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| @@ -7,11 +7,12 @@ read_globals = { | ||||
| 	"dump", | ||||
| 	"vector", | ||||
| 	"VoxelManip", "VoxelArea", | ||||
| 	"PseudoRandom", "ItemStack", | ||||
| 	"PseudoRandom", "PcgRandom", | ||||
| 	"ItemStack", | ||||
| 	"Settings", | ||||
| 	"unpack", | ||||
| 	-- Silence "accessing undefined field copy of global table". | ||||
| 	table = { fields = { "copy" } } | ||||
| 	-- Silence errors about custom table methods. | ||||
| 	table = { fields = { "copy", "indexof" } } | ||||
| } | ||||
|  | ||||
| -- Overwrites minetest.handle_node_drops | ||||
|   | ||||
| @@ -1,9 +1,9 @@ | ||||
| Minetest Game [minetest_game] | ||||
| ============================= | ||||
| The main subgame for the Minetest engine | ||||
| ======================================== | ||||
| The main game for the Minetest engine | ||||
| ===================================== | ||||
|  | ||||
| To use this subgame with the Minetest engine, insert this repository as | ||||
| To use this game with the Minetest engine, insert this repository as | ||||
| 	/games/minetest_game | ||||
|  | ||||
| The Minetest engine can be found in: | ||||
| @@ -18,7 +18,7 @@ Additionally, when the Minetest engine is tagged to be a certain version (eg. | ||||
| 0.4.10), Minetest Game is tagged with the version too. | ||||
|  | ||||
| When stable releases are made, Minetest Game is packaged and made available in | ||||
| 	http://minetest.net/download | ||||
| 	http://minetest.net/downloads/ | ||||
| and in case the repository has grown too much, it may be reset. In that sense, | ||||
| this is not a "real" git repository. (Package maintainers please note!) | ||||
|  | ||||
|   | ||||
| @@ -1 +1,3 @@ | ||||
| name = Minetest Game | ||||
| author = minetest | ||||
| description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods. | ||||
|   | ||||
							
								
								
									
										393
									
								
								game_api.txt
									
									
									
									
									
								
							
							
						
