forked from mtcontrib/3d_armor
Add some wieldview bug fixes from Carbone game by Calinou
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195d138da5
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@ -21,11 +21,12 @@ wieldview.get_item_texture = function(self, item)
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local texture = "3d_armor_trans.png"
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local texture = "3d_armor_trans.png"
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if item ~= "" then
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if item ~= "" then
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if minetest.registered_items[item] then
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if minetest.registered_items[item] then
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local inventory_image = minetest.registered_items[item].inventory_image
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if minetest.registered_items[item].inventory_image ~= "" then
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if inventory_image and inventory_image ~= "" then
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texture = minetest.registered_items[item].inventory_image
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texture = inventory_image
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elseif node_tiles == true and minetest.registered_items[item].tiles
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elseif node_tiles == true and minetest.registered_items[item].tiles then
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and type(minetest.registered_items[item].tiles[1]) == "string"
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texture = minetest.registered_items[item].tiles[1]
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and minetest.registered_items[item].tiles[1] ~= "" then
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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end
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end
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end
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end
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if wieldview.transform[item] then
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if wieldview.transform[item] then
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