mff_game/mods/default/nodes.lua

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2013-05-19 18:43:04 +02:00
-- mods/default/nodes.lua
--[[ Node name convention:
Although many node names are in combined-word form, the required form for new
node names is words separated by underscores. If both forms are used in written
language (for example pinewood and pine wood) the underscore form should be used.
--]]
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--[[ Index:
Stone
-----
(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
default:stone
default:cobble
default:stonebrick
default:mossycobble
default:desert_stone
default:desert_cobble
default:desert_stonebrick
default:sandstone
default:sandstonebrick
default:obsidian
default:obsidianbrick
Soft / Non-Stone
----------------
(1. Material [2. Modified forms])
default:dirt
default:dirt_with_grass
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
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default:dirt_with_snow
default:sand
default:desert_sand
default:gravel
default:clay
default:snow
default:snowblock
default:ice
Trees
-----
(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
default:tree
default:wood
default:leaves
default:sapling
default:apple
default:jungletree
default:junglewood
default:jungleleaves
default:junglesapling
default:pine_tree
default:pine_wood
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default:pine_needles
default:pine_sapling
default:acacia_tree
default:acacia_wood
default:acacia_leaves
default:acacia_sapling
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Ores
----
(1. In stone 2. Block)
default:stone_with_coal
default:coalblock
default:stone_with_iron
default:steelblock
default:stone_with_copper
default:copperblock
default:bronzeblock
default:stone_with_gold
default:goldblock
default:stone_with_mese
default:mese
default:stone_with_diamond
default:diamondblock
Plantlife (non-cubic)
---------------------
default:cactus
default:papyrus
default:dry_shrub
default:junglegrass
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default:grass_1
default:grass_2
default:grass_3
default:grass_4
default:grass_5
default:dry_grass_1
default:dry_grass_2
default:dry_grass_3
default:dry_grass_4
default:dry_grass_5
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Liquids
-------
(1. Source 2. Flowing)
default:water_source
default:water_flowing
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default:river_water_source
default:river_water_flowing
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default:lava_source
default:lava_flowing
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
default:torch
default:chest
default:chest_locked
default:bookshelf
default:sign_wall
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default:ladder
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default:fence_wood
default:glass
default:obsidian_glass
default:rail
default:brick
default:meselamp
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Misc
----
default:cloud
default:nyancat
default:nyancat_rainbow
--]]
--
-- Stone
--
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minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
groups = {cracky = 3, stone = 1},
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drop = 'default:cobble',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky = 3, stone = 1},
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drop = 'default:desert_cobble',
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legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:desert_cobble", {
description = "Desert Cobblestone",
tiles = {"default_desert_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
tiles = {"default_desert_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
groups = {crumbly = 2, cracky = 3},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
tiles = {"default_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
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sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
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})
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minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
tiles = {"default_obsidian_brick.png"},
is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
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})
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--
-- Soft / Non-Stone
--
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
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tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1},
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drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
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{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png",
"default_dirt.png",
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{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
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minetest.register_node("default:dirt_with_snow", {
description = "Dirt with Snow",
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tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1},
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drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.25},
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}),
})
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minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
tiles = {"default_desert_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
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sounds = default.node_sound_sand_defaults(),
})
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minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
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sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.5},
dug = {name = "default_gravel_footstep", gain = 1.0},
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}),
})
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
groups = {crumbly = 3},
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drop = 'default:clay_lump 4',
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("default:snow", {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
paramtype = "light",
buildable_to = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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},
},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
dug = {name = "default_snow_footstep", gain = 0.75},
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}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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end
end,
})
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minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, puts_out_fire = 1},
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sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.25},
dug = {name = "default_snow_footstep", gain = 0.75},
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}),
})
minetest.register_node("default:ice", {
description = "Ice",
tiles = {"default_ice.png"},
is_ground_content = false,
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paramtype = "light",
groups = {cracky = 3, puts_out_fire = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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--
-- Trees
--
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minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_node("default:wood", {
description = "Wooden Planks",
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
})
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minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
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paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
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items = {'default:sapling'},
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rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
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items = {'default:leaves'},
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}
}
},
sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:apple", {
description = "Apple",
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drawtype = "plantlike",
visual_scale = 1.0,
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tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
is_ground_content = false,
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selection_box = {
type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "default:apple", param2 = 1})
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end
end,
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})
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minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
"default_jungletree.png"},
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paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
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})
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minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
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drawtype = "allfaces_optional",
waving = 1,
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visual_scale = 1.3,
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tiles = {"default_jungleleaves.png"},
special_tiles = {"default_jungleleaves_simple.png"},
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paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
max_items = 1,
