forked from mtcontrib/3d_armor
		
	Only round the drop position when using bones mod
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		| @@ -380,7 +380,6 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then | ||||
| 		local name = player:get_player_name() | ||||
| 		local pos = player:getpos() | ||||
| 		if name and pos then | ||||
| 			pos = vector.round(pos) | ||||
| 			local drop = {} | ||||
| 			local player_inv = player:get_inventory() | ||||
| 			local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) | ||||
| @@ -399,6 +398,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then | ||||
| 					minetest.after(ARMOR_BONES_DELAY, function() | ||||
| 						local node = minetest.get_node(pos) | ||||
| 						if node.name == "bones:bones" then | ||||
| 							pos = vector.round(pos) | ||||
| 							local meta = minetest.get_meta(pos) | ||||
| 							local owner = meta:get_string("owner") | ||||
| 							local inv = meta:get_inventory() | ||||
|   | ||||
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