forked from mtcontrib/3d_armor
.. | ||
models | ||
textures | ||
api.lua | ||
armor.conf.example | ||
armor.lua | ||
crafting_guide.txt | ||
depends.txt | ||
description.txt | ||
init.lua | ||
LICENSE.txt | ||
README.txt |
[mod] Visible Player Armor [3d_armor] ===================================== Depends: default Recommends: sfinv, inventory_plus or unified_inventory (use only one to avoid conflicts) Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons. Armor takes damage when a player is hurt but also offers a percentage chance of healing. Overall level is boosted by 10% when wearing a full matching set. Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1 protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava. Armor Configuration ------------------- Override the following default settings by adding them to your minetest.conf file. -- Set false to disable individual armor materials. armor_material_wood = true armor_material_cactus = true armor_material_steel = true armor_material_bronze = true armor_material_diamond = true armor_material_gold = true armor_material_mithril = true armor_material_crystal = true -- Increase this if you get initialization glitches when a player first joins. armor_init_delay = 1 -- Number of initialization attempts. -- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist. armor_init_times = 1 -- Increase this if armor is not getting into bones due to server lag. armor_bones_delay = 1 -- How often player armor items are updated. armor_update_time = 1 -- Drop armor when a player dies. -- Uses bones mod if present, otherwise items are dropped around the player. armor_drop = true -- Pulverise armor when a player dies, overrides armor_drop. armor_destroy = false -- You can use this to increase or decrease overall armor effectiveness, -- eg: level_multiplier = 0.5 will reduce armor level by half. armor_level_multiplier = 1 -- You can use this to increase or decrease overall armor healing, -- eg: armor_heal_multiplier = 0 will disable healing altogether. armor_heal_multiplier = 1 -- You can use this to increase or decrease overall armor radiation protection, -- eg: armor_radiation_multiplier = 0 will completely disable radiation protection. armor_radiation_multiplier = 1 -- Enable fire protection (defaults true if using ethereal mod) armor_fire_protect = false