forked from mtcontrib/3d_armor
67 lines
2.3 KiB
Plaintext
67 lines
2.3 KiB
Plaintext
[mod] Visible Player Armor [3d_armor]
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=====================================
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Depends: default
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Recommends: sfinv, inventory_plus or unified_inventory (use only one to avoid conflicts)
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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Armor takes damage when a player is hurt but also offers a percentage chance of healing.
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Overall level is boosted by 10% when wearing a full matching set.
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Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
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protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
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Armor Configuration
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-------------------
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Override the following default settings by adding them to your minetest.conf file.
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-- Set false to disable individual armor materials.
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armor_material_wood = true
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armor_material_cactus = true
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armor_material_steel = true
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armor_material_bronze = true
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armor_material_diamond = true
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armor_material_gold = true
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armor_material_mithril = true
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armor_material_crystal = true
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-- Increase this if you get initialization glitches when a player first joins.
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armor_init_delay = 1
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-- Number of initialization attempts.
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-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
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armor_init_times = 1
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-- Increase this if armor is not getting into bones due to server lag.
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armor_bones_delay = 1
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-- How often player armor items are updated.
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armor_update_time = 1
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-- Drop armor when a player dies.
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-- Uses bones mod if present, otherwise items are dropped around the player.
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armor_drop = true
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-- Pulverise armor when a player dies, overrides armor_drop.
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armor_destroy = false
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-- You can use this to increase or decrease overall armor effectiveness,
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-- eg: level_multiplier = 0.5 will reduce armor level by half.
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armor_level_multiplier = 1
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-- You can use this to increase or decrease overall armor healing,
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-- eg: armor_heal_multiplier = 0 will disable healing altogether.
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armor_heal_multiplier = 1
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-- You can use this to increase or decrease overall armor radiation protection,
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-- eg: armor_radiation_multiplier = 0 will completely disable radiation protection.
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armor_radiation_multiplier = 1
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-- Enable fire protection (defaults true if using ethereal mod)
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armor_fire_protect = false
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