						| @@ -2,10 +2,11 @@ Minetest Game API | ||||
| ================= | ||||
| GitHub Repo: https://github.com/minetest/minetest_game | ||||
|  | ||||
|  | ||||
| Introduction | ||||
| ------------ | ||||
|  | ||||
| The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||
| The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||
| allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | ||||
| For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | ||||
| Please note: | ||||
| @@ -14,6 +15,7 @@ Please note: | ||||
|  * [#ABC] refers to a section in this document | ||||
|  * [pos] refers to a position table `{x = -5, y = 0, z = 200}` | ||||
|  | ||||
|  | ||||
| Bucket API | ||||
| ---------- | ||||
|  | ||||
| @@ -34,6 +36,7 @@ The bucket API allows registering new types of buckets for non-default liquids. | ||||
| The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. | ||||
| When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. | ||||
|  | ||||
|  | ||||
| Beds API | ||||
| -------- | ||||
|  | ||||
| @@ -42,6 +45,7 @@ Beds API | ||||
| 		def            -- See [#Bed definition] | ||||
| 	) | ||||
|  | ||||
|  * `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug | ||||
|  * `beds.read_spawns() `   Returns a table containing players respawn positions | ||||
|  * `beds.kick_players()`  Forces all players to leave bed | ||||
|  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping | ||||
| @@ -67,6 +71,17 @@ Beds API | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
|  | ||||
| Bones API | ||||
| --------- | ||||
|  | ||||
| An ordered list of listnames (default: "main", "craft") of the player inventory, | ||||
| that will be placed into bones or dropped on player death can be looked up or changed | ||||
| in `bones.player_inventory_lists`. | ||||
|  | ||||
| e.g. `table.insert(bones.player_inventory_lists, "backpack")` | ||||
|  | ||||
|  | ||||
| Creative API | ||||
| ------------ | ||||
|  | ||||
| @@ -88,11 +103,69 @@ The contents of `creative.formspec_add` is appended to every creative inventory | ||||
| page. Mods can use it to add additional formspec elements onto the default | ||||
| creative inventory formspec to be drawn after each update. | ||||
|  | ||||
|  | ||||
| Chests API | ||||
| ---------- | ||||
|  | ||||
| The chests API allows the creation of chests, which have their own inventories for holding items. | ||||
|  | ||||
| `default.chest.get_chest_formspec(pos)` | ||||
|  | ||||
|  * Returns a formspec for a specific chest. | ||||
|  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` | ||||
|  | ||||
| `default.chest.chest_lid_obstructed(pos)` | ||||
|  | ||||
|  * Returns a boolean depending on whether or not a chest has its top obstructed by a solid node. | ||||
|  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` | ||||
|  | ||||
| `default.chest.chest_lid_close(pn)` | ||||
|  | ||||
|  * Closes the chest that a player is currently looking in. | ||||
|  * `pn` The name of the player whose chest is going to be closed | ||||
|  | ||||
| `default.chest.open_chests` | ||||
|  | ||||
|  * A table indexed by player name to keep track of who opened what chest. | ||||
|  * Key: The name of the player. | ||||
|  * Value: A table containing information about the chest the player is looking at. | ||||
|    e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }` | ||||
|  | ||||
| `default.chest.register_chest(name, def)` | ||||
|  | ||||
|  * Registers new chest | ||||
|  * `name` Name for chest | ||||
|  * `def`  See [#Chest Definition] | ||||
|  | ||||
| ### Chest Definition | ||||
|  | ||||
| 	description = "Chest", | ||||
| 	tiles = { | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_front.png", | ||||
| 		"default_chest_inside.png" | ||||
| 	}, -- Textures which are applied to the chest model. | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	sound_open = "default_chest_open", | ||||
| 	sound_close = "default_chest_close", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, | ||||
| 	protected = false, -- If true, only placer can modify chest. | ||||
|  | ||||
|  | ||||
| Doors API | ||||
| --------- | ||||
|  | ||||
| The doors mod allows modders to register custom doors and trapdoors. | ||||
|  | ||||
| `doors.registered_doors[name] = Door definition`  | ||||
|  * Table of registered doors, indexed by door name  | ||||
|  | ||||
| `doors.registered_trapdoors[name] = Trapdoor definition`  | ||||
|  * Table of registered trap doors, indexed by trap door name  | ||||
|  | ||||
| `doors.register_door(name, def)` | ||||
|  | ||||
|  * Registers new door | ||||
| @@ -128,6 +201,13 @@ The doors mod allows modders to register custom doors and trapdoors. | ||||
|     has the permissions needed to open this door. If omitted then no | ||||
|     permission checks are performed. | ||||
|  | ||||
| `doors.door_toggle(pos, node, clicker)` | ||||
|  | ||||
|  * Toggle door open or shut | ||||
|  * `pos` Position of the door | ||||
|  * `node` Node definition | ||||
|  * `clicker` Player definition for the player that clicked on the door | ||||
|   | ||||
| ### Door definition | ||||
|  | ||||
| 	description = "Door description", | ||||
| @@ -139,6 +219,8 @@ The doors mod allows modders to register custom doors and trapdoors. | ||||
| 	sound_open = sound play for open door, -- optional | ||||
| 	sound_close = sound play for close door, -- optional | ||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper | ||||
|  | ||||
| ### Trapdoor definition | ||||
|  | ||||
| @@ -151,6 +233,10 @@ The doors mod allows modders to register custom doors and trapdoors. | ||||
| 	sound_open = sound play for open door, -- optional | ||||
| 	sound_close = sound play for close door, -- optional | ||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- function containing the on_rightclick callback | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- function containing the on_rightclick callback | ||||
|  | ||||
| ### Fence gate definition | ||||
|  | ||||
| @@ -160,6 +246,42 @@ The doors mod allows modders to register custom doors and trapdoors. | ||||
| 	material = "default:wood", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- function containing the on_rightclick callback | ||||
|  | ||||
|  | ||||
| Dungeon Loot API | ||||
| ---------------- | ||||
|  | ||||
| The mod that places chests with loot in dungeons provides an API to register additional loot. | ||||
|  | ||||
| `dungeon_loot.register(def)` | ||||
|  | ||||
|  * Registers one or more loot items | ||||
|  * `def` Can be a single [#Loot definition] or a list of them | ||||
|  | ||||
| `dungeon_loot.registered_loot` | ||||
|  | ||||
|  * Table of all registered loot, not to be modified manually | ||||
|  | ||||
| ### Loot definition | ||||
|  | ||||
| 	name = "item:name", | ||||
| 	chance = 0.5, | ||||
| 	-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen | ||||
| 	--   due to an extra step in the selection process, 0.5 does not(!) mean that | ||||
| 	--   on average every second chest will have this item | ||||
| 	count = {1, 4}, | ||||
| 	-- ^ table with minimum and maximum amounts of this item | ||||
| 	--   optional, defaults to always single item | ||||
| 	y = {-32768, -512}, | ||||
| 	-- ^ table with minimum and maximum heights this item can be found at | ||||
| 	--   optional, defaults to no height restrictions | ||||
| 	types = {"desert"}, | ||||
| 	-- ^ table with types of dungeons this item can be found in | ||||
| 	--   supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert" | ||||
| 	--   optional, defaults to no type restrictions | ||||
|  | ||||
|  | ||||
| Fence API | ||||
| --------- | ||||
| @@ -182,6 +304,7 @@ Allows creation of new fences with "fencelike" drawtype. | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
|  | ||||
|  | ||||
| Walls API | ||||
| --------- | ||||
|  | ||||
| @@ -194,6 +317,7 @@ walls.register(name, desc, texture, mat, sounds) | ||||
| ^ mat = "default:stone". Used to auto-generate crafting recipe. | ||||
| ^ sounds = sounds: see [#Default sounds] | ||||
|  | ||||
|  | ||||
| Farming API | ||||
| ----------- | ||||
|  | ||||
| @@ -234,6 +358,7 @@ The farming API allows you to easily register plants and hoes. | ||||
| 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | ||||
| 	} | ||||
|  | ||||
|  | ||||
| Fire API | ||||
| -------- | ||||
|  | ||||
| @@ -284,8 +409,62 @@ Give Initial Stuff API | ||||
| ^ Adds items to the list of items to be given | ||||
|  | ||||
|  | ||||
| Players API | ||||
| ----------- | ||||
|  | ||||
| The player API can register player models and update the player's appearence | ||||
|  | ||||
| * `player_api.register_model(name, def)` | ||||
| 	* Register a new model to be used by players | ||||
| 	* name: model filename such as "character.x", "foo.b3d", etc. | ||||
| 	* def: See [#Model definition] | ||||
|     * saved to player_api.registered_models | ||||
|  | ||||
| * `player_api.registered_player_models[name]` | ||||
| 	 * Get a model's definition | ||||
| 	 * see [#Model definition] | ||||
|  | ||||
| * `player_api.set_model(player, model_name)` | ||||
| 	* Change a player's model | ||||
| 	* `player`: PlayerRef | ||||
| 	* `model_name`: model registered with player_api.register_model() | ||||
|  | ||||
| * `player_api.set_animation(player, anim_name [, speed])` | ||||
| 	* Applies an animation to a player | ||||
| 	* anim_name: name of the animation. | ||||
| 	* speed: frames per second. If nil, default from the model is used | ||||
|  | ||||
| * `player_api.set_textures(player, textures)` | ||||
| 	* Sets player textures | ||||
| 	* `player`: PlayerRef | ||||
| 	* `textures`: array of textures, If `textures` is nil the default | ||||
| 	  textures from the model def are used | ||||
|  | ||||
| * `player_api.get_animation(player)` | ||||
| 	* Returns a table containing fields `model`, `textures` and `animation`. | ||||
| 	* Any of the fields of the returned table may be nil. | ||||
| 	* player: PlayerRef | ||||
|  | ||||
| ### Model Definition | ||||
|  | ||||
| 	{ | ||||
| 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||
| 		textures = {"character.png", },  -- Default array of textures. | ||||
| 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||
| 		animations = { | ||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||
| 			foo = {x = 0, y = 19}, | ||||
| 			bar = {x = 20, y = 39}, | ||||
| 		-- ... | ||||
| 		}, | ||||
| 		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position | ||||
| 		stepheight = 0.6, -- In nodes | ||||
| 		eye_height = 1.47, -- In nodes above feet position | ||||
| 	} | ||||
|  | ||||
|  | ||||
| TNT API | ||||
| ---------- | ||||
| ------- | ||||
|  | ||||
| `tnt.register_tnt(definition)` | ||||
|  | ||||
| @@ -295,6 +474,7 @@ TNT API | ||||
|  * `description` A description for your TNT. | ||||
|  * `radius` The radius within which the TNT can destroy nodes. The default is 3. | ||||
|  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. | ||||
|  * `sound` The sound played when explosion occurs. By default it is `tnt_explode`. | ||||
|  * `disable_drops` Disable drops. By default it is set to false. | ||||
|  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. | ||||
|  * `ignore_on_blast` Don't call `on_blast` even if a node has one. | ||||
| @@ -402,11 +582,15 @@ set a players home position and teleport a player to home position. | ||||
| Sfinv API | ||||
| --------- | ||||
|  | ||||
| It is recommended that you read this link for a good introduction to the | ||||
| sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html | ||||
|  | ||||
| ### sfinv Methods | ||||
|  | ||||
| **Pages** | ||||
|  | ||||
| * sfinv.set_page(player, pagename) - changes the page | ||||
| * sfinv.get_page(player) - get the current page name. Will never return nil | ||||
| * sfinv.get_homepage_name(player) - get the page name of the first page to show to a player | ||||
| * sfinv.register_page(name, def) - register a page, see section below | ||||
| * sfinv.override_page(name, def) - overrides fields of an page registered with register_page. | ||||
| @@ -503,39 +687,65 @@ And override this function to change the layout: | ||||
| 		return table.concat(tmp, "") | ||||
| 	end | ||||
|  | ||||
|  | ||||
| Stairs API | ||||
| ---------- | ||||
|  | ||||
| The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | ||||
| delivered with Minetest Game, to keep them compatible with other mods. | ||||
|  | ||||
| `stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` | ||||
| `stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||
|  | ||||
|  * Registers a stair. | ||||
|  * Registers a stair | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||
|  * `groups`: see [Known damage and digging time defining groups] | ||||
|  * `images`: see [Tile definition] | ||||
|  * `description`: used for the description field in the stair's definition | ||||
|  * `sounds`: see [#Default sounds] | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the stair's definition | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  | ||||
| `stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` | ||||
| `stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||
|  | ||||
|  * Registers a slabs | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||
|  * Registers a slab | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||
|  * `groups`: see [Known damage and digging time defining groups] | ||||
|  * `images`: see [Tile definition] | ||||
|  * `description`: used for the description field in the stair's definition | ||||
|  * `sounds`: see [#Default sounds] | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the slab's definition | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  | ||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` | ||||
| `stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||
|  | ||||
|  * A wrapper for stairs.register_stair and stairs.register_slab | ||||
|  * Registers an inner corner stair | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the stair's definition | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  | ||||
| `stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||
|  | ||||
|  * Registers an outer corner stair | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the stair's definition | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  | ||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)` | ||||
|  | ||||
|  * A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer | ||||
|  * Uses almost the same arguments as stairs.register_stair | ||||
|  * `desc_stair`: Description for stair node | ||||
|  * `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed | ||||
|  * `desc_slab`: Description for slab node | ||||
|  | ||||
|  | ||||
| Xpanes API | ||||
| ---------- | ||||
|  | ||||
| @@ -553,8 +763,10 @@ Creates panes that automatically connect to each other | ||||
| 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | ||||
| 		sounds = SoundSpec,        -- See [#Default sounds] | ||||
| 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | ||||
| 		use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes | ||||
| 	} | ||||
|  | ||||
|  | ||||
| Raillike definitions | ||||
| -------------------- | ||||
|  | ||||
| @@ -588,64 +800,48 @@ Sounds inside the default table can be used within the sounds field of node defi | ||||
|  * `default.node_sound_glass_defaults()` | ||||
|  * `default.node_sound_metal_defaults()` | ||||
|  | ||||
|  | ||||
| Default constants | ||||
| ----------------- | ||||
|  | ||||
| `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | ||||
|  | ||||
| Player API | ||||
| ---------- | ||||
|  | ||||
| The player API can register player models and update the player's appearence | ||||
| GUI and formspecs | ||||
| ----------------- | ||||
|  | ||||
| `default.player_register_model(name, def)` | ||||
| `default.get_hotbar_bg(x, y)` | ||||
|  | ||||
|  * Register a new model to be used by players. | ||||
|  * name: model filename such as "character.x", "foo.b3d", etc. | ||||
|  * def: See [#Model definition] | ||||
|  * Get the hotbar background as string, containing the formspec elements | ||||
|  * x: Horizontal position in the formspec | ||||
|  * y: Vertical position in the formspec | ||||
|  | ||||
| `default.registered_player_models[name]` | ||||
| `default.gui_bg` | ||||
|  | ||||
|  * Get a model's definition | ||||
|  * see [#Model definition] | ||||
|  * Deprecated, remove from mods. | ||||
|  | ||||
| `default.player_set_model(player, model_name)` | ||||
| `default.gui_bg_img` | ||||
|  | ||||
|  * Change a player's model | ||||
|  * `player`: PlayerRef | ||||
|  * `model_name`: model registered with player_register_model() | ||||
|  * Deprecated, remove from mods. | ||||
|  | ||||
| `default.player_set_animation(player, anim_name [, speed])` | ||||
| `default.gui_slots` | ||||
|  | ||||
|  * Applies an animation to a player | ||||
|  * anim_name: name of the animation. | ||||
|  * speed: frames per second. If nil, default from the model is used | ||||
|  * Deprecated, remove from mods. | ||||
|  | ||||
| `default.player_set_textures(player, textures)` | ||||
| `default.gui_survival_form` | ||||
|  | ||||
|  * Sets player textures | ||||
|  * `player`: PlayerRef | ||||
|  * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used | ||||
|  * Entire formspec for the survival inventory | ||||
|  | ||||
| default.player_get_animation(player) | ||||
| `default.get_furnace_active_formspec(fuel_percent, item_percent)` | ||||
|  | ||||
|  * Returns a table containing fields `model`, `textures` and `animation`. | ||||
|  * Any of the fields of the returned table may be nil. | ||||
|  * player: PlayerRef | ||||
|  * Get the active furnace formspec using the defined GUI elements | ||||
|  * fuel_percent: Percent of how much the fuel is used | ||||
|  * item_percent: Percent of how much the item is cooked | ||||
|  | ||||
| ### Model Definition | ||||
| `default.get_furnace_inactive_formspec()` | ||||
|  | ||||
|  * Get the inactive furnace formspec using the defined GUI elements | ||||
|  | ||||
| 	{ | ||||
| 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||
| 		textures = {"character.png", },  -- Default array of textures. | ||||
| 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||
| 		animations = { | ||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||
| 			foo = {x = 0, y = 19}, | ||||
| 			bar = {x = 20, y = 39}, | ||||
| 		-- ... | ||||
| 		}, | ||||
| 	} | ||||
|  | ||||
| Leafdecay | ||||
| --------- | ||||
| @@ -684,70 +880,39 @@ callback overridden. All the nodes listed in `leaves` have their | ||||
| Dyes | ||||
| ---- | ||||
|  | ||||
| To make recipes that will work with any dye ever made by anybody, define | ||||
| them based on groups. You can select any group of groups, based on your need for | ||||
| amount of colors. | ||||
| Minetest Game dyes are registered with: | ||||
|  | ||||
| ### Color groups | ||||
|     groups = {dye = 1, color_<color> = 1}, | ||||
|  | ||||
| Base color groups: | ||||
| To make recipes that will work with dyes from many mods, define them using the | ||||
| dye group and the color groups. | ||||
|  | ||||
|  * `basecolor_white` | ||||
|  * `basecolor_grey` | ||||
|  * `basecolor_black` | ||||
|  * `basecolor_red` | ||||
|  * `basecolor_yellow` | ||||
|  * `basecolor_green` | ||||
|  * `basecolor_cyan` | ||||
|  * `basecolor_blue` | ||||
|  * `basecolor_magenta` | ||||
| Dye color groups: | ||||
|  | ||||
| Extended color groups ( * means also base color ) | ||||
|  * `color_white` | ||||
|  * `color_grey` | ||||
|  * `color_dark_grey` | ||||
|  * `color_black` | ||||
|  * `color_red` | ||||
|  * `color_pink` | ||||
|  * `color_orange` | ||||
|  * `color_brown` | ||||
|  * `color_yellow` | ||||
|  * `color_green` | ||||
|  * `color_dark_green` | ||||
|  * `color_blue` | ||||
|  * `color_cyan` | ||||
|  * `color_violet` | ||||
|  * `color_magenta` | ||||
|  | ||||
|  * `excolor_white` * | ||||
|  * `excolor_lightgrey` | ||||
|  * `excolor_grey` * | ||||
|  * `excolor_darkgrey` | ||||
|  * `excolor_black` * | ||||
|  * `excolor_red` * | ||||
|  * `excolor_orange` | ||||
|  * `excolor_yellow` * | ||||
|  * `excolor_lime` | ||||
|  * `excolor_green` * | ||||
|  * `excolor_aqua` | ||||
|  * `excolor_cyan` * | ||||
|  * `excolor_sky_blue` | ||||
|  * `excolor_blue` * | ||||
|  * `excolor_violet` | ||||
|  * `excolor_magenta` * | ||||
|  * `excolor_red_violet` | ||||
|  | ||||
| The whole unifieddyes palette as groups: | ||||
|  | ||||
|  * `unicolor_<excolor>` | ||||
|  | ||||
| For the following, no white/grey/black is allowed: | ||||
|  | ||||
|  * `unicolor_medium_<excolor>` | ||||
|  * `unicolor_dark_<excolor>` | ||||
|  * `unicolor_light_<excolor>` | ||||
|  * `unicolor_<excolor>_s50` | ||||
|  * `unicolor_medium_<excolor>_s50` | ||||
|  * `unicolor_dark_<excolor>_s50` | ||||
|  | ||||
| Example of one shapeless recipe using a color group: | ||||
| Example of one shapeless recipe using the dye group and a color group: | ||||
|  | ||||
| 	minetest.register_craft({ | ||||
| 		type = "shapeless", | ||||
| 		output = '<mod>:item_yellow', | ||||
| 		recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, | ||||
| 		output = "<mod>:item_yellow", | ||||
| 		recipe = {"<mod>:item_no_color", "group:dye,color_yellow"}, | ||||
| 	}) | ||||
|  | ||||
| ### Color lists | ||||
|  | ||||
|  * `dye.basecolors` are an array containing the names of available base colors | ||||
|  | ||||
|  * `dye.excolors` are an array containing the names of the available extended colors | ||||
|  | ||||
| Trees | ||||
| ----- | ||||
| @@ -785,6 +950,13 @@ Trees | ||||
|  * `default.grow_acacia_bush(pos)` | ||||
|   * Grows an acaia bush at pos | ||||
|  | ||||
|  * `default.grow_pine_bush(pos)` | ||||
|   * Grows a pine bush at pos | ||||
|  | ||||
|  * `default.grow_blueberry_bush(pos)` | ||||
|   * Grows a blueberry bush at pos | ||||
|  | ||||
|  | ||||
| Carts | ||||
| ----- | ||||
|  | ||||
| @@ -807,6 +979,7 @@ Carts | ||||
| 	likely be called many times per second, so the function needs | ||||
| 	to make sure that the event is handled properly. | ||||
|  | ||||
|  | ||||
| Key API | ||||
| ------- | ||||
|  | ||||
|   | ||||
| @@ -1,18 +1,21 @@ | ||||
| # This file contains settings of Minetest Game that can be changed in minetest.conf | ||||
| # This file contains settings of Minetest Game that can be changed in | ||||
| # minetest.conf. | ||||
| # By default, all the settings are commented and not functional. | ||||
| # Uncomment settings by removing the preceding #. | ||||
|  | ||||
| # Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled | ||||
| # Whether creative mode (fast digging of all blocks, unlimited resources) should | ||||
| # be enabled. | ||||
| #creative_mode = false | ||||
|  | ||||
| # Sets the behaviour of the inventory items when a player dies. | ||||
| #  "bones": Store all items inside a bone node but drop items if inside protected area | ||||
| #  "drop": Drop all items on the ground | ||||
| #  "keep": Player keeps all items | ||||
| #bones_mode = "bones" | ||||
| #   bones: Store items in a bone node but drop items if inside protected area. | ||||
| #   drop: Drop items on the ground. | ||||
| #   keep: Player keeps items. | ||||
| #bones_mode = bones | ||||
|  | ||||
| # The time in seconds after which the bones of a dead player can be looted by everyone | ||||
| # 0 to disable | ||||
| # The time in seconds after which the bones of a dead player can be looted by | ||||
| # everyone. | ||||
| # 0 to disable. | ||||
| #share_bones_time = 1200 | ||||
|  | ||||
| # How much earlier the bones of a dead player can be looted by | ||||
| @@ -20,8 +23,12 @@ | ||||
| # 0 to disable. By default it is "share_bones_time" divide by four. | ||||
| #share_bones_time_early = 300 | ||||
|  | ||||
| # Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear. | ||||
| # 'permanent flame' nodes will remain with either setting. | ||||
| # Inform player of condition and location of new bones. | ||||
| #bones_position_message = false | ||||
|  | ||||
| # Whether fire should be enabled. If disabled, 'basic_flame' nodes will | ||||
| # disappear. | ||||
| # 'permanent_flame' nodes will remain with either setting. | ||||
| #enable_fire = true | ||||
|  | ||||
| # Enable flame sound. | ||||
| @@ -30,24 +37,30 @@ | ||||
| # Whether lavacooling should be enabled. | ||||
| #enable_lavacooling = true | ||||
|  | ||||
| # Whether the stuff in initial_stuff should be given to new players | ||||
| # Whether the stuff in initial_stuff should be given to new players. | ||||
| #give_initial_stuff = false | ||||
| #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 | ||||
| #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel, | ||||
| default:torch 99,default:cobble 99 | ||||
|  | ||||
| # Whether the TNT mod should be enabled | ||||
| # Whether the TNT mod should be enabled. | ||||
| #enable_tnt = <true in singleplayer, false in multiplayer> | ||||
|  | ||||
| # The radius of a TNT explosion | ||||
| # The radius of a TNT explosion. | ||||
| #tnt_radius = 3 | ||||
|  | ||||
| # Enable the stairs mod ABM that replaces the old 'upside down' | ||||
| # stair and slab nodes in old maps with the new param2 versions. | ||||
| #enable_stairs_replace_abm = false | ||||
|  | ||||
| # Whether you allow respawning in beds | ||||
| # Default value is true | ||||
| # Whether to allow respawning in beds. | ||||
| # Default value is true. | ||||
| #enable_bed_respawn = true | ||||
|  | ||||
| # Whether players can skip night by sleeping | ||||
| # Default value is true | ||||
| # Whether players can skip night by sleeping. | ||||
| # Default value is true. | ||||
| #enable_bed_night_skip = true | ||||
|  | ||||
| # Whether the engine's spawn search, which does not check for a suitable | ||||
| # starting biome, is used. | ||||
| # Default value is false. | ||||
| #engine_spawn = false | ||||
|   | ||||
| @@ -10,6 +10,10 @@ Various Minetest developers and contributors (MIT) | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
| BlockMen (CC BY-SA 3.0) | ||||
|  All textures unless otherwise noted | ||||
|  | ||||
| TumeniNodes (CC BY-SA 3.0) | ||||
|  beds_bed_under.png | ||||
|  | ||||
| This mod adds a bed to Minetest which allows to skip the night. | ||||
| To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped | ||||
|   | ||||
| @@ -109,7 +109,7 @@ function beds.register_bed(name, def) | ||||
| 			return itemstack | ||||
| 		end, | ||||
|  | ||||
| 		on_rotate = function(pos, node, user, mode, new_param2) | ||||
| 		on_rotate = function(pos, node, user, _, new_param2) | ||||
| 			local dir = minetest.facedir_to_dir(node.param2) | ||||
| 			local p = vector.add(pos, dir) | ||||
| 			local node2 = minetest.get_node_or_nil(p) | ||||
| @@ -121,7 +121,7 @@ function beds.register_bed(name, def) | ||||
| 				minetest.record_protection_violation(p, user:get_player_name()) | ||||
| 				return false | ||||
| 			end | ||||
| 			if mode ~= screwdriver.ROTATE_FACE then | ||||
| 			if new_param2 % 32 > 3 then | ||||
| 				return false | ||||
| 			end | ||||
| 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | ||||
| @@ -141,6 +141,9 @@ function beds.register_bed(name, def) | ||||
| 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | ||||
| 			return true | ||||
| 		end, | ||||
| 		can_dig = function(pos, player) | ||||
| 			return beds.can_dig(pos) | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node(name .. "_top", { | ||||
| @@ -160,6 +163,12 @@ function beds.register_bed(name, def) | ||||
| 		on_destruct = function(pos) | ||||
| 			destruct_bed(pos, 2) | ||||
| 		end, | ||||
| 		can_dig = function(pos, player) | ||||
| 			local node = minetest.get_node(pos) | ||||
| 			local dir = minetest.facedir_to_dir(node.param2) | ||||
| 			local p = vector.add(pos, dir) | ||||
| 			return beds.can_dig(p) | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_alias(name, name .. "_bottom") | ||||
|   | ||||
| @@ -7,19 +7,19 @@ beds.register_bed("beds:fancy_bed", { | ||||
| 	tiles = { | ||||
| 		bottom = { | ||||
| 			"beds_bed_top1.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side1.png", | ||||
| 			"beds_bed_side1.png^[transformFX", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_foot.png", | ||||
| 			"beds_bed_foot.png", | ||||
| 		}, | ||||
| 		top = { | ||||
| 			"beds_bed_top2.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side2.png", | ||||
| 			"beds_bed_side2.png^[transformFX", | ||||
| 			"beds_bed_head.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_head.png", | ||||
| 		} | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| @@ -44,7 +44,7 @@ beds.register_bed("beds:fancy_bed", { | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"", "", "group:stick"}, | ||||
| 		{"wool:red", "wool:red", "wool:white"}, | ||||
| 		{"wool:white", "wool:white", "wool:white"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"}, | ||||
| 	}, | ||||
| }) | ||||
| @@ -58,7 +58,7 @@ beds.register_bed("beds:bed", { | ||||
| 	tiles = { | ||||
| 		bottom = { | ||||
| 			"beds_bed_top_bottom.png^[transformR90", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side_bottom_r.png", | ||||
| 			"beds_bed_side_bottom_r.png^[transformfx", | ||||
| 			"beds_transparent.png", | ||||
| @@ -66,7 +66,7 @@ beds.register_bed("beds:bed", { | ||||
| 		}, | ||||
| 		top = { | ||||
| 			"beds_bed_top_top.png^[transformR90", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side_top_r.png", | ||||
| 			"beds_bed_side_top_r.png^[transformfx", | ||||
| 			"beds_bed_side_top.png", | ||||
| @@ -79,7 +79,7 @@ beds.register_bed("beds:bed", { | ||||
| 	}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"wool:red", "wool:red", "wool:white"}, | ||||
| 		{"wool:white", "wool:white", "wool:white"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"} | ||||
| 	}, | ||||
| }) | ||||
|   | ||||
| @@ -9,15 +9,18 @@ end | ||||
| -- Helper functions | ||||
|  | ||||
| local function get_look_yaw(pos) | ||||
| 	local n = minetest.get_node(pos) | ||||
| 	if n.param2 == 1 then | ||||
| 		return pi / 2, n.param2 | ||||
| 	elseif n.param2 == 3 then | ||||
| 		return -pi / 2, n.param2 | ||||
| 	elseif n.param2 == 0 then | ||||
| 		return pi, n.param2 | ||||
| 	local rotation = minetest.get_node(pos).param2 | ||||
| 	if rotation > 3 then | ||||
| 		rotation = rotation % 4 -- Mask colorfacedir values | ||||
| 	end | ||||
| 	if rotation == 1 then | ||||
| 		return pi / 2, rotation | ||||
| 	elseif rotation == 3 then | ||||
| 		return -pi / 2, rotation | ||||
| 	elseif rotation == 0 then | ||||
| 		return pi, rotation | ||||
| 	else | ||||
| 		return 0, n.param2 | ||||
| 		return 0, rotation | ||||
| 	end | ||||
| end | ||||
|  | ||||
| @@ -58,6 +61,7 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 		local p = beds.pos[name] or nil | ||||
| 		if beds.player[name] ~= nil then | ||||
| 			beds.player[name] = nil | ||||
| 			beds.bed_position[name] = nil | ||||
| 			player_in_bed = player_in_bed - 1 | ||||
| 		end | ||||
| 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||
| @@ -65,7 +69,7 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 			return | ||||
| 		end | ||||
| 		if p then | ||||
| 			player:setpos(p) | ||||
| 			player:set_pos(p) | ||||
| 		end | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| @@ -80,6 +84,7 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 	else | ||||
| 		beds.player[name] = 1 | ||||
| 		beds.pos[name] = pos | ||||
| 		beds.bed_position[name] = bed_pos | ||||
| 		player_in_bed = player_in_bed + 1 | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| @@ -89,7 +94,7 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 		local dir = minetest.facedir_to_dir(param2) | ||||
| 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | ||||
| 		player:set_physics_override(0, 0, 0) | ||||
| 		player:setpos(p) | ||||
| 		player:set_pos(p) | ||||
| 		default.player_attached[name] = true | ||||
| 		hud_flags.wielditem = false | ||||
| 		default.player_set_animation(player, "lay" , 0) | ||||
| @@ -104,12 +109,12 @@ local function update_formspecs(finished) | ||||
| 	local is_majority = (ges / 2) < player_in_bed | ||||
|  | ||||
| 	if finished then | ||||
| 		form_n = beds.formspec .. "label[2.7,11; Good morning.]" | ||||
| 		form_n = beds.formspec .. "label[2.7,9; Good morning.]" | ||||
| 	else | ||||
| 		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. | ||||
| 		form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) .. | ||||
| 			" of " .. tostring(ges) .. " players are in bed]" | ||||
| 		if is_majority and is_night_skip_enabled() then | ||||
| 			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" | ||||
| 			form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]" | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| @@ -134,7 +139,7 @@ end | ||||
|  | ||||
| function beds.on_rightclick(pos, player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local ppos = player:getpos() | ||||
| 	local ppos = player:get_pos() | ||||
| 	local tod = minetest.get_timeofday() | ||||
|  | ||||
| 	if tod > 0.2 and tod < 0.805 then | ||||
| @@ -171,6 +176,15 @@ function beds.on_rightclick(pos, player) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function beds.can_dig(bed_pos) | ||||
| 	-- Check all players in bed which one is at the expected position | ||||
| 	for _, player_bed_pos in pairs(beds.bed_position) do | ||||
| 		if vector.equals(bed_pos, player_bed_pos) then | ||||
| 			return false | ||||
| 		end | ||||
| 	end | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| -- Callbacks | ||||
| -- Only register respawn callback if respawn enabled | ||||
| @@ -180,7 +194,7 @@ if enable_respawn then | ||||
| 		local name = player:get_player_name() | ||||
| 		local pos = beds.spawn[name] | ||||
| 		if pos then | ||||
| 			player:setpos(pos) | ||||
| 			player:set_pos(pos) | ||||
| 			return true | ||||
| 		end | ||||
| 	end) | ||||
| @@ -205,16 +219,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if formname ~= "beds_form" then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	-- Because "Force night skip" button is a button_exit, it will set fields.quit | ||||
| 	-- and lay_down call will change value of player_in_bed, so it must be taken | ||||
| 	-- earlier. | ||||
| 	local last_player_in_bed = player_in_bed | ||||
|  | ||||
| 	if fields.quit or fields.leave then | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 		update_formspecs(false) | ||||
| 	end | ||||
|  | ||||
| 	if fields.force then | ||||
| 		update_formspecs(is_night_skip_enabled()) | ||||
| 		if is_night_skip_enabled() then | ||||
| 		local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed | ||||
| 		if is_majority and is_night_skip_enabled() then | ||||
| 			update_formspecs(true) | ||||
| 			beds.skip_night() | ||||
| 			beds.kick_players() | ||||
| 		else | ||||
| 			update_formspecs(false) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|   | ||||
| @@ -1,11 +1,13 @@ | ||||
| beds = {} | ||||
| beds.player = {} | ||||
| beds.bed_position = {} | ||||
| beds.pos = {} | ||||
| beds.spawn = {} | ||||
|  | ||||
| beds.formspec = "size[8,15;true]" .. | ||||
| beds.formspec = "size[8,11;true]" .. | ||||
| 	"no_prepend[]" .. | ||||
| 	"bgcolor[#080808BB;true]" .. | ||||
| 	"button_exit[2,12;4,0.75;leave;Leave Bed]" | ||||
| 	"button_exit[2,10;4,0.75;leave;Leave Bed]" | ||||
|  | ||||
| local modpath = minetest.get_modpath("beds") | ||||
|  | ||||
|   | ||||
| @@ -30,6 +30,7 @@ Licenses of media (textures) | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2014-2016 BlockMen | ||||
| Copyright (C) 2018 TumeniNodes | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
|   | ||||
| @@ -53,7 +53,7 @@ end | ||||
| function beds.set_spawns() | ||||
| 	for name,_ in pairs(beds.player) do | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		local p = player:getpos() | ||||
| 		local p = player:get_pos() | ||||
| 		-- but don't change spawn location if borrowing a bed | ||||
| 		if not minetest.is_protected(p, name) then | ||||
| 			beds.spawn[name] = p | ||||
|   | ||||
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_under.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 304 B | 
							
