forked from mtcontrib/3d_armor
Add check for nil player inventory
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672dbe1f54
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@ -88,7 +88,11 @@ armor.set_player_armor = function(self, player)
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end
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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if not name or not player_inv then
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if not name then
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minetest.log("error", "Failed to read player name")
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return
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elseif not player_inv then
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minetest.log("error", "Failed to read player inventory")
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return
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end
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local armor_texture = "3d_armor_trans.png"
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@ -183,7 +187,11 @@ armor.update_armor = function(self, player)
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if self.player_hp[name] > hp then
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not armor_inv then
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if not player_inv then
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minetest.log("error", "Failed to read player inventory")
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return
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elseif not armor_inv then
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minetest.log("error", "Failed to read detached inventory")
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return
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end
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local heal_max = 0
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