items = {
{items = {'default:junglesapling'}, rarity = 20},
{items = {'default:jungleleaves'}}
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}
},
sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
selection_box = {
type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
})
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minetest.register_node("default:pine_tree", {
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description = "Pine Tree",
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
"default_pine_tree.png"},
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paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
})
minetest.register_node("default:pine_wood", {
description = "Pine Wood Planks",
tiles = {"default_pine_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
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paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
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}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
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selection_box = {
type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:acacia_tree", {
description = "Acacia Tree",
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
"default_acacia_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:acacia_wood", {
description = "Acacia Wood Planks",
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:acacia_leaves", {
description = "Acacia Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_acacia_leaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:acacia_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 3},
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drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {cracky = 2},
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drop = 'default:iron_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {cracky = 2},
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drop = 'default:copper_lump',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
paramtype = "light",
groups = {cracky = 1},
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drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults(),
light_source = 1,
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})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
light_source = 3,
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})
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minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
groups = {cracky = 2},
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drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1},
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drop = "default:diamond",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
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sounds = default.node_sound_stone_defaults(),
})
--
-- Plantlife (non-cubic)
--
minetest.register_node("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
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paramtype2 = "facedir",
groups = {snappy = 1, choppy = 3, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
selection_box = {
type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
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})
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minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
})
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minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
sunlight_propagates = true,
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walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
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})
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minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_1.png"},
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-- Use texture of a taller grass stage in inventory
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inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
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walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_" .. math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
for i = 2, 5 do
minetest.register_node("default:grass_" .. i, {
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description = "Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_grass_" .. i .. ".png"},
inventory_image = "default_grass_" .. i .. ".png",
wield_image = "default_grass_" .. i .. ".png",
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paramtype = "light",
sunlight_propagates = true,
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walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
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minetest.register_node("default:dry_grass_1", {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_1.png"},
inventory_image = "default_dry_grass_3.png",
wield_image = "default_dry_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
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end,
})
for i = 2, 5 do
minetest.register_node("default:dry_grass_" .. i, {
description = "Dry Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"default_dry_grass_" .. i .. ".png"},
inventory_image = "default_dry_grass_" .. i .. ".png",
wield_image = "default_dry_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, not_in_creative_inventory=1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
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--
-- Liquids
--
minetest.register_node("default:water_source", {
description = "Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "liquid",
tiles = {
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{
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name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
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},
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},
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},
special_tiles = {
-- New-style water source material (mostly unused)
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{
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name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
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},
backface_culling = false,
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},
},
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alpha = 160,
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paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
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liquid_viscosity = 1,
post_effect_color = {a = 120, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
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})
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minetest.register_node("default:water_flowing", {
description = "Flowing Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "flowingliquid",
tiles = {"default_water.png"},
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special_tiles = {
{
name = "default_water_flowing_animated.png",
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backface_culling = false,
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animation = {
type = "vertical_frames",
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aspect_w = 16,
aspect_h = 16,
length = 0.8,
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},
},
{
name = "default_water_flowing_animated.png",
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backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
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},
},
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},
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alpha = 160,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
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liquid_viscosity = 1,
post_effect_color = {a = 120, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1},
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})
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minetest.register_node("default:river_water_source", {
description = "River Water Source",
inventory_image = minetest.inventorycube("default_river_water.png"),
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drawtype = "liquid",
tiles = {
{
name = "default_river_water_source_animated.png",
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "default_river_water_source_animated.png",
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 120, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1},
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})
minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
inventory_image = minetest.inventorycube("default_river_water.png"),
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drawtype = "flowingliquid",
tiles = {"default_river_water.png"},
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special_tiles = {
{
name = "default_river_water_flowing_animated.png",
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backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_river_water_flowing_animated.png",
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backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 120, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, puts_out_fire = 1,
not_in_creative_inventory = 1},
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})
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minetest.register_node("default:lava_source", {
description = "Lava Source",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "liquid",
