forked from mtcontrib/coloredwood
just getting rid of some *~ files
This commit is contained in:
parent
0b332d0542
commit
9281d12c4e
338
fence.lua~
338
fence.lua~
@ -1,338 +0,0 @@
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-- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unified dyes modding template.
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--
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-- License: WTFPL
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colored_block_modname = "coloredwood"
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colored_block_description = "Wooden Fence"
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neutral_block = "default:fence_wood"
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colored_block_sunlight = "false"
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colored_block_walkable = "true"
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colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
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colored_block_sound = "default.node_sound_wood_defaults()"
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-- ------------------------------------------------------------------
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-- Generate all of the base color node definitions and all variations
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-- except for the greyscale stuff.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. full.
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}
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shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. full.
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}
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hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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for shade = 1, 3 do
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shadename = shades[shade]
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shadename2 = shades2[shade]
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for hue = 1, 12 do
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huename = hues[hue]
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huename2 = hues2[hue]
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colorname = colored_block_modname..":fence_"..shadename..huename
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pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png"
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pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
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nodedesc = shadename2..huename2..colored_block_description
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stickname = colored_block_modname..":stick_"..shadename..huename
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s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50"
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s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
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s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png"
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s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
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s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50"
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minetest.register_node(colorname, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngnameinv,
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wield_image = pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_node(s50colorname, {
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drawtype = "fencelike",
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description = s50nodedesc,
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tiles = { s50pngname },
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inventory_image = s50pngnameinv,
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wield_image = s50pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = s50colorname,
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burntime = 7,
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})
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minetest.register_craft({
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output = colorname.." 2" ,
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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})
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minetest.register_craft({
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output = s50colorname.." 2",
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recipe = {
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{s50stickname, s50stickname, s50stickname },
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{s50stickname, s50stickname, s50stickname }
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}
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{ "unifieddyes:"..shadename..huename, "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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},
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replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} }
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})
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minetest.register_craft({
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output = s50colorname.." 2",
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recipe = {
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{ "unifieddyes:"..shadename..huename.."_s50", "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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},
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replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename
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},
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replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename.."_s50"
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},
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replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} }
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})
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end
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end
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-- Generate the "light" shades separately, since they don"t have a low-sat version.
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for hue = 1, 12 do
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huename = hues[hue]
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huename2 = hues2[hue]
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colorname = colored_block_modname..":fence_light_"..huename
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pngname = colored_block_modname.."_wood_light_"..huename..".png"
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pngnameinv = colored_block_modname.."_fence_light_"..huename..".png"
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nodedesc = "Light "..huename2..colored_block_description
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stickname = colored_block_modname..":stick_light_"..shadename..huename
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minetest.register_node(colorname, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngnameinv,
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wield_image = pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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})
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minetest.register_craft({
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output = colorname.." 2",
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recipe = {
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{ "unifieddyes:light_"..huename, "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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},
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replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:light_"..huename
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},
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replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} }
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})
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end
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-- ============================================================
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-- The 5 levels of greyscale.
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--
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-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
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-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
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-- (otherwise black and white would wash out).
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for grey = 1,5 do
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greyname = greys[grey]
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greyname2 = greys2[grey]
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greyname3 = greys3[grey]
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greyshadename = colored_block_modname..":fence_"..greyname
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pngname = colored_block_modname.."_wood_"..greyname..".png"
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pngnameinv = colored_block_modname.."_fence_"..greyname..".png"
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nodedesc = greyname2..colored_block_description
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stickname = colored_block_modname..":stick_"..greyname
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minetest.register_node(greyshadename, {
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drawtype = "fencelike",
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description = nodedesc,
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tiles = { pngname },
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inventory_image = pngnameinv,
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wield_image = pngnameinv,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_craft({
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type = "fuel",
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recipe = greyshadename,
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burntime = 7,
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})
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minetest.register_craft({
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output = greyshadename.." 2",
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recipe = {
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{stickname, stickname, stickname },
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{stickname, stickname, stickname }
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}
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})
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minetest.register_craft({
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output = greyshadename.." 2",
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recipe = {
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{ "unifieddyes:"..greyname, "", "" },
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{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"},
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},
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replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = greyshadename.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..greyname3
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},
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replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} }
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})
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end
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253
wood.lua~
253
wood.lua~
@ -1,253 +0,0 @@
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-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unified dyes modding template.
