Anthony Zhang
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c1f3cfc1e4
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Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
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2013-07-28 18:15:46 -04:00 |
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Anthony Zhang
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8ebf9d3c2a
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Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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2013-07-21 16:54:25 -04:00 |
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Anthony Zhang
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ac5e801834
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Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
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2013-07-12 14:22:30 -04:00 |
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Anthony Zhang
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9db6192eba
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Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
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2013-06-23 12:46:59 -04:00 |
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Anthony Zhang
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1e5f623cbb
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Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
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2013-06-22 23:08:51 -04:00 |
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Sfan5
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5e5c1dc6c3
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Add Block Queue
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2013-04-28 19:08:09 +02:00 |
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Anthony Zhang
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aa4a70d237
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Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
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2012-10-21 17:49:43 -04:00 |
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Anthony Zhang
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1c31bd7f0d
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Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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2012-10-13 21:45:50 -04:00 |
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