Version MFF

This commit is contained in:
Sys Quatre 2019-05-12 19:20:27 +02:00
parent cc25d6be13
commit 119ea9aee2
158 changed files with 198 additions and 125 deletions

View File

@ -6,7 +6,7 @@ minetest.register_alias("adminleggings","3d_armor:leggings_admin")
minetest.register_tool("3d_armor:helmet_admin", { minetest.register_tool("3d_armor:helmet_admin", {
description = "Admin Helmet", description = "Admin Helmet",
inventory_image = "3d_armor_inv_helmet_admin.png", inventory_image = "3d_armor_inv_helmet_admin.png",
groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1, not_in_creative_inventory=1}, groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1,},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos) on_drop = function(itemstack, dropper, pos)
return return
@ -16,7 +16,7 @@ minetest.register_tool("3d_armor:helmet_admin", {
minetest.register_tool("3d_armor:chestplate_admin", { minetest.register_tool("3d_armor:chestplate_admin", {
description = "Admin Chestplate", description = "Admin Chestplate",
inventory_image = "3d_armor_inv_chestplate_admin.png", inventory_image = "3d_armor_inv_chestplate_admin.png",
groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, groups = {armor_torso=1000, armor_heal=1000, armor_use=0},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos) on_drop = function(itemstack, dropper, pos)
return return
@ -26,7 +26,7 @@ minetest.register_tool("3d_armor:chestplate_admin", {
minetest.register_tool("3d_armor:leggings_admin", { minetest.register_tool("3d_armor:leggings_admin", {
description = "Admin Leggings", description = "Admin Leggings",
inventory_image = "3d_armor_inv_leggings_admin.png", inventory_image = "3d_armor_inv_leggings_admin.png",
groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, groups = {armor_legs=1000, armor_heal=1000, armor_use=0},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos) on_drop = function(itemstack, dropper, pos)
return return
@ -36,7 +36,7 @@ minetest.register_tool("3d_armor:leggings_admin", {
minetest.register_tool("3d_armor:boots_admin", { minetest.register_tool("3d_armor:boots_admin", {
description = "Admin Boots", description = "Admin Boots",
inventory_image = "3d_armor_inv_boots_admin.png", inventory_image = "3d_armor_inv_boots_admin.png",
groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1}, groups = {armor_feet=1000, armor_heal=1000, armor_use=0},
wear = 0, wear = 0,
on_drop = function(itemstack, dropper, pos) on_drop = function(itemstack, dropper, pos)
return return

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@ -9,7 +9,7 @@ ARMOR_MATERIALS = {
bronze = "default:bronze_ingot", bronze = "default:bronze_ingot",
diamond = "default:diamond", diamond = "default:diamond",
gold = "default:gold_ingot", gold = "default:gold_ingot",
mithril = "moreores:mithril_ingot", mithril = "default:mithril_ingot",
crystal = "ethereal:crystal_ingot", crystal = "ethereal:crystal_ingot",
} }
@ -55,7 +55,3 @@ ARMOR_LEVEL_MULTIPLIER = 1
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether. -- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
ARMOR_HEAL_MULTIPLIER = 1 ARMOR_HEAL_MULTIPLIER = 1
-- You can use this to increase or decrease overall armor radiation protection,
-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
-- Note: patched technic mod is required
ARMOR_RADIATION_MULTIPLIER = 1

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@ -1,3 +1,10 @@
local armors_no_shields = { ["3d_armor:helmet_hardenedleather"] = true,["3d_armor:chestplate_hardenedleather"] = true,
["3d_armor:leggings_hardenedleather"] = true,["3d_armor:boots_hardenedleather"] = true,
["3d_armor:helmet_reinforcedleather"] = true,["3d_armor:chestplate_reinforcedleather"] = true,
["3d_armor:leggings_reinforcedleather"] = true,["3d_armor:boots_reinforcedleather"] = true,
} -- modif MFF (crabman/24/06/2015)
ARMOR_INIT_DELAY = 1 ARMOR_INIT_DELAY = 1
ARMOR_INIT_TIMES = 1 ARMOR_INIT_TIMES = 1
ARMOR_BONES_DELAY = 1 ARMOR_BONES_DELAY = 1
@ -14,8 +21,16 @@ ARMOR_MATERIALS = {
bronze = "default:bronze_ingot", bronze = "default:bronze_ingot",
diamond = "default:diamond", diamond = "default:diamond",
gold = "default:gold_ingot", gold = "default:gold_ingot",
mithril = "moreores:mithril_ingot", mithril = "default:mithril_ingot",
crystal = "ethereal:crystal_ingot", crystal = "ethereal:crystal_ingot",
-- Hunter armors (A déc-ommenter quand activation de l'armure au total)
hardenedleather = "3d_armor:hardenedleather",
