forked from mtcontrib/3d_armor
Added chat messages and fix empty armor slot bug.
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a430ddc587
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@ -1,6 +1,6 @@
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armor_api = {
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default_character_skin = "3d_armor_character.png",
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default_character_skin = "character.png",
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player_hp = {},
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wielded_items = {},
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}
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@ -10,7 +10,7 @@ armor_api.get_player_skin = function(self, name)
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if mod_path then
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local skin = skins.skins[name]
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if skin then
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if skin ~= skins.default() and skins.get_type(skin) == skins.type.MODEL then
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if skins.get_type(skin) == skins.type.MODEL then
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return skin..".png"
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end
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end
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@ -110,7 +110,7 @@ armor_api.update_armor = function(self, player)
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end
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local name = player:get_player_name()
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local hp = player:get_hp()
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if hp == nil or hp == self.player_hp[name] then
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if hp == nil or hp == 0 or hp == self.player_hp[name] then
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return
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end
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if self.player_hp[name] > hp then
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@ -122,15 +122,22 @@ armor_api.update_armor = function(self, player)
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local heal_max = 0
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for _,v in ipairs({"head", "torso", "legs", "shield"}) do
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local stack = armor_inv:get_stack("armor_"..v, 1)
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local use = stack:get_definition().groups["armor_use"] or 0
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local heal = stack:get_definition().groups["armor_heal"] or 0
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stack:add_wear(use)
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armor_inv:set_stack("armor_"..v, 1, stack)
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player_inv:set_stack("armor_"..v, 1, stack)
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if stack:get_count() == 0 then
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self:set_player_armor(player)
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if stack:get_count() > 0 then
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local use = stack:get_definition().groups["armor_use"] or 0
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local heal = stack:get_definition().groups["armor_heal"] or 0
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local item = stack:get_name()
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stack:add_wear(use)
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armor_inv:set_stack("armor_"..v, 1, stack)
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player_inv:set_stack("armor_"..v, 1, stack)
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if stack:get_count() == 0 then
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local desc = minetest.registered_items[item].description
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if desc then
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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end
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self:set_player_armor(player)
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end
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heal_max = heal_max + heal
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end
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heal_max = heal_max + heal
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end
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if heal_max > math.random(100) then
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player:set_hp(self.player_hp[name])
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