add physics overrides to armor

This commit is contained in:
Brandon 2013-12-20 23:52:15 -06:00
parent 0b3deea513
commit 681bf25505

View File

@ -8,6 +8,7 @@ end
armor = {
player_hp = {},
elements = {"head", "torso", "legs", "feet"},
physics = {"jump","speed","gravity"},
formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
.."list[current_player;main;0,4.5;8,4;]"
.."list[detached:player_name_armor;armor_head;3,0;1,1;]"
@ -51,6 +52,8 @@ armor.set_player_armor = function(self, player)
local items = 0
local textures = {}
local elements = {}
local has_physics = false
local physics_o = {speed=1,gravity=1,jump=1}
for i, v in ipairs(self.elements) do
local stack = player_inv:get_stack("armor_"..v, 1)
local level = stack:get_definition().groups["armor_"..v]
@ -62,7 +65,18 @@ armor.set_player_armor = function(self, player)
state = state + stack:get_wear()
items = items + 1
end
for kk,vv in ipairs(self.physics) do
local o_value = stack:get_definition().groups["physics_"..vv]
if ( o_value ~= nil ) then
physics_o[vv] = physics_o[vv] + o_value
end
end
end
player:set_physics_override(physics_o)
if minetest.get_modpath("shields") then
armor_level = armor_level * 0.9
end
@ -230,7 +244,7 @@ minetest.register_on_joinplayer(function(player)
armor.textures[name].skin = "player_"..name..".png"
end
end
minetest.after(0, function(player)
minetest.after(10, function(player)
armor:set_player_armor(player)
end, player)
end)