reinforcedleather = "3d_armor:reinforcedleather",
-- Warrior armors
blackmithril = "3d_armor:blackmithril_ingot"
-- Wizard armors
--armor = "xxx",
--armor = "xxx",
} }
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
ARMOR_FIRE_NODES = { ARMOR_FIRE_NODES = {
@ -45,9 +60,6 @@ if input then
input:close() input:close()
input = nil input = nil
end end
if not minetest.get_modpath("moreores") then
ARMOR_MATERIALS.mithril = nil
end
if not minetest.get_modpath("ethereal") then if not minetest.get_modpath("ethereal") then
ARMOR_MATERIALS.crystal = nil ARMOR_MATERIALS.crystal = nil
end end
@ -85,6 +97,8 @@ elseif minetest.get_modpath("unified_inventory") then
unified_inventory.register_button("armor", { unified_inventory.register_button("armor", {
type = "image", type = "image",
image = "inventory_plus_armor.png", image = "inventory_plus_armor.png",
tooltip = "Armor inventory",
show_with = false, --Modif MFF (Crabman 30/06/2015)
}) })
unified_inventory.register_page("armor", { unified_inventory.register_page("armor", {
get_formspec = function(player, perplayer_formspec) get_formspec = function(player, perplayer_formspec)
@ -95,9 +109,12 @@ elseif minetest.get_modpath("unified_inventory") then
.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]" .."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]" .."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]" .."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]" .."label[5.0,"..(fy + 0.4)..";Heal: "..armor.def[name].heal.."]"
.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]" .."label[5.0,"..(fy + 0.8)..";Fire: "..armor.def[name].fire.."]"
.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]" .."label[5.0,"..(fy + 1.2)..";Radiation: "..armor.def[name].radiation.."]"
.."label[5.0,"..(fy + 1.6)..";Speed: "..armor.def[name].speed.."]"
.."label[5.0,"..(fy + 2)..";Jump: "..armor.def[name].jump.."]"
.."label[5.0,"..(fy + 2.4)..";Gravity: "..armor.def[name].gravity.."]"
.."listring[current_player;main]" .."listring[current_player;main]"
.."listring[detached:"..name.."_armor;armor]" .."listring[detached:"..name.."_armor;armor]"
return {formspec=formspec} return {formspec=formspec}
@ -153,7 +170,7 @@ armor.set_player_armor = function(self, player)
local textures = {} local textures = {}
local physics_o = {speed=1,gravity=1,jump=1} local physics_o = {speed=1,gravity=1,jump=1}
local material = {type=nil, count=1} local material = {type=nil, count=1}
local preview = armor:get_preview(name) or "character_preview.png" local preview = ""
for _,v in ipairs(self.elements) do for _,v in ipairs(self.elements) do
elements[v] = false elements[v] = false
end end
@ -166,9 +183,20 @@ armor.set_player_armor = function(self, player)
if v == false then if v == false then
local level = def.groups["armor_"..k] local level = def.groups["armor_"..k]
if level then if level then
local texture = def.texture or item:gsub("%:", "_") local texture = item:gsub("%:", "_")
if texture:find("enchanted") then --MFF xdecor enchanting preview fix
texture = texture:gsub("_enchanted", "")
texture = texture:gsub("_strong", "")
texture = texture:gsub("_speed", "")
end
table.insert(textures, texture..".png") table.insert(textures, texture..".png")
preview = preview.."^"..texture.."_preview.png" if preview == "" then
preview = texture .. "_preview.png"
elseif stack:get_name():find("shield") then -- //MFF(Mg|09/05/15)
preview = preview.. "^" .. texture.."_preview.png"
else
preview = texture .. "_preview.png^" .. preview
end
armor_level = armor_level + level armor_level = armor_level + level
state = state + stack:get_wear() state = state + stack:get_wear()
items = items + 1 items = items + 1
@ -196,6 +224,10 @@ armor.set_player_armor = function(self, player)
end end
end end
end end
if preview ~= "" then
preview = "^" .. preview
end
preview = armor:get_preview(name) .. preview -- //MFF(Mg|09/05/15)
if minetest.get_modpath("shields") then if minetest.get_modpath("shields") then
armor_level = armor_level * 0.9 armor_level = armor_level * 0.9
end end
@ -215,7 +247,9 @@ armor.set_player_armor = function(self, player)
armor_groups.radiation = 100 - armor_radiation armor_groups.radiation = 100 - armor_radiation
end end
player:set_armor_groups(armor_groups) player:set_armor_groups(armor_groups)
player:set_physics_override(physics_o) --player:set_physics_override(physics_o)
player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
