Minor cleanup of mesecno torch and add another rule to it (behind above)

This commit is contained in:
Jeija 2012-12-27 10:50:20 +01:00
parent d1ace465c7
commit ac0fb91139
2 changed files with 69 additions and 79 deletions

View File

@ -428,7 +428,7 @@ end
--Rules rotation Functions:
function mesecon:rotate_rules_right(rules)
local nr = {}
nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.z,
@ -439,7 +439,7 @@ function mesecon:rotate_rules_right(rules)
end
function mesecon:rotate_rules_left(rules)
local nr = {}
nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.z,
@ -450,7 +450,7 @@ function mesecon:rotate_rules_left(rules)
end
function mesecon:rotate_rules_down(rules)
local nr = {}
nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = -rule.y,
@ -461,7 +461,7 @@ function mesecon:rotate_rules_down(rules)
end
function mesecon:rotate_rules_up(rules)
local nr = {}
nr = {}
for i, rule in ipairs(rules) do
table.insert(nr, {
x = rule.y,

View File

@ -1,53 +1,54 @@
--MESECON TORCHES
local torch_get_rules = function(node)
local rules = {
{x=1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=-1, z=0}}
if node.param2 == 5 then
rules=mesecon:rotate_rules_right(rules)
elseif node.param2 == 2 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif node.param2 == 4 then
rules=mesecon:rotate_rules_left(rules)
elseif node.param2 == 1 then
rules=mesecon:rotate_rules_down(rules)
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_up(rules)
local rotate_torch_rules = function (rules, param2)
if param2 == 5 then
return mesecon:rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon:rotate_rules_left(rules)
elseif param2 == 1 then
return mesecon:rotate_rules_down(rules)
elseif param2 == 0 then
return mesecon:rotate_rules_up(rules)
else
return rules
end
return rules
end
local torch_get_output_rules = function(node)
local rules = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0}}
return rotate_torch_rules(rules, node.param2)
end
local torch_get_input_rules = function(node)
local rules = {x=0, y=0, z=0}
local rules = {{x = -2, y = 0, z = 0},
{x = -1, y = 1, z = 0}}
if node.param2 == 4 then
rules.z = -2
elseif node.param2 == 2 then
rules.x = -2
elseif node.param2 == 5 then
rules.z = 2
elseif node.param2 == 3 then
rules.x = 2
elseif node.param2 == 1 then
rules.y = 2
elseif node.param2 == 0 then
rules.y = -2
end
return rules
return rotate_torch_rules(rules, node.param2)
end
minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4',
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stick"},
}
{"group:mesecon_conductor_craftable"},
{"default:stick"},}
})
local torch_selectionbox =
{
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
}
minetest.register_node("mesecons_torch:mesecon_torch_off", {
drawtype = "torchlike",
tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
@ -55,19 +56,12 @@ minetest.register_node("mesecons_torch:mesecon_torch_off", {
paramtype = "light",
walkable = false,
paramtype2 = "wallmounted",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
},
legacy_wallmounted = true,
groups = {dig_immediate=3,not_in_creative_inventory=1},
drop = '"mesecons_torch:mesecon_torch_on" 1',
description="Mesecon Torch",
selection_box = torch_selectionbox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_torch:mesecon_torch_on",
mesecons = {receptor = {
state = mesecon.state.off,
rules = torch_get_rules
rules = torch_get_output_rules
}}
})
@ -80,43 +74,39 @@ minetest.register_node("mesecons_torch:mesecon_torch_on", {
sunlight_propagates = true,
walkable = false,
paramtype2 = "wallmounted",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
},
legacy_wallmounted = true,
selection_box = torch_selectionbox,
groups = {dig_immediate=3},
light_source = LIGHT_MAX-5,
description="Mesecon Torch",
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_rules
}}
rules = torch_get_output_rules
}},
})
minetest.register_abm({
nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local node = minetest.env:get_node(pos)
local pa = torch_get_input_rules(node)
nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"},
interval = 1,
chance = 1,
action = function(pos, node)
local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do
local src = mesecon:addPosRule(pos, rule)
if mesecon:is_power_on(src) then
is_powered = true
end
end
local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z}
if mesecon:is_power_on(postc) then
if node.name ~= "mesecons_torch:mesecon_torch_off" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_off",param2=node.param2})
mesecon:receptor_off(pos, torch_get_rules(node))
end
else
if node.name ~= "mesecons_torch:mesecon_torch_on" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_on",param2=node.param2})
mesecon:receptor_on(pos, torch_get_rules(node))
end
end
end
if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
mesecon:receptor_off(pos, torch_get_output_rules(node))
end
elseif node.name == "mesecons_torch:mesecon_torch_off" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
mesecon:receptor_on(pos, torch_get_output_rules(node))
end
end
})
-- Param2 Table (Block Attached To)