Commit Graph

44 Commits

Author SHA1 Message Date
d91e0b66cb Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones. 2012-12-26 22:54:28 +01:00
af8fd75fa4 Fix sticky piston up 2012-12-23 17:20:59 +01:00
594d061d6d Fix sticky piston retraction not working 2012-12-12 03:14:57 +01:00
23bebfc054 Merge branch 'master' into nextgen
Conflicts:
	mesecons/internal.lua
	mesecons/wires.lua
	mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
5aa0815ffb hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093 2012-12-19 18:20:21 +01:00
f6ef7b005d Same for sticky piston 2012-12-18 16:21:41 +01:00
5cdf23fb00 Fix bug reported here: http://bit.ly/VOF35X 2012-12-18 16:20:24 +01:00
c50b68cf83 Use a simpler way of detecting up/down piston placement (thanks Jeija). 2012-12-16 15:12:24 -05:00
a1852204fb Cleanup and improve piston code 2012-12-16 11:58:43 +01:00
ae4bd1e21c Merge branch 'master' into nextgen
Conflicts:
	mesecons_pistons/init.lua
2012-12-16 08:59:06 +01:00
9dee0c020c Fix placing while facing diagonally. 2012-12-15 19:16:59 -05:00
aab0d4d943 Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). 2012-12-15 19:12:20 -05:00
44dc1a128c Upload cleaned up mesecons to nextgen branch 2012-12-15 18:45:51 +01:00
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
3bab7cb252 Simpler piston push/pull method. 2012-11-28 23:32:24 -05:00
aaddd9e74d Fix a rare piston pushing bug and make piston updating faster. 2012-11-27 19:34:54 -05:00
db434c6fe9 Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall. 2012-11-11 17:51:03 -05:00
3ae31cd849 Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc. 2012-10-27 12:40:11 -04:00
ff5dcda7c7 Further piston improvements, the pistons now delay before retracting and play nice with invalid states. 2012-10-13 12:45:15 -04:00
dcd2f94ba9 New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. 2012-10-02 17:09:39 -04:00
cd8fd55fe3 Fix whitespace, simplify node updating. 2012-10-01 22:18:45 -04:00
Jat
b7553145b0 Actuator ignored liquid (all) 2012-08-30 14:20:18 +02:00
164971f6d1 Remove piston_up from dead groups 2012-08-13 20:39:14 +02:00
6f9036c70b Register piston_up and piston_down as effectors 2012-08-13 20:37:39 +02:00
00ce2540c2 New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) 2012-08-13 20:17:45 +02:00
9829abc74d HUGE speed improvement 2012-08-12 10:57:00 +02:00
e12b297987 change all recipes to use group:mesecon_conductor_craftable
fixed deprecated/invalid recipes in lightstones.

fixed copy&paste error in one of the delayer textures

fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 2012-08-11 23:39:28 +02:00
fa1213134a did the same for buttons and up/down pistons 2012-08-10 17:59:52 -04:00
39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
9d52049e83 Fix sticky piston duplicate bug 2012-08-10 20:12:53 +02:00
2330d0af79 added pistons up and down 2012-08-09 13:52:47 +09:30
10fe94dea7 Make Pistons use set_node not dig_node (Speed Improvement) 2012-08-08 12:40:18 +02:00
55e74c04ed Trigger Block Update when retracting Piston 2012-08-08 11:44:12 +02:00
f502cbd801 use normal piston textures on sides of sticky piston plunger. Also fixes
deprecated tile_images bits.
2012-08-07 03:11:36 -04:00
aa8ad0fde9 Fix off-by-one error in piston length calculation and change the node pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid. 2012-07-20 22:15:49 -04:00
9736b0f61e Nodebox piston pushers! Fix a few piston bugs such as pistons pushing pistons, pistons pushing blocks into pushers causing blocks to get deleted, and many more. As a side effect, players can no longer simply walk through piston pushers. Additionally, pistons will only remove their own pushers, and not those of neighboring pistons as well. Remove ENABLE_PISTON_ANIMATION option (not compatible with nodebox piston pushers). 2012-07-20 16:27:43 -04:00
64a452da24 Fix piston duplication bug, simplify piston handling, limit piston push distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings. 2012-07-18 23:38:59 -04:00
1e569782f5 Use minetest.env:place_node and minetest.env:dig_node to enable usage of the on_place and on_dig callbacks. 2012-06-21 20:32:48 -04:00
4200757ba3 Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible. 2012-06-04 22:20:04 -04:00
0f7e2d5ab3 Fix Bug: Pistons can now be removed 2012-03-25 00:09:47 +01:00
3018128b4b Update nodes for compatibility with digging time groups. 2012-03-22 17:52:11 -04:00
ff75bcdcab Fix pistons removing entities when it shouldn't 2012-03-18 11:26:54 -04:00
36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00