for active and inactive furnace | -- Node callback functions that are the same for active and inactive furnace | ||||||
| @@ -190,7 +197,7 @@ local function furnace_node_timer(pos, elapsed) | |||||||
| 	-- | 	-- | ||||||
| 	-- Update formspec, infotext and node | 	-- Update formspec, infotext and node | ||||||
| 	-- | 	-- | ||||||
| 	local formspec | 	local formspec = inactive_formspec | ||||||
| 	local item_state | 	local item_state | ||||||
| 	local item_percent = 0 | 	local item_percent = 0 | ||||||
| 	if cookable then | 	if cookable then | ||||||
| @@ -209,14 +216,14 @@ local function furnace_node_timer(pos, elapsed) | |||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local fuel_state = "Empty" | 	local fuel_state = "Empty" | ||||||
| 	local active = "inactive" | 	local active = "inactive " | ||||||
| 	local result = false | 	local result = false | ||||||
|  |  | ||||||
| 	if fuel_totaltime ~= 0 then | 	if fuel_totaltime ~= 0 then | ||||||
| 		active = "active" | 		active = "active " | ||||||
| 		local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) | 		local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) | ||||||
| 		fuel_state = fuel_percent .. "%" | 		fuel_state = fuel_percent .. "%" | ||||||
| 		formspec = default.get_furnace_active_formspec(fuel_percent, item_percent) | 		formspec = active_formspec(fuel_percent, item_percent) | ||||||
| 		swap_node(pos, "default:furnace_active") | 		swap_node(pos, "default:furnace_active") | ||||||
| 		-- make sure timer restarts automatically | 		-- make sure timer restarts automatically | ||||||
| 		result = true | 		result = true | ||||||
| @@ -224,14 +231,12 @@ local function furnace_node_timer(pos, elapsed) | |||||||
| 		if not fuellist[1]:is_empty() then | 		if not fuellist[1]:is_empty() then | ||||||
| 			fuel_state = "0%" | 			fuel_state = "0%" | ||||||
| 		end | 		end | ||||||
| 		formspec = default.get_furnace_inactive_formspec() |  | ||||||
| 		swap_node(pos, "default:furnace") | 		swap_node(pos, "default:furnace") | ||||||
| 		-- stop timer on the inactive furnace | 		-- stop timer on the inactive furnace | ||||||
| 		minetest.get_node_timer(pos):stop() | 		minetest.get_node_timer(pos):stop() | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	local infotext = "Furnace " .. active .. "\n(Item: " .. item_state .. | 	local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" | ||||||
| 		"; Fuel: " .. fuel_state .. ")" |  | ||||||
|  |  | ||||||
| 	-- | 	-- | ||||||
| 	-- Set meta values | 	-- Set meta values | ||||||
| @@ -268,7 +273,7 @@ minetest.register_node("default:furnace", { | |||||||
|  |  | ||||||
| 	on_construct = function(pos) | 	on_construct = function(pos) | ||||||
| 		local meta = minetest.get_meta(pos) | 		local meta = minetest.get_meta(pos) | ||||||
| 		meta:set_string("formspec", default.get_furnace_inactive_formspec()) | 		meta:set_string("formspec", inactive_formspec) | ||||||
| 		local inv = meta:get_inventory() | 		local inv = meta:get_inventory() | ||||||
| 		inv:set_size('src', 1) | 		inv:set_size('src', 1) | ||||||
| 		inv:set_size('fuel', 1) | 		inv:set_size('fuel', 1) | ||||||
| @@ -329,3 +334,4 @@ minetest.register_node("default:furnace_active", { | |||||||
| 	allow_metadata_inventory_move = allow_metadata_inventory_move, | 	allow_metadata_inventory_move = allow_metadata_inventory_move, | ||||||
| 	allow_metadata_inventory_take = allow_metadata_inventory_take, | 	allow_metadata_inventory_take = allow_metadata_inventory_take, | ||||||
| }) | }) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -9,12 +9,9 @@ default = {} | |||||||
| default.LIGHT_MAX = 14 | default.LIGHT_MAX = 14 | ||||||
|  |  | ||||||
| -- GUI related stuff | -- GUI related stuff | ||||||
| minetest.register_on_joinplayer(function(player) | default.gui_bg = "bgcolor[#080808BB;true]" | ||||||
| 	player:set_formspec_prepend([[ | default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" | ||||||
| 			bgcolor[#080808BB;true] | default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" | ||||||
| 			background[5,5;1,1;gui_formbg.png;true] |  | ||||||
| 			listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]]) |  | ||||||
| end) |  | ||||||
|  |  | ||||||
