fishing/functions.lua

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Lua
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--function save settings
function fishing_setting.func.save()
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local input = io.open(fishing_setting.file_settings, "w")
if input then
input:write(minetest.serialize(fishing_setting.settings))
input:close()
else
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minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_settings)
end
end
function fishing_setting.func.set_settings(new_settings, settings)
if settings["message"] ~= nil then
new_settings["message"] = settings["message"]
end
if settings["worm_is_mob"] ~= nil then
new_settings["worm_is_mob"] = settings["worm_is_mob"]
end
if settings["worm_chance"] ~= nil then
new_settings["worm_chance"] = settings["worm_chance"]
end
if settings["new_worm_source"] ~= nil then
new_settings["new_worm_source"] = settings["new_worm_source"]
end
if settings["wear_out"] ~= nil then
new_settings["wear_out"] = settings["wear_out"]
end
if settings["bobber_view_range"] ~= nil then
new_settings["bobber_view_range"] = settings["bobber_view_range"]
end
if settings["simple_deco_fishing_pole"] ~= nil then
new_settings["simple_deco_fishing_pole"] = settings["simple_deco_fishing_pole"]
end
if settings["fish_chance"] ~= nil then
new_settings["fish_chance"] = settings["fish_chance"]
end
if settings["tresor_chance"] ~= nil then
new_settings["tresor_chance"] = settings["tresor_chance"]
end
if settings["shark_chance"] ~= nil then
new_settings["shark_chance"] = settings["shark_chance"]
end
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if settings["tresor_enable"] ~= nil then
new_settings["tresor_enable"] = settings["tresor_enable"]
end
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if settings["escape_chance"] ~= nil then
new_settings["escape_chance"] = settings["escape_chance"]
end
end
--function load settings from file
function fishing_setting.func.load()
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local file = io.open(fishing_setting.file_settings, "r")
local settings = {}
if file then
settings = minetest.deserialize(file:read("*all"))
file:close()
if settings and type(settings) == "table" then
fishing_setting.func.set_settings(fishing_setting.settings, settings)
end
end
end
--function return wear tool value (old or new)
function fishing_setting.func.wear_value(wear)
local used = 0
if wear == "random" then
used = (2000*(math.random(20, 29)))
elseif wear == "randomtools" then
used = (65535/(30-(math.random(15, 29))))
end
return used
end
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-- function return table where mods actived
function fishing_setting.func.ignore_mod(list)
local listOk = {}
for i,v in ipairs(list) do
if minetest.get_modpath(v[1]) ~= nil then
table.insert(listOk, v)
end
end
return listOk
end
--function random hungry by bait type
function fishing_setting.func.hungry_random()
for i,a in pairs(fishing_setting.baits) do
fishing_setting.baits[i]["hungry"] = math.random(15, 80)
end
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--change hungry after random time, min 0h30, max 6h00
minetest.after(math.random(1, 12)*1800,function() fishing_setting.func.hungry_random() end)
end
-- show notification when player catch tresor
function fishing_setting.func.notify(f_name, tresor)
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local title = "Good luck to "..f_name ..", He catch the tresor, "..tresor[4].."!"
for _, player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
if player_name == f_name then
minetest.chat_send_player(player_name, "You catch the tresor, "..tresor[4].."!")
else
minetest.chat_send_player(player_name, title)
end
end
end
--Menu fishing configuration
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fishing_setting.func.on_show_settings = function(player_name)
if not fishing_setting.tmp_setting then
fishing_setting.tmp_setting = {}
fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings)
end
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local formspec = "size[11,9]bgcolor[#99a8ba;]label[4,0;FISHING CONFIGURATION]"..
--Chance fish
"label[1.6,0.5;Chance fish]"..
"button[0,1;1,1;cfish;-1]"..
"button[1,1;1,1;cfish;-10]"..
"label[2.1,1.2;"..tostring(fishing_setting.tmp_setting["fish_chance"]).."]"..
"button[2.7,1;1,1;cfish;+10]"..
"button[3.7,1;1,1;cfish;+1]"..
--Chance shark
"label[1.5,2;Chance shark]"..
"button[0,2.5;1,1;cshark;-1]"..
"button[1,2.5;1,1;cshark;-10]"..
