Add shields back as a separate mod

This commit is contained in:
stujones11
2013-06-24 19:06:19 +01:00
parent 0edd6ac9e0
commit 61e6052019
20 changed files with 902 additions and 756 deletions

View File

@ -7,6 +7,13 @@ end
armor = {
player_hp = {},
elements = {"head", "torso", "legs", "feet"},
formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
.."list[current_player;main;0,4.5;8,4;]"
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
}
armor.set_player_armor = function(self, player)
@ -18,7 +25,7 @@ armor.set_player_armor = function(self, player)
local armor_texture = uniskins.default_texture
local armor_level = 0
local textures = {}
for _,v in ipairs({"head", "torso", "legs", "feet"}) do
for _,v in ipairs(self.elements) do
local stack = player_inv:get_stack("armor_"..v, 1)
local level = stack:get_definition().groups["armor_"..v]
if level then
@ -56,7 +63,7 @@ armor.update_armor = function(self, player)
return
end
local heal_max = 0
for _,v in ipairs({"head", "torso", "legs", "feet"}) do
for _,v in ipairs(self.elements) do
local stack = armor_inv:get_stack("armor_"..v, 1)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
@ -87,14 +94,9 @@ end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local formspec = armor.formspec:gsub("player_name", name)
if fields.armor then
inventory_plus.set_inventory_formspec(player, "size[8,8.5]"
.."button[0,0;2,0.5;main;Back]"
.."list[current_player;main;0,4.5;8,4;]"
.."list[detached:"..name.."_armor;armor_head;3,0;1,1;]"
.."list[detached:"..name.."_armor;armor_torso;3,1;1,1;]"
.."list[detached:"..name.."_armor;armor_legs;3,2;1,1;]"
.."list[detached:"..name.."_armor;armor_feet;3,3;1,1;]")
inventory_plus.set_inventory_formspec(player, formspec)
return
end
for field, _ in pairs(fields) do
@ -133,7 +135,7 @@ minetest.register_on_joinplayer(function(player)
return 0
end,
})
for _,v in ipairs({"head", "torso", "legs", "feet"}) do
for _,v in ipairs(armor.elements) do
local list = "armor_"..v
player_inv:set_size(list, 1)
armor_inv:set_size(list, 1)

View File

@ -14,6 +14,7 @@ Helmets:
[3d_armor:helmet_wood] X = [default:wood]
[3d_armor:helmet_steel] X = [default:steel_ingot]
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
[3d_armor:helmet_diamond] X = [default:diamond]
Chestplates:
@ -28,6 +29,7 @@ Chestplates:
[3d_armor:chestplate_wood] X = [default:wood]
[3d_armor:chestplate_steel] X = [default:steel_ingot]
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
[3d_armor:chestplate_diamond] X = [default:diamond]
Leggings:
@ -42,6 +44,7 @@ Leggings:
[3d_armor:leggings_wood] X = [default:wood]
[3d_armor:leggings_steel] X = [default:steel_ingot]
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
[3d_armor:leggings_diamond] X = [default:diamond]
Boots:
@ -54,5 +57,5 @@ Boots:
[3d_armor:boots_wood] X = [default:wood]
[3d_armor:boots_steel] X = [default:steel_ingot]
[3d_armor:boots_bronze] X = [default:bronze_ingot
[3d_armor:boots_diamond] X = [default:diamond]