| function default.get_hotbar_bg(x,y) | function default.get_hotbar_bg(x,y) | ||||||
| 	local out = "" | 	local out = "" | ||||||
| @@ -25,6 +22,9 @@ function default.get_hotbar_bg(x,y) | |||||||
| end | end | ||||||
|  |  | ||||||
| default.gui_survival_form = "size[8,8.5]".. | default.gui_survival_form = "size[8,8.5]".. | ||||||
|  | 			default.gui_bg.. | ||||||
|  | 			default.gui_bg_img.. | ||||||
|  | 			default.gui_slots.. | ||||||
| 			"list[current_player;main;0,4.25;8,1;]".. | 			"list[current_player;main;0,4.25;8,1;]".. | ||||||
| 			"list[current_player;main;0,5.5;8,3;8]".. | 			"list[current_player;main;0,5.5;8,3;8]".. | ||||||
| 			"list[current_player;craft;1.75,0.5;3,3;]".. | 			"list[current_player;craft;1.75,0.5;3,3;]".. | ||||||
| @@ -40,7 +40,6 @@ local default_path = minetest.get_modpath("default") | |||||||
| dofile(default_path.."/functions.lua") | dofile(default_path.."/functions.lua") | ||||||
| dofile(default_path.."/trees.lua") | dofile(default_path.."/trees.lua") | ||||||
| dofile(default_path.."/nodes.lua") | dofile(default_path.."/nodes.lua") | ||||||
| dofile(default_path.."/chests.lua") |  | ||||||
| dofile(default_path.."/furnace.lua") | dofile(default_path.."/furnace.lua") | ||||||
| dofile(default_path.."/torch.lua") | dofile(default_path.."/torch.lua") | ||||||
| dofile(default_path.."/tools.lua") | dofile(default_path.."/tools.lua") | ||||||
| @@ -48,5 +47,6 @@ dofile(default_path.."/item_entity.lua") | |||||||
| dofile(default_path.."/craftitems.lua") | dofile(default_path.."/craftitems.lua") | ||||||
| dofile(default_path.."/crafting.lua") | dofile(default_path.."/crafting.lua") | ||||||
| dofile(default_path.."/mapgen.lua") | dofile(default_path.."/mapgen.lua") | ||||||
|  | dofile(default_path.."/player.lua") | ||||||
| dofile(default_path.."/aliases.lua") | dofile(default_path.."/aliases.lua") | ||||||
| dofile(default_path.."/legacy.lua") | dofile(default_path.."/legacy.lua") | ||||||
|   | |||||||
| @@ -16,7 +16,7 @@ local item = { | |||||||
| 	burn_up = function(self) | 	burn_up = function(self) | ||||||
| 		-- disappear in a smoke puff | 		-- disappear in a smoke puff | ||||||
| 		self.object:remove() | 		self.object:remove() | ||||||
| 		local p = self.object:get_pos() | 		local p = self.object:getpos() | ||||||
| 		minetest.sound_play("default_item_smoke", { | 		minetest.sound_play("default_item_smoke", { | ||||||
| 			pos = p, | 			pos = p, | ||||||
| 			max_hear_distance = 8, | 			max_hear_distance = 8, | ||||||
| @@ -48,7 +48,7 @@ local item = { | |||||||
| 			if self.ignite_timer > 10 then | 			if self.ignite_timer > 10 then | ||||||
| 				self.ignite_timer = 0 | 				self.ignite_timer = 0 | ||||||
|  |  | ||||||
| 				local node = minetest.get_node_or_nil(self.object:get_pos()) | 				local node = minetest.get_node_or_nil(self.object:getpos()) | ||||||
| 				if not node then | 				if not node then | ||||||
| 					return | 					return | ||||||
| 				end | 				end | ||||||
|   | |||||||
| @@ -23,27 +23,3 @@ LIGHT_MAX = default.LIGHT_MAX | |||||||
|  |  | ||||||
| -- Formspecs | -- Formspecs | ||||||
| default.gui_suvival_form = default.gui_survival_form | default.gui_suvival_form = default.gui_survival_form | ||||||
| default.gui_bg     = "" |  | ||||||
| default.gui_bg_img = "" |  | ||||||
| default.gui_slots  = "" |  | ||||||
|  |  | ||||||
| -- Players |  | ||||||
| if minetest.get_modpath("player_api") then |  | ||||||
| 	default.registered_player_models = player_api.registered_models |  | ||||||
| 	default.player_register_model    = player_api.register_model |  | ||||||
| 	default.player_attached          = player_api.player_attached |  | ||||||
| 	default.player_get_animation     = player_api.get_animation |  | ||||||
| 	default.player_set_model         = player_api.set_model |  | ||||||
| 	default.player_set_textures      = player_api.set_textures |  | ||||||
| 	default.player_set_animation     = player_api.set_animation |  | ||||||
| end |  | ||||||
|  |  | ||||||
| -- Chests |  | ||||||
| default.register_chest = default.chest.register_chest |  | ||||||
|  |  | ||||||
| -- Check for a volume intersecting protection |  | ||||||
| function default.intersects_protection(minp, maxp, player_name, interval) |  | ||||||