"label[2.1,2.7;"..tostring(fishing_setting.tmp_setting["shark_chance"]).."]"..
"button[2.7,2.5;1,1;cshark;+10]"..
"button[3.7,2.5;1,1;cshark;+1]"..
--Chance tresor
"label[1.5,3.5;Chance tresor]"..
"button[0,4.;1,1;ctresor;-1]"..
"button[1,4;1,1;ctresor;-10]"..
"label[2.1,4.2;"..tostring(fishing_setting.tmp_setting["tresor_chance"]).."]"..
"button[2.7,4;1,1;ctresor;+10]"..
"button[3.7,4;1,1;ctresor;+1]"..
--Chance worm
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"label[7.5,0.5;Chance worm]"..
"button[6,1;1,1;cworm;-1]"..
"button[7,1;1,1;cworm;-10]"..
"label[8.1,1.2;"..tostring(fishing_setting.tmp_setting["worm_chance"]).."]"..
"button[8.7,1;1,1;cworm;+10]"..
"button[9.7,1;1,1;cworm;+1]"..
--Chance escape
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"label[7.3,2;Chance escape]"..
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"button[7,2.5;1,1;cescape;-1]"..
"label[8.1,2.7;"..tostring(fishing_setting.tmp_setting["escape_chance"]).."]"..
"button[8.7,2.5;1,1;cescape;+1]"..
--Bobber view range
"label[7.2,3.5;Bobber view range]"..
"button[7,4;1,1;bvrange;-1]"..
"label[8.1,4.2;"..tostring(fishing_setting.tmp_setting["bobber_view_range"]).."]"..
"button[8.7,4;1,1;bvrange;+1]"..
--messages display
"label[0,5.7;Display messages in chat]"..
"button[3.7,5.5;1,1;dmessages;"..tostring(fishing_setting.tmp_setting["message"]).."]"..
--poledeco
"label[0,6.5;Simple pole deco]"..
"button[3.7,6.3;1,1;poledeco;"..tostring(fishing_setting.tmp_setting["simple_deco_fishing_pole"]).."]"..
--wearout
"label[0,7.3;Poles Wear]"..
"button[3.7,7.1;1,1;wearout;"..tostring(fishing_setting.tmp_setting["wear_out"]).."]"..
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--TRESOR_ENABLE
"label[6,5.7;Tresor enable]"..
"button[9.7,5.5;1,1;tresorenable;"..tostring(fishing_setting.tmp_setting["tresor_enable"]).."]"..
--NEW_WORM_SOURCE
"label[6,6.5;New worm source]"..
"button[9.7,6.3;1,1;newworm;"..tostring(fishing_setting.tmp_setting["new_worm_source"]).."]"..
--WORM_IS_MOB
"label[6,7.3;Worm is mob]"..
"button[9.7,7.1;1,1;wormmob;"..tostring(fishing_setting.tmp_setting["worm_is_mob"]).."]"..
"button_exit[0.5,8.2;1.5,1;save;Abort]"..
