forked from mtcontrib/Minetest-WorldEdit
Randomized set
Can /set node node2 node3 and it will randomly choose between those three.
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@ -24,7 +24,11 @@ worldedit.volume = function(pos1, pos2)
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end
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--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
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worldedit.set = function(pos1, pos2, nodename)
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worldedit.set = function(pos1, pos2, nodenames)
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if type(nodenames) == 'string' then
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nodenames = {nodenames}
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end
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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--set up voxel manipulator
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@ -40,9 +44,12 @@ worldedit.set = function(pos1, pos2, nodename)
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end
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--fill selected area with node
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local node_id = minetest.get_content_id(nodename)
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local node_ids = {}
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for i,v in ipairs(nodenames) do
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node_ids[i] = minetest.get_content_id(nodenames[i])
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end
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for i in area:iterp(pos1, pos2) do
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nodes[i] = node_id
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nodes[i] = node_ids[math.random(#node_ids)]
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end
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--update map nodes
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