| 	minetest.log("warning", "default.intersects_protection() is " .. |  | ||||||
| 		"deprecated, use minetest.is_area_protected() instead.") |  | ||||||
| 	minetest.is_area_protected(minp, maxp, player_name, interval) |  | ||||||
| end |  | ||||||
|   | |||||||
| @@ -2,8 +2,8 @@ License of source code | |||||||
| ---------------------- | ---------------------- | ||||||
|  |  | ||||||
| GNU Lesser General Public License, version 2.1 | GNU Lesser General Public License, version 2.1 | ||||||
| Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com> | Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||||
| Copyright (C) 2011-2018 Various Minetest developers and contributors | Copyright (C) 2011-2016 Various Minetest developers and contributors | ||||||
|  |  | ||||||
| This program is free software; you can redistribute it and/or modify it under the terms | This program is free software; you can redistribute it and/or modify it under the terms | ||||||
| of the GNU Lesser General Public License as published by the Free Software Foundation; | of the GNU Lesser General Public License as published by the Free Software Foundation; | ||||||
| @@ -19,8 +19,7 @@ Licenses of media (textures, models and sounds) | |||||||
| ----------------------------------------------- | ----------------------------------------------- | ||||||
|  |  | ||||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||||
| Copyright (C) 2010-2018: | Copyright (C) 2010-2017: | ||||||
|  |  | ||||||
|   celeron55, Perttu Ahola <celeron55@gmail.com> |   celeron55, Perttu Ahola <celeron55@gmail.com> | ||||||
|   Cisoun |   Cisoun | ||||||
|   G4JC |   G4JC | ||||||
| @@ -45,12 +44,7 @@ Copyright (C) 2010-2018: | |||||||
|   GreenXenith |   GreenXenith | ||||||
|   kaeza |   kaeza | ||||||
|   kilbith |   kilbith | ||||||
|   tobyplowy |  | ||||||
|   CloudyProton |   CloudyProton | ||||||
|   TumeniNodes |  | ||||||
|   Mossmanikin |  | ||||||
|   random-geek |  | ||||||
|   Extex101 |  | ||||||
|  |  | ||||||
| You are free to: | You are free to: | ||||||
| Share — copy and redistribute the material in any medium or format. | Share — copy and redistribute the material in any medium or format. | ||||||
| @@ -82,8 +76,73 @@ http://creativecommons.org/licenses/by-sa/3.0/ | |||||||
|  |  | ||||||
| ----------------------- | ----------------------- | ||||||
|  |  | ||||||
| Attribution 3.0 Unported (CC BY 3.0) | Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) | ||||||
|  | Copyright (C) 2014-2016 brunob.santos | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | http://creativecommons.org/licenses/by-sa/4.0/ | ||||||
|  |  | ||||||
|  | ----------------------- | ||||||
|  |  | ||||||
|  | Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0) | ||||||
|  | Copyright (C) 2014-2016 Neuromancer | ||||||
|  |  | ||||||
|  | You are free to: | ||||||
|  | Share — copy and redistribute the material in any medium or format. | ||||||
|  | Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||||
|  | The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||||
|  |  | ||||||
|  | Under the following terms: | ||||||
|  |  | ||||||
|  | Attribution — You must give appropriate credit, provide a link to the license, and | ||||||
|  | indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||||
|  | that suggests the licensor endorses you or your use. | ||||||
|  |  | ||||||
|  | ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||||
|  | your contributions under the same license as the original. | ||||||
|  |  | ||||||
|  | No additional restrictions — You may not apply legal terms or technological measures that | ||||||
|  | legally restrict others from doing anything the license permits. | ||||||
|  |  | ||||||
|  | Notices: | ||||||
|  |  | ||||||
|  | You do not have to comply with the license for elements of the material in the public | ||||||
|  | domain or where your use is permitted by an applicable exception or limitation. | ||||||
|  | No warranties are given. The license may not give you all of the permissions necessary | ||||||
|  | for your intended use. For example, other rights such as publicity, privacy, or moral | ||||||