								
								
									
										37
									
								
								mods/binoculars/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,37 @@ | ||||
| Minetest Game mod: binoculars | ||||
| ============================= | ||||
| See license.txt for license information. | ||||
|  | ||||
| Authors of source code | ||||
| ---------------------- | ||||
| paramat (MIT) | ||||
|  | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
| paramat (CC BY-SA 3.0): | ||||
|   binoculars_binoculars.png | ||||
|  | ||||
| Crafting | ||||
| -------- | ||||
| binoculars:binoculars | ||||
|  | ||||
| default:obsidian_glass O | ||||
| default:bronze_ingot B | ||||
|  | ||||
| O_O | ||||
| BBB | ||||
| O_O | ||||
|  | ||||
| Usage | ||||
| ----- | ||||
| In survival mode, use of zoom requires the binoculars item in your inventory, | ||||
| they will allow a 10 degree field of view. | ||||
| It can take up to 5 seconds for adding to or removal from inventory to have an | ||||
| effect, however to instantly allow the use of this zoom 'use' (leftclick) the | ||||
| item. | ||||
|  | ||||
| Zoom with a field of view of 15 degrees is automatically allowed in creative | ||||
| mode and for any player with the 'creative' privilege. | ||||
|  | ||||
| The 'binoculars.update_player_property()' function is global so can be | ||||
| redefined by a mod for alternative behaviour. | ||||
							
								
								
									
										2
									
								
								mods/binoculars/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,2 @@ | ||||
| default | ||||
| creative? | ||||
							
								
								
									
										76
									
								
								mods/binoculars/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,76 @@ | ||||
| -- Mod global namespace | ||||
|  | ||||
| binoculars = {} | ||||
|  | ||||
|  | ||||
| -- Detect creative mod | ||||
| local creative_mod = minetest.get_modpath("creative") | ||||
| -- Cache creative mode setting as fallback if creative mod not present | ||||
| local creative_mode_cache = minetest.settings:get_bool("creative_mode") | ||||
|  | ||||
|  | ||||
| -- Update player property | ||||
| -- Global to allow overriding | ||||
|  | ||||
| function binoculars.update_player_property(player) | ||||
| 	local creative_enabled = | ||||
| 		(creative_mod and creative.is_enabled_for(player:get_player_name())) or | ||||
| 		creative_mode_cache | ||||
| 	local new_zoom_fov = 0 | ||||
|  | ||||
| 	if player:get_inventory():contains_item( | ||||
| 			"main", "binoculars:binoculars") then | ||||
| 		new_zoom_fov = 10 | ||||
| 	elseif creative_enabled then | ||||
| 		new_zoom_fov = 15 | ||||
| 	end | ||||
|  | ||||
| 	-- Only set property if necessary to avoid player mesh reload | ||||
| 	if player:get_properties().zoom_fov ~= new_zoom_fov then | ||||
| 		player:set_properties({zoom_fov = new_zoom_fov}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- Set player property 'on joinplayer' | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	binoculars.update_player_property(player) | ||||
| end) | ||||
|  | ||||
|  | ||||
| -- Cyclic update of player property | ||||
|  | ||||
| local function cyclic_update() | ||||
| 	for _, player in ipairs(minetest.get_connected_players()) do | ||||
| 		binoculars.update_player_property(player) | ||||
| 	end | ||||
| 	minetest.after(4.7, cyclic_update) | ||||
| end | ||||
|  | ||||
| minetest.after(4.7, cyclic_update) | ||||
|  | ||||
|  | ||||
| -- Binoculars item | ||||
|  | ||||
| minetest.register_craftitem("binoculars:binoculars", { | ||||
| 	description = "Binoculars\nUse with 'Zoom' key", | ||||
| 	inventory_image = "binoculars_binoculars.png", | ||||
| 	stack_max = 1, | ||||
|  | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 		binoculars.update_player_property(user) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- Crafting | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "binoculars:binoculars", | ||||
| 	recipe = { | ||||
| 		{"default:obsidian_glass", "", "default:obsidian_glass"}, | ||||
| 		{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, | ||||
| 		{"default:obsidian_glass", "", "default:obsidian_glass"}, | ||||
| 	} | ||||
| }) | ||||
							
								
								
									
										59
									
								
								mods/binoculars/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,59 @@ | ||||
| License of source code | ||||
| ---------------------- | ||||
|  | ||||
| The MIT License (MIT) | ||||
| Copyright (C) 2017 paramat | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||
| software and associated documentation files (the "Software"), to deal in the Software | ||||
| without restriction, including without limitation the rights to use, copy, modify, merge, | ||||
| publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||
| persons to whom the Software is furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all copies or | ||||
| substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||
| INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||
| PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||
| FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||
| OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||
| DEALINGS IN THE SOFTWARE. | ||||
|  | ||||
| For more details: | ||||
| https://opensource.org/licenses/MIT | ||||
|  | ||||
|  | ||||
| Licenses of media (textures) | ||||
| ---------------------------- | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2017 paramat | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||
|  | ||||
| Under the following terms: | ||||
|  | ||||
| Attribution — You must give appropriate credit, provide a link to the license, and | ||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||
| that suggests the licensor endorses you or your use. | ||||
|  | ||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||
| your contributions under the same license as the original. | ||||
|  | ||||
| No additional restrictions — You may not apply legal terms or technological measures that | ||||
| legally restrict others from doing anything the license permits. | ||||
|  | ||||
| Notices: | ||||
|  | ||||
| You do not have to comply with the license for elements of the material in the public | ||||
| domain or where your use is permitted by an applicable exception or limitation. | ||||
| No warranties are given. The license may not give you all of the permissions necessary | ||||
| for your intended use. For example, other rights such as publicity, privacy, or moral | ||||
| rights may limit how you use the material. | ||||
|  | ||||
| For more details: | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
							
								
								
									
										
											BIN
										
									
								
								mods/binoculars/textures/binoculars_binoculars.png
									
									
									
									
									
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						| After Width: | Height: | Size: 219 B | 
| @@ -13,3 +13,19 @@ Textures: Zeg9 (CC BY-SA 3.0) | ||||
| Model: thetoon and Zeg9 (CC BY-SA 3.0), | ||||
|   modified by PavelS(SokolovPavel) (CC BY-SA 3.0), | ||||
|   modified by sofar (CC BY-SA 3.0) | ||||
|  | ||||
| Controls | ||||
| -------- | ||||
| Right mouse button = Enter or exit boat when pointing at boat. | ||||
| Forward            = Speed up. | ||||
|                      Slow down when moving backwards. | ||||
| Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward | ||||
|                      speed and remain at that speed without needing to hold the | ||||
|                      forward key. | ||||
| Backward           = Slow down. | ||||
|                      Speed up when moving backwards. | ||||
|                      Disable cruise mode. | ||||
| Left               = Turn to the left. | ||||
|                      Turn to the right when moving backwards. | ||||
| Right              = Turn to the right. | ||||
|                      Turn to the left when moving backwards. | ||||
|   | ||||
| @@ -1 +1,2 @@ | ||||
| default | ||||
| player_api | ||||
|   | ||||
| @@ -33,6 +33,7 @@ end | ||||
| -- | ||||
|  | ||||
| local boat = { | ||||
| 	initial_properties = { | ||||
| 		physical = true, | ||||
| 		-- Warning: Do not change the position of the collisionbox top surface, | ||||
| 		-- lowering it causes the boat to fall through the world if underwater | ||||
| @@ -40,11 +41,13 @@ local boat = { | ||||
| 		visual = "mesh", | ||||
| 		mesh = "boats_boat.obj", | ||||
| 		textures = {"default_wood.png"}, | ||||
| 	}, | ||||
|  | ||||
| 	driver = nil, | ||||
| 	v = 0, | ||||
| 	last_v = 0, | ||||
| 	removed = false | ||||
| 	removed = false, | ||||
| 	auto = false | ||||
| } | ||||
|  | ||||
|  | ||||
| @@ -53,15 +56,16 @@ function boat.on_rightclick(self, clicker) | ||||
| 		return | ||||
| 	end | ||||
| 	local name = clicker:get_player_name() | ||||
| 	if self.driver and clicker == self.driver then | ||||
| 	if self.driver and name == self.driver then | ||||
| 		self.driver = nil | ||||
| 		self.auto = false | ||||
| 		clicker:set_detach() | ||||
| 		default.player_attached[name] = false | ||||
| 		default.player_set_animation(clicker, "stand" , 30) | ||||
| 		local pos = clicker:getpos() | ||||
| 		player_api.player_attached[name] = false | ||||
| 		player_api.set_animation(clicker, "stand" , 30) | ||||
| 		local pos = clicker:get_pos() | ||||
| 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} | ||||
| 		minetest.after(0.1, function() | ||||
| 			clicker:setpos(pos) | ||||
| 			clicker:set_pos(pos) | ||||
| 		end) | ||||
| 	elseif not self.driver then | ||||
| 		local attach = clicker:get_attach() | ||||
| @@ -72,18 +76,25 @@ function boat.on_rightclick(self, clicker) | ||||
| 			end | ||||
| 			clicker:set_detach() | ||||
| 		end | ||||
| 		self.driver = clicker | ||||
| 		self.driver = name | ||||
| 		clicker:set_attach(self.object, "", | ||||
| 			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) | ||||
| 		default.player_attached[name] = true | ||||
| 			{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0}) | ||||
| 		player_api.player_attached[name] = true | ||||
| 		minetest.after(0.2, function() | ||||
| 			default.player_set_animation(clicker, "sit" , 30) | ||||
| 			player_api.set_animation(clicker, "sit" , 30) | ||||
| 		end) | ||||
| 		clicker:set_look_horizontal(self.object:getyaw()) | ||||
| 		clicker:set_look_horizontal(self.object:get_yaw()) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- If driver leaves server while driving boat | ||||
| function boat.on_detach_child(self, child) | ||||
| 	self.driver = nil | ||||
| 	self.auto = false | ||||
| end | ||||
|  | ||||
|  | ||||
| function boat.on_activate(self, staticdata, dtime_s) | ||||
| 	self.object:set_armor_groups({immortal = 1}) | ||||
| 	if staticdata then | ||||
| @@ -102,21 +113,23 @@ function boat.on_punch(self, puncher) | ||||
| 	if not puncher or not puncher:is_player() or self.removed then | ||||
| 		return | ||||
| 	end | ||||
| 	if self.driver and puncher == self.driver then | ||||
|  | ||||
| 	local name = puncher:get_player_name() | ||||
| 	if self.driver and name == self.driver then | ||||
| 		self.driver = nil | ||||
| 		puncher:set_detach() | ||||
| 		default.player_attached[puncher:get_player_name()] = false | ||||
| 		player_api.player_attached[name] = false | ||||
| 	end | ||||
| 	if not self.driver then | ||||
| 		self.removed = true | ||||
| 		local inv = puncher:get_inventory() | ||||
| 		if not (creative and creative.is_enabled_for | ||||
| 				and creative.is_enabled_for(puncher:get_player_name())) | ||||
| 				and creative.is_enabled_for(name)) | ||||
| 				or not inv:contains_item("main", "boats:boat") then | ||||
| 			local leftover = inv:add_item("main", "boats:boat") | ||||
| 			-- if no room in inventory add a replacement boat to the world | ||||
| 			if not leftover:is_empty() then | ||||
| 				minetest.add_item(self.object:getpos(), leftover) | ||||
| 				minetest.add_item(self.object:get_pos(), leftover) | ||||
| 			end | ||||
| 		end | ||||
| 		-- delay remove to ensure player is detached | ||||
| @@ -128,38 +141,49 @@ end | ||||
|  | ||||
|  | ||||
| function boat.on_step(self, dtime) | ||||
| 	self.v = get_v(self.object:getvelocity()) * get_sign(self.v) | ||||
| 	self.v = get_v(self.object:get_velocity()) * get_sign(self.v) | ||||
| 	if self.driver then | ||||
| 		local ctrl = self.driver:get_player_control() | ||||
| 		local yaw = self.object:getyaw() | ||||
| 		if ctrl.up then | ||||
| 			self.v = self.v + 0.1 | ||||
| 		local driver_objref = minetest.get_player_by_name(self.driver) | ||||
| 		if driver_objref then | ||||
| 			local ctrl = driver_objref:get_player_control() | ||||
| 			if ctrl.up and ctrl.down then | ||||
| 				if not self.auto then | ||||
| 					self.auto = true | ||||
| 					minetest.chat_send_player(self.driver, "[boats] Cruise on") | ||||
| 				end | ||||
| 			elseif ctrl.down then | ||||
| 			self.v = self.v - 0.1 | ||||
| 				self.v = self.v - dtime * 1.8 | ||||
| 				if self.auto then | ||||
| 					self.auto = false | ||||
| 					minetest.chat_send_player(self.driver, "[boats] Cruise off") | ||||
| 				end | ||||
| 			elseif ctrl.up or self.auto then | ||||
| 				self.v = self.v + dtime * 1.8 | ||||
| 			end | ||||
| 			if ctrl.left then | ||||
| 			if self.v < 0 then | ||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||
| 				if self.v < -0.001 then | ||||
| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | ||||
| 				else | ||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||
| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | ||||
| 				end | ||||
| 			elseif ctrl.right then | ||||
| 			if self.v < 0 then | ||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||
| 				if self.v < -0.001 then | ||||
| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | ||||
| 				else | ||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||
| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	local velo = self.object:getvelocity() | ||||
| 	end | ||||
| 	local velo = self.object:get_velocity() | ||||
| 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then | ||||
| 		self.object:setpos(self.object:getpos()) | ||||
| 		self.object:set_pos(self.object:get_pos()) | ||||
| 		return | ||||
| 	end | ||||
| 	local s = get_sign(self.v) | ||||
| 	self.v = self.v - 0.02 * s | ||||
| 	self.v = self.v - dtime * 0.6 * s | ||||
| 	if s ~= get_sign(self.v) then | ||||
| 		self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 		self.object:set_velocity({x = 0, y = 0, z = 0}) | ||||
| 		self.v = 0 | ||||
| 		return | ||||
| 	end | ||||
| @@ -167,7 +191,7 @@ function boat.on_step(self, dtime) | ||||
| 		self.v = 5 * get_sign(self.v) | ||||
| 	end | ||||
|  | ||||
| 	local p = self.object:getpos() | ||||
| 	local p = self.object:get_pos() | ||||
| 	p.y = p.y - 0.5 | ||||
| 	local new_velo | ||||
| 	local new_acce = {x = 0, y = 0, z = 0} | ||||
| @@ -179,13 +203,13 @@ function boat.on_step(self, dtime) | ||||
| 		else | ||||
| 			new_acce = {x = 0, y = -9.8, z = 0} | ||||
| 		end | ||||
| 		new_velo = get_velocity(self.v, self.object:getyaw(), | ||||
| 			self.object:getvelocity().y) | ||||
| 		self.object:setpos(self.object:getpos()) | ||||
| 		new_velo = get_velocity(self.v, self.object:get_yaw(), | ||||
| 			self.object:get_velocity().y) | ||||
| 		self.object:set_pos(self.object:get_pos()) | ||||
| 	else | ||||
| 		p.y = p.y + 1 | ||||
| 		if is_water(p) then | ||||
| 			local y = self.object:getvelocity().y | ||||
| 			local y = self.object:get_velocity().y | ||||
| 			if y >= 5 then | ||||
| 				y = 5 | ||||
| 			elseif y < 0 then | ||||
| @@ -193,24 +217,24 @@ function boat.on_step(self, dtime) | ||||
| 			else | ||||
| 				new_acce = {x = 0, y = 5, z = 0} | ||||
| 			end | ||||
| 			new_velo = get_velocity(self.v, self.object:getyaw(), y) | ||||
| 			self.object:setpos(self.object:getpos()) | ||||
| 			new_velo = get_velocity(self.v, self.object:get_yaw(), y) | ||||
| 			self.object:set_pos(self.object:get_pos()) | ||||
| 		else | ||||
| 			new_acce = {x = 0, y = 0, z = 0} | ||||
| 			if math.abs(self.object:getvelocity().y) < 1 then | ||||
| 				local pos = self.object:getpos() | ||||
| 			if math.abs(self.object:get_velocity().y) < 1 then | ||||
| 				local pos = self.object:get_pos() | ||||
| 				pos.y = math.floor(pos.y) + 0.5 | ||||
| 				self.object:setpos(pos) | ||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), 0) | ||||
| 				self.object:set_pos(pos) | ||||
| 				new_velo = get_velocity(self.v, self.object:get_yaw(), 0) | ||||
| 			else | ||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), | ||||
| 					self.object:getvelocity().y) | ||||
| 				self.object:setpos(self.object:getpos()) | ||||
| 				new_velo = get_velocity(self.v, self.object:get_yaw(), | ||||
| 					self.object:get_velocity().y) | ||||
| 				self.object:set_pos(self.object:get_pos()) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	self.object:setvelocity(new_velo) | ||||
| 	self.object:setacceleration(new_acce) | ||||
| 	self.object:set_velocity(new_velo) | ||||
| 	self.object:set_acceleration(new_acce) | ||||
| end | ||||
|  | ||||
|  | ||||
| @@ -246,7 +270,7 @@ minetest.register_craftitem("boats:boat", { | ||||
| 		boat = minetest.add_entity(pointed_thing.under, "boats:boat") | ||||
| 		if boat then | ||||
| 			if placer then | ||||
| 				boat:setyaw(placer:get_look_horizontal()) | ||||
| 				boat:set_yaw(placer:get_look_horizontal()) | ||||
| 			end | ||||
| 			local player_name = placer and placer:get_player_name() or "" | ||||
| 			if not (creative and creative.is_enabled_for and | ||||
|   | ||||
| @@ -1,6 +1,8 @@ | ||||
| -- Minetest 0.4 mod: bones | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| bones = {} | ||||
|  | ||||
| local function is_owner(pos, name) | ||||
| 	local owner = minetest.get_meta(pos):get_string("owner") | ||||
| 	if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then | ||||
| @@ -11,9 +13,6 @@ end | ||||
|  | ||||
| local bones_formspec = | ||||
| 	"size[8,9]" .. | ||||
| 	default.gui_bg .. | ||||
| 	default.gui_bg_img .. | ||||
| 	default.gui_slots .. | ||||
| 	"list[current_name;main;0,0.3;8,4;]" .. | ||||
| 	"list[current_player;main;0,4.85;8,1;]" .. | ||||
| 	"list[current_player;main;0,6.08;8,3;8]" .. | ||||
| @@ -157,7 +156,7 @@ end | ||||
| local drop = function(pos, itemstack) | ||||
| 	local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) | ||||
| 	if obj then | ||||
| 		obj:setvelocity({ | ||||
| 		obj:set_velocity({ | ||||
| 			x = math.random(-10, 10) / 9, | ||||
| 			y = 5, | ||||
| 			z = math.random(-10, 10) / 9, | ||||
| @@ -165,6 +164,18 @@ local drop = function(pos, itemstack) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local player_inventory_lists = { "main", "craft" } | ||||
| bones.player_inventory_lists = player_inventory_lists | ||||
|  | ||||
| local function is_all_empty(player_inv) | ||||
| 	for _, list_name in ipairs(player_inventory_lists) do | ||||
| 		if not player_inv:is_empty(list_name) then | ||||
| 			return false | ||||
| 		end | ||||
| 	end | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| minetest.register_on_dieplayer(function(player) | ||||
|  | ||||
| 	local bones_mode = minetest.settings:get("bones_mode") or "bones" | ||||
| @@ -172,21 +183,32 @@ minetest.register_on_dieplayer(function(player) | ||||
| 		bones_mode = "bones" | ||||
| 	end | ||||
|  | ||||
| 	local bones_position_message = minetest.settings:get_bool("bones_position_message") == true | ||||
| 	local player_name = player:get_player_name() | ||||
| 	local pos = vector.round(player:get_pos()) | ||||
| 	local pos_string = minetest.pos_to_string(pos) | ||||
|  | ||||
| 	-- return if keep inventory set or in creative mode | ||||
| 	if bones_mode == "keep" or (creative and creative.is_enabled_for | ||||
| 			and creative.is_enabled_for(player:get_player_name())) then | ||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 			". No bones placed") | ||||
| 		if bones_position_message then | ||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local player_inv = player:get_inventory() | ||||
| 	if player_inv:is_empty("main") and | ||||
| 		player_inv:is_empty("craft") then | ||||
| 	if is_all_empty(player_inv) then | ||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 			". No bones placed") | ||||
| 		if bones_position_message then | ||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".") | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local pos = vector.round(player:getpos()) | ||||
| 	local player_name = player:get_player_name() | ||||
|  | ||||
| 	-- check if it's possible to place bones, if not find space near player | ||||
| 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||
| 		local air = minetest.find_node_near(pos, 1, {"air"}) | ||||
| @@ -198,43 +220,47 @@ minetest.register_on_dieplayer(function(player) | ||||
| 	end | ||||
|  | ||||
| 	if bones_mode == "drop" then | ||||
|  | ||||
| 		-- drop inventory items | ||||
| 		for i = 1, player_inv:get_size("main") do | ||||
| 			drop(pos, player_inv:get_stack("main", i)) | ||||
| 		for _, list_name in ipairs(player_inventory_lists) do | ||||
| 			for i = 1, player_inv:get_size(list_name) do | ||||
| 				drop(pos, player_inv:get_stack(list_name, i)) | ||||
| 			end | ||||
| 		player_inv:set_list("main", {}) | ||||
|  | ||||
| 		-- drop crafting grid items | ||||
| 		for i = 1, player_inv:get_size("craft") do | ||||
| 			drop(pos, player_inv:get_stack("craft", i)) | ||||
| 			player_inv:set_list(list_name, {}) | ||||
| 		end | ||||
| 		player_inv:set_list("craft", {}) | ||||
|  | ||||
| 		drop(pos, ItemStack("bones:bones")) | ||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 			". Inventory dropped") | ||||
| 		if bones_position_message then | ||||
| 			minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. | ||||
| 				", and dropped their inventory.") | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||||
| 	minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | ||||
|  | ||||
| 	minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 		". Bones placed") | ||||
| 	if bones_position_message then | ||||
| 		minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. | ||||
| 			", and bones were placed.") | ||||
| 	end | ||||
|  | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local inv = meta:get_inventory() | ||||
| 	inv:set_size("main", 8 * 4) | ||||
| 	inv:set_list("main", player_inv:get_list("main")) | ||||
|  | ||||
| 	for i = 1, player_inv:get_size("craft") do | ||||
| 		local stack = player_inv:get_stack("craft", i) | ||||
| 	for _, list_name in ipairs(player_inventory_lists) do | ||||
| 		for i = 1, player_inv:get_size(list_name) do | ||||
| 			local stack = player_inv:get_stack(list_name, i) | ||||
| 			if inv:room_for_item("main", stack) then | ||||
| 				inv:add_item("main", stack) | ||||
| 		else | ||||
| 			--drop if no space left | ||||
| 			else -- no space left | ||||
| 				drop(pos, stack) | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 	player_inv:set_list("main", {}) | ||||
| 	player_inv:set_list("craft", {}) | ||||
| 		player_inv:set_list(list_name, {}) | ||||
| 	end | ||||
|  | ||||
| 	meta:set_string("formspec", bones_formspec) | ||||
| 	meta:set_string("owner", player_name) | ||||
|   | ||||
| @@ -4,9 +4,9 @@ See license.txt for license information. | ||||
|  | ||||
| Authors of source code | ||||
| ---------------------- | ||||
| Kahrl <kahrl@gmx.net> (LGPL 2.1) | ||||
| celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) | ||||
| Various Minetest developers and contributors (LGPL 2.1) | ||||
| Kahrl <kahrl@gmx.net> (LGPLv2.1+) | ||||
| celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) | ||||
| Various Minetest developers and contributors (LGPLv2.1+) | ||||
|  | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
|   | ||||
| @@ -148,7 +148,7 @@ minetest.register_craftitem("bucket:bucket_empty", { | ||||
| 				if inv:room_for_item("main", {name=liquiddef.itemname}) then | ||||
| 					inv:add_item("main", liquiddef.itemname) | ||||
| 				else | ||||
| 					local pos = user:getpos() | ||||
| 					local pos = user:get_pos() | ||||
| 					pos.y = math.floor(pos.y + 0.5) | ||||
| 					minetest.add_item(pos, liquiddef.itemname) | ||||
| 				end | ||||
| @@ -189,6 +189,12 @@ bucket.register_liquid( | ||||
| 	{water_bucket = 1} | ||||
| ) | ||||
|  | ||||
| -- River water source is 'liquid_renewable = false' to avoid horizontal spread | ||||
| -- of water sources in sloping rivers that can cause water to overflow | ||||
| -- riverbanks and cause floods. | ||||
| -- River water source is instead made renewable by the 'force renew' option | ||||
| -- used here. | ||||
|  | ||||
| bucket.register_liquid( | ||||
| 	"default:river_water_source", | ||||
| 	"default:river_water_flowing", | ||||
|   | ||||
							
