forked from mtcontrib/3d_armor
drop armor if no bones node is found
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@ -464,6 +464,21 @@ minetest.register_on_joinplayer(function(player)
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end)
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if ARMOR_DROP == true or ARMOR_DESTROY == true then
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armor.drop_armor = function(pos, stack)
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local obj = minetest.add_item(pos, stack)
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if obj then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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minetest.register_on_dieplayer(function(player)
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local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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if not name then
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@ -488,37 +503,26 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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armor:update_inventory(player)
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end
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if ARMOR_DESTROY == false then
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if minetest.get_modpath("bones") then
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minetest.after(ARMOR_BONES_DELAY, function()
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pos = vector.round(pos)
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local node = minetest.get_node(pos)
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if node.name == "bones:bones" then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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if name == owner then
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for _,stack in ipairs(drop) do
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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local obj = minetest.add_item(pos, stack)
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if obj then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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minetest.after(ARMOR_BONES_DELAY, function()
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pos = vector.round(pos)
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local node = minetest.get_node(pos)
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if node and node.name == "bones:bones" then
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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for _,stack in ipairs(drop) do
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if name == owner and inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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armor.drop_armor(pos, stack)
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end
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end
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end)
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end
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else
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for _,stack in ipairs(drop) do
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armor.drop_armor(pos, stack)
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end
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end
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end)
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end
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end)
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end
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