forked from minetest/minetest_game
Add tree growing functions to game_api.txt
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game_api.txt
23
game_api.txt
@ -23,7 +23,7 @@ The bucket API allows registering new types of buckets for non-default liquids.
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"bucket_lava.png", -- Bucket texture (for wielditem and inventory_image)
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"Lava Bucket" -- Bucket description
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)
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Doors API
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---------
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The doors mod allows modders to register custom doors.
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@ -31,7 +31,7 @@ The doors mod allows modders to register custom doors.
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doors.register_door(name, def)
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^ name: "Door name"
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^ def: See [#Door definition]
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#Door definition
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----------------
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{
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@ -58,7 +58,7 @@ The farming API allows you to easily register plants and hoes.
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farming.register_hoe(name, hoe definition)
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-> Register a new hoe, see [#hoe definition]
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farming.register_plant(name, Plant definition)
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-> Register a new growing plant, see [#Plant definition]
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@ -99,7 +99,7 @@ stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
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-> images: see [Tile definition]
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-> description: used for the description field in the stair's definition
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-> sounds: see [#Default sounds]
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stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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-> Registers a slabs
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-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
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@ -108,13 +108,13 @@ stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
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-> images: see [Tile definition]
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-> description: used for the description field in the stair's definition
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-> sounds: see [#Default sounds]
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stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
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-> A wrapper for stairs.register_stair and stairs.register_slab
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-> Uses almost the same arguments as stairs.register_stair
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-> desc_stair: Description for stair node
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-> desc_slab: Description for slab node
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Xpanes API
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----------
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Creates panes that automatically connect to each other
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@ -280,3 +280,14 @@ dye.basecolors
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dye.excolors
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^ Array containing the names of the available extended colors
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Trees
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-----
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default.grow_tree(pos, is_apple_tree)
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^ Grows a tree or apple tree at pos
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default.grow_jungle_tree(pos)
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^ Grows a jungletree at pos
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default.grow_pine_tree(pos)
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^ Grows a pinetree at pos
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@ -45,7 +45,7 @@ minetest.register_abm({
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_jungletree(pos)
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default.grow_jungle_tree(pos)
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end
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})
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@ -60,7 +60,7 @@ minetest.register_abm({
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_pinetree(pos)
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default.grow_pine_tree(pos)
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end
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})
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@ -157,14 +157,14 @@ end
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-- Jungletree
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function default.grow_jungletree(pos, bad)
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function default.grow_jungle_tree(pos, bad)
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--[[
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NOTE: Jungletree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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if bad then
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error("Deprecated use of default.grow_jungletree")
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error("Deprecated use of default.grow_jungle_tree")
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end
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local x, y, z = pos.x, pos.y, pos.z
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@ -220,7 +220,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
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end
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end
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function default.grow_pinetree(pos)
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function default.grow_pine_tree(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + random(9, 13) -- Trunk top
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