								
								
									
										14
									
								
								mods/butterflies/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,14 @@ | ||||
| Minetest Game mod: Butterflies | ||||
| ============================== | ||||
| Adds butterflies to the world on mapgen, which can be caught in a net if the | ||||
| fireflies mod is also enabled. | ||||
|  | ||||
| Authors of source code | ||||
| ---------------------- | ||||
| Shara RedCat (MIT) | ||||
|  | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
| Shara RedCat (CC BY-SA 3.0): | ||||
|   butterflies_butterfly_*.png | ||||
|   butterflies_butterfly_*_animated.png | ||||
							
								
								
									
										2
									
								
								mods/butterflies/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,2 @@ | ||||
| default | ||||
| flowers | ||||
							
								
								
									
										133
									
								
								mods/butterflies/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,133 @@ | ||||
| -- register butterflies | ||||
| local butter_list = { | ||||
| 	{"white", "White"}, | ||||
| 	{"red", "Red"}, | ||||
| 	{"violet", "Violet"} | ||||
| } | ||||
|  | ||||
| for i in ipairs (butter_list) do | ||||
| 	local name = butter_list[i][1] | ||||
| 	local desc = butter_list[i][2] | ||||
|  | ||||
| 	minetest.register_node("butterflies:butterfly_"..name, { | ||||
| 		description = desc.." Butterfly", | ||||
| 		drawtype = "plantlike", | ||||
| 		tiles = {{ | ||||
| 			name = "butterflies_butterfly_"..name.."_animated.png", | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 3 | ||||
| 			}, | ||||
| 		}}, | ||||
| 		inventory_image = "butterflies_butterfly_"..name..".png", | ||||
| 		wield_image =  "butterflies_butterfly_"..name..".png", | ||||
| 		waving = 1, | ||||
| 		paramtype = "light", | ||||
| 		sunlight_propagates = true, | ||||
| 		buildable_to = true, | ||||
| 		walkable = false, | ||||
| 		groups = {catchable = 1}, | ||||
| 		selection_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, | ||||
| 		}, | ||||
| 		floodable = true, | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local player_name = placer:get_player_name() | ||||
| 			local pos = pointed_thing.above | ||||
|  | ||||
| 			if not minetest.is_protected(pos, player_name) and | ||||
| 					not minetest.is_protected(pointed_thing.under, player_name) and | ||||
| 					minetest.get_node(pos).name == "air" then | ||||
| 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) | ||||
| 				minetest.get_node_timer(pos):start(1) | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		on_timer = function(pos, elapsed) | ||||
| 			if minetest.get_node_light(pos) < 11 then | ||||
| 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) | ||||
| 			end | ||||
| 			minetest.get_node_timer(pos):start(30) | ||||
| 		end | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node("butterflies:hidden_butterfly_"..name, { | ||||
| 		description = "Hidden "..desc.." Butterfly", | ||||
| 		drawtype = "airlike", | ||||
| 		inventory_image = "insects_butterfly_"..name..".png", | ||||
| 		wield_image =  "insects_butterfly_"..name..".png", | ||||
| 		paramtype = "light", | ||||
| 		sunlight_propagates = true, | ||||
| 		walkable = false, | ||||
| 		pointable = false, | ||||
| 		diggable = false, | ||||
| 		drop = "", | ||||
| 		groups = {not_in_creative_inventory = 1}, | ||||
| 		floodable = true, | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local player_name = placer:get_player_name() | ||||
| 			local pos = pointed_thing.above | ||||
|  | ||||
| 			if not minetest.is_protected(pos, player_name) and | ||||
| 					not minetest.is_protected(pointed_thing.under, player_name) and | ||||
| 					minetest.get_node(pos).name == "air" then | ||||
| 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) | ||||
| 				minetest.get_node_timer(pos):start(1) | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		on_timer = function(pos, elapsed) | ||||
| 			if minetest.get_node_light(pos) >= 11 then | ||||
| 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) | ||||
| 			end | ||||
| 			minetest.get_node_timer(pos):start(30) | ||||
| 		end | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| -- register decoration | ||||
| minetest.register_decoration({ | ||||
| 	name = "butterflies:butterfly", | ||||
| 	deco_type = "simple", | ||||
| 	place_on = {"default:dirt_with_grass"}, | ||||
| 	place_offset_y = 2, | ||||
| 	sidelen = 80, | ||||
| 	fill_ratio = 0.005, | ||||
| 	biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, | ||||
| 	y_max = 31000, | ||||
| 	y_min = 1, | ||||
| 	decoration = { | ||||
| 		"butterflies:butterfly_white", | ||||
| 		"butterflies:butterfly_red", | ||||
| 		"butterflies:butterfly_violet" | ||||
| 	}, | ||||
| 	spawn_by = "group:flower", | ||||
| 	num_spawn_by = 1 | ||||
| }) | ||||
|  | ||||
| -- get decoration ID | ||||
| local butterflies = minetest.get_decoration_id("butterflies:butterfly") | ||||
| minetest.set_gen_notify({decoration = true}, {butterflies}) | ||||
|  | ||||
| -- start nodetimers | ||||
| minetest.register_on_generated(function(minp, maxp, blockseed) | ||||
| 	local gennotify = minetest.get_mapgen_object("gennotify") | ||||
| 	local poslist = {} | ||||
|  | ||||
| 	for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do | ||||
| 		local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z} | ||||
| 		table.insert(poslist, deco_pos) | ||||
| 	end | ||||
|  | ||||
| 	if #poslist ~= 0 then | ||||
| 		for i = 1, #poslist do | ||||
| 			local pos = poslist[i] | ||||
| 			minetest.get_node_timer(pos):start(1) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
							
								
								
									
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						| @@ -0,0 +1,58 @@ | ||||
| License of source code | ||||
| ---------------------- | ||||
|  | ||||
| The MIT License (MIT) | ||||
| Copyright (c) 2018 Shara RedCat | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||
| software and associated documentation files (the "Software"), to deal in the Software | ||||
| without restriction, including without limitation the rights to use, copy, modify, merge, | ||||
| publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||
| persons to whom the Software is furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all copies or | ||||
| substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||
| INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||
| PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||
| FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||
| OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||
| DEALINGS IN THE SOFTWARE. | ||||
|  | ||||
| For more details: | ||||
| https://opensource.org/licenses/MIT | ||||
|  | ||||
| Licenses of media (textures) | ||||
| ---------------------------- | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2018 Shara RedCat | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||
|  | ||||
| Under the following terms: | ||||
|  | ||||
| Attribution — You must give appropriate credit, provide a link to the license, and | ||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||
| that suggests the licensor endorses you or your use. | ||||
|  | ||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||
| your contributions under the same license as the original. | ||||
|  | ||||
| No additional restrictions — You may not apply legal terms or technological measures that | ||||
| legally restrict others from doing anything the license permits. | ||||
|  | ||||
| Notices: | ||||
|  | ||||
| You do not have to comply with the license for elements of the material in the public | ||||
| domain or where your use is permitted by an applicable exception or limitation. | ||||
| No warranties are given. The license may not give you all of the permissions necessary | ||||
| for your intended use. For example, other rights such as publicity, privacy, or moral | ||||
| rights may limit how you use the material. | ||||
|  | ||||
| For more details: | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
							
								
								
									
										
