Add technic armor by poet.nohit

This commit is contained in:
stujones11 2015-05-04 18:42:46 +01:00
parent 0fc71201b4
commit bc0ea6b5bf
76 changed files with 90 additions and 2 deletions

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A 3d character model re-texturing api used as the framework for this modpack. Adds shields to 3d_armor
depends: 3d_armor Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra. Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not what shields then simply remove the shields folder from the modpack. If you do not what shields then simply remove the shields folder from the modpack.

6
technic_armor/README.txt Normal file
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Adds tin, silver and technic materials to 3d_armor.
Requires technic mod to be installed for craft registration.
Depends: 3d_armor
Source code and textures by poet.nohit

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3d_armor

81
technic_armor/init.lua Normal file
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if minetest.get_modpath("technic") then
local stats = {
brass = { name="Brass", armor=1.8, heal=0, use=650 },
cast = { name="Cast Iron", armor=2.5, heal=8, use=200 },
carbon = { name="Carbon Steel", armor=2.7, heal=10, use=100 },
stainless = { name="Stainless Steel", armor=2.7, heal=10, use=75 },
}
local mats = {
brass="technic:brass_ingot",
cast="technic:cast_iron_ingot",
carbon="technic:carbon_steel_ingot",
stainless="technic:stainless_steel_ingot",
}
if minetest.get_modpath("moreores") then
stats.tin = { name="Tin", armor=1.6, heal=0, use=750 }
stats.silver = { name="Silver", armor=1.8, heal=6, use=650 }
mats.tin = "moreores:tin_ingot"
mats.silver = "moreores:silver_ingot"
end
for k, v in pairs(stats) do
minetest.register_tool("technic_armor:helmet_"..k, {
description = v.name.." Helmet",
inventory_image = "technic_armor_inv_helmet_"..k..".png",
groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
minetest.register_tool("technic_armor:chestplate_"..k, {
description = v.name.." Chestplate",
inventory_image = "technic_armor_inv_chestplate_"..k..".png",
groups = {armor_torso=math.floor(8*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
minetest.register_tool("technic_armor:leggings_"..k, {
description = v.name.." Leggings",
inventory_image = "technic_armor_inv_leggings_"..k..".png",
groups = {armor_legs=math.floor(7*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
minetest.register_tool("technic_armor:boots_"..k, {
description = v.name.." Boots",
inventory_image = "technic_armor_inv_boots_"..k..".png",
groups = {armor_feet=math.floor(4*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
end
for k, v in pairs(mats) do
minetest.register_craft({
output = "technic_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "technic_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "technic_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "technic_armor:boots_"..k,
recipe = {
{v, "", v},
{v, "", v},
},
})
end
end

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