Add shields back as a separate mod
6
shields/README.txt
Normal file
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A 3d character model re-texturing api used as the framework for this modpack.
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depends: 3d_armor
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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If you do not what shields then simply remove the shields folder from the modpack.
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17
shields/crafting_guide.txt
Normal file
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Shields -- Crafting Guide
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--------------------------
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+---+---+---+
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| X | X | X |
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+---+---+---+
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| X | X | X |
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+---+---+---+
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| | X | |
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+---+---+---+
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[shields:shield_wood] X = [default:wood]
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[shields:shield_steel] X = [default:steel_ingot]
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[shields:shield_bronze] X = [default:bronze_ingot]
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[shields:shield_diamond] X = [default:diamond]
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|
3
shields/depends.txt
Normal file
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default
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inventory_plus
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3d_armor
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60
shields/init.lua
Normal file
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-- Regisiter Shields
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||||
minetest.register_tool("shields:shield_wood", {
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description = "Wooden Shield",
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inventory_image = "shields_inv_shield_wood.png",
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groups = {armor_shield=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("shields:shield_steel", {
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description = "Steel Shield",
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inventory_image = "shields_inv_shield_steel.png",
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groups = {armor_shield=10, armor_heal=0, armor_use=500},
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wear = 0,
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})
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||||
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minetest.register_tool("shields:shield_bronze", {
|
||||
description = "Bronze Shield",
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||||
inventory_image = "shields_inv_shield_bronze.png",
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||||
groups = {armor_shield=10, armor_heal=6, armor_use=250},
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wear = 0,
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||||
})
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||||
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||||
minetest.register_tool("shields:shield_diamond", {
|
||||
description = "Diamond Shield",
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inventory_image = "shields_inv_shield_diamond.png",
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||||
groups = {armor_shield=15, armor_heal=12, armor_use=100},
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wear = 0,
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})
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||||
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||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
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||||
steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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}
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||||
for k, v in pairs(craft_ingreds) do
|
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minetest.register_craft({
|
||||
output = "shields:shield_"..k,
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||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
{"", v, ""},
|
||||
},
|
||||
})
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||||
end
|
||||
|
||||
minetest.after(0, function()
|
||||
table.insert(armor.elements, "shield")
|
||||
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
|
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.."list[detached:player_name_armor;armor_torso;3,1;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_legs;3,2;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]"
|
||||
.."list[detached:player_name_armor;armor_shield;4,1;1,1;]"
|
||||
end)
|
||||
|
||||
|
BIN
shields/textures/shields_inv_shield_bronze.png
Normal file
After Width: | Height: | Size: 654 B |
BIN
shields/textures/shields_inv_shield_diamond.png
Normal file
After Width: | Height: | Size: 640 B |
BIN
shields/textures/shields_inv_shield_steel.png
Normal file
After Width: | Height: | Size: 629 B |
BIN
shields/textures/shields_inv_shield_wood.png
Normal file
After Width: | Height: | Size: 600 B |
BIN
shields/textures/shields_shield_bronze.png
Normal file
After Width: | Height: | Size: 683 B |
BIN
shields/textures/shields_shield_diamond.png
Normal file
After Width: | Height: | Size: 668 B |
BIN
shields/textures/shields_shield_steel.png
Normal file
After Width: | Height: | Size: 657 B |
BIN
shields/textures/shields_shield_wood.png
Normal file
After Width: | Height: | Size: 626 B |