pclasses.api.util.on_update(name)
self.textures[name].armor = armor_texture self.textures[name].armor = armor_texture
self.textures[name].preview = preview self.textures[name].preview = preview
self.def[name].state = state self.def[name].state = state
@ -251,7 +285,10 @@ end
armor.get_preview = function(self, name) armor.get_preview = function(self, name)
if skin_mod == "skins" then if skin_mod == "skins" then
return armor:get_player_skin(name).."_preview.png" return armor:get_player_skin(name).."_preview.png"
elseif skin_mod == "u_skins"then
return string.gsub(armor.textures[name].skin, ".png", "_preview.png")
end end
return "character_preview.png"
end end
armor.get_armor_formspec = function(self, name) armor.get_armor_formspec = function(self, name)
@ -269,6 +306,9 @@ armor.get_armor_formspec = function(self, name)
formspec = formspec:gsub("armor_heal", armor.def[name].heal) formspec = formspec:gsub("armor_heal", armor.def[name].heal)
formspec = formspec:gsub("armor_fire", armor.def[name].fire) formspec = formspec:gsub("armor_fire", armor.def[name].fire)
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation) formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
formspec = formspec:gsub("armor_speed", armor.def[name].speed)
formspec = formspec:gsub("armor_jump", armor.def[name].jump)
formspec = formspec:gsub("armor_gravity", armor.def[name].gravity)
return formspec return formspec
end end
@ -290,7 +330,7 @@ armor.update_inventory = function(self, player)
if page:find("detached:"..name.."_armor") then if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec) inventory_plus.set_inventory_formspec(player, formspec)
end end
elseif not core.setting_getbool("creative_mode") then else
player:set_inventory_formspec(formspec) player:set_inventory_formspec(formspec)
end end
end end
@ -382,13 +422,63 @@ minetest.register_on_joinplayer(function(player)
end, end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player) on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory() local plaver_inv = player:get_inventory()
local old_stack = inv:get_stack(from_list, from_index)
local stack = inv:get_stack(to_list, to_index) local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack) player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil) player_inv:set_stack(from_list, from_index, old_stack)
armor:set_player_armor(player) armor:set_player_armor(player)
armor:update_inventory(player) armor:update_inventory(player)
end, end,
allow_put = function(inv, listname, index, stack, player) allow_put = function(inv, listname, index, stack, player)
--DEBUT modif MFF (crabman/24/06/2015)
local name = stack:get_name()
local player_inv = player:get_inventory()
local size = player_inv:get_size(listname)
if not ( (name:split(":")[1] == "3d_armor" and stack:get_definition().groups["armor_heal"]) or name:split(":")[1] == "shields") then
return 0
end
-- if player class != item class
if not pclasses.api.util.can_have_item(player:get_player_name(), name) then
return 0
end
--MFF (crabman/27/11/2015) no same item type. *helmet*
local ptype = name:split(":")[2]:split("_")[1]
if ptype == "enchanted" then
ptype = name:split(":")[2]:split("_")[2]
end
for i=1, size do
local stack = player_inv:get_stack(listname, i)
if stack:get_count() > 0 then
if stack:get_name():find(ptype) then
return 0
end
end
end
if name:find("shield") then
for i=1, size do
local stack = player_inv:get_stack(listname, i)
if stack:get_count() > 0 then
if armors_no_shields[stack:get_name()] ~= nil then
return 0
end
end
end
else
if armors_no_shields[name] ~= nil then
for i=1, size do
local stack = player_inv:get_stack(listname, i)
if stack:get_count() > 0 then
if stack:get_name():find("shields:") then
return 0
end
end
end
end
end
--FIN modif MFF (crabman/24/06/2015)
return 1 return 1
end, end,
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
@ -463,7 +553,7 @@ minetest.register_on_joinplayer(function(player)
end, player) end, player)
end end
end) end)
--[[
if ARMOR_DROP == true or ARMOR_DESTROY == true then if ARMOR_DROP == true or ARMOR_DESTROY == true then
armor.drop_armor = function(pos, stack) armor.drop_armor = function(pos, stack)
local obj = minetest.add_item(pos, stack) local obj = minetest.add_item(pos, stack)
@ -479,7 +569,9 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
local drop = {} local drop = {}
