forked from minetest/minetest_game
Kelp: Improve placement/removal and extend selection box
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7f3e9e65b3
commit
1e9c61f241
@ -1571,13 +1571,22 @@ minetest.register_node("default:acacia_bush_sapling", {
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})
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minetest.register_node("default:sand_with_kelp", {
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description = "Kelp On Sand",
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description = "Kelp",
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drawtype = "plantlike_rooted",
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waving = 1,
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tiles = {"default_sand.png"},
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special_tiles = {{name = "default_kelp.png", tileable_vertical = true}},
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inventory_image = "default_kelp.png",
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paramtype2 = "leveled",
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groups = {snappy = 3},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
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},
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},
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node_dig_prediction = "default:sand",
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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@ -1592,7 +1601,11 @@ minetest.register_node("default:sand_with_kelp", {
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end
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end
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local pos = pointed_thing.above
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local pos = pointed_thing.under
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if minetest.get_node(pos).name ~= "default:sand" then
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return itemstack
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end
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local height = math.random(4, 6)
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local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
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local node_top = minetest.get_node(pos_top)
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@ -1616,6 +1629,10 @@ minetest.register_node("default:sand_with_kelp", {
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(pos, {name = "default:sand"})
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end
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})
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