forked from mtcontrib/death_messages
Compare commits
17 Commits
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1579c47a58 | |||
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31aff1751a | |||
edd059747c | |||
24644bbb33 | |||
7bcdff90d9 | |||
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02a8670823 | |||
327b43428c | |||
0c6591fd0f | |||
e78359248e | |||
bb2fe0f677 | |||
163661c2b7 |
36
.luacheckrc
Normal file
36
.luacheckrc
Normal file
@ -0,0 +1,36 @@
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest", "core",
|
||||
"dump", "dump2",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
|
||||
table = {
|
||||
fields = {
|
||||
"copy",
|
||||
"indexof",
|
||||
"insert_all",
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||||
"key_value_swap",
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||||
}
|
||||
},
|
||||
|
||||
string = {
|
||||
fields = {
|
||||
"split",
|
||||
"trim",
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||||
}
|
||||
},
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||||
|
||||
math = {
|
||||
fields = {
|
||||
"hypot",
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||||
"sign",
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||||
"factorial"
|
||||
}
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||||
},
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||||
}
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||||
max_line_length = 80
|
38
LICENSE.txt
Executable file → Normal file
38
LICENSE.txt
Executable file → Normal file
@ -1,9 +1,3 @@
|
||||
|
||||
|
||||
Home / Licenses
|
||||
|
||||
GPL v3
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
@ -678,35 +672,3 @@ may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
||||
Copy license text to clipboard
|
||||
How to apply this license
|
||||
|
||||
Create a text file (typically named LICENSE or LICENSE.txt) in the root of your source code and copy the text of the license into the file.
|
||||
|
||||
Note: The Free Software Foundation recommends taking the additional step of adding a boilerplate notice to the top of each file. The boilerplate can be found at the end of the license.
|
||||
Source
|
||||
Required
|
||||
|
||||
Disclose Source
|
||||
License and copyright notice
|
||||
State Changes
|
||||
|
||||
Permitted
|
||||
|
||||
Commercial Use
|
||||
Distribution
|
||||
Modification
|
||||
Patent Grant
|
||||
Private Use
|
||||
|
||||
Forbidden
|
||||
|
||||
Hold Liable
|
||||
Sublicensing
|
||||
|
||||
About Terms of Service
|
||||
|
||||
If you have questions or issues, it is always best to consult a legal professional.
|
||||
This site is licensed under the Creative Commons Attribution 3.0 Unported License.
|
||||
Demystified with <3 by GitHub, Inc.
|
||||
|
12
README.md
12
README.md
@ -1,12 +0,0 @@
|
||||
Death Messages
|
||||
==============
|
||||
|
||||
A Minetest mod which sends a chat message when a player dies.
|
||||
|
||||
Version: 0.1.2 beta
|
||||
|
||||
License of source code:
|
||||
GPL v3
|
||||
|
||||
See LICENSE.txt for full legal text
|
||||
|
27
README.txt
Normal file
27
README.txt
Normal file
@ -0,0 +1,27 @@
|
||||
As of 2024-08-17, this mod will probably not be updated by me as I lost interest
|
||||
in Minetest a long time ago and probably will not be coming back.
|
||||
|
||||
If you do want to make any changes, here was my list of TODO items that I never got around to:
|
||||
- Update meta stuff (readme, version, mod.conf, etc.)
|
||||
- Change settings file to not use do_file and add options for custom messages (with placement of player name(s) anywhere in the message)
|
||||
- Add some kind of translation support (may be covered by custom messages)
|
||||
- Use the new API features to poperly detect types of death that weren't feasible before
|
||||
- Make a small API for registering custom messages for other mods (see dying by corium in technic)
|
||||
|
||||
____ _ _ __ __
|
||||
| _ \ ___ __ _| |_| |__ | \/ | ___ ___ ___ __ _ __ _ ___ ___
|
||||
| | | |/ _ \/ _` | __| '_ \ | |\/| |/ _ \/ __/ __|/ _` |/ _` |/ _ \/ __|
|
||||
| |_| | __/ (_| | |_| | | | | | | | __/\__ \__ \ (_| | (_| | __/\__ \
|
||||
|____/ \___|\__,_|\__|_| |_| |_| |_|\___||___/___/\__,_|\__, |\___||___/
|
||||
|___/
|
||||
|
||||
A Minetest mod which sends a chat message when a player dies.
