forked from mtcontrib/3d_armor
Stop dropped armor disappearing into ground
This stops dropped armor disappearing into ground at times...
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@ -526,15 +526,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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armor.drop_armor = function(pos, stack)
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local obj = minetest.add_item(pos, stack)
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if obj then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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end
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end
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minetest.register_on_dieplayer(function(player)
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