forked from mtcontrib/3d_armor
Check node is not nil before indexing
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@ -506,15 +506,17 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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minetest.after(ARMOR_BONES_DELAY, function()
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pos = vector.round(pos)
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local node = minetest.get_node(pos)
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if node and node.name == "bones:bones" then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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for _,stack in ipairs(drop) do
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if name == owner and inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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armor.drop_armor(pos, stack)
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if node then
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if node.name == "bones:bones" then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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for _,stack in ipairs(drop) do
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if name == owner and inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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armor.drop_armor(pos, stack)
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end
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end
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end
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else
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