|
||||
|
||||
Version: 0.1.4
|
||||
License: GPL v3 (see LICENSE.txt)
|
||||
|
||||
Dependencies:
|
||||
none
|
||||
|
||||
Please report bugs at the github issue tracker:
|
||||
https://github.com/4Evergreen4/death_messages/issues/
|
1
depends.txt
Executable file → Normal file
1
depends.txt
Executable file → Normal file
@ -1 +0,0 @@
|
||||
soundset
|
||||
|
1
description.txt
Normal file
1
description.txt
Normal file
@ -0,0 +1 @@
|
||||
A Minetest mod which sends a chat message when a player dies.
|
325
init.lua
Executable file → Normal file
325
init.lua
Executable file → Normal file
@ -1,272 +1,103 @@
|
||||
-----------------------------------------------------------------------------------------------
|
||||
local title = "Death Messages"
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||||
local version = "0.1.2"
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||||
local mname = "death_messages"
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||||
-----------------------------------------------------------------------------------------------
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||||
--[[
|
||||
death_messages - A Minetest mod which sends a chat message when a player dies.
|
||||
Copyright (C) 2016 EvergreenTree
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
--]]
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local title = "Death Messages"
|
||||
local version = "0.1.4"
|
||||
local mname = "death_messages"
|
||||
--------------------------------------------------------------------------------
|
||||
dofile(minetest.get_modpath("death_messages").."/settings.txt")
|
||||
-----------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- A table of quips for death messages
|
||||
-- A table of quips for death messages. The first item in each sub table is the
|
||||
-- default message used when RANDOM_MESSAGES is disabled.
|
||||
local messages = {}
|
||||
|
||||
-- Another one to avoid double death messages
|
||||
local whacked = {}
|
||||
|
||||
local logfile = minetest.get_worldpath() .. "/death_logs.txt"
|
||||
|
||||
-- Fill this table with sounds
|
||||
local sounds = {
|
||||
[1] = "death_messages_player_1",
|
||||
[2] = "death_messages_player_2",
|
||||
}
|
||||
|
||||
-- Lava death messages
|
||||
messages.lava = {
|
||||
"%s thought lava was cool. / %s pensait que la lave etait cool.",
|
||||
"%s felt an urgent need to touch lava. / %s s'est senti oblige de toucher la lave.",
|
||||
"%s fell in lava. / %s est tombe dans la lave.",
|
||||
"%s died in lava. / %s est mort(e) dans de la lave.",
|
||||
"%s didn't know lava was very hot. / %s ne savait pas que la lave etait vraiment chaude.",
|
||||
"%s destroyed Sauron's ring. / %s a detruit l'anneau de Sauron.",
|
||||
"%s melted into a ball of fire. / %s est devenu une boule de feu",
|
||||
"%s couldn't resist that warm glow of lava. / %s n'a pas pu se retenir face a cette chaude lueur de lave.",
|
||||
"%s dug straight down. / %s a creusé a la verticale.",
|
||||
" melted into a ball of fire.",
|
||||
" thought lava was cool.",
|
||||
" melted into a ball of fire.",
|
||||
" couldn't resist that warm glow of lava.",
|
||||
" dug straight down.",
|
||||
" didn't know lava was hot."
|
||||
}
|
||||
|
||||
-- Drowning death messages
|
||||
messages.water = {
|
||||
"%s lacked oxygen. / %s a manque d'air.",
|
||||
"%s ran out of air. / %s n'avait plus d'air.",
|
||||
"%s tried to impersonate an anchor. / %s a essaye d'usurper l'identite d'une ancre.",
|
||||
"%s forgot they were not a fish. / %s a oublie qu'il/elle n'etait pas un poisson.",
|
||||
"%s forgot they needed to breath underwater. / %s a oublie qu'il lui fallait respirer sous l'eau.",
|
||||
"%s isn't good at swimming. / %s n'est pas bon(ne) en natation.",
|
||||
"%s looked for the secret of the Unicorn. / %s a cherche le secret de la licorne.",
|
||||
"%s forgot their scaphander. / %s a oublie son scaphandre.",
|
||||
"%s failed at swimming lessons. / %s a rate ses cours de natation.",
|
||||
"%s blew one too many bubbles. / %s a expiré une bulle de trop.",
|
||||
" drowned.",
|
||||
" ran out of air.",
|
||||
" failed at swimming lessons.",
|
||||
" tried to impersonate an anchor.",
|
||||
" forgot he wasn't a fish.",
|
||||
" blew one too many bubbles."
