forked from mtcontrib/3d_armor
Add support for bones mod
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@ -248,6 +248,41 @@ minetest.register_on_joinplayer(function(player)
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end, player)
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end)
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if minetest.get_modpath("bones") then
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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local pos = player:getpos()
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if name and pos then
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pos = vector.round(pos)
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local drop = {}
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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for _,v in ipairs(armor.elements) do
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local list = "armor_"..v
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table.insert(drop, player_inv:get_stack(list, 1))
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armor_inv:set_stack(list, 1, nil)
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player_inv:set_stack(list, 1, nil)
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end
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armor:set_player_armor(player)
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minetest.after(1, function() --TODO: Make delay configurable
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local node = minetest.get_node(pos)
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if node.name == "bones:bones" then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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if name == owner then
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for _,list in ipairs(drop) do
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if inv:room_for_item("main", list) then
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inv:add_item("main", list)
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end
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end
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end
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end
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end)
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end
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end)
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end
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > update_time then
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