forked from minetest-mods/mesecons
First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
This commit is contained in:
parent
3f76b77001
commit
2d004b19ea
90
mesecons/actionqueue.lua
Normal file
90
mesecons/actionqueue.lua
Normal file
@ -0,0 +1,90 @@
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mesecon.queue.actions={} -- contains all ActionQueue actions
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function mesecon.queue:add_function(name, func)
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mesecon.queue.funcs[name] = func
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end
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-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
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-- use overwritecheck nil to never overwrite, but just add the event to the queue
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function mesecon.queue:add_action(pos, func, params, time, overwritecheck)
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-- Create Action Table:
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time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
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action = { pos=pos,
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func=func,
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params=mesecon:tablecopy(params),
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time=time,
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owcheck=overwritecheck}
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--print(dump(action))
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-- if not using the queue, (MESECONS_GLOBALSTEP off), just execute the function an we're done
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if not MESECONS_GLOBALSTEP then
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mesecon.queue:execute(action)
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return
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end
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-- Otherwise, add the action to the queue
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if overwritecheck then -- check if old action has to be overwritten / removed:
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for i, ac in ipairs(mesecon.queue.actions) do
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if(mesecon:cmpPos(pos, action.pos)
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and mesecon:cmpAny(overwritecheck, ac.owcheck)) then
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table.remove(mesecon.queue.actions, i)
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break
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end
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end
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end
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table.insert(mesecon.queue.actions, action)
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end
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-- execute the stored functions on a globalstep
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-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
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-- this makes sure that resuming mesecons circuits when restarting minetest works fine
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-- However, even that does not work in some cases, that's why we delay the time the globalsteps
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-- start to be execute by 5 seconds
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local m_time = 0
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minetest.register_globalstep(function (dtime)
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m_time = m_time + dtime
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if (m_time < 5) then return end -- don't even try if server has not been running for 2 seconds
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local actions = mesecon:tablecopy(mesecon.queue.actions)
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mesecon.queue.actions = {}
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for i, action in ipairs(actions) do
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if action.time > 0 then
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action.time = action.time - dtime
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table.insert(mesecon.queue.actions, action) -- will be handled another time
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else -- execute and remove
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mesecon.queue:execute(action)
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end
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end
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end)
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function mesecon.queue:execute(action)
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mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
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end
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-- Store and read the ActionQueue to / from a file
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-- so that upcoming actions are remembered when the game
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-- is restarted
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local wpath = minetest.get_worldpath()
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local function file2table(filename)
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local f = io.open(filename, "r")
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if f==nil then return {} end
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local t = f:read("*all")
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f:close()
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if t=="" or t==nil then return {} end
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return minetest.deserialize(t)
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end
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local function table2file(filename, table)
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local f = io.open(filename, "w")
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f:write(minetest.serialize(table))
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f:close()
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end
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mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
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minetest.register_on_shutdown(function()
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mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
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end)
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@ -42,37 +42,8 @@
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-- PUBLIC VARIABLES
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mesecon={} -- contains all functions and all global variables
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mesecon.actions_on={} -- Saves registered function callbacks for mesecon on | DEPRECATED
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mesecon.actions_off={} -- Saves registered function callbacks for mesecon off | DEPRECATED
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mesecon.actions_change={} -- Saves registered function callbacks for mesecon change | DEPRECATED
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mesecon.receptors={} -- saves all information about receptors | DEPRECATED
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mesecon.effectors={} -- saves all information about effectors | DEPRECATED
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mesecon.conductors={} -- saves all information about conductors | DEPRECATED
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local wpath = minetest.get_worldpath()
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local function read_file(fn)
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local f = io.open(fn, "r")
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if f==nil then return {} end
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local t = f:read("*all")
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f:close()
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if t=="" or t==nil then return {} end
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return minetest.deserialize(t)
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end
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local function write_file(fn, tbl)
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local f = io.open(fn, "w")
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f:write(minetest.serialize(tbl))
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f:close()
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end
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mesecon.to_update = read_file(wpath.."/mesecon_to_update")
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mesecon.r_to_update = read_file(wpath.."/mesecon_r_to_update")
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minetest.register_on_shutdown(function()
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write_file(wpath.."/mesecon_to_update",mesecon.to_update)
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write_file(wpath.."/mesecon_r_to_update",mesecon.r_to_update)
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end)
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mesecon.queue={} -- contains the ActionQueue
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mesecon.queue.funcs={} -- contains all ActionQueue functions
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-- Settings
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dofile(minetest.get_modpath("mesecons").."/settings.lua")
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@ -86,6 +57,10 @@ dofile(minetest.get_modpath("mesecons").."/presets.lua");