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--
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-- License: WTFPL
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colored_block_modname = "coloredwood"
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colored_block_description = "Wood Planks"
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neutral_block = "default:wood"
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colored_block_sunlight = "false"
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colored_block_walkable = "true"
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colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
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colored_block_sound = "default.node_sound_wood_defaults()"
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-- ------------------------------------------------------------------
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-- Generate all of the base color node definitions and all variations
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-- except for the greyscale stuff.
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-- Hues are on a 30 degree spacing starting at red = 0 degrees.
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-- "s50" in a file/item name means "saturation: 50%".
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-- Texture brightness levels for the colors are 100%, 66% ("medium"),
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-- and 33% ("dark").
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shades = {
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"dark_",
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"medium_",
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"" -- represents "no special shade name", e.g. bright.
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}
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shades2 = {
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"Dark ",
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"Medium ",
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"" -- represents "no special shade name", e.g. bright.
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}
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hues = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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hues2 = {
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"Red ",
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"Orange ",
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"Yellow ",
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"Lime ",
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"Green ",
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"Aqua ",
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"Cyan ",
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"Sky Blue ",
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"Blue ",
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"Violet ",
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"Magenta ",
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"Red-violet "
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}
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greys = {
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"black",
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"darkgrey",
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"grey",
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"lightgrey",
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"white"
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}
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greys2 = {
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"Black ",
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"Dark Grey ",
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"Medium Grey ",
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"Light Grey ",
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"White "
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}
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greys3 = {
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"black",
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"darkgrey_paint",
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"mediumgrey_paint",
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"lightgrey_paint",
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"white_paint"
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}
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for shade = 1, 3 do
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shadename = shades[shade]
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shadename2 = shades2[shade]
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for hue = 1, 12 do
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huename = hues[hue]
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huename2 = hues2[hue]
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colorname = colored_block_modname..":wood_"..shadename..huename
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pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
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nodedesc = shadename2..huename2..colored_block_description
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s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
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s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
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s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
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minetest.register_node(colorname, {
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description = nodedesc,
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tiles = { pngname },
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-- inventory_image = pngname,
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-- wield_image = pngname,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_node(s50colorname, {
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description = s50nodedesc,
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tiles = { s50pngname },
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-- inventory_image = s50pngname,
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-- wield_image = s50pngname,
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = s50colorname,
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burntime = 7,
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename
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},
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replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} }
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
|
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neutral_block,
|
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neutral_block,
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"unifieddyes:"..shadename..huename.."_s50"
|
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},
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replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} }
|
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})
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end
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end
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|
||||
-- Generate the "light" shades separately, since they don"t have a low-sat version.
|
||||
|
||||
for hue = 1, 12 do
|
||||
huename = hues[hue]
|
||||
huename2 = hues2[hue]
|
||||
colorname = colored_block_modname..":wood_light_"..huename
|
||||
pngname = colored_block_modname.."_wood_light_"..huename..".png"
|
||||
nodedesc = "Light "..huename2..colored_block_description
|
||||
|
||||
minetest.register_node(colorname, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = colorname,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = colorname.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:light_"..huename
|
||||
},
|
||||
replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} }
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- ============================================================
|
||||
-- The 5 levels of greyscale.
|
||||
--
|
||||
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
||||
-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
|
||||
-- (otherwise black and white would wash out).
|
||||
|
||||
for grey = 1,5 do
|
||||
|
||||
greyname = greys[grey]
|
||||
greyname2 = greys2[grey]
|
||||
greyname3 = greys3[grey]
|
||||
|
||||
greyshadename = colored_block_modname..":wood_"..greyname
|
||||
pngname = colored_block_modname.."_wood_"..greyname..".png"
|
||||
nodedesc = greyname2..colored_block_description
|
||||
|
||||
minetest.register_node(greyshadename, {
|
||||
description = nodedesc,
|
||||
tiles = { pngname },
|
||||
-- inventory_image = pngname,
|
||||
-- wield_image = pngname,
|
||||
sunlight_propagates = colored_block_sunlight,
|
||||
paramtype = "light",
|
||||
walkable = colored_block_walkable,
|
||||
groups = colored_block_groups,
|
||||
sounds = colored_block_sound
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = greyshadename,
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = greyshadename.." 2",
|
||||
recipe = {
|
||||
neutral_block,
|
||||
neutral_block,
|
||||
"unifieddyes:"..greyname3
|
||||
},
|
||||
replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} }
|
||||
})
|
||||
|
||||
end
|
Loading…
Reference in New Issue
Block a user