Anthony Zhang
|
3c51ec8c4a
|
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
|
2013-07-31 00:02:37 -04:00 |
|
Anthony Zhang
|
49b683f27f
|
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
|
2013-07-29 12:43:24 -04:00 |
|
Anthony Zhang
|
c1f3cfc1e4
|
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
|
2013-07-28 18:15:46 -04:00 |
|
Anthony Zhang
|
b252df2166
|
Slight optimizations, and make //pyramid work properly again.
|
2013-07-28 17:08:12 -04:00 |
|
Anthony Zhang
|
faa4a7b065
|
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
|
2013-07-27 21:34:42 -04:00 |
|
Anthony Zhang
|
8ebf9d3c2a
|
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
|
2013-07-21 16:54:25 -04:00 |
|
Anthony Zhang
|
ac5e801834
|
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
|
2013-07-12 14:22:30 -04:00 |
|
Anthony Zhang
|
b6bc841c39
|
Fix volume of spheres, domes, and their hollow variants.
|
2013-06-24 18:22:01 -04:00 |
|
Anthony Zhang
|
9db6192eba
|
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
|
2013-06-23 12:46:59 -04:00 |
|
Anthony Zhang
|
1e5f623cbb
|
Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
|
2013-06-22 23:08:51 -04:00 |
|
Anthony Zhang
|
58970e7fab
|
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
|
2013-06-22 23:05:34 -04:00 |
|
Sfan5
|
5e5c1dc6c3
|
Add Block Queue
|
2013-04-28 19:08:09 +02:00 |
|
Anthony Zhang
|
71b6004b92
|
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
|
2013-04-27 18:28:20 -04:00 |
|
Kyle
|
a76ee00391
|
worldedit.hollow_sphere returns non-nil count
|
2012-10-17 16:18:19 -07:00 |
|
Anthony Zhang
|
1c31bd7f0d
|
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
|
2012-10-13 21:45:50 -04:00 |
|