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-- mostly things that make the source look cleaner
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dofile(minetest.get_modpath("mesecons").."/util.lua");
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-- The ActionQueue
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-- Saves all the actions that have to be execute in the future
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dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
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-- Internal stuff
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-- This is the most important file
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-- it handles signal transmission and basically everything else
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@ -101,31 +76,33 @@ dofile(minetest.get_modpath("mesecons").."/legacy.lua");
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-- API
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-- these are the only functions you need to remember
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function mesecon:receptor_on_i(pos, rules)
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mesecon.queue:add_function("receptor_on", function (pos, rules)
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rules = rules or mesecon.rules.default
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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-- if area is not loaded, keep trying
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if minetest.env:get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_on", {rules})
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end
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local rulenames = mesecon:rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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mesecon:turnon(np, rulename)
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end
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end
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end
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end)
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function mesecon:receptor_on(pos, rules)
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if MESECONS_GLOBALSTEP then
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rules = rules or mesecon.rules.default
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mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="on"}
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else
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mesecon:receptor_on_i(pos, rules)
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end
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mesecon.queue:add_action(pos, "receptor_on", {rules})
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end
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function mesecon:receptor_off_i(pos, rules)
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mesecon.queue:add_function("receptor_off", function (pos, rules)
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rules = rules or mesecon.rules.default
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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if minetest.env:get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_off", {rules})
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end
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local rulenames = mesecon:rules_link_rule_all(pos, rule)
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for _, rulename in ipairs(rulenames) do
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if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
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@ -135,15 +112,10 @@ function mesecon:receptor_off_i(pos, rules)
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end
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end
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end
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end
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end)
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function mesecon:receptor_off(pos, rules)
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if MESECONS_GLOBALSTEP then
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rules = rules or mesecon.rules.default
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mesecon.r_to_update[#mesecon.r_to_update+1]={pos=pos, rules=rules, action="off"}
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else
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mesecon:receptor_off_i(pos, rules)
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end
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mesecon.queue:add_action(pos, "receptor_off", {rules})
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end
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@ -177,121 +177,76 @@ function mesecon:effector_get_rules(node)
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return mesecon.rules.default
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end
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--Signals
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-- #######################
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-- # Signals (effectors) #
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-- #######################
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-- Activation:
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mesecon.queue:add_function("activate", function (pos, rulename)
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node = minetest.get_node(pos)
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effector = mesecon:get_effector(node.name)
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if effector and effector.action_on then
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effector.action_on(pos, node, rulename)
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end
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end)
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function mesecon:activate(pos, node, rulename)
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if MESECONS_GLOBALSTEP then
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:activate(pos, node, rule)
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end
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return
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end
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add_action(pos, "on", rulename)
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else
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_on then
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effector.action_on (pos, node, rulename)
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:activate(pos, node, rule)
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end
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return
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end
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mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename)
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end
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-- Deactivation
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mesecon.queue:add_function("deactivate", function (pos, rulename)
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node = minetest.get_node(pos)
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effector = mesecon:get_effector(node.name)
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if effector and effector.action_off then
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effector.action_off(pos, node, rulename)
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end
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end)
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function mesecon:deactivate(pos, node, rulename)
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if MESECONS_GLOBALSTEP then
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:deactivate(pos, node, rule)
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end
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return
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end
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add_action(pos, "off", rulename)
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else
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_off then
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effector.action_off (pos, node, rulename)
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:deactivate(pos, node, rule)
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end
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return
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end
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mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename)
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end
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-- Change
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mesecon.queue:add_function("change", function (pos, rulename, changetype)
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node = minetest.get_node(pos)
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effector = mesecon:get_effector(node.name)
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if effector and effector.action_change then
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effector.action_change(pos, node, rulename, changetype)
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end
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end)
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function mesecon:changesignal(pos, node, rulename, newstate)
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newstate = newstate or "on"
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--rulename = rulename or mesecon.rules.default
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if MESECONS_GLOBALSTEP then
