11 Commits

Author SHA1 Message Date
b88f946929 Bump version to 0.4.7 2017-01-11 19:36:51 +00:00
c63376b523 Improve hazmat-suit documentation, closes #72 2017-01-11 19:28:17 +00:00
c070dfb19f Include years of all licenses 2017-01-11 19:15:06 +00:00
4b70580ce4 Update licensing information 2017-01-08 18:54:24 +00:00
65b6d58580 Prevent armor damage when using /killme command 2016-12-07 19:24:00 +00:00
98786fd8f7 Add killme command to replace old kill command 2016-11-27 17:18:08 +00:00
9105e8403e Merge pull request #62 from paly2/kill_chatcommand_privs
Add "ban" privilege for kill chatcommand
2016-11-27 16:50:03 +00:00
6b2e3adc00 Bump version to 0.4.6 2016-11-27 16:22:29 +00:00
c9001f9e53 Rebase armor model, armature and UV fixes 2016-11-27 16:11:51 +00:00
c39f838893 Fix a mistake in the kill chatcommand
Use "param" instead of "name" in "func"
2016-06-17 18:29:43 +02:00
862deff373 Add "ban" privilege for kill chatcommand 2016-06-17 16:08:50 +02:00
14 changed files with 63 additions and 15 deletions

7
3d_armor/LICENSE.txt Normal file
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@ -0,0 +1,7 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0

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@ -64,7 +64,7 @@ armor = {
.."listring[current_player;craft]",
textures = {},
default_skin = "character",
version = "0.4.5",
version = "0.4.7",
}
if minetest.get_modpath("inventory_plus") then
@ -397,7 +397,7 @@ minetest.register_on_joinplayer(function(player)
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end,
})
}, name)
if inv_mod == "inventory_plus" then
inventory_plus.register_button(player,"armor", "Armor")
end
@ -626,7 +626,18 @@ end)
minetest.register_chatcommand("kill", {
params = "<name>",
description = "Kills player instantly",
privs = {ban=true},
func = function(name, param)
local player = minetest.get_player_by_name(param)
if player then
player:set_hp(0)
end
end,
})
minetest.register_chatcommand("killme", {
description = "Kill yourself instantly",
func = function(name)
local player = minetest.get_player_by_name(name)
if player then
player:set_hp(-1001)

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@ -1,7 +1,7 @@
[mod] 3d Armor Stand [3d_armor_stand]
=====================================
License Source Code: LGPL v2.1
License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1
Lecense Media: CC BY-SA 3.0
Lecense Media: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0

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@ -1,11 +1,9 @@
3D Armor - Visible Player Armor
===============================
Default Item Textures (C) Cisoun - WTFPL
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA
Source Code: Copyright (C) 2013 Stuart Jones - LGPL
Armor Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.

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@ -1,4 +1,4 @@
Modpack - 3d Armor [0.4.5]
Modpack - 3d Armor [0.4.7]
==========================
### Table of Contents
@ -72,8 +72,10 @@ Requires technic (technic_worldgen at least) mod.
Depends: 3d_armor, technic
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
Requires technic mod.
*Requires patched version of [technic mod](https://github.com/minetest-technic/technic/pull/275)
[mod] 3d Armor Stand [3d_armor_stand]
-------------------------------------

7
hazmat_suit/LICENSE.txt Normal file
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@ -0,0 +1,7 @@
[mod] Hazmat Suit [hazmat_suit]
===============================
License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1
License Textures: HybridDog and numberZero - 2015-2017 WTFPL

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@ -1,10 +1,12 @@
[mod] Hazmat Suit [hazmat_suit]
===================================
===============================
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
Requires technic mod.
*Requires patched version of technic mod - https://github.com/minetest-technic/technic/pull/275
Depends: 3d_armor, technic
Source code by numZero
Textures by HybridDog and numZero
Textures by HybridDog and numberZero

6
shields/LICENSE.txt Normal file
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@ -0,0 +1,6 @@
[mod] Shields [shields]
=======================
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0

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@ -1,3 +1,6 @@
[mod] Shields [shields]
=======================
Adds shields to 3d_armor
Depends: 3d_armor

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@ -0,0 +1,7 @@
[mod] Technic Armor [technic_armor]
===================================
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
License Textures: poet.nohit and numberZero - 2015-2017 WTFPL

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@ -6,4 +6,4 @@ Requires technic (technic_worldgen at least) mod.
Depends: 3d_armor, technic_worldgen
Source code and textures by poet.nohit and numzero
Textures by poet.nohit and numberZero

5
wieldview/LICENSE.txt Normal file
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@ -0,0 +1,5 @@
[mod] visible wielded items [wieldview]
=======================================
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1