forked from mtcontrib/3d_armor
Better balance of armor weights
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6e58d1280b
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20edce6c55
@ -119,7 +119,7 @@ if armor.materials.steel then
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description = S("Steel Helmet"),
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=1, armor_heal=0, armor_use=800,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -127,7 +127,7 @@ if armor.materials.steel then
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description = S("Steel Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=1, armor_heal=0, armor_use=800,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.04, physics_gravity=0.04},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -135,7 +135,7 @@ if armor.materials.steel then
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description = S("Steel Leggings"),
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=800,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.03, physics_gravity=0.03},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -143,7 +143,7 @@ if armor.materials.steel then
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description = S("Steel Boots"),
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=1, armor_heal=0, armor_use=800,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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@ -154,7 +154,7 @@ if armor.materials.bronze then
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description = S("Bronze Helmet"),
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=1, armor_heal=6, armor_use=400,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -162,7 +162,7 @@ if armor.materials.bronze then
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description = S("Bronze Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=400,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.04, physics_gravity=0.04},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -170,7 +170,7 @@ if armor.materials.bronze then
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description = S("Bronze Leggings"),
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=400,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.03, physics_gravity=0.03},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -178,7 +178,7 @@ if armor.materials.bronze then
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description = S("Bronze Boots"),
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=400,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.01, physics_gravity=0.01},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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@ -220,7 +220,7 @@ if armor.materials.gold then
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description = S("Gold Helmet"),
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=1, armor_heal=6, armor_use=300,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.02, physics_gravity=0.02},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -228,7 +228,7 @@ if armor.materials.gold then
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description = S("Gold Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=300,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.05, physics_gravity=0.05},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -236,7 +236,7 @@ if armor.materials.gold then
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description = S("Gold Leggings"),
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=300,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.04, physics_gravity=0.04},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -244,7 +244,7 @@ if armor.materials.gold then
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description = S("Gold Boots"),
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=300,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.02, physics_gravity=0.02},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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@ -121,7 +121,7 @@ if armor.materials.steel then
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description = S("Steel Shield"),
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inventory_image = "shields_inv_shield_steel.png",
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groups = {armor_shield=1, armor_heal=0, armor_use=800,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.03, physics_gravity=0.03},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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reciprocate_damage = true,
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@ -139,7 +139,7 @@ if armor.materials.bronze then
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description = S("Bronze Shield"),
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inventory_image = "shields_inv_shield_bronze.png",
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groups = {armor_shield=1, armor_heal=6, armor_use=400,
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physics_speed=-0.025, physics_gravity=0.025},
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physics_speed=-0.03, physics_gravity=0.03},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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reciprocate_damage = true,
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@ -174,7 +174,7 @@ if armor.materials.gold then
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description = S("Gold Shield"),
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inventory_image = "shields_inv_shield_gold.png",
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groups = {armor_shield=1, armor_heal=6, armor_use=300,
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physics_speed=-0.03, physics_gravity=0.03},
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physics_speed=-0.04, physics_gravity=0.04},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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reciprocate_damage = true,
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