forked from mtcontrib/3d_armor
Armor stand hidden nodes use copy of pos vector
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@ -99,18 +99,18 @@ local function has_locked_armor_stand_privilege(meta, player)
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end
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local function add_hidden_node(pos)
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pos.y = pos.y + 1
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local node = minetest.get_node(pos)
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local p = {x=pos.x, y=pos.y + 1, z=pos.z}
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local node = minetest.get_node(p)
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if node.name == "air" or node.name == "ignore" then
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minetest.set_node(pos, {name="3d_armor_stand:top"})
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minetest.set_node(p, {name="3d_armor_stand:top"})
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end
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end
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local function remove_hidden_node(pos)
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pos.y = pos.y + 1
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local node = minetest.get_node(pos)
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local p = {x=pos.x, y=pos.y + 1, z=pos.z}
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local node = minetest.get_node(p)
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if node.name == "3d_armor_stand:top" then
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minetest.remove_node(pos)
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minetest.remove_node(p)
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end
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end
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