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:changesignal(pos, node, rule, newstate)
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end
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if rulename == nil then
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for _,rule in ipairs(mesecon:effector_get_rules(node)) do
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mesecon:changesignal(pos, node, rule, newstate)
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end
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return
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end
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add_action(pos, "c"..newstate, rulename)
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else
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_change then
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effector.action_change (pos, node, rulename, newstate)
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end
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end
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mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename)
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end
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function execute_actions(dtime)
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local nactions = mesecon.to_update
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mesecon.to_update = {}
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for _,i in ipairs(nactions) do
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node = minetest.get_node(i.pos)
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if node.name=="ignore" then
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add_action(i.pos, i.action, i.rname)
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else
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effector = mesecon:get_effector(node.name)
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if i.action == "on" then
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if effector and effector.action_on then
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effector.action_on(i.pos, node, i.rname)
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end
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elseif i.action == "off" then
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if effector and effector.action_off then
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effector.action_off(i.pos, node, i.rname)
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end
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elseif i.action == "con" then
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if effector and effector.action_change then
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effector.action_change(i.pos, node, i.rname, "on")
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end
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elseif i.action == "coff" then
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if effector and effector.action_change then
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effector.action_change(i.pos, node, i.rname, "off")
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end
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end
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end
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end
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local nactions = mesecon.r_to_update
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mesecon.r_to_update = {}
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for _,i in ipairs(nactions) do
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if i.action == "on" then
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mesecon:receptor_on_i(i.pos, i.rules)
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else
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mesecon:receptor_off_i(i.pos,i.rules)
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end
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end
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end
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minetest.register_globalstep(execute_actions)
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function add_action(pos, action, rname)
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for _,i in ipairs(mesecon.to_update) do
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if i.pos.x == pos.x and i.pos.y == pos.y and i.pos.z == pos.z and i.rname.x == rname.x and i.rname.y == rname.y and i.rname.z == rname.z then
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if (i.action == "on" and action == "on") or (i.action == "off" and action == "off") then
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--nothing
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elseif i.action == "coff" and action == "on" then i.action = "on"
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elseif i.action == "con" and action == "off" then i.action = "off"
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else
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if action == "on" or action == "con" then i.action = "con" end
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if action == "off" or action == "coff" then i.action = "coff" end
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end
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break
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end
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end
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mesecon.to_update[#mesecon.to_update+1] = {pos = pos, action = action, rname = rname}
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end
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--Rules
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-- #########
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-- # Rules # "Database" for rulenames
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-- #########
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function mesecon:add_rules(name, rules)
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mesecon.rules[name] = rules
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@ -18,7 +18,7 @@ end
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mesecon.on_dignode = function (pos, node)
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if mesecon:is_conductor_on(node) then
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mesecon:receptor_off_i(pos, mesecon:conductor_get_rules(node))
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mesecon:receptor_off(pos, mesecon:conductor_get_rules(node))
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elseif mesecon:is_receptor_on(node.name) then
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mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
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end
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@ -181,3 +181,14 @@ function mesecon:tablecopy(table) -- deep table copy
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return newtable
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end
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function mesecon:cmpAny(t1, t2)
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if type(t1) ~= type(t2) then return false end
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if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
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for i, e in pairs(t1) do
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if not mesecon:cmpAny(e, t2[i]) then return false end
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end
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return true
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end
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@ -17,28 +17,18 @@ end
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-- Functions that are called after the delay time
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local delayer_turnon = function(params)
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local rules = delayer_get_output_rules(params.node)
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mesecon:receptor_on(params.pos, rules)
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end
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local delayer_turnoff = function(params)
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local rules = delayer_get_output_rules(params.node)
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mesecon:receptor_off(params.pos, rules)
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end
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local delayer_activate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
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minetest.after(time, delayer_turnon , {pos = pos, node = node})
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mesecon.queue:add_action(pos, "receptor_on", {rules=delayer_get_output_rules(node)}, time, nil)
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end
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local delayer_deactivate = function(pos, node)
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local def = minetest.registered_nodes[node.name]
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local time = def.delayer_time
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minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
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minetest.after(time, delayer_turnoff, {pos = pos, node = node})
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mesecon.queue:add_action(pos, "receptor_off", {rules=delayer_get_output_rules(node)}, time, nil)
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end
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-- Register the 2 (states) x 4 (delay times) delayers
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|
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Reference in New Issue
Block a user