for i=1, player_inv:get_size("armor") do for i=1, player_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i) local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then -- Modification for MFF
if stack:get_count() > 0 and (not pclasses.data.reserved_items[armor_inv:get_stack("armor", i):get_name()] or
not pclasses.api.util.can_have_item(name, armor_inv:get_stack("armor", i):get_name())) then
table.insert(drop, stack) table.insert(drop, stack)
armor_inv:set_stack("armor", i, nil) armor_inv:set_stack("armor", i, nil)
player_inv:set_stack("armor", i, nil) player_inv:set_stack("armor", i, nil)
@ -497,15 +589,8 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
if ARMOR_DESTROY == false then if ARMOR_DESTROY == false then
minetest.after(ARMOR_BONES_DELAY, function() minetest.after(ARMOR_BONES_DELAY, function()
local node = minetest.get_node(vector.round(pos)) local node = minetest.get_node(vector.round(pos))
if node then -- Modification for MFF
if node.name ~= "bones:bones" then if node and node.name == "bones:bones" then
pos.y = pos.y+1
node = minetest.get_node(vector.round(pos))
if node.name ~= "bones:bones" then
minetest.log("warning", "Failed to add armor to bones node.")
return
end
end
local meta = minetest.get_meta(vector.round(pos)) local meta = minetest.get_meta(vector.round(pos))
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -525,6 +610,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end end
end) end)
end end
--]]
minetest.register_on_player_hpchange(function(player, hp_change) minetest.register_on_player_hpchange(function(player, hp_change)
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]") local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
@ -581,14 +667,10 @@ if ARMOR_FIRE_PROTECT == true then
end end
end end
else else
print ("[3d_armor] Fire Nodes disabled") minetest.log("info", "[3d_armor] Fire Nodes disabled")
end end
minetest.register_globalstep(function(dtime) function armor_step()
armor.timer = armor.timer + dtime
if armor.timer < ARMOR_UPDATE_TIME then
return
end
for _,player in pairs(minetest.get_connected_players()) do for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name() local name = player:get_player_name()
local pos = player:getpos() local pos = player:getpos()
@ -619,8 +701,12 @@ minetest.register_globalstep(function(dtime)
end end
end end
end end
armor.timer = 0 minetest.after(ARMOR_UPDATE_TIME, armor_step)
end) end
-- Launch once started
minetest.after(0, armor_step)
-- kill player when command issued -- kill player when command issued
minetest.register_chatcommand("kill", { minetest.register_chatcommand("kill", {

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@ -17,8 +17,8 @@ Helmets:
[3d_armor:helmet_bronze] X = [default:bronze_ingot] [3d_armor:helmet_bronze] X = [default:bronze_ingot]
[3d_armor:helmet_diamond] X = [default:diamond] [3d_armor:helmet_diamond] X = [default:diamond]
[3d_armor:helmet_gold] X = [default:gold_ingot] [3d_armor:helmet_gold] X = [default:gold_ingot]
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] * [3d_armor:helmet_mithril] X = [default:mithril_ingot]
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] ** [3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] *
Chestplates: Chestplates:
@ -36,8 +36,8 @@ Chestplates:
[3d_armor:chestplate_bronze] X = [default:bronze_ingot] [3d_armor:chestplate_bronze] X = [default:bronze_ingot]
[3d_armor:chestplate_diamond] X = [default:diamond] [3d_armor:chestplate_diamond] X = [default:diamond]
[3d_armor:chestplate_gold] X = [default:gold_ingot] [3d_armor:chestplate_gold] X = [default:gold_ingot]
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] * [3d_armor:chestplate_mithril] X = [default:mithril_ingot]
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] ** [3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] *
Leggings: Leggings:
@ -55,8 +55,8 @@ Leggings:
[3d_armor:leggings_bronze] X = [default:bronze_ingot] [3d_armor:leggings_bronze] X = [default:bronze_ingot]
[3d_armor:leggings_diamond] X = [default:diamond] [3d_armor:leggings_diamond] X = [default:diamond]
[3d_armor:leggings_gold] X = [default:gold_ingot] [3d_armor:leggings_gold] X = [default:gold_ingot]
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] * [3d_armor:leggings_mithril] X = [default:mithril_ingot]
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] ** [3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] *
Boots: Boots:
@ -72,8 +72,7 @@ Boots:
[3d_armor:boots_bronze] X = [default:bronze_ingot [3d_armor:boots_bronze] X = [default:bronze_ingot