|
||||
}
|
||||
|
||||
-- Burning death messages
|
||||
messages.fire = {
|
||||
"%s was a bit too hot. / %s a eu un peu trop chaud.",
|
||||
"%s was too close to the fire. / %s a ete trop pres du feu.",
|
||||
"%s just got roasted. / %s vient de se faire rotir.",
|
||||
"%s got burnt. / %s a ete carbonise.",
|
||||
"%s thought they were the human torch. / %s s'est prit pour la torche.",
|
||||
"%s started a fire. / %s a allume le feu.",
|
||||
"%s burned to a crisp. / %s a brulé comme une chips.",
|
||||
"%s got a little too warm. / %s a eu un peu trop chaud.",
|
||||
"%s got too close to the camp fire. / %s s'est approche(e) trop pres du feu de camp.",
|
||||
"%s just got roasted, hotdog style. / %s vient de se faire rotir facon hotdog.",
|
||||
"%s was set aflame. More light that way. / %s s'est embrase(e). Ca fait plus de lumiere.",
|
||||
}
|
||||
|
||||
-- Acid death messages
|
||||
messages.acid = {
|
||||
"%s has now parts of them missing. / %s a desormais des parties en moins.",
|
||||
"%s discovered that acid is fun. / %s a decouvert que l'acide, c'est fun.",
|
||||
"%s put their head where it melted. / %s a mis sa tete la ou elle a fondu.",
|
||||
"%s discovered that their body in acid, it's like sugar in water. / %s a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
|
||||
"%s thought they were swimming in apple juice. / %s a cru qu'il/elle se baignait dans du jus de pomme.",
|
||||
"%s gave their body to make an infusion / %s a donne son corps pour faire une infusion.",
|
||||
"%s drowned into the wrong liquid. / %s a bu la mauvaise tasse.",
|
||||
"%s tried to test their body's solubility in acid. / %s a voulu tester la solubilite de son corps dans l'acide."
|
||||
}
|
||||
|
||||
-- Quicksands death messages
|
||||
messages.sand = {
|
||||
"%s learnt that sand is less fluid than water. / %s a appris que le sable est moins fluide que l'eau.",
|
||||
"%s joined the mummies. / %s a rejoint les momies.",
|
||||
"%s got themselves buried. / %s s'est fait(e) ensevelir.",
|
||||
"%s chose to become a fossil. / %s a choisi la voie de la fossilisation."
|
||||
" burned to a crisp.",
|
||||
" got a little too warm.",
|
||||
" got too close to the camp fire.",
|
||||
" just got roasted, hotdog style.",
|
||||
" got burned up. More light that way."
|
||||
}
|
||||
|
||||
-- Other death messages
|
||||
messages.other = {
|
||||
"%s did something fatal to them. / %s a fait quelque chose qui lui a ete fatal.",
|
||||
"%s died. / %s est mort(e).",
|
||||
"%s left this world. / %s n'est plus de ce monde.",
|
||||
"%s reached miner's heaven. / %s a rejoint le paradis des mineurs.",
|
||||
"%s lost their life. / %s a perdu la vie.",
|
||||
"%s saw the light. / %s a vu la lumiere.",
|
||||
"%s fell from a bit too high. / %s est tombe d'un peu trop haut.",
|
||||
"%s slipped on a banana skin. / %s a glisse sur une peau de banane.",
|
||||
"%s wanted to test their super powers. / %s a voulu tester ses super pouvoirs.",
|
||||
"%s gave up on life. / %s a decide de mourir.",
|
||||
"%s is somewhat dead now. / %s est plus ou moins mort(e) maintenant.",
|
||||
"%s passed out -permanently. / %s s'est evanoui(e) -pour toujours.",
|
||||
" died.",
|
||||
" did something fatal.",
|
||||
" gave up on life.",
|
||||
" is somewhat dead now.",
|
||||
" passed out -permanently."
|
||||
}
|
||||
|
||||
-- Whacking death messages
|
||||
messages.whacking = {
|
||||
"%s got whacked by %s. / %s s'est pris une raclee de la part de %s.",
|
||||
"%s's grave was dug by %s. / La tombe de %s a ete creusee par %s.",
|
||||
"%s got recycled by %s. / %s s'est fait recycler par %s.",
|
||||
"%s surely annoyed %s. / %s embetait surement %s."