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| After Width: | Height: | Size: 125 B | 
| @@ -6,7 +6,8 @@ itself is based on (and fully compatible with) the carts mod [2]. | ||||
|  | ||||
| The model was originally designed by stujones11 [3] (CC-0). | ||||
|  | ||||
| Cart textures are based on original work from PixelBOX (WTFPL). | ||||
| Cart textures are based on original work from PixelBOX by Gambit (permissive | ||||
| license). | ||||
|  | ||||
|  | ||||
| [1] https://github.com/SmallJoker/boost_cart/ | ||||
|   | ||||
| @@ -1,10 +1,12 @@ | ||||
| local cart_entity = { | ||||
| 	initial_properties = { | ||||
| 		physical = false, -- otherwise going uphill breaks | ||||
| 		collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, | ||||
| 		visual = "mesh", | ||||
| 		mesh = "carts_cart.b3d", | ||||
| 		visual_size = {x=1, y=1}, | ||||
| 		textures = {"carts_cart.png"}, | ||||
| 	}, | ||||
|  | ||||
| 	driver = nil, | ||||
| 	punched = false, -- used to re-send velocity and position | ||||
| @@ -27,6 +29,10 @@ function cart_entity:on_rightclick(clicker) | ||||
| 	elseif not self.driver then | ||||
| 		self.driver = player_name | ||||
| 		carts:manage_attachment(clicker, self.object) | ||||
|  | ||||
| 		-- player_api does not update the animation | ||||
| 		-- when the player is attached, reset to default animation | ||||
| 		player_api.set_animation(clicker, "stand") | ||||
| 	end | ||||
| end | ||||
|  | ||||
| @@ -36,29 +42,32 @@ function cart_entity:on_activate(staticdata, dtime_s) | ||||
| 		return | ||||
| 	end | ||||
| 	local data = minetest.deserialize(staticdata) | ||||
| 	if not data or type(data) ~= "table" then | ||||
| 	if type(data) ~= "table" then | ||||
| 		return | ||||
| 	end | ||||
| 	self.railtype = data.railtype | ||||
| 	if data.old_dir then | ||||
| 		self.old_dir = data.old_dir | ||||
| 	end | ||||
| 	if data.old_vel then | ||||
| 		self.old_vel = data.old_vel | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function cart_entity:get_staticdata() | ||||
| 	return minetest.serialize({ | ||||
| 		railtype = self.railtype, | ||||
| 		old_dir = self.old_dir, | ||||
| 		old_vel = self.old_vel | ||||
| 		old_dir = self.old_dir | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| -- 0.5.x and later: When the driver leaves | ||||
| function cart_entity:on_detach_child(child) | ||||
| 	if child and child:get_player_name() == self.driver then | ||||
| 		self.driver = nil | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) | ||||
| 	local pos = self.object:getpos() | ||||
| 	local vel = self.object:getvelocity() | ||||
| 	local pos = self.object:get_pos() | ||||
| 	local vel = self.object:get_velocity() | ||||
| 	if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then | ||||
| 		local node = minetest.get_node(pos).name | ||||
| 		self.railtype = minetest.get_item_group(node, "connect_to_raillike") | ||||
| @@ -81,7 +90,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, | ||||
| 		-- Detach driver and items | ||||
| 		if self.driver then | ||||
| 			if self.old_pos then | ||||
| 				self.object:setpos(self.old_pos) | ||||
| 				self.object:set_pos(self.old_pos) | ||||
| 			end | ||||
| 			local player = minetest.get_player_by_name(self.driver) | ||||
| 			carts:manage_attachment(player, nil) | ||||
| @@ -99,7 +108,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, | ||||
| 			local leftover = inv:add_item("main", "carts:cart") | ||||
| 			-- If no room in inventory add a replacement cart to the world | ||||
| 			if not leftover:is_empty() then | ||||
| 				minetest.add_item(self.object:getpos(), leftover) | ||||
| 				minetest.add_item(self.object:get_pos(), leftover) | ||||
| 			end | ||||
| 		end | ||||
| 		self.object:remove() | ||||
| @@ -152,7 +161,7 @@ local function rail_sound(self, dtime) | ||||
| 		self.sound_handle = nil | ||||
| 		minetest.after(0.2, minetest.sound_stop, handle) | ||||
| 	end | ||||
| 	local vel = self.object:getvelocity() | ||||
| 	local vel = self.object:get_velocity() | ||||
| 	local speed = vector.length(vel) | ||||
| 	if speed > 0 then | ||||
| 		self.sound_handle = minetest.sound_play( | ||||
| @@ -169,32 +178,23 @@ local function get_railparams(pos) | ||||
| 	return carts.railparams[node.name] or {} | ||||
| end | ||||
|  | ||||
| local v3_len = vector.length | ||||
| local function rail_on_step(self, dtime) | ||||
| 	local vel = self.object:getvelocity() | ||||
| 	local vel = self.object:get_velocity() | ||||
| 	if self.punched then | ||||
| 		vel = vector.add(vel, self.velocity) | ||||
| 		self.object:setvelocity(vel) | ||||
| 		self.object:set_velocity(vel) | ||||
| 		self.old_dir.y = 0 | ||||
| 	elseif vector.equals(vel, {x=0, y=0, z=0}) then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local pos = self.object:getpos() | ||||
| 	local pos = self.object:get_pos() | ||||
| 	local cart_dir = carts:velocity_to_dir(vel) | ||||
| 	local same_dir = vector.equals(cart_dir, self.old_dir) | ||||
| 	local update = {} | ||||
|  | ||||
| 	-- stop cart if velocity vector flips | ||||
| 	if self.old_vel and self.old_vel.y == 0 and | ||||
| 			(self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then | ||||
| 		self.old_vel = {x = 0, y = 0, z = 0} | ||||
| 		self.old_pos = pos | ||||
| 		self.object:setvelocity(vector.new()) | ||||
| 		self.object:setacceleration(vector.new()) | ||||
| 		rail_on_step_event(get_railparams(pos).on_step, self, dtime) | ||||
| 		return | ||||
| 	end | ||||
| 	self.old_vel = vector.new(vel) | ||||
|  | ||||
| 	if self.old_pos and not self.punched then | ||||
| 	if self.old_pos and not self.punched and same_dir then | ||||
| 		local flo_pos = vector.round(pos) | ||||
| 		local flo_old = vector.round(self.old_pos) | ||||
| 		if vector.equals(flo_pos, flo_old) then | ||||
| @@ -213,20 +213,29 @@ local function rail_on_step(self, dtime) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	if self.old_pos then | ||||
| 		-- Detection for "skipping" nodes | ||||
| 		local found_path = carts:pathfinder( | ||||
| 			pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype | ||||
| 	local stop_wiggle = false | ||||
| 	if self.old_pos and same_dir then | ||||
| 		-- Detection for "skipping" nodes (perhaps use average dtime?) | ||||
| 		-- It's sophisticated enough to take the acceleration in account | ||||
| 		local acc = self.object:get_acceleration() | ||||
| 		local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc)) | ||||
|  | ||||
| 		local new_pos, new_dir = carts:pathfinder( | ||||
| 			pos, self.old_pos, self.old_dir, distance, ctrl, | ||||
| 			self.old_switch, self.railtype | ||||
| 		) | ||||
|  | ||||
| 		if not found_path then | ||||
| 			-- No rail found: reset back to the expected position | ||||
| 			pos = vector.new(self.old_pos) | ||||
| 		if new_pos then | ||||
| 			-- No rail found: set to the expected position | ||||
| 			pos = new_pos | ||||
| 			update.pos = true | ||||
| 			cart_dir = new_dir | ||||
| 		end | ||||
| 	elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then | ||||
| 		-- Stop wiggle | ||||
| 		stop_wiggle = true | ||||
| 	end | ||||
|  | ||||
| 	local cart_dir = carts:velocity_to_dir(vel) | ||||
| 	local railparams | ||||
|  | ||||
| 	-- dir:         New moving direction of the cart | ||||
| @@ -234,16 +243,25 @@ local function rail_on_step(self, dtime) | ||||
| 	local dir, switch_keys = carts:get_rail_direction( | ||||
| 		pos, cart_dir, ctrl, self.old_switch, self.railtype | ||||
| 	) | ||||
| 	local dir_changed = not vector.equals(dir, self.old_dir) | ||||
|  | ||||
| 	local new_acc = {x=0, y=0, z=0} | ||||
| 	if vector.equals(dir, {x=0, y=0, z=0}) then | ||||
| 	if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then | ||||
| 		vel = {x = 0, y = 0, z = 0} | ||||
| 		pos = vector.round(pos) | ||||
| 		local pos_r = vector.round(pos) | ||||
| 		if not carts:is_rail(pos_r, self.railtype) | ||||
| 				and self.old_pos then | ||||
| 			pos = self.old_pos | ||||
| 		elseif not stop_wiggle then | ||||
| 			pos = pos_r | ||||
| 		else | ||||
| 			pos.y = math.floor(pos.y + 0.5) | ||||
| 		end | ||||
| 		update.pos = true | ||||
| 		update.vel = true | ||||
| 	else | ||||
| 		-- Direction change detected | ||||
| 		if not vector.equals(dir, self.old_dir) then | ||||
| 		if dir_changed then | ||||
| 			vel = vector.multiply(dir, math.abs(vel.x + vel.z)) | ||||
| 			update.vel = true | ||||
| 			if dir.y ~= self.old_dir.y then | ||||
| @@ -294,9 +312,9 @@ local function rail_on_step(self, dtime) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	self.object:setacceleration(new_acc) | ||||
| 	self.old_pos = vector.new(pos) | ||||
| 	if not vector.equals(dir, {x=0, y=0, z=0}) then | ||||
| 	self.object:set_acceleration(new_acc) | ||||
| 	self.old_pos = vector.round(pos) | ||||
| 	if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then | ||||
| 		self.old_dir = vector.new(dir) | ||||
| 	end | ||||
| 	self.old_switch = switch_keys | ||||
| @@ -332,7 +350,7 @@ local function rail_on_step(self, dtime) | ||||
| 	elseif self.old_dir.z < 0 then | ||||
| 		yaw = 1 | ||||
| 	end | ||||
| 	self.object:setyaw(yaw * math.pi) | ||||
| 	self.object:set_yaw(yaw * math.pi) | ||||
|  | ||||
| 	local anim = {x=0, y=0} | ||||
| 	if dir.y == -1 then | ||||
| @@ -342,9 +360,15 @@ local function rail_on_step(self, dtime) | ||||
| 	end | ||||
| 	self.object:set_animation(anim, 1, 0) | ||||
|  | ||||
| 	self.object:setvelocity(vel) | ||||
| 	if update.vel then | ||||
| 		self.object:set_velocity(vel) | ||||
| 	end | ||||
| 	if update.pos then | ||||
| 		self.object:setpos(pos) | ||||
| 		if dir_changed then | ||||
| 			self.object:set_pos(pos) | ||||
| 		else | ||||
| 			self.object:move_to(pos) | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	-- call event handler | ||||
|   | ||||
| @@ -1 +1,2 @@ | ||||
| default | ||||
| player_api | ||||
|   | ||||
| @@ -12,13 +12,13 @@ function carts:manage_attachment(player, obj) | ||||
| 	end | ||||
| 	local status = obj ~= nil | ||||
| 	local player_name = player:get_player_name() | ||||
| 	if default.player_attached[player_name] == status then | ||||
| 	if player_api.player_attached[player_name] == status then | ||||
| 		return | ||||
| 	end | ||||
| 	default.player_attached[player_name] = status | ||||
| 	player_api.player_attached[player_name] = status | ||||
|  | ||||
| 	if status then | ||||
| 		player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0}) | ||||
| 		player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0}) | ||||
| 		player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) | ||||
| 	else | ||||
| 		player:set_detach() | ||||
| @@ -99,6 +99,16 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | ||||
| 		right.z = -dir.x | ||||
| 	end | ||||
|  | ||||
| 	local straight_priority = ctrl and dir.y ~= 0 | ||||
|  | ||||
| 	-- Normal, to disallow rail switching up- & downhill | ||||
| 	if straight_priority then | ||||
| 		cur = self:check_front_up_down(pos, dir, true, railtype) | ||||
| 		if cur then | ||||
| 			return cur | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	if ctrl then | ||||
| 		if old_switch == 1 then | ||||
| 			left_check = false | ||||
| @@ -106,14 +116,14 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | ||||
| 			right_check = false | ||||
| 		end | ||||
| 		if ctrl.left and left_check then | ||||
| 			cur = carts:check_front_up_down(pos, left, false, railtype) | ||||
| 			cur = self:check_front_up_down(pos, left, false, railtype) | ||||
| 			if cur then | ||||
| 				return cur, 1 | ||||
| 			end | ||||
| 			left_check = false | ||||
| 		end | ||||
| 		if ctrl.right and right_check then | ||||
| 			cur = carts:check_front_up_down(pos, right, false, railtype) | ||||
| 			cur = self:check_front_up_down(pos, right, false, railtype) | ||||
| 			if cur then | ||||
| 				return cur, 2 | ||||
| 			end | ||||
| @@ -122,10 +132,12 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | ||||
| 	end | ||||
|  | ||||
| 	-- Normal | ||||
| 	cur = carts:check_front_up_down(pos, dir, true, railtype) | ||||
| 	if not straight_priority then | ||||
| 		cur = self:check_front_up_down(pos, dir, true, railtype) | ||||
| 		if cur then | ||||
| 			return cur | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	-- Left, if not already checked | ||||
| 	if left_check then | ||||
| @@ -158,33 +170,37 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) | ||||
| 	return {x=0, y=0, z=0} | ||||
| end | ||||
|  | ||||
| function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype) | ||||
| 	if vector.equals(old_pos, pos_) then | ||||
| 		return true | ||||
| 	end | ||||
| function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl, | ||||
| 		pf_switch, railtype) | ||||
|  | ||||
| 	local pos = vector.round(pos_) | ||||
| 	if vector.equals(old_pos, pos) then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local pf_pos = vector.round(old_pos) | ||||
| 	local pf_dir = vector.new(old_dir) | ||||
| 	distance = math.min(carts.path_distance_max, | ||||
| 		math.floor(distance + 1)) | ||||
|  | ||||
| 	for i = 1, 3 do | ||||
| 		pf_dir, pf_switch = carts:get_rail_direction( | ||||
| 			pf_pos, pf_dir, ctrl, pf_switch, railtype) | ||||
| 	for i = 1, distance do | ||||
| 		pf_dir, pf_switch = self:get_rail_direction( | ||||
| 			pf_pos, pf_dir, ctrl, pf_switch or 0, railtype) | ||||
|  | ||||
| 		if vector.equals(pf_dir, {x=0, y=0, z=0}) then | ||||
| 			-- No way forwards | ||||
| 			return false | ||||
| 			return pf_pos, pf_dir | ||||
| 		end | ||||
|  | ||||
| 		pf_pos = vector.add(pf_pos, pf_dir) | ||||
|  | ||||
| 		if vector.equals(pf_pos, pos) then | ||||
| 			-- Success! Cart moved on correctly | ||||
| 			return true | ||||
| 			return | ||||
| 		end | ||||
| 	end | ||||
| 	-- Cart not found | ||||
| 	return false | ||||
| 	-- Not found. Put cart to predicted position | ||||
| 	return pf_pos, pf_dir | ||||
| end | ||||
|  | ||||
| function carts:register_rail(name, def_overwrite, railparams) | ||||
|   | ||||
| @@ -7,14 +7,10 @@ carts.railparams = {} | ||||
| carts.speed_max = 7 | ||||
| -- Set to -1 to disable punching the cart from inside (min = -1) | ||||
| carts.punch_speed_max = 5 | ||||
| -- Maximal distance for the path correction (for dtime peaks) | ||||
| carts.path_distance_max = 3 | ||||
|  | ||||
|  | ||||
| dofile(carts.modpath.."/functions.lua") | ||||
| dofile(carts.modpath.."/rails.lua") | ||||
|  | ||||
| -- Support for non-default games | ||||
| if not default.player_attached then | ||||
| 	default.player_attached = {} | ||||
| end | ||||
|  | ||||
| dofile(carts.modpath.."/cart_entity.lua") | ||||
|   | ||||
| @@ -22,7 +22,7 @@ minetest.register_alias("default:rail", "carts:rail") | ||||
|  | ||||
|  | ||||
| carts:register_rail("carts:powerrail", { | ||||
| 	description = "Powered rail", | ||||
| 	description = "Powered Rail", | ||||
| 	tiles = { | ||||
| 		"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", | ||||
| 		"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png" | ||||
| @@ -41,7 +41,7 @@ minetest.register_craft({ | ||||
|  | ||||
|  | ||||
| carts:register_rail("carts:brakerail", { | ||||
| 	description = "Brake rail", | ||||
| 	description = "Brake Rail", | ||||
| 	tiles = { | ||||
| 		"carts_rail_straight_brk.png", "carts_rail_curved_brk.png", | ||||
| 		"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png" | ||||
|   | ||||
| @@ -9,4 +9,9 @@ Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT) | ||||
|  | ||||
| Author of media (textures) | ||||
| -------------------------- | ||||
| Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0) | ||||
| paramat (CC BY-SA 3.0): | ||||
| * creative_prev_icon.png | ||||
| * creative_next_icon.png | ||||
| * creative_search_icon.png | ||||
| * creative_clear_icon.png | ||||
| * creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0) | ||||
|   | ||||
| @@ -1,9 +1,31 @@ | ||||
| creative = {} | ||||
|  | ||||
| local function update_sfinv(name) | ||||
| 	minetest.after(0, function() | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		if player then | ||||
| 			if sfinv.get_page(player):sub(1, 9) == "creative:" then | ||||
| 				sfinv.set_page(player, sfinv.get_homepage_name(player)) | ||||
| 			else | ||||
| 				sfinv.set_player_inventory_formspec(player) | ||||
| 			end | ||||
| 		end | ||||
| 	end) | ||||
| end | ||||
|  | ||||
| minetest.register_privilege("creative", { | ||||
| 	description = "Allow player to use creative inventory", | ||||
| 	give_to_singleplayer = false, | ||||
| 	give_to_admin = false, | ||||
| 	on_grant = update_sfinv, | ||||
| 	on_revoke = update_sfinv, | ||||
| }) | ||||
|  | ||||
| local creative_mode_cache = minetest.settings:get_bool("creative_mode") | ||||
|  | ||||
| function creative.is_enabled_for(name) | ||||
| 	return creative_mode_cache | ||||
| 	return creative_mode_cache or | ||||
| 		minetest.check_player_privs(name, {creative = true}) | ||||
| end | ||||
|  | ||||
| dofile(minetest.get_modpath("creative") .. "/inventory.lua") | ||||
|   | ||||
| @@ -112,10 +112,10 @@ function creative.register_tab(name, title, items) | ||||
| 					list[current_player;main;0,5.85;8,3;8] | ||||
| 					list[detached:creative_trash;main;4,3.3;1,1;] | ||||
| 					listring[] | ||||
| 					button[5.4,3.2;0.8,0.9;creative_prev;<] | ||||
| 					button[7.25,3.2;0.8,0.9;creative_next;>] | ||||
| 					button[2.1,3.4;0.8,0.5;creative_search;?] | ||||
| 					button[2.75,3.4;0.8,0.5;creative_clear;X] | ||||
| 					image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;] | ||||
| 					image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;] | ||||
| 					image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;] | ||||
| 					image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;] | ||||
| 					tooltip[creative_search;Search] | ||||
| 					tooltip[creative_clear;Reset] | ||||
| 					tooltip[creative_prev;Previous page] | ||||
| @@ -126,9 +126,7 @@ function creative.register_tab(name, title, items) | ||||
| 				"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. | ||||
| 				"listring[detached:creative_" .. player_name .. ";main]" .. | ||||
| 				"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. | ||||
| 				default.get_hotbar_bg(0,4.7) .. | ||||
| 				default.gui_bg .. default.gui_bg_img .. default.gui_slots | ||||
| 				.. creative.formspec_add, false) | ||||
| 				default.get_hotbar_bg(0,4.7) .. creative.formspec_add, false) | ||||
| 		end, | ||||
| 		on_enter = function(self, player, context) | ||||
| 			local player_name = player:get_player_name() | ||||
|   | ||||
| @@ -30,6 +30,7 @@ Licenses of media (textures) | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> | ||||
| Copyright (C) 2018 paramat | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
|   | ||||
							