[3d_armor:boots_diamond] X = [default:diamond] [3d_armor:boots_diamond] X = [default:diamond]
[3d_armor:boots_gold] X = [default:gold_ingot] [3d_armor:boots_gold] X = [default:gold_ingot]
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] * [3d_armor:boots_mithril] X = [default:mithril_ingot]
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] ** [3d_armor:boots_crystal] X = [ethereal:crystal_ingot] *
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549 * Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal

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@ -1,4 +1,5 @@
default default
player_physics
inventory_plus? inventory_plus?
unified_inventory? unified_inventory?
fire? fire?

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@ -6,40 +6,40 @@ if ARMOR_MATERIALS.wood then
minetest.register_tool("3d_armor:helmet_wood", { minetest.register_tool("3d_armor:helmet_wood", {
description = "Wood Helmet", description = "Wood Helmet",
inventory_image = "3d_armor_inv_helmet_wood.png", inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=5, armor_heal=0, armor_use=2000}, groups = {armor_head=1, armor_heal=0, armor_use=2000},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_wood", { minetest.register_tool("3d_armor:chestplate_wood", {
description = "Wood Chestplate", description = "Wood Chestplate",
inventory_image = "3d_armor_inv_chestplate_wood.png", inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=10, armor_heal=0, armor_use=2000}, groups = {armor_torso=3, armor_heal=0, armor_use=2000},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_wood", { minetest.register_tool("3d_armor:leggings_wood", {
description = "Wood Leggings", description = "Wood Leggings",
inventory_image = "3d_armor_inv_leggings_wood.png", inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=5, armor_heal=0, armor_use=2000}, groups = {armor_legs=3, armor_heal=0, armor_use=2000},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_wood", { minetest.register_tool("3d_armor:boots_wood", {
description = "Wood Boots", description = "Wood Boots",
inventory_image = "3d_armor_inv_boots_wood.png", inventory_image = "3d_armor_inv_boots_wood.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000}, groups = {armor_feet=1, armor_heal=0, armor_use=2000},
wear = 0, wear = 0,
}) })
end end
if ARMOR_MATERIALS.cactus then if ARMOR_MATERIALS.cactus then
minetest.register_tool("3d_armor:helmet_cactus", { minetest.register_tool("3d_armor:helmet_cactus", {
description = "Cactuc Helmet", description = "Cactus Helmet",
inventory_image = "3d_armor_inv_helmet_cactus.png", inventory_image = "3d_armor_inv_helmet_cactus.png",
groups = {armor_head=5, armor_heal=0, armor_use=1000}, groups = {armor_head=3, armor_heal=0, armor_use=1000},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_cactus", { minetest.register_tool("3d_armor:chestplate_cactus", {
description = "Cactus Chestplate", description = "Cactus Chestplate",
inventory_image = "3d_armor_inv_chestplate_cactus.png", inventory_image = "3d_armor_inv_chestplate_cactus.png",
groups = {armor_torso=10, armor_heal=0, armor_use=1000}, groups = {armor_torso=5, armor_heal=0, armor_use=1000},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_cactus", { minetest.register_tool("3d_armor:leggings_cactus", {
@ -51,7 +51,7 @@ if ARMOR_MATERIALS.cactus then
minetest.register_tool("3d_armor:boots_cactus", { minetest.register_tool("3d_armor:boots_cactus", {
description = "Cactus Boots", description = "Cactus Boots",
inventory_image = "3d_armor_inv_boots_cactus.png", inventory_image = "3d_armor_inv_boots_cactus.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000}, groups = {armor_feet=3, armor_heal=0, armor_use=1000},
wear = 0, wear = 0,
}) })
end end
@ -60,25 +60,25 @@ if ARMOR_MATERIALS.steel then