tiles = {
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{
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name = "default_lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
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},
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},
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},
special_tiles = {
-- New-style lava source material (mostly unused)
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{
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name = "default_lava_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
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},
backface_culling = false,
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},
},
paramtype = "light",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
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})
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minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
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inventory_image = minetest.inventorycube("default_lava.png"),
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drawtype = "flowingliquid",
tiles = {"default_lava.png"},
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special_tiles = {
{
name = "default_lava_flowing_animated.png",
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backface_culling = false,
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animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
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},
},
{
name = "default_lava_flowing_animated.png",
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backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
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},
},
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},
paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
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drop = "",
drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
not_in_creative_inventory = 1},
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})
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--
-- Tools / "Advanced" crafting / Non-"natural"
--
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minetest.register_node("default:torch", {
description = "Torch",
drawtype = "torchlike",
tiles = {
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{
name = "default_torch_on_floor_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
{
name="default_torch_on_ceiling_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
{
name="default_torch_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0
},
},
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},
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inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = default.LIGHT_MAX - 1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
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},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
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legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
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})
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local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
return formspec
end
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local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
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minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end,
})
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")")
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end,
on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
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end,
can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to locked chest at " .. minetest.pos_to_string(pos))
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from locked chest at " .. minetest.pos_to_string(pos))
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end,
on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
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get_locked_chest_formspec(pos)
)
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end
end,
on_blast = function() end,
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})
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local bookshelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
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default.get_hotbar_bg(0,2.85)
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minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", bookshelf_formspec)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
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end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("books")
end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
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return 1
else
return 0
end
end
end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
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end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node("default:sign_wall", {
description = "Sign",
drawtype = "nodebox",
tiles = {"default_sign.png"},
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
is_ground_content = false,
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walkable = false,
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node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
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legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos, sender:get_player_name())
return
end
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local meta = minetest.get_meta(pos)
if not fields.text then return end
minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
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meta:set_string("text", fields.text)
meta:set_string("infotext", '"' .. fields.text .. '"')
end,
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})
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minetest.register_node("default:ladder", {
description = "Ladder",
drawtype = "signlike",
tiles = {"default_ladder.png"},
inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
sunlight_propagates = true,
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walkable = false,
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climbable = true,
is_ground_content = false,
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selection_box = {
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type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
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},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
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legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
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})
local fence_texture =
"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
inventory_image = fence_texture,
wield_image = fence_texture,
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paramtype = "light",
sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
})
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minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike",
tiles = {"default_obsidian_glass.png"},
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paramtype = "light",
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is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 3},
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})
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minetest.register_node("default:rail", {
description = "Rail",
drawtype = "raillike",
tiles = {"default_rail.png", "default_rail_curved.png",
"default_rail_t_junction.png", "default_rail_crossing.png"},
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inventory_image = "default_rail.png",
wield_image = "default_rail.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
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is_ground_content = false,
selection_box = {
type = "fixed",
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-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
connect_to_raillike = minetest.raillike_group("rail")},
})
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minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:meselamp", {
description = "Mese Lamp",
drawtype = "glasslike",
tiles = {"default_meselamp.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
light_source = default.LIGHT_MAX,
})
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--
-- Misc
--
minetest.register_node("default:cloud", {
description = "Cloud",
tiles = {"default_cloud.png"},
is_ground_content = false,
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sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
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})
minetest.register_node("default:nyancat", {
description = "Nyan Cat",
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
paramtype2 = "facedir",
groups = {cracky = 2},
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is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
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minetest.register_node("default:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
"default_nc_rb.png", "default_nc_rb.png"
},
paramtype2 = "facedir",
groups = {cracky = 2},
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is_ground_content = false,
sounds = default.node_sound_defaults(),
})