Jeija
809192f353
Use vector helper functions instead of old builtin cmpPos and addPosRule functions
2016-02-14 20:55:50 +01:00
Jeija
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
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This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija
97f7b5745f
Remove trailing whitespace
2015-10-04 13:30:34 +02:00
Jeija
a6d0a523ba
Add support for sticky blocks for pistons and a a sample sticky block
2015-02-28 13:42:39 +01:00
Jeija
1df6e5a03b
Rewrite movestones, make them nodes instead of entities
2015-02-14 13:35:50 +01:00
Jeija
639fc8988e
Fix onstate sticky piston drop: Must be sticky instead of normal piston
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Thanks to HybridDog for spotting that
2015-02-05 20:26:51 +01:00
Jeija
c326dc221a
Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
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Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
Jeija
f977ac821a
Re-implement settings system:
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Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
dcf1f799c5
Fix #184 , Fix #186 , Fix #187
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Just some minor issues like dead code.
2014-11-21 21:43:28 +01:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Vanessa Ezekowitz
669e3d0880
use 'wood' group for crafting pistons, pressure plates, and noteblocks
2013-11-30 19:07:12 -05:00
Anthony Zhang
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
Anthony Zhang
367a41416b
Fix README a little and add piston sounds by suzenako, contributed by jordan4ibanez.
2013-06-05 16:01:11 -04:00
RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
Jeija
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
Anthony Zhang
588e41c786
Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons).
2013-03-14 14:19:02 -04:00
Anthony Zhang
e1577eba46
Revert additional piston rules.
2013-03-11 17:49:07 -04:00
Anthony Zhang
4406654fa4
Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
2013-03-11 17:37:50 -04:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
khonkhortisan
ac23eb070a
Make vertical piston pusher selection boxes match their horizontal
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equivalents
2013-03-02 22:22:43 -08:00
Anthony Zhang
536c77330b
Fix sticky piston crafting recipe.
2013-02-08 19:50:20 -05:00
Anthony Zhang
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
2013-02-08 14:36:20 -05:00
Jeija
74eefc270a
Fix piston drops and craft recipe
2013-02-06 21:24:58 +01:00
Jeija
c062411fa1
Fix another two piston-related bugs
2012-12-27 20:38:12 +01:00
Jeija
2a8bd68c41
Fix very rare piston bug (needs testing)
2012-12-27 19:14:54 +01:00
Vanessa Ezekowitz
cdd9a93da9
revamped textures for all pistons, tweaked thickness of piston pusher
2012-12-27 12:13:40 -05:00
Jeija
d3b77b5be3
Compatibility with old pistons
2012-12-27 12:03:05 +01:00
Jeija
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
Jeija
af8fd75fa4
Fix sticky piston up
2012-12-23 17:20:59 +01:00
Jeija
594d061d6d
Fix sticky piston retraction not working
2012-12-12 03:14:57 +01:00
Jeija
23bebfc054
Merge branch 'master' into nextgen
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
Jeija
5aa0815ffb
hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093
2012-12-19 18:20:21 +01:00
Jeija
f6ef7b005d
Same for sticky piston
2012-12-18 16:21:41 +01:00
Jeija
5cdf23fb00
Fix bug reported here: http://bit.ly/VOF35X
2012-12-18 16:20:24 +01:00
Anthony Zhang
c50b68cf83
Use a simpler way of detecting up/down piston placement (thanks Jeija).
2012-12-16 15:12:24 -05:00
Jeija
a1852204fb
Cleanup and improve piston code
2012-12-16 11:58:43 +01:00
Jeija
ae4bd1e21c
Merge branch 'master' into nextgen
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Conflicts:
mesecons_pistons/init.lua
2012-12-16 08:59:06 +01:00
Anthony Zhang
9dee0c020c
Fix placing while facing diagonally.
2012-12-15 19:16:59 -05:00
Anthony Zhang
aab0d4d943
Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
2012-12-15 19:12:20 -05:00
Jeija
44dc1a128c
Upload cleaned up mesecons to nextgen branch
2012-12-15 18:45:51 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Anthony Zhang
3bab7cb252
Simpler piston push/pull method.
2012-11-28 23:32:24 -05:00
Anthony Zhang
aaddd9e74d
Fix a rare piston pushing bug and make piston updating faster.
2012-11-27 19:34:54 -05:00
Anthony Zhang
db434c6fe9
Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall.
2012-11-11 17:51:03 -05:00
Anthony Zhang
3ae31cd849
Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc.
2012-10-27 12:40:11 -04:00
Anthony Zhang
ff5dcda7c7
Further piston improvements, the pistons now delay before retracting and play nice with invalid states.
2012-10-13 12:45:15 -04:00
Anthony Zhang
dcd2f94ba9
New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
2012-10-02 17:09:39 -04:00
Anthony Zhang
cd8fd55fe3
Fix whitespace, simplify node updating.
2012-10-01 22:18:45 -04:00