|
||||
-- Need to fill
|
||||
}
|
||||
|
||||
messages.monsters_whacking = {
|
||||
"%s got whacked by a %s. / %s s'est pris une raclee de la part d'un %s.",
|
||||
"Darwin said : %s was less adapted than a %s. / Darwin a dit : %s etait moins adapte qu'un %s.",
|
||||
"%s was transformed into a doormat by a %s. / %s s'est fait transformer en paillasson par un %s.",
|
||||
-- Need to fill
|
||||
}
|
||||
|
||||
-- Monsters
|
||||
|
||||
local monsters = {
|
||||
["mobs:fireball"] = "dungeon master",
|
||||
["mobs:dungeon_master"] = "dungeon master",
|
||||
["mobs:spider"] = "spider",
|
||||
["mobs:sand_monster"] = "sand monster",
|
||||
["mobs:cow"] = "cow",
|
||||
["mobs:creeper"] = "creeper",
|
||||
["mobs:dog"] = "dog",
|
||||
["mobs:greenbig"] = "big green slim",
|
||||
["mobs:greenmedium"] = "medium green slim",
|
||||
["mobs:greensmall"] = "small green slim",
|
||||
["mobs:lavabig"] = "big lava slim",
|
||||
["mobs:lavamedium"] = "medium lava slim",
|
||||
["mobs:lavasmall"] = "small lava slim",
|
||||
["mobs:yeti"] = "yeti",
|
||||
["mobs:snowball"] = "yeti",
|
||||
["mobs:npc"] = "npc",
|
||||
["mobs:npc_female"] = "female npc",
|
||||
["mobs:oerkki"] = "oerkki",
|
||||
["mobs:stone_monster"] = "stone monster",
|
||||
["mobs:dirt_monster"] = "dirt monster",
|
||||
["mobs:goat"] = "goat",
|
||||
["mobs:wolf"] = "wolf",
|
||||
["mobs:tree_monster"] = "tree monster",
|
||||
["mobs:mese_arrow"] = "mese monster",
|
||||
["mobs:zombie"] = "zombie",
|
||||
["mobs:minotaur"] = "minotaur",
|
||||
["mobs:pumba"] = "warthog",
|
||||
["tsm_pyramids:mummy"] = "mummy",
|
||||
["mobs:shark_lg"] = "large shark",
|
||||
["mobs:shark_md"] = "medium shark",
|
||||
["mobs:pumpking"] = "pumpking",
|
||||
["mobs:pumpboom"] = "pumpboom",
|
||||
["mobs:mese_dragon"] = "mese_dragon",
|
||||
}
|
||||
|
||||
local function broadcast_death(msg)
|
||||
minetest.chat_send_all(msg)
|
||||
local logfilep = io.open(logfile, "a")
|
||||
logfilep:write(os.date("[%Y-%m-%d %H:%M:%S] ") .. msg .. "\n")
|
||||
logfilep:close()
|
||||
if irc then
|
||||
irc:say(msg)
|
||||
end
|
||||
function get_message(mtype)
|
||||
if RANDOM_MESSAGES then
|
||||
return messages[mtype][math.random(1, #messages[mtype])]
|
||||
else
|
||||
return messages[1] -- 1 is the index for the non-random message
|
||||
end
|
||||
end
|
||||
|
||||
local function sound_play_all(dead)
|
||||
for _, p in ipairs(minetest.get_connected_players()) do
|
||||
local player_name = p:get_player_name()
|
||||
if player_name and player_name ~= dead then
|
||||
minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local node = minetest.registered_nodes[
|
||||
minetest.get_node(player:getpos()).name
|
||||
]
|
||||
if minetest.is_singleplayer() then
|
||||
player_name = "You"
|
||||
end
|
||||
-- Death by lava
|
||||
if node.groups.lava ~= nil then
|
||||
minetest.chat_send_all(player_name .. get_message("lava"))
|
||||
-- Death by drowning
|
||||
elseif player:get_breath() == 0 then
|
||||
minetest.chat_send_all(player_name .. get_message("water"))
|
||||
-- Death by fire
|
||||
elseif node.name == "fire:basic_flame" then
|
||||
minetest.chat_send_all(player_name .. get_message("fire"))
|
||||
-- Death by something else
|
||||
else
|
||||
minetest.chat_send_all(player_name .. get_message("other"))
|
||||
end
|
||||
|
||||
minetest.register_on_punchplayer(function(player, hitter, time,
|
||||
tool_caps, dir, damage)
|
||||
if player:get_hp() - damage <= 0 and not whacked[player:get_player_name()] then
|
||||
local player_name = player:get_player_name()
|
||||
local death_message
|
||||
if hitter:is_player() then
|
||||
death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player_name, hitter:get_player_name(), player_name, hitter:get_player_name())
|
||||
else
|
||||
local entity_name = monsters[hitter:get_luaentity().name] or "monster"
|
||||
death_message = string.format(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name, player_name, entity_name)
|
||||
end
|
||||
broadcast_death(death_message)
|
||||
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
|
||||
sound_play_all(player:get_player_name())
|
||||
whacked[player_name] = true
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
whacked[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
whacked[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
if RANDOM_MESSAGES == true then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
|
||||
if minetest.is_singleplayer() then
|
||||
player_name = "You"
|
||||
end
|
||||
|
||||
local death_message = ""
|
||||
|
||||
if not whacked[player_name] then
|
||||
|
||||
-- Death by lava
|
||||
if node.groups.lava ~= nil then
|
||||
death_message = messages.lava[math.random(1,#messages.lava)]
|
||||
-- Death by acid
|
||||
elseif node.groups.acid ~= nil then
|
||||
death_message = messages.acid[math.random(1,#messages.acid)]
|
||||
-- Death by drowning
|
||||
elseif player:get_breath() == 0 and node.groups.water then
|
||||
death_message = messages.water[math.random(1,#messages.water)]
|
||||
-- Death by fire
|
||||
elseif node.name == "fire:basic_flame" then
|
||||
death_message = messages.fire[math.random(1,#messages.fire)]
|
||||
-- Death in quicksand
|
||||
elseif player:get_breath() == 0 and node.name == "default:sand_source" or node.name == "default:sand_flowing" then
|
||||
death_message = messages.sand[math.random(1,#messages.sand)]
|
||||
-- Death by something else
|
||||
else
|
||||
death_message = messages.other[math.random(1,#messages.other)]
|
||||
end
|
||||
|
||||
-- Actually tell something
|
||||
death_message = string.format(death_message, player_name, player_name)
|
||||
broadcast_death(death_message)
|
||||
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
|
||||
sound_play_all(player_name)
|
||||
whacked[player_name] = true
|
||||
end
|
||||
end)
|
||||
|
||||
else
|
||||
-- Should we keep that part?
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
|
||||
if minetest.is_singleplayer() then
|
||||
player_name = "You"
|
||||
end
|
||||
if not whacked[player_name] then
|
||||
-- Death by lava
|
||||
if node.groups.lava ~= nil then
|
||||
minetest.chat_send_all(player_name .. " melted into a ball of fire")
|
||||
-- Death by drowning
|
||||
elseif player:get_breath() == 0 then
|
||||
minetest.chat_send_all(player_name .. " ran out of air.")
|
||||
-- Death by fire
|
||||
elseif node.name == "fire:basic_flame" then
|
||||
minetest.chat_send_all(player_name .. " burned to a crisp.")
|
||||
-- Death by something else
|
||||
else
|
||||
minetest.chat_send_all(player_name .. " died.")
|
||||
end
|
||||
end
|
||||
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
|
||||
sound_play_all(player:get_player_name())
|
||||
end)
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
|
||||
-----------------------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
|
||||
--------------------------------------------------------------------------------
|
||||
|
7
mod.conf
Normal file
7
mod.conf
Normal file
@ -0,0 +1,7 @@
|
||||
name = death_messages
|
||||
title = Death Messages
|
||||
author = Evergreen
|
||||
description = Sends a chat message when a player dies (with customizable messages)
|
||||
license = GPL v3
|
||||
forum = https://forum.minetest.net/viewtopic.php?t=8821
|
||||
version = 0.1.4
|
BIN
screenshot.png
Normal file
BIN
screenshot.png
Normal file
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After Width: | Height: | Size: 68 KiB |
0
settings.txt
Executable file → Normal file
0
settings.txt
Executable file → Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user