								
								
									
										
											BIN
										
									
								
								mods/creative/textures/creative_clear_icon.png
									
									
									
									
									
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						| After Width: | Height: | Size: 708 B | 
							
								
								
									
										
											BIN
										
									
								
								mods/creative/textures/creative_next_icon.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 727 B | 
							
								
								
									
										
											BIN
										
									
								
								mods/creative/textures/creative_prev_icon.png
									
									
									
									
									
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						| After Width: | Height: | Size: 728 B | 
							
								
								
									
										
											BIN
										
									
								
								mods/creative/textures/creative_search_icon.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 1.9 KiB | 
| Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 712 B | 
| @@ -4,14 +4,20 @@ See license.txt for license information. | ||||
|  | ||||
| Authors of source code | ||||
| ---------------------- | ||||
| Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) | ||||
| Various Minetest developers and contributors (LGPL 2.1) | ||||
| Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) | ||||
| Various Minetest developers and contributors (LGPLv2.1+) | ||||
|  | ||||
| Authors of media (textures, models and sounds) | ||||
| ---------------------------------------------- | ||||
| The torch code was derived by sofar from the 'torches' mod by | ||||
| BlockMen (LGPLv2.1+) | ||||
|  | ||||
| Authors of media (textures, sounds, models and schematics) | ||||
| ---------------------------------------------------------- | ||||
| Everything not listed in here: | ||||
| celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0) | ||||
|  | ||||
|  | ||||
| Textures | ||||
| -------- | ||||
| Cisoun's texture pack (CC BY-SA 3.0): | ||||
|   default_jungletree.png | ||||
|   default_lava.png | ||||
| @@ -23,25 +29,15 @@ Cisoun's texture pack (CC BY-SA 3.0): | ||||
|   default_tree_top.png | ||||
|   default_water.png | ||||
|  | ||||
| Cisoun's conifers mod (CC BY-SA 3.0): | ||||
|   default_pine_needles.png | ||||
|  | ||||
| Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0): | ||||
|   default_torch.png | ||||
|   default_torch_on_ceiling.png | ||||
|   default_torch_on_floor.png | ||||
|  | ||||
| VanessaE's animated torches (CC BY-SA 3.0): | ||||
|   default_torch_animated.png | ||||
|   default_torch_on_ceiling_animated.png | ||||
|   default_torch_on_floor_animated.png | ||||
|   default_torch_on_floor.png | ||||
|  | ||||
| RealBadAngel's animated water (CC BY-SA 3.0): | ||||
|   default_water_source_animated.png | ||||
|   default_water_flowing_animated.png | ||||
|  | ||||
| VanessaE (CC BY-SA 3.0): | ||||
|   default_torch_animated.png | ||||
|   default_torch_on_ceiling_animated.png | ||||
|   default_torch_on_floor_animated.png | ||||
|   default_torch_on_floor.png | ||||
|   default_desert_sand.png | ||||
|   default_desert_stone.png | ||||
|   default_sand.png | ||||
| @@ -52,13 +48,6 @@ Calinou (CC BY-SA 3.0): | ||||
|   default_brick.png | ||||
|   default_papyrus.png | ||||
|   default_mineral_copper.png | ||||
|   default_glass_detail.png | ||||
|  | ||||
| MirceaKitsune (CC BY-SA 3.0): | ||||
|   character.x | ||||
|  | ||||
| Jordach (CC BY-SA 3.0): | ||||
|   character.png | ||||
|  | ||||
| PilzAdam (CC BY-SA 3.0): | ||||
|   default_jungleleaves.png | ||||
| @@ -75,6 +64,7 @@ InfinityProject (CC BY-SA 3.0): | ||||
|  | ||||
| Splizard (CC BY-SA 3.0): | ||||
|   default_pine_sapling.png | ||||
|   default_pine_needles.png | ||||
|  | ||||
| Zeg9 (CC BY-SA 3.0): | ||||
|   default_coal_block.png | ||||
| @@ -88,11 +78,13 @@ paramat (CC BY-SA 3.0): | ||||
|   default_acacia_leaves_simple.png | ||||
|   default_acacia_sapling.png | ||||
|   default_acacia_bush_sapling.png | ||||
|   default_pine_bush_sapling.png | ||||
|   default_acacia_tree.png | ||||
|   default_acacia_tree_top.png | ||||
|   default_acacia_wood.png | ||||
|   default_acacia_bush_stem.png | ||||
|   default_bush_stem.png | ||||
|   default_pine_bush_stem.png | ||||
|   default_junglewood.png | ||||
|   default_jungletree_top.png | ||||
|   default_sandstone_brick.png | ||||
| @@ -120,9 +112,23 @@ paramat (CC BY-SA 3.0): | ||||
|   default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) | ||||
|   default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) | ||||
|   default_bookshelf_slot.png -- Derived from a texture by Gambit (CC-BY-SA 3.0) | ||||
|   default_marram_grass_*.png -- Derived from textures by TumeniNodes (CC-BY-SA 3.0) | ||||
|   default_emergent_jungle_sapling.png | ||||
|   default_permafrost.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0) | ||||
|   default_stones.png -- Derived from a texture by sofar (CC0 1.0) | ||||
|   default_stones_side.png -- Derived from a texture by sofar (CC0 1.0) | ||||
|   default_moss.png | ||||
|   default_moss_side.png | ||||
|   default_fence_rail_acacia_wood | ||||
|   default_fence_rail_aspen_wood -- Derived from a texture by sofar (CC BY-SA 3.0) | ||||
|   default_fence_rail_junglewood | ||||
|   default_fence_rail_pine_wood | ||||
|   default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0) | ||||
|  | ||||
| brunob.santos (CC BY-SA 4.0): | ||||
|   default_desert_cobble.png | ||||
| TumeniNodes (CC BY-SA 3.0): | ||||
|   default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0) | ||||
|   default_coniferous_litter.png | ||||
|   default_coniferous_litter_side.png | ||||
|  | ||||
| BlockMen (CC BY-SA 3.0): | ||||
|   default_aspen_leaves.png -- Derived from Sofar's texture | ||||
| @@ -152,15 +158,12 @@ sofar (CC BY-SA 3.0): | ||||
|   default_aspen_wood, derived from default_pine_wood (by paramat) | ||||
|   default_chest_inside | ||||
|  | ||||
| sofar (WTFPL): | ||||
| sofar (CC0 1.0): | ||||
|   default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel | ||||
|  | ||||
| Neuromancer (CC BY-SA 2.0): | ||||
| Neuromancer (CC BY-SA 3.0): | ||||
|   default_cobble.png, based on texture by Brane praefect | ||||
|   default_mossycobble.png, based on texture by Brane praefect | ||||
|  | ||||
| Neuromancer (CC BY-SA 3.0): | ||||
|   default_dirt.png | ||||
|   default_furnace_*.png | ||||
|  | ||||
| Gambit (CC BY-SA 3.0): | ||||
| @@ -187,7 +190,7 @@ Gambit (CC BY-SA 3.0): | ||||
| asl97 (CC BY-SA 3.0): | ||||
|   default_ice.png | ||||
|  | ||||
| KevDoy (CC BY-SA 3.0) | ||||
| KevDoy (CC BY-SA 3.0): | ||||
|   heart.png | ||||
|  | ||||
| Pithydon (CC BY-SA 3.0) | ||||
| @@ -195,11 +198,10 @@ Pithydon (CC BY-SA 3.0) | ||||
|   default_coral_orange.png | ||||
|   default_coral_skeleton.png | ||||
|  | ||||
| Ferk (CC0 1.0) | ||||
| Ferk (CC0 1.0): | ||||
|   default_item_smoke.png | ||||
|   default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart | ||||
|  | ||||
| npx (CC BY-SA 3.0) | ||||
| npx (CC BY-SA 3.0): | ||||
|   default_rainforest_litter.png | ||||
|   default_rainforest_litter_side.png | ||||
|  | ||||
| @@ -218,18 +220,42 @@ kilbith (CC BY-SA 3.0): | ||||
|   default_tin_ingot.png | ||||
|   default_tin_lump.png | ||||
|  | ||||
| tobyplowy (CC BY-SA 3.0): | ||||
|   default_kelp.png | ||||
|  | ||||
| CloudyProton (CC BY-SA 3.0): | ||||
|   default_book_written.png, based on default_book.png by Gambit | ||||
|  | ||||
| Mossmanikin (CC BY-SA 3.0): | ||||
|   default_fern_*.png | ||||
|  | ||||
| random-geek (CC BY-SA 3.0): | ||||
|   default_blueberries.png | ||||
|   default_blueberry_overlay.png | ||||
|   default_blueberry_bush_leaves.png, derived from default_bush_leaves (by paramat) | ||||
|   default_blueberry_bush_sapling.png | ||||
|   default_dirt.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0) | ||||
|  | ||||
| Krock (CC0 1.0): | ||||
|   default_glass.png | ||||
|   default_glass_detail.png | ||||
|  | ||||
| Topywo (CC BY-SA 3.0) | ||||
|   default_coral_cyan.png | ||||
|   default_coral_green.png | ||||
|   default_coral_pink.png | ||||
|  | ||||
| Extex101 (CC BY-SA 3.0) | ||||
|   default_large_cactus_seedling.png | ||||
|  | ||||
|  | ||||
| Sounds | ||||
| ------ | ||||
| Glass breaking sounds (CC BY 3.0): | ||||
|   1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ | ||||
|   2: http://www.freesound.org/people/Tomlija/sounds/97669/ | ||||
|   3: http://www.freesound.org/people/lsprice/sounds/88808/ | ||||
|  | ||||
| sonictechtonic (CC BY 3.0): | ||||
| https://www.freesound.org/people/sonictechtonic/sounds/241872/ | ||||
|   player_damage.ogg | ||||
|  | ||||
| Mito551 (sounds) (CC BY-SA 3.0): | ||||
|   default_dig_choppy.ogg | ||||
|   default_dig_cracky.ogg | ||||
| @@ -252,8 +278,6 @@ Mito551 (sounds) (CC BY-SA 3.0): | ||||
|   default_place_node.3.ogg | ||||
|   default_place_node_hard.1.ogg | ||||
|   default_place_node_hard.2.ogg | ||||
|   default_snow_footstep.1.ogg | ||||
|   default_snow_footstep.2.ogg | ||||
|   default_hard_footstep.1.ogg | ||||
|   default_hard_footstep.2.ogg | ||||
|   default_hard_footstep.3.ogg | ||||
| @@ -278,14 +302,14 @@ Metal sounds: | ||||
| Tool breaking sounds added by sofar: CC-BY-3.0 | ||||
|   default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/ | ||||
|  | ||||
| AGFX (CC BY 3.0) | ||||
| AGFX (CC BY 3.0): | ||||
| https://www.freesound.org/people/AGFX/packs/1253/ | ||||
|   default_water_footstep.1.ogg | ||||
|   default_water_footstep.2.ogg | ||||
|   default_water_footstep.3.ogg | ||||
| (default_water_footstep.4.ogg is silent) | ||||
|  | ||||
| blukotek (CC0 1.0) | ||||
| blukotek (CC0 1.0): | ||||
| https://www.freesound.org/people/blukotek/sounds/251660/ | ||||
|   default_dig_snappy.ogg | ||||
|  | ||||
| @@ -298,3 +322,56 @@ Chests sounds added by sofar, derived of several files mixed together: | ||||
|     - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 | ||||
|     - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 | ||||
|  | ||||
| Ryding (CC0 1.0): | ||||
| http://freesound.org/people/Ryding/sounds/94337/ | ||||
|   default_snow_footstep.*.ogg | ||||
|  | ||||
| Ferk (CC0 1.0): | ||||
|   default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart | ||||
|  | ||||
|  | ||||
| Models | ||||
| ------ | ||||
| sofar (CC BY-SA 3.0): | ||||
|   chest_open.obj | ||||
|   torch_ceiling.obj | ||||
|   torch_floor.obj | ||||
|   torch_wall.obj | ||||
|  | ||||
|  | ||||
| Schematics | ||||
| ---------- | ||||
| paramat (CC BY-SA 3.0): | ||||
|   acacia_bush.mts | ||||
|   acacia_tree.mts | ||||
|   acacia_tree_from_sapling.mts | ||||
|   apple_tree.mts | ||||
|   apple_tree_from_sapling.mts | ||||
|   aspen_tree.mts | ||||
|   aspen_tree_from_sapling.mts | ||||
|   bush.mts | ||||
|   emergent_jungle_tree.mts | ||||
|   emergent_jungle_tree_from_sapling.mts | ||||
|   jungle_tree.mts | ||||
|   jungle_tree_from_sapling.mts | ||||
|   large_cactus.mts | ||||
|   papyrus.mts | ||||
|   pine_tree.mts | ||||
|   pine_tree_from_sapling.mts | ||||
|   snowy_pine_tree_from_sapling.mts | ||||
|   small_pine_tree.mts | ||||
|   small_pine_tree_from_sapling.mts | ||||
|   snowy_small_pine_tree_from_sapling.mts | ||||
|  | ||||
| Shara RedCat (CC BY-SA 3.0): | ||||
|   acacia_log.mts | ||||
|   apple_log.mts | ||||
|   aspen_log.mts | ||||
|   jungle_log.mts | ||||
|   pine_log.mts | ||||
|  | ||||
| TumeniNodes (CC BY-SA 3.0): | ||||
|   pine_bush.mts | ||||
|  | ||||
| random-geek (CC BY-SA 3.0): | ||||
|   blueberry_bush.mts | ||||
|   | ||||
							
								
								
