forked from mtcontrib/3d_armor
Only round the drop position when using bones mod
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@ -380,7 +380,6 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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local name = player:get_player_name()
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local pos = player:getpos()
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if name and pos then
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pos = vector.round(pos)
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local drop = {}
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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@ -399,6 +398,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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minetest.after(ARMOR_BONES_DELAY, function()
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local node = minetest.get_node(pos)
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if node.name == "bones:bones" then
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pos = vector.round(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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