"button_exit[9,8.2;1.5,1;save;Ok]"
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minetest.show_formspec(player_name, "fishing:settings", formspec)
end
local inc = function(value, field, min, max)
local v
if field == "+1" then
v = value + 1
elseif field == "+10" then
v = value + 10
elseif field == "+60" then
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v = value + 60
elseif field == "-1" then
v = value - 1
elseif field == "-10" then
v = value - 10
elseif field == "-60" then
v = value - 60
else -- useless, prevent crash
return value
end
if v > max then
v = max
end
if v < min then
v = min
end
return v
end
local bool = function(field)
local v
if field == "true" then
v = false
else
v = true
end
return v
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "fishing:settings" then
local name = player:get_player_name()
if not name then return end
if fields["save"] == "Ok" then
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fishing_setting.func.set_settings(fishing_setting.settings, fishing_setting.tmp_setting)
fishing_setting.func.save()
fishing_setting.tmp_setting = nil
return
elseif fields["quit"] or fields["abort"] then
fishing_setting.tmp_setting = nil
return
elseif fields["cfish"] then
fishing_setting.tmp_setting["fish_chance"] = inc(fishing_setting.tmp_setting["fish_chance"], fields["cfish"], 1, 100)
elseif fields["cshark"] then
fishing_setting.tmp_setting["shark_chance"] = inc(fishing_setting.tmp_setting["shark_chance"], fields["cshark"], 1, 100)
elseif fields["ctresor"] then
fishing_setting.tmp_setting["tresor_chance"] = inc(fishing_setting.tmp_setting["tresor_chance"], fields["ctresor"], 1, 100)
elseif fields["bvrange"] then
fishing_setting.tmp_setting["bobber_view_range"] = inc(fishing_setting.tmp_setting["bobber_view_range"], fields["bvrange"], 4, 20)
elseif fields["cworm"] then
fishing_setting.tmp_setting["worm_chance"] = inc(fishing_setting.tmp_setting["worm_chance"], fields["cworm"], 1, 100)
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elseif fields["cescape"] then
fishing_setting.tmp_setting["escape_chance"] = inc(fishing_setting.tmp_setting["escape_chance"], fields["cescape"], 1, 30)
elseif fields["dmessages"] then
fishing_setting.tmp_setting["message"] = bool(fields["dmessages"])
elseif fields["poledeco"] then
fishing_setting.tmp_setting["simple_deco_fishing_pole"] = bool(fields["poledeco"])
elseif fields["wearout"] then
fishing_setting.tmp_setting["wear_out"] = bool(fields["wearout"])
elseif fields["tresorenable"] then
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fishing_setting.tmp_setting["tresor_enable"] = bool(fields["tresorenable"])
elseif fields["newworm"] then
fishing_setting.tmp_setting["new_worm_source"] = bool(fields["newworm"])
elseif fields["wormmob"] then
fishing_setting.tmp_setting["worm_is_mob"] = bool(fields["wormmob"])
else
return
end
fishing_setting.func.on_show_settings(name)
end
end)
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--function load settings from file
function fishing_setting.func.load_trophies()
local file = io.open(fishing_setting.file_trophies, "r")
fishing_setting.trophies = {}
if file then
fishing_setting.trophies = minetest.deserialize(file:read("*all"))
file:close()
if fishing_setting.trophies and type(fishing_setting.trophies) ~= "table" then
fishing_setting.trophies = {}
end
end
end
function fishing_setting.func.save_trophies()
local input = io.open(fishing_setting.file_trophies, "w")
if input then
input:write(minetest.serialize(fishing_setting.trophies))
input:close()
else
minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_trophies)
end
end
minetest.register_on_shutdown(function()
minetest.log("action", "[fishing] Server shuts down. saving trophies table")
fishing_setting.func.save_trophies()
end)
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
if fishing_setting.trophies[playername] == nil then
fishing_setting.trophies[playername] = { ["fish"] = 0,["shark"] = 0, ["pike"] = 0, ["clownfish"]= 0, ["bluefish"] = 0 }
end
end)
function fishing_setting.func.add_to_trophies(player, fish)
local player_name = player:get_player_name()
if not player_name then return end
if fish == "fish" or fish == "shark" or fish == "pike" or fish == "clownfish" or fish == "bluefish" then
fishing_setting.trophies[player_name][fish] = fishing_setting.trophies[player_name][fish] + 1
if fishing_setting.trophies[player_name][fish]%100 == 0 then
minetest.chat_send_player(player_name, fishing_setting.func.S("You win a new trophie, you have catched %s " .. fish.."."):format(fishing_setting.trophies[player_name][fish]))
local inv = player:get_inventory()
local name = "fishing:trophy_"..fish
if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
else
minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
end
end
end
end
if (minetest.get_modpath("unified_inventory")) then
unified_inventory.register_button("menu_fishing", {
type = "image",
image = "fishing_fish.png",
tooltip = "fishing menu configuration",
action = function(player)
local player_name = player:get_player_name()
if not player_name then return end
if minetest.check_player_privs(player_name, {server=true}) then
fishing_setting.func.on_show_settings(player_name)
else
minetest.chat_send_player(player_name, fishing_setting.func.S("You don't have the server priviledge!"))
end
end,
})
end
minetest.register_chatcommand("fishing_config", {
params = "",
description = "Display fishing configuration menu (admin only)",
privs = {server=true},
func = function(player_name, param)
if not player_name then return end
fishing_setting.func.on_show_settings(player_name)
end
})