|  | rights may limit how you use the material. | ||||||
|  |  | ||||||
|  | For more details: | ||||||
|  | http://creativecommons.org/licenses/by-sa/2.0/ | ||||||
|  |  | ||||||
|  | ----------------------- | ||||||
|  |  | ||||||
|  | Attribution 3.0 Unported (CC BY 3.0) | ||||||
| Copyright (C) 2009 cmusounddesign | Copyright (C) 2009 cmusounddesign | ||||||
| Copyright (C) 2010 Tomlija | Copyright (C) 2010 Tomlija | ||||||
| Copyright (C) 2010 lsprice | Copyright (C) 2010 lsprice | ||||||
| @@ -116,41 +175,3 @@ rights may limit how you use the material. | |||||||
|  |  | ||||||
| For more details: | For more details: | ||||||
| http://creativecommons.org/licenses/by/3.0/ | http://creativecommons.org/licenses/by/3.0/ | ||||||
|  |  | ||||||
| ----------------------- |  | ||||||
|  |  | ||||||
| CC0 1.0 Universal (CC0 1.0) Public Domain Dedication |  | ||||||
|  |  | ||||||
| Iwan Gabovitch |  | ||||||
| Ottomaani138 |  | ||||||
| Ogrebane |  | ||||||
| blukotek |  | ||||||
| Sevin7 |  | ||||||
| Yoyodaman234 |  | ||||||
| Ryding |  | ||||||
|  |  | ||||||
| No Copyright |  | ||||||
|  |  | ||||||
| The person who associated a work with this deed has dedicated the work to the |  | ||||||
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								mods/default/models/character.b3d
									
									
									
									
									
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								mods/default/models/character.blend
									
									
									
									
									
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						| Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB | 
| @@ -1,29 +1,42 @@ | |||||||
| -- Minetest 0.4 mod: player | -- Minetest 0.4 mod: player | ||||||
| -- See README.txt for licensing and other information. | -- See README.txt for licensing and other information. | ||||||
| 
 | 
 | ||||||
| player_api = {} |  | ||||||
| 
 |  | ||||||
| -- Player animation blending | -- Player animation blending | ||||||
| -- Note: This is currently broken due to a bug in Irrlicht, leave at 0 | -- Note: This is currently broken due to a bug in Irrlicht, leave at 0 | ||||||
| local animation_blend = 0 | local animation_blend = 0 | ||||||
| 
 | 
 | ||||||
| player_api.registered_models = { } | default.registered_player_models = { } | ||||||
| 
 | 
 | ||||||
| -- Local for speed. | -- Local for speed. | ||||||
| local models = player_api.registered_models | local models = default.registered_player_models | ||||||
| 
 | 
 | ||||||
| function player_api.register_model(name, def) | function default.player_register_model(name, def) | ||||||
| 	models[name] = def | 	models[name] = def | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
|  | -- Default player appearance | ||||||
|  | default.player_register_model("character.b3d", { | ||||||
|  | 	animation_speed = 30, | ||||||
|  | 	textures = {"character.png", }, | ||||||
|  | 	animations = { | ||||||
|  | 		-- Standard animations. | ||||||
|  | 		stand     = { x=  0, y= 79, }, | ||||||
|  | 		lay       = { x=162, y=166, }, | ||||||
|  | 		walk      = { x=168, y=187, }, | ||||||
|  | 		mine      = { x=189, y=198, }, | ||||||
|  | 		walk_mine = { x=200, y=219, }, | ||||||
|  | 		sit       = { x= 81, y=160, }, | ||||||
|  | 	}, | ||||||
|  | }) | ||||||
|  | 
 | ||||||
| -- Player stats and animations | -- Player stats and animations | ||||||
| local player_model = {} | local player_model = {} | ||||||
| local player_textures = {} | local player_textures = {} | ||||||
| local player_anim = {} | local player_anim = {} | ||||||
| local player_sneak = {} | local player_sneak = {} | ||||||
| player_api.player_attached = {} | default.player_attached = {} | ||||||
| 
 | 
 | ||||||
| function player_api.get_animation(player) | function default.player_get_animation(player) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| 	return { | 	return { | ||||||
| 		model = player_model[name], | 		model = player_model[name], | ||||||
| @@ -33,7 +46,7 @@ function player_api.get_animation(player) | |||||||
| end | end | ||||||
| 
 | 
 | ||||||
| -- Called when a player's appearance needs to be updated | -- Called when a player's appearance needs to be updated | ||||||