minetest.register_tool("3d_armor:helmet_steel", { minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet", description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png", inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=10, armor_heal=0, armor_use=500}, groups = {armor_head=4, armor_heal=0, armor_use=500},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_steel", { minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate", description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png", inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=15, armor_heal=0, armor_use=500}, groups = {armor_torso=8, armor_heal=0, armor_use=500},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_steel", { minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings", description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png", inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=15, armor_heal=0, armor_use=500}, groups = {armor_legs=8, armor_heal=0, armor_use=500},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_steel", { minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots", description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png", inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=10, armor_heal=0, armor_use=500}, groups = {armor_feet=4, armor_heal=0, armor_use=500},
wear = 0, wear = 0,
}) })
end end
@ -87,25 +87,25 @@ if ARMOR_MATERIALS.bronze then
minetest.register_tool("3d_armor:helmet_bronze", { minetest.register_tool("3d_armor:helmet_bronze", {
description = "Bronze Helmet", description = "Bronze Helmet",
inventory_image = "3d_armor_inv_helmet_bronze.png", inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=10, armor_heal=6, armor_use=250}, groups = {armor_head=5, armor_heal=0, armor_use=250},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_bronze", { minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate", description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png", inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=15, armor_heal=6, armor_use=250}, groups = {armor_torso=9, armor_heal=0, armor_use=250},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_bronze", { minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings", description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png", inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=15, armor_heal=6, armor_use=250}, groups = {armor_legs=9, armor_heal=0, armor_use=250},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_bronze", { minetest.register_tool("3d_armor:boots_bronze", {
description = "Bronze Boots", description = "Bronze Boots",
inventory_image = "3d_armor_inv_boots_bronze.png", inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=10, armor_heal=6, armor_use=250}, groups = {armor_feet=5, armor_heal=0, armor_use=250},
wear = 0, wear = 0,
}) })
end end
@ -114,25 +114,25 @@ if ARMOR_MATERIALS.diamond then
minetest.register_tool("3d_armor:helmet_diamond", { minetest.register_tool("3d_armor:helmet_diamond", {
description = "Diamond Helmet", description = "Diamond Helmet",
inventory_image = "3d_armor_inv_helmet_diamond.png", inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=15, armor_heal=12, armor_use=100}, groups = {armor_head=7, armor_heal=0, armor_use=100},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_diamond", { minetest.register_tool("3d_armor:chestplate_diamond", {
description = "Diamond Chestplate", description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png", inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=20, armor_heal=12, armor_use=100}, groups = {armor_torso=13, armor_heal=0, armor_use=100},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_diamond", { minetest.register_tool("3d_armor:leggings_diamond", {
description = "Diamond Leggings", description = "Diamond Leggings",
inventory_image = "3d_armor_inv_leggings_diamond.png", inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=20, armor_heal=12, armor_use=100}, groups = {armor_legs=13, armor_heal=0, armor_use=100},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_diamond", { minetest.register_tool("3d_armor:boots_diamond", {
description = "Diamond Boots", description = "Diamond Boots",
inventory_image = "3d_armor_inv_boots_diamond.png", inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=15, armor_heal=12, armor_use=100}, groups = {armor_feet=7, armor_heal=0, armor_use=100},
wear = 0, wear = 0,
}) })
end end
@ -141,52 +141,52 @@ if ARMOR_MATERIALS.gold then
minetest.register_tool("3d_armor:helmet_gold", { minetest.register_tool("3d_armor:helmet_gold", {
description = "Gold Helmet", description = "Gold Helmet",
inventory_image = "3d_armor_inv_helmet_gold.png", inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=10, armor_heal=6, armor_use=250}, groups = {armor_head=5, armor_heal=0, armor_use=200},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_gold", { minetest.register_tool("3d_armor:chestplate_gold", {
description = "Gold Chestplate", description = "Gold Chestplate",
