forked from mtcontrib/3d_armor
Armor stand, check protection and ignore, ignore
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8939a0dd43
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ba62febdee
@ -98,10 +98,11 @@ local function has_locked_armor_stand_privilege(meta, player)
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return true
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end
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local function add_hidden_node(pos)
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local function add_hidden_node(pos, player)
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local p = {x=pos.x, y=pos.y + 1, z=pos.z}
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local name = player:get_player_name()
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local node = minetest.get_node(p)
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if node.name == "air" or node.name == "ignore" then
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if node.name == "air" and not minetest.is_protected(pos, name) then
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minetest.set_node(p, {name="3d_armor_stand:top"})
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end
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end
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@ -162,9 +163,9 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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end
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return true
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end,
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after_place_node = function(pos)
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after_place_node = function(pos, placer)
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minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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add_hidden_node(pos)
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add_hidden_node(pos, placer)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack)
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local def = stack:get_definition() or {}
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@ -238,7 +239,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Armor Stand (owned by " ..
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meta:get_string("owner") .. ")")
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add_hidden_node(pos)
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add_hidden_node(pos, placer)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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