| function player_api.set_model(player, model_name) | function default.player_set_model(player, model_name) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| 	local model = models[model_name] | 	local model = models[model_name] | ||||||
| 	if model then | 	if model then | ||||||
| @@ -44,33 +57,25 @@ function player_api.set_model(player, model_name) | |||||||
| 			mesh = model_name, | 			mesh = model_name, | ||||||
| 			textures = player_textures[name] or model.textures, | 			textures = player_textures[name] or model.textures, | ||||||
| 			visual = "mesh", | 			visual = "mesh", | ||||||
| 			visual_size = model.visual_size or {x = 1, y = 1}, | 			visual_size = model.visual_size or {x=1, y=1}, | ||||||
| 			collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, |  | ||||||
| 			stepheight = model.stepheight or 0.6, |  | ||||||
| 			eye_height = model.eye_height or 1.47, |  | ||||||
| 		}) | 		}) | ||||||
| 		player_api.set_animation(player, "stand") | 		default.player_set_animation(player, "stand") | ||||||
| 	else | 	else | ||||||
| 		player:set_properties({ | 		player:set_properties({ | ||||||
| 			textures = {"player.png", "player_back.png"}, | 			textures = { "player.png", "player_back.png", }, | ||||||
| 			visual = "upright_sprite", | 			visual = "upright_sprite", | ||||||
| 			collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, |  | ||||||
| 			stepheight = 0.6, |  | ||||||
| 			eye_height = 1.625, |  | ||||||
| 		}) | 		}) | ||||||
| 	end | 	end | ||||||
| 	player_model[name] = model_name | 	player_model[name] = model_name | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
| function player_api.set_textures(player, textures) | function default.player_set_textures(player, textures) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| 	local model = models[player_model[name]] | 	player_textures[name] = textures | ||||||
| 	local model_textures = model and model.textures or nil | 	player:set_properties({textures = textures,}) | ||||||
| 	player_textures[name] = textures or model_textures |  | ||||||
| 	player:set_properties({textures = textures or model_textures,}) |  | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
| function player_api.set_animation(player, anim_name, speed) | function default.player_set_animation(player, anim_name, speed) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| 	if player_anim[name] == anim_name then | 	if player_anim[name] == anim_name then | ||||||
| 		return | 		return | ||||||
| @@ -84,6 +89,16 @@ function player_api.set_animation(player, anim_name, speed) | |||||||
| 	player:set_animation(anim, speed or model.animation_speed, animation_blend) | 	player:set_animation(anim, speed or model.animation_speed, animation_blend) | ||||||
| end | end | ||||||
| 
 | 
 | ||||||
|  | -- Update appearance when the player joins | ||||||
|  | minetest.register_on_joinplayer(function(player) | ||||||
|  | 	default.player_attached[player:get_player_name()] = false | ||||||
|  | 	default.player_set_model(player, "character.b3d") | ||||||
|  | 	player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) | ||||||
|  | 
 | ||||||
|  | 	player:hud_set_hotbar_image("gui_hotbar.png") | ||||||
|  | 	player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") | ||||||
|  | end) | ||||||
|  | 
 | ||||||
| minetest.register_on_leaveplayer(function(player) | minetest.register_on_leaveplayer(function(player) | ||||||
| 	local name = player:get_player_name() | 	local name = player:get_player_name() | ||||||
| 	player_model[name] = nil | 	player_model[name] = nil | ||||||
| @@ -92,8 +107,8 @@ minetest.register_on_leaveplayer(function(player) | |||||||
| end) | end) | ||||||
| 
 | 
 | ||||||
| -- Localize for better performance. | -- Localize for better performance. | ||||||
| local player_set_animation = player_api.set_animation | local player_set_animation = default.player_set_animation | ||||||
| local player_attached = player_api.player_attached | local player_attached = default.player_attached | ||||||
| 
 | 
 | ||||||
| -- Check each player and apply animations | -- Check each player and apply animations | ||||||
| minetest.register_globalstep(function(dtime) | minetest.register_globalstep(function(dtime) | ||||||