moved recently added mods with lots of blocks at the end of the menu

This commit is contained in:
Sokomine 2015-05-22 21:33:21 +02:00
parent b5551331bb
commit b8041a281e
1 changed files with 9 additions and 9 deletions

View File

@ -287,10 +287,10 @@ colormachine.data = {
coloredblocks_black_ = { nr=42, modname='coloredblocks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,0,0,1}, u=0, descr="cb_bla", block="coloredblocks:black", add="black_",p=1},
--]]
clothing_inv_hat_ = { nr=1.000001, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clhat", block="clothing:hat_white", add="hat_",p=1},
clothing_inv_shirt_ = { nr=1.000002, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clshirt", block="clothing:shirt_white", add="shirt_",p=1},
clothing_inv_pants_ = { nr=1.000003, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clpants", block="clothing:pants_white", add="pants_",p=1},
clothing_inv_cape_ = { nr=1.000004, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clcape", block="clothing:cape_white", add="cape_",p=1},
clothing_inv_hat_ = { nr=43, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clhat", block="clothing:hat_white", add="hat_",p=1},
clothing_inv_shirt_ = { nr=44, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clshirt", block="clothing:shirt_white", add="shirt_",p=1},
clothing_inv_pants_ = { nr=45, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clpants", block="clothing:pants_white", add="pants_",p=1},
clothing_inv_cape_ = { nr=46, modname='clothing', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clcape", block="clothing:cape_white", add="cape_",p=1},
}
@ -306,7 +306,7 @@ local mydeck_names = {'deck_boards','deck_beam',
'stairs','stairsb','stairs_ocorner','stairs_icorner','stairs_railr','stairs_raill','stairs_railr_end','stairs_raill_end'};
for i,v in ipairs( mydeck_names ) do
colormachine.data[ 'mydeck_'..v..'s_' ] = {
nr= 1.0 + 1/100*i,
nr= 47.0 + 1/100*i,
modname='mydeck',
shades={1,0,1,0,0,0,1,0},
grey_shades={1,1,1,1,1},
@ -325,7 +325,7 @@ local myroofs_names = {'', '_bundle', '_icorner','_ocorner',
'_long', '_long_icorner', '_long_ocorner'};
for i,v in ipairs( myroofs_names ) do
colormachine.data[ 'myroofs'..v..'_' ] = {
nr= 2.0 + 1/100*i,
nr= 48.0 + 1/100*i,
modname='myroofs',
shades={1,0,1,0,0,0,1,0},
grey_shades={1,1,1,1,1},
@ -349,7 +349,7 @@ local mycorner_materials = {
'default_sandstone_brick','default_desert_stone_brick','default_stone_brick'};
for i,v in ipairs( mycorner_names ) do
colormachine.data[ 'corners_'..v..'_' ] = {
nr= 1.5 + 1/100*i,
nr= 49.0 + 1/100*i,
modname='mycorners',
shades={1,0,1,0,0,0,1,0},
grey_shades={1,1,1,1,1},
@ -360,7 +360,7 @@ for i,v in ipairs( mycorner_names ) do
p=1};
for j,m in ipairs( mycorner_materials ) do
colormachine.data[ 'cornerblock_'..m..'_'..v..'_' ] = {
nr= 1.5 + 1/100*i + 1/1000*j,
nr= 49.5 + 1/100*i + 1/1000*j,
modname='mycorners',
shades={1,0,1,0,0,0,1,0},
grey_shades={1,1,1,1,1},
@ -376,7 +376,7 @@ mycorner_materials = nil;
mycorner_names = nil;
colormachine.data[ 'mymulch_' ] = {
nr= 1.0111,
nr= 50,
modname='mymulch',
shades={1,0,1,0,0,0,1,0},
grey_shades={1,1,1,1,1},