inventory_image = "3d_armor_inv_chestplate_gold.png", inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=15, armor_heal=6, armor_use=250}, groups = {armor_torso=11, armor_heal=0, armor_use=200},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_gold", { minetest.register_tool("3d_armor:leggings_gold", {
description = "Gold Leggings", description = "Gold Leggings",
inventory_image = "3d_armor_inv_leggings_gold.png", inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=15, armor_heal=6, armor_use=250}, groups = {armor_legs=11, armor_heal=0, armor_use=200},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_gold", { minetest.register_tool("3d_armor:boots_gold", {
description = "Gold Boots", description = "Gold Boots",
inventory_image = "3d_armor_inv_boots_gold.png", inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=10, armor_heal=6, armor_use=250}, groups = {armor_feet=5, armor_heal=0, armor_use=200},
wear = 0, wear = 0,
}) })
end end
if ARMOR_MATERIALS.mithril then if ARMOR_MATERIALS.mithril then
minetest.register_tool("3d_armor:helmet_mithril", { minetest.register_tool("3d_armor:helmet_mithril", {
description = "Mithril Helmet", description = "Mithril Helmet (Warrior)",
inventory_image = "3d_armor_inv_helmet_mithril.png", inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=15, armor_heal=12, armor_use=50}, groups = {armor_head=9, armor_heal=0, armor_use=50},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_mithril", { minetest.register_tool("3d_armor:chestplate_mithril", {
description = "Mithril Chestplate", description = "Mithril Chestplate (Warrior)",
inventory_image = "3d_armor_inv_chestplate_mithril.png", inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=20, armor_heal=12, armor_use=50}, groups = {armor_torso=15, armor_heal=0, armor_use=50},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_mithril", { minetest.register_tool("3d_armor:leggings_mithril", {
description = "Mithril Leggings", description = "Mithril Leggings (Warrior)",
inventory_image = "3d_armor_inv_leggings_mithril.png", inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=20, armor_heal=12, armor_use=50}, groups = {armor_legs=15, armor_heal=0, armor_use=50},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_mithril", { minetest.register_tool("3d_armor:boots_mithril", {
description = "Mithril Boots", description = "Mithril Boots (Warrior)",
inventory_image = "3d_armor_inv_boots_mithril.png", inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=15, armor_heal=12, armor_use=50}, groups = {armor_feet=9, armor_heal=0, armor_use=50},
wear = 0, wear = 0,
}) })
end end
@ -195,25 +195,25 @@ if ARMOR_MATERIALS.crystal then
minetest.register_tool("3d_armor:helmet_crystal", { minetest.register_tool("3d_armor:helmet_crystal", {
description = "Crystal Helmet", description = "Crystal Helmet",
inventory_image = "3d_armor_inv_helmet_crystal.png", inventory_image = "3d_armor_inv_helmet_crystal.png",
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1}, groups = {armor_head=15, armor_heal=0, armor_use=50, armor_fire=1},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_crystal", { minetest.register_tool("3d_armor:chestplate_crystal", {
description = "Crystal Chestplate", description = "Crystal Chestplate",
inventory_image = "3d_armor_inv_chestplate_crystal.png", inventory_image = "3d_armor_inv_chestplate_crystal.png",
groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1}, groups = {armor_torso=20, armor_heal=0, armor_use=50, armor_fire=1},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_crystal", { minetest.register_tool("3d_armor:leggings_crystal", {
description = "Crystal Leggings", description = "Crystal Leggings",
inventory_image = "3d_armor_inv_leggings_crystal.png", inventory_image = "3d_armor_inv_leggings_crystal.png",
groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1}, groups = {armor_legs=20, armor_heal=0, armor_use=50, armor_fire=1},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_crystal", { minetest.register_tool("3d_armor:boots_crystal", {
description = "Crystal Boots", description = "Crystal Boots",
inventory_image = "3d_armor_inv_boots_crystal.png", inventory_image = "3d_armor_inv_boots_crystal.png",
groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1}, groups = {armor_feet=15, armor_heal=0, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
wear = 0, wear = 0,
}) })
end end

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