									
										318
									
								
								mods/default/chests.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,318 @@ | ||||
| default.chest = {} | ||||
|  | ||||
| function default.chest.get_chest_formspec(pos) | ||||
| 	local spos = pos.x .. "," .. pos.y .. "," .. pos.z | ||||
| 	local formspec = | ||||
| 		"size[8,9]" .. | ||||
| 		"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. | ||||
| 		"list[current_player;main;0,4.85;8,1;]" .. | ||||
| 		"list[current_player;main;0,6.08;8,3;8]" .. | ||||
| 		"listring[nodemeta:" .. spos .. ";main]" .. | ||||
| 		"listring[current_player;main]" .. | ||||
| 		default.get_hotbar_bg(0,4.85) | ||||
| 	return formspec | ||||
| end | ||||
|  | ||||
| function default.chest.chest_lid_obstructed(pos) | ||||
| 	local above = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||
| 	local def = minetest.registered_nodes[minetest.get_node(above).name] | ||||
| 	-- allow ladders, signs, wallmounted things and torches to not obstruct | ||||
| 	if def and | ||||
| 			(def.drawtype == "airlike" or | ||||
| 			def.drawtype == "signlike" or | ||||
| 			def.drawtype == "torchlike" or | ||||
| 			(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then | ||||
| 		return false | ||||
| 	end | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| function default.chest.chest_lid_close(pn) | ||||
| 	local chest_open_info = default.chest.open_chests[pn] | ||||
| 	local pos = chest_open_info.pos | ||||
| 	local sound = chest_open_info.sound | ||||
| 	local swap = chest_open_info.swap | ||||
|  | ||||
| 	default.chest.open_chests[pn] = nil | ||||
| 	for k, v in pairs(default.chest.open_chests) do | ||||
| 		if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then | ||||
| 			return true | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local node = minetest.get_node(pos) | ||||
| 	minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, | ||||
| 			param2 = node.param2 }) | ||||
| 	minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) | ||||
| end | ||||
|  | ||||
| default.chest.open_chests = {} | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if formname ~= "default:chest" then | ||||
| 		return | ||||
| 	end | ||||
| 	if not player or not fields.quit then | ||||
| 		return | ||||
| 	end | ||||
| 	local pn = player:get_player_name() | ||||
|  | ||||
| 	if not default.chest.open_chests[pn] then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	default.chest.chest_lid_close(pn) | ||||
| 	return true | ||||
| end) | ||||
|  | ||||
| minetest.register_on_leaveplayer(function(player) | ||||
| 	local pn = player:get_player_name() | ||||
| 	if default.chest.open_chests[pn] then | ||||
| 		default.chest.chest_lid_close(pn) | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| function default.chest.register_chest(name, d) | ||||
| 	local def = table.copy(d) | ||||
| 	def.drawtype = "mesh" | ||||
| 	def.visual = "mesh" | ||||
| 	def.paramtype = "light" | ||||
| 	def.paramtype2 = "facedir" | ||||
| 	def.legacy_facedir_simple = true | ||||
| 	def.is_ground_content = false | ||||
|  | ||||
| 	if def.protected then | ||||
| 		def.on_construct = function(pos) | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			meta:set_string("infotext", "Locked Chest") | ||||
| 			meta:set_string("owner", "") | ||||
| 			local inv = meta:get_inventory() | ||||
| 			inv:set_size("main", 8*4) | ||||
| 		end | ||||
| 		def.after_place_node = function(pos, placer) | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			meta:set_string("owner", placer:get_player_name() or "") | ||||
| 			meta:set_string("infotext", "Locked Chest (owned by " .. | ||||
| 					meta:get_string("owner") .. ")") | ||||
| 		end | ||||
| 		def.can_dig = function(pos,player) | ||||
| 			local meta = minetest.get_meta(pos); | ||||
| 			local inv = meta:get_inventory() | ||||
| 			return inv:is_empty("main") and | ||||
| 					default.can_interact_with_node(player, pos) | ||||
| 		end | ||||
| 		def.allow_metadata_inventory_move = function(pos, from_list, from_index, | ||||
| 				to_list, to_index, count, player) | ||||
| 			if not default.can_interact_with_node(player, pos) then | ||||
| 				return 0 | ||||
| 			end | ||||
| 			return count | ||||
| 		end | ||||
| 		def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) | ||||
| 			if not default.can_interact_with_node(player, pos) then | ||||
| 				return 0 | ||||
| 			end | ||||
| 			return stack:get_count() | ||||
| 		end | ||||
| 		def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 			if not default.can_interact_with_node(player, pos) then | ||||
| 				return 0 | ||||
| 			end | ||||
| 			return stack:get_count() | ||||
| 		end | ||||
| 		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) | ||||
| 			if not default.can_interact_with_node(clicker, pos) then | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			minetest.sound_play(def.sound_open, {gain = 0.3, | ||||
| 					pos = pos, max_hear_distance = 10}) | ||||
| 			if not default.chest.chest_lid_obstructed(pos) then | ||||
| 				minetest.swap_node(pos, | ||||
| 						{ name = "default:" .. name .. "_open", | ||||
| 						param2 = node.param2 }) | ||||
| 			end | ||||
| 			minetest.after(0.2, minetest.show_formspec, | ||||
| 					clicker:get_player_name(), | ||||
| 					"default:chest", default.chest.get_chest_formspec(pos)) | ||||
| 			default.chest.open_chests[clicker:get_player_name()] = { pos = pos, | ||||
| 					sound = def.sound_close, swap = name } | ||||
| 		end | ||||
| 		def.on_blast = function() end | ||||
| 		def.on_key_use = function(pos, player) | ||||
| 			local secret = minetest.get_meta(pos):get_string("key_lock_secret") | ||||
| 			local itemstack = player:get_wielded_item() | ||||
| 			local key_meta = itemstack:get_meta() | ||||
|  | ||||
| 			if itemstack:get_metadata() == "" then | ||||
| 				return | ||||
| 			end | ||||
|  | ||||
| 			if key_meta:get_string("secret") == "" then | ||||
| 				key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) | ||||
| 				itemstack:set_metadata("") | ||||
| 			end | ||||
|  | ||||
| 			if secret ~= key_meta:get_string("secret") then | ||||
| 				return | ||||
| 			end | ||||
|  | ||||
| 			minetest.show_formspec( | ||||
| 				player:get_player_name(), | ||||
| 				"default:chest_locked", | ||||
| 				default.chest.get_chest_formspec(pos) | ||||
| 			) | ||||
| 		end | ||||
| 		def.on_skeleton_key_use = function(pos, player, newsecret) | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			local owner = meta:get_string("owner") | ||||
| 			local pn = player:get_player_name() | ||||
|  | ||||
| 			-- verify placer is owner of lockable chest | ||||
| 			if owner ~= pn then | ||||
| 				minetest.record_protection_violation(pos, pn) | ||||
| 				minetest.chat_send_player(pn, "You do not own this chest.") | ||||
| 				return nil | ||||
| 			end | ||||
|  | ||||
| 			local secret = meta:get_string("key_lock_secret") | ||||
| 			if secret == "" then | ||||
| 				secret = newsecret | ||||
| 				meta:set_string("key_lock_secret", secret) | ||||
| 			end | ||||
|  | ||||
| 			return secret, "a locked chest", owner | ||||
| 		end | ||||
| 	else | ||||
| 		def.on_construct = function(pos) | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			meta:set_string("infotext", "Chest") | ||||
| 			local inv = meta:get_inventory() | ||||
| 			inv:set_size("main", 8*4) | ||||
| 		end | ||||
| 		def.can_dig = function(pos,player) | ||||
| 			local meta = minetest.get_meta(pos); | ||||
| 			local inv = meta:get_inventory() | ||||
| 			return inv:is_empty("main") | ||||
| 		end | ||||
| 		def.on_rightclick = function(pos, node, clicker) | ||||
| 			minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, | ||||
| 					max_hear_distance = 10}) | ||||
| 			if not default.chest.chest_lid_obstructed(pos) then | ||||
| 				minetest.swap_node(pos, { | ||||
| 						name = "default:" .. name .. "_open", | ||||
| 						param2 = node.param2 }) | ||||
| 			end | ||||
| 			minetest.after(0.2, minetest.show_formspec, | ||||
| 					clicker:get_player_name(), | ||||
| 					"default:chest", default.chest.get_chest_formspec(pos)) | ||||
| 			default.chest.open_chests[clicker:get_player_name()] = { pos = pos, | ||||
| 					sound = def.sound_close, swap = name } | ||||
| 		end | ||||
| 		def.on_blast = function(pos) | ||||
| 			local drops = {} | ||||
| 			default.get_inventory_drops(pos, "main", drops) | ||||
| 			drops[#drops+1] = "default:" .. name | ||||
| 			minetest.remove_node(pos) | ||||
| 			return drops | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	def.on_metadata_inventory_move = function(pos, from_list, from_index, | ||||
| 			to_list, to_index, count, player) | ||||
| 		minetest.log("action", player:get_player_name() .. | ||||
| 			" moves stuff in chest at " .. minetest.pos_to_string(pos)) | ||||
| 	end | ||||
| 	def.on_metadata_inventory_put = function(pos, listname, index, stack, player) | ||||
| 		minetest.log("action", player:get_player_name() .. | ||||
| 			" moves " .. stack:get_name() .. | ||||
| 			" to chest at " .. minetest.pos_to_string(pos)) | ||||
| 	end | ||||
| 	def.on_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 		minetest.log("action", player:get_player_name() .. | ||||
| 			" takes " .. stack:get_name() .. | ||||
| 			" from chest at " .. minetest.pos_to_string(pos)) | ||||
| 	end | ||||
|  | ||||
| 	local def_opened = table.copy(def) | ||||
| 	local def_closed = table.copy(def) | ||||
|  | ||||
| 	def_opened.mesh = "chest_open.obj" | ||||
| 	for i = 1, #def_opened.tiles do | ||||
| 		if type(def_opened.tiles[i]) == "string" then | ||||
| 			def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} | ||||
| 		elseif def_opened.tiles[i].backface_culling == nil then | ||||
| 			def_opened.tiles[i].backface_culling = true | ||||
| 		end | ||||
| 	end | ||||
| 	def_opened.drop = "default:" .. name | ||||
| 	def_opened.groups.not_in_creative_inventory = 1 | ||||
| 	def_opened.selection_box = { | ||||
| 		type = "fixed", | ||||
| 		fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, | ||||
| 	} | ||||
| 	def_opened.can_dig = function() | ||||
| 		return false | ||||
| 	end | ||||
| 	def_opened.on_blast = function() end | ||||
|  | ||||
| 	def_closed.mesh = nil | ||||
| 	def_closed.drawtype = nil | ||||
| 	def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" | ||||
| 	def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh | ||||
| 	def_closed.tiles[3] = def.tiles[3].."^[transformFX" | ||||
|  | ||||
| 	minetest.register_node("default:" .. name, def_closed) | ||||
| 	minetest.register_node("default:" .. name .. "_open", def_opened) | ||||
|  | ||||
| 	-- convert old chests to this new variant | ||||
| 	minetest.register_lbm({ | ||||
| 		label = "update chests to opening chests", | ||||
| 		name = "default:upgrade_" .. name .. "_v2", | ||||
| 		nodenames = {"default:" .. name}, | ||||
| 		action = function(pos, node) | ||||
| 			local meta = minetest.get_meta(pos) | ||||
| 			meta:set_string("formspec", nil) | ||||
| 			local inv = meta:get_inventory() | ||||
| 			local list = inv:get_list("default:chest") | ||||
| 			if list then | ||||
| 				inv:set_size("main", 8*4) | ||||
| 				inv:set_list("main", list) | ||||
| 				inv:set_list("default:chest", nil) | ||||
| 			end | ||||
| 		end | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| default.chest.register_chest("chest", { | ||||
| 	description = "Chest", | ||||
| 	tiles = { | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_front.png", | ||||
| 		"default_chest_inside.png" | ||||
| 	}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	sound_open = "default_chest_open", | ||||
| 	sound_close = "default_chest_close", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, | ||||
| }) | ||||
|  | ||||
| default.chest.register_chest("chest_locked", { | ||||
| 	description = "Locked Chest", | ||||
| 	tiles = { | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_lock.png", | ||||
| 		"default_chest_inside.png" | ||||
| 	}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	sound_open = "default_chest_open", | ||||
| 	sound_close = "default_chest_close", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, | ||||
| 	protected = true, | ||||
| }) | ||||
| @@ -49,6 +49,13 @@ minetest.register_craft({ | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "default:pine_wood", | ||||
| 	recipe = { | ||||
| 		{"default:pine_bush_stem"}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:stick 4', | ||||
| 	recipe = { | ||||
| @@ -763,14 +770,35 @@ minetest.register_craft({ | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "default:emergent_jungle_sapling", | ||||
| 	recipe = { | ||||
| 		{"default:junglesapling", "default:junglesapling", "default:junglesapling"}, | ||||
| 		{"default:junglesapling", "default:junglesapling", "default:junglesapling"}, | ||||
| 		{"default:junglesapling", "default:junglesapling", "default:junglesapling"}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "default:large_cactus_seedling", | ||||
| 	recipe = { | ||||
| 		{"", "default:cactus", ""}, | ||||
| 		{"default:cactus", "default:cactus", "default:cactus"}, | ||||
| 		{"", "default:cactus", ""}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Crafting (tool repair) | ||||
| -- | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "toolrepair", | ||||
| 	additional_wear = -0.02, | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Cooking recipes | ||||
| -- | ||||
| @@ -849,6 +877,7 @@ minetest.register_craft({ | ||||
| 	cooktime = 5, | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Fuels | ||||
| -- | ||||
| @@ -940,6 +969,12 @@ minetest.register_craft({ | ||||
| 	burntime = 4, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:pine_bush_sapling", | ||||
| 	burntime = 2, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:aspen_sapling", | ||||
| @@ -964,6 +999,12 @@ minetest.register_craft({ | ||||
| 	burntime = 6, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:emergent_jungle_sapling", | ||||
| 	burntime = 7, | ||||
| }) | ||||
|  | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| @@ -996,6 +1037,37 @@ minetest.register_craft({ | ||||
| }) | ||||
|  | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_rail_aspen_wood", | ||||
| 	burntime = 3, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_rail_pine_wood", | ||||
| 	burntime = 4, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_rail_wood", | ||||
| 	burntime = 5, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_rail_acacia_wood", | ||||
| 	burntime = 6, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_rail_junglewood", | ||||
| 	burntime = 7, | ||||
| }) | ||||
|  | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:bush_stem", | ||||
| @@ -1008,6 +1080,12 @@ minetest.register_craft({ | ||||
| 	burntime = 8, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:pine_bush_stem", | ||||
| 	burntime = 6, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:junglegrass", | ||||
| @@ -1026,6 +1104,12 @@ minetest.register_craft({ | ||||
| 	burntime = 15, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:large_cactus_seedling", | ||||
| 	burntime = 5, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:papyrus", | ||||
| @@ -1098,6 +1182,18 @@ minetest.register_craft({ | ||||
| 	burntime = 2, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fern_1", | ||||
| 	burntime = 2, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:marram_grass_1", | ||||
| 	burntime = 2, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:paper", | ||||
|   | ||||
| @@ -50,16 +50,14 @@ local function book_on_use(itemstack, user) | ||||
|  | ||||
| 	local formspec | ||||
| 	if owner == player_name then | ||||
| 		formspec = "size[8,8]" .. default.gui_bg .. | ||||
| 			default.gui_bg_img .. | ||||
| 		formspec = "size[8,8]" .. | ||||
| 			"field[0.5,1;7.5,0;title;Title:;" .. | ||||
| 				minetest.formspec_escape(title) .. "]" .. | ||||
| 			"textarea[0.5,1.5;7.5,7;text;Contents:;" .. | ||||
| 				minetest.formspec_escape(text) .. "]" .. | ||||
| 			"button_exit[2.5,7.5;3,1;save;Save]" | ||||
| 	else | ||||
| 		formspec = "size[8,8]" .. default.gui_bg .. | ||||
| 			default.gui_bg_img .. | ||||
| 		formspec = "size[8,8]" .. | ||||
| 			"label[0.5,0.5;by " .. owner .. "]" .. | ||||
| 			"tablecolumns[color;text]" .. | ||||
| 			"tableoptions[background=#00000000;highlight=#00000000;border=false]" .. | ||||
| @@ -121,7 +119,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 			if inv:room_for_item("main", new_stack) then | ||||
| 				inv:add_item("main", new_stack) | ||||
| 			else | ||||
| 				minetest.add_item(player:getpos(), new_stack) | ||||
| 				minetest.add_item(player:get_pos(), new_stack) | ||||
| 			end | ||||
| 		else | ||||
| 			stack:get_meta():from_table({ fields = data }) | ||||
| @@ -247,7 +245,7 @@ minetest.register_craftitem("default:skeleton_key", { | ||||
| 				itemstack = new_stack | ||||
| 			else | ||||
| 				if inv:add_item("main", new_stack):get_count() > 0 then | ||||
| 					minetest.add_item(user:getpos(), new_stack) | ||||
| 					minetest.add_item(user:get_pos(), new_stack) | ||||
| 				end -- else: added to inventory successfully | ||||
| 			end | ||||
|  | ||||
| @@ -341,3 +339,9 @@ minetest.register_craftitem("default:flint", { | ||||
| 	description = "Flint", | ||||
| 	inventory_image = "default_flint.png" | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:blueberries", { | ||||
| 	description = "Blueberries", | ||||
| 	inventory_image = "default_blueberries.png", | ||||
| 	on_use = minetest.item_eat(2), | ||||
| }) | ||||
|   | ||||
							
								
								
									
										1
									
								
								mods/default/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1 @@ | ||||
| player_api? | ||||
| @@ -1,5 +1,3 @@ | ||||
| -- mods/default/functions.lua | ||||
|  | ||||
| -- | ||||
| -- Sounds | ||||
| -- | ||||
| @@ -117,6 +115,21 @@ function default.node_sound_water_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_snow_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_snow_footstep", gain = 0.2} | ||||
| 	table.dig = table.dig or | ||||
| 			{name = "default_snow_footstep", gain = 0.3} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_snow_footstep", gain = 0.3} | ||||
| 	table.place = table.place or | ||||
| 			{name = "default_place_node", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Lavacooling | ||||
| -- | ||||
| @@ -145,8 +158,9 @@ if minetest.settings:get_bool("enable_lavacooling") ~= false then | ||||
| 	}) | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- optimized helper to put all items in an inventory into a drops list | ||||
| -- Optimized helper to put all items in an inventory into a drops list | ||||
| -- | ||||
|  | ||||
| function default.get_inventory_drops(pos, inventory, drops) | ||||
| @@ -161,11 +175,12 @@ function default.get_inventory_drops(pos, inventory, drops) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Papyrus and cactus growing | ||||
| -- | ||||
|  | ||||
| -- wrapping the functions in abm action is necessary to make overriding them possible | ||||
| -- Wrapping the functions in ABM action is necessary to make overriding them possible | ||||
|  | ||||
| function default.grow_cactus(pos, node) | ||||
| 	if node.param2 >= 4 then | ||||
| @@ -242,7 +257,7 @@ minetest.register_abm({ | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- dig upwards | ||||
| -- Dig upwards | ||||
| -- | ||||
|  | ||||
| function default.dig_up(pos, node, digger) | ||||
| @@ -288,7 +303,7 @@ function default.register_fence(name, def) | ||||
| 			connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, | ||||
| 				{1/8,-5/16,-1/16,1/2,-3/16,1/16}}, | ||||
| 		}, | ||||
| 		connects_to = {"group:fence", "group:wood", "group:tree"}, | ||||
| 		connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"}, | ||||
| 		inventory_image = fence_texture, | ||||
| 		wield_image = fence_texture, | ||||
| 		tiles = {def.texture}, | ||||
| @@ -312,6 +327,71 @@ function default.register_fence(name, def) | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Fence rail registration helper | ||||
| -- | ||||
|  | ||||
| function default.register_fence_rail(name, def) | ||||
| 	minetest.register_craft({ | ||||
| 		output = name .. " 16", | ||||
| 		recipe = { | ||||
| 			{ def.material, def.material }, | ||||
| 			{ "", ""}, | ||||
| 			{ def.material, def.material }, | ||||
| 		} | ||||
| 	}) | ||||
|  | ||||
| 	local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture .. | ||||
| 			"^default_fence_rail_overlay.png^[makealpha:255,126,126" | ||||
| 	-- Allow almost everything to be overridden | ||||
| 	local default_fields = { | ||||
| 		paramtype = "light", | ||||
| 		drawtype = "nodebox", | ||||
| 		node_box = { | ||||
| 			type = "connected", | ||||
| 			fixed = { | ||||
| 				{-1/16,  3/16, -1/16, 1/16,  5/16, 1/16}, | ||||
| 				{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16} | ||||
| 			}, | ||||
| 			-- connect_top = | ||||
| 			-- connect_bottom = | ||||
| 			connect_front = { | ||||
| 				{-1/16,  3/16, -1/2, 1/16,  5/16, -1/16}, | ||||
| 				{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}}, | ||||
| 			connect_left = { | ||||
| 				{-1/2,  3/16, -1/16, -1/16,  5/16, 1/16}, | ||||
| 				{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}}, | ||||
| 			connect_back = { | ||||
| 				{-1/16,  3/16, 1/16, 1/16,  5/16, 1/2}, | ||||
| 				{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}}, | ||||
| 			connect_right = { | ||||
| 				{1/16,  3/16, -1/16, 1/2,  5/16, 1/16}, | ||||
| 				{1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}, | ||||
| 		}, | ||||
| 		connects_to = {"group:fence", "group:wall"}, | ||||
| 		inventory_image = fence_rail_texture, | ||||
| 		wield_image = fence_rail_texture, | ||||
| 		tiles = {def.texture}, | ||||
| 		sunlight_propagates = true, | ||||
| 		is_ground_content = false, | ||||
| 		groups = {}, | ||||
| 	} | ||||
| 	for k, v in pairs(default_fields) do | ||||
| 		if def[k] == nil then | ||||
| 			def[k] = v | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	-- Always add to the fence group, even if no group provided | ||||
| 	def.groups.fence = 1 | ||||
|  | ||||
| 	def.texture = nil | ||||
| 	def.material = nil | ||||
|  | ||||
| 	minetest.register_node(name, def) | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Leafdecay | ||||
| -- | ||||
| @@ -386,6 +466,7 @@ function default.register_leafdecay(def) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Convert dirt to something that fits the environment | ||||
| -- | ||||
| @@ -482,63 +563,7 @@ minetest.register_abm({ | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Checks if specified volume intersects a protected volume | ||||
| -- | ||||
|  | ||||
| function default.intersects_protection(minp, maxp, player_name, interval) | ||||
| 	-- 'interval' is the largest allowed interval for the 3D lattice of checks | ||||
|  | ||||
| 	-- Compute the optimal float step 'd' for each axis so that all corners and | ||||
| 	-- borders are checked. 'd' will be smaller or equal to 'interval'. | ||||
| 	-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the | ||||
| 	-- for loop (which might otherwise not be the case due to rounding errors). | ||||
| 	local d = {} | ||||
| 	for _, c in pairs({"x", "y", "z"}) do | ||||
| 		if maxp[c] > minp[c] then | ||||
| 			d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4 | ||||
| 		elseif maxp[c] == minp[c] then | ||||
| 			d[c] = 1 -- Any value larger than 0 to avoid division by zero | ||||
| 		else -- maxp[c] < minp[c], print error and treat as protection intersected | ||||
| 			minetest.log("error", "maxp < minp in 'default.intersects_protection()'") | ||||
| 			return true | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	for zf = minp.z, maxp.z, d.z do | ||||
| 		local z = math.floor(zf + 0.5) | ||||
| 		for yf = minp.y, maxp.y, d.y do | ||||
| 			local y = math.floor(yf + 0.5) | ||||
| 			for xf = minp.x, maxp.x, d.x do | ||||
| 				local x = math.floor(xf + 0.5) | ||||
| 				if minetest.is_protected({x = x, y = y, z = z}, player_name) then | ||||
| 					return true | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	return false | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Coral death near air | ||||
| -- | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"default:coral_brown", "default:coral_orange"}, | ||||
| 	neighbors = {"air"}, | ||||
| 	interval = 17, | ||||
| 	chance = 5, | ||||
| 	catch_up = false, | ||||
| 	action = function(pos, node) | ||||
| 		minetest.set_node(pos, {name = "default:coral_skeleton"}) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- NOTICE: This method is not an official part of the API yet! | ||||
| -- NOTICE: This method is not an official part of the API yet. | ||||
| -- This method may change in future. | ||||
| -- | ||||
|  | ||||
| @@ -558,7 +583,7 @@ function default.can_interact_with_node(player, pos) | ||||
| 		return true | ||||
| 	end | ||||
|  | ||||
| 	-- is player wielding the right key? | ||||
| 	-- Is player wielding the right key? | ||||
| 	local item = player:get_wielded_item() | ||||
| 	if item:get_name() == "default:key" then | ||||
| 		local key_meta = item:get_meta() | ||||
|   | ||||
| @@ -3,50 +3,43 @@ | ||||
| -- Formspecs | ||||
| -- | ||||
|  | ||||
| local function active_formspec(fuel_percent, item_percent) | ||||
| 	local formspec = | ||||
| 		"size[8,8.5]".. | ||||
| 		default.gui_bg.. | ||||
| 		default.gui_bg_img.. | ||||
| 		default.gui_slots.. | ||||
| 		"list[current_name;src;2.75,0.5;1,1;]".. | ||||
| 		"list[current_name;fuel;2.75,2.5;1,1;]".. | ||||
| function default.get_furnace_active_formspec(fuel_percent, item_percent) | ||||
| 	return "size[8,8.5]".. | ||||
| 		"list[context;src;2.75,0.5;1,1;]".. | ||||
| 		"list[context;fuel;2.75,2.5;1,1;]".. | ||||
| 		"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. | ||||
| 		(100-fuel_percent)..":default_furnace_fire_fg.png]".. | ||||
| 		"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. | ||||
| 		(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. | ||||
| 		"list[current_name;dst;4.75,0.96;2,2;]".. | ||||
| 		"list[context;dst;4.75,0.96;2,2;]".. | ||||
| 		"list[current_player;main;0,4.25;8,1;]".. | ||||
| 		"list[current_player;main;0,5.5;8,3;8]".. | ||||
| 		"listring[current_name;dst]".. | ||||
| 		"listring[context;dst]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 		"listring[current_name;src]".. | ||||
| 		"listring[context;src]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 		"listring[current_name;fuel]".. | ||||
| 		"listring[context;fuel]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 		default.get_hotbar_bg(0, 4.25) | ||||
| 	return formspec | ||||
| end | ||||
|  | ||||
| local inactive_formspec = | ||||
| 	"size[8,8.5]".. | ||||
| 	default.gui_bg.. | ||||
| 	default.gui_bg_img.. | ||||
| 	default.gui_slots.. | ||||
| 	"list[current_name;src;2.75,0.5;1,1;]".. | ||||
| 	"list[current_name;fuel;2.75,2.5;1,1;]".. | ||||
| function default.get_furnace_inactive_formspec() | ||||
| 	return "size[8,8.5]".. | ||||
| 		"list[context;src;2.75,0.5;1,1;]".. | ||||
| 		"list[context;fuel;2.75,2.5;1,1;]".. | ||||
| 		"image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. | ||||
| 		"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. | ||||
| 	"list[current_name;dst;4.75,0.96;2,2;]".. | ||||
| 		"list[context;dst;4.75,0.96;2,2;]".. | ||||
| 		"list[current_player;main;0,4.25;8,1;]".. | ||||
| 		"list[current_player;main;0,5.5;8,3;8]".. | ||||
| 	"listring[current_name;dst]".. | ||||
| 		"listring[context;dst]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 	"listring[current_name;src]".. | ||||
| 		"listring[context;src]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 	"listring[current_name;fuel]".. | ||||
| 		"listring[context;fuel]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 		default.get_hotbar_bg(0, 4.25) | ||||
| end | ||||
|  | ||||
| -- | ||||
| -- Node callback functions that are the same for active and inactive furnace | ||||
| @@ -197,7 +190,7 @@ local function furnace_node_timer(pos, elapsed) | ||||
| 	-- | ||||
| 	-- Update formspec, infotext and node | ||||
| 	-- | ||||
| 	local formspec = inactive_formspec | ||||
| 	local formspec | ||||
| 	local item_state | ||||
| 	local item_percent = 0 | ||||
| 	if cookable then | ||||
| @@ -223,7 +216,7 @@ local function furnace_node_timer(pos, elapsed) | ||||
| 		active = "active" | ||||
| 		local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) | ||||
| 		fuel_state = fuel_percent .. "%" | ||||
| 		formspec = active_formspec(fuel_percent, item_percent) | ||||
| 		formspec = default.get_furnace_active_formspec(fuel_percent, item_percent) | ||||
| 		swap_node(pos, "default:furnace_active") | ||||
| 		-- make sure timer restarts automatically | ||||
| 		result = true | ||||
| @@ -231,12 +224,14 @@ local function furnace_node_timer(pos, elapsed) | ||||
| 		if not fuellist[1]:is_empty() then | ||||
| 			fuel_state = "0%" | ||||
| 		end | ||||
| 		formspec = default.get_furnace_inactive_formspec() | ||||
| 		swap_node(pos, "default:furnace") | ||||
| 		-- stop timer on the inactive furnace | ||||
| 		minetest.get_node_timer(pos):stop() | ||||
| 	end | ||||
|  | ||||
| 	local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" | ||||
| 	local infotext = "Furnace " .. active .. "\n(Item: " .. item_state .. | ||||
| 		"; Fuel: " .. fuel_state .. ")" | ||||
|  | ||||
| 	-- | ||||
| 	-- Set meta values | ||||
| @@ -273,7 +268,7 @@ minetest.register_node("default:furnace", { | ||||
|  | ||||
| 	on_construct = function(pos) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		meta:set_string("formspec", inactive_formspec) | ||||
| 		meta:set_string("formspec", default.get_furnace_inactive_formspec()) | ||||
| 		local inv = meta:get_inventory() | ||||
| 		inv:set_size('src', 1) | ||||
| 		inv:set_size('fuel', 1) | ||||
| @@ -334,4 +329,3 @@ minetest.register_node("default:furnace_active", { | ||||
| 	allow_metadata_inventory_move = allow_metadata_inventory_move, | ||||
| 	allow_metadata_inventory_take = allow_metadata_inventory_take, | ||||
| }) | ||||
|  | ||||
|   | ||||
| @@ -9,9 +9,12 @@ default = {} | ||||
| default.LIGHT_MAX = 14 | ||||
|  | ||||
| -- GUI related stuff | ||||
| default.gui_bg = "bgcolor[#080808BB;true]" | ||||
| default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" | ||||
| default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	player:set_formspec_prepend([[ | ||||
| 			bgcolor[#080808BB;true] | ||||
| 			background[5,5;1,1;gui_formbg.png;true] | ||||
| 			listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]]) | ||||
| end) | ||||
|  | ||||
| function default.get_hotbar_bg(x,y) | ||||
| 	local out = "" | ||||
| @@ -22,9 +25,6 @@ function default.get_hotbar_bg(x,y) | ||||
| end | ||||
|  | ||||
| default.gui_survival_form = "size[8,8.5]".. | ||||
| 			default.gui_bg.. | ||||
| 			default.gui_bg_img.. | ||||
| 			default.gui_slots.. | ||||
| 			"list[current_player;main;0,4.25;8,1;]".. | ||||
| 			"list[current_player;main;0,5.5;8,3;8]".. | ||||
| 			"list[current_player;craft;1.75,0.5;3,3;]".. | ||||
| @@ -40,6 +40,7 @@ local default_path = minetest.get_modpath("default") | ||||
| dofile(default_path.."/functions.lua") | ||||
| dofile(default_path.."/trees.lua") | ||||
| dofile(default_path.."/nodes.lua") | ||||
| dofile(default_path.."/chests.lua") | ||||
| dofile(default_path.."/furnace.lua") | ||||
| dofile(default_path.."/torch.lua") | ||||
| dofile(default_path.."/tools.lua") | ||||
| @@ -47,6 +48,5 @@ dofile(default_path.."/item_entity.lua") | ||||
| dofile(default_path.."/craftitems.lua") | ||||
| dofile(default_path.."/crafting.lua") | ||||
| dofile(default_path.."/mapgen.lua") | ||||
| dofile(default_path.."/player.lua") | ||||
| dofile(default_path.."/aliases.lua") | ||||
| dofile(default_path.."/legacy.lua") | ||||
|   | ||||
| @@ -16,7 +16,7 @@ local item = { | ||||
| 	burn_up = function(self) | ||||
| 		-- disappear in a smoke puff | ||||
| 		self.object:remove() | ||||
| 		local p = self.object:getpos() | ||||
| 		local p = self.object:get_pos() | ||||
| 		minetest.sound_play("default_item_smoke", { | ||||
| 			pos = p, | ||||
| 			max_hear_distance = 8, | ||||
| @@ -48,7 +48,7 @@ local item = { | ||||
| 			if self.ignite_timer > 10 then | ||||
| 				self.ignite_timer = 0 | ||||
|  | ||||
| 				local node = minetest.get_node_or_nil(self.object:getpos()) | ||||
| 				local node = minetest.get_node_or_nil(self.object:get_pos()) | ||||
| 				if not node then | ||||
| 					return | ||||
| 				end | ||||
|   | ||||
| @@ -23,3 +23,27 @@ LIGHT_MAX = default.LIGHT_MAX | ||||
|  | ||||
| -- Formspecs | ||||
| default.gui_suvival_form = default.gui_survival_form | ||||
| default.gui_bg     = "" | ||||
| default.gui_bg_img = "" | ||||
| default.gui_slots  = "" | ||||
|  | ||||
| -- Players | ||||
| if minetest.get_modpath("player_api") then | ||||
| 	default.registered_player_models = player_api.registered_models | ||||
| 	default.player_register_model    = player_api.register_model | ||||
| 	default.player_attached          = player_api.player_attached | ||||
| 	default.player_get_animation     = player_api.get_animation | ||||
| 	default.player_set_model         = player_api.set_model | ||||
| 	default.player_set_textures      = player_api.set_textures | ||||
| 	default.player_set_animation     = player_api.set_animation | ||||
| end | ||||
|  | ||||
| -- Chests | ||||
| default.register_chest = default.chest.register_chest | ||||
|  | ||||
| -- Check for a volume intersecting protection | ||||
| function default.intersects_protection(minp, maxp, player_name, interval) | ||||
| 	minetest.log("warning", "default.intersects_protection() is " .. | ||||
| 		"deprecated, use minetest.is_area_protected() instead.") | ||||
| 	minetest.is_area_protected(minp, maxp, player_name, interval) | ||||
| end | ||||
|   | ||||
| @@ -2,8 +2,8 @@ License of source code | ||||
| ---------------------- | ||||
|  | ||||
| GNU Lesser General Public License, version 2.1 | ||||
| Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
| Copyright (C) 2011-2016 Various Minetest developers and contributors | ||||
| Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
| Copyright (C) 2011-2018 Various Minetest developers and contributors | ||||
|  | ||||
| This program is free software; you can redistribute it and/or modify it under the terms | ||||
| of the GNU Lesser General Public License as published by the Free Software Foundation; | ||||
| @@ -19,7 +19,8 @@ Licenses of media (textures, models and sounds) | ||||
| ----------------------------------------------- | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2010-2017: | ||||
| Copyright (C) 2010-2018: | ||||
|  | ||||
|   celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|   Cisoun | ||||
|   G4JC | ||||
| @@ -44,7 +45,12 @@ Copyright (C) 2010-2017: | ||||
|   GreenXenith | ||||
|   kaeza | ||||
|   kilbith | ||||
|   tobyplowy | ||||
|   CloudyProton | ||||
|   TumeniNodes | ||||
|   Mossmanikin | ||||
|   random-geek | ||||
|   Extex101 | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
| @@ -76,73 +82,8 @@ http://creativecommons.org/licenses/by-sa/3.0/ | ||||
|  | ||||
| ----------------------- | ||||
|  | ||||
| Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) | ||||
| Copyright (C) 2014-2016 brunob.santos | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||
|  | ||||
| Under the following terms: | ||||
|  | ||||
| Attribution — You must give appropriate credit, provide a link to the license, and | ||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||
| that suggests the licensor endorses you or your use. | ||||
|  | ||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||
| your contributions under the same license as the original. | ||||
|  | ||||
| No additional restrictions — You may not apply legal terms or technological measures that | ||||
| legally restrict others from doing anything the license permits. | ||||
|  | ||||
| Notices: | ||||
|  | ||||
| You do not have to comply with the license for elements of the material in the public | ||||
| domain or where your use is permitted by an applicable exception or limitation. | ||||
| No warranties are given. The license may not give you all of the permissions necessary | ||||
| for your intended use. For example, other rights such as publicity, privacy, or moral | ||||
| rights may limit how you use the material. | ||||
|  | ||||
| For more details: | ||||
| http://creativecommons.org/licenses/by-sa/4.0/ | ||||
|  | ||||
| ----------------------- | ||||
|  | ||||
| Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0) | ||||
| Copyright (C) 2014-2016 Neuromancer | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||
|  | ||||
| Under the following terms: | ||||
|  | ||||
| Attribution — You must give appropriate credit, provide a link to the license, and | ||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||
| that suggests the licensor endorses you or your use. | ||||
|  | ||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||
| your contributions under the same license as the original. | ||||
|  | ||||
| No additional restrictions — You may not apply legal terms or technological measures that | ||||
| legally restrict others from doing anything the license permits. | ||||
|  | ||||
| Notices: | ||||
|  | ||||
| You do not have to comply with the license for elements of the material in the public | ||||
| domain or where your use is permitted by an applicable exception or limitation. | ||||
| No warranties are given. The license may not give you all of the permissions necessary | ||||
| for your intended use. For example, other rights such as publicity, privacy, or moral | ||||
| rights may limit how you use the material. | ||||
|  | ||||
| For more details: | ||||
| http://creativecommons.org/licenses/by-sa/2.0/ | ||||
|  | ||||
| ----------------------- | ||||
|  | ||||
| Attribution 3.0 Unported (CC BY 3.0) | ||||
|  | ||||
| Copyright (C) 2009 cmusounddesign | ||||
| Copyright (C) 2010 Tomlija | ||||
| Copyright (C) 2010 lsprice | ||||
| @@ -175,3 +116,41 @@ rights may limit how you use the material. | ||||
|  | ||||
| For more details: | ||||
| http://creativecommons.org/licenses/by/3.0/ | ||||
|  | ||||
| ----------------------- | ||||
|  | ||||
| CC0 1.0 Universal (CC0 1.0) Public Domain Dedication | ||||
|  | ||||
| Iwan Gabovitch | ||||
| Ottomaani138 | ||||
| Ogrebane | ||||
| blukotek | ||||
| Sevin7 | ||||
| Yoyodaman234 | ||||
| Ryding | ||||
|  | ||||
| No Copyright | ||||
|  | ||||
| The person who associated a work with this deed has dedicated the work to the | ||||
| public domain by waiving all of his or her rights to the work worldwide under | ||||
| copyright law, including all related and neighboring rights, to the extent | ||||
| allowed by law. | ||||
|  | ||||
| You can copy, modify, distribute and perform the work, even for commercial | ||||
| purposes, all without asking permission. See Other Information below. | ||||
|  | ||||
| Other Information: | ||||
|  | ||||
| In no way are the patent or trademark rights of any person affected by CC0, nor | ||||
| are the rights that other persons may have in the work or in how the work is | ||||
| used, such as publicity or privacy rights. | ||||
|  | ||||
| Unless expressly stated otherwise, the person who associated a work with this | ||||
| deed makes no warranties about the work, and disclaims liability for all uses | ||||
| of the work, to the fullest extent permitted by applicable law. | ||||
|  | ||||
| When using or citing the work, you should not imply endorsement by the author | ||||
| or the affirmer. | ||||
|  | ||||
| For more details: | ||||
| https://creativecommons.org/publicdomain/zero/1.0/ | ||||
